Index: chrome/browser/views/bubble_border.cc |
=================================================================== |
--- chrome/browser/views/bubble_border.cc (revision 49713) |
+++ chrome/browser/views/bubble_border.cc (working copy) |
@@ -73,8 +73,8 @@ |
x += kArrowOverlap - border_size.width(); |
break; |
- case FLOAT: |
case NONE: |
+ case FLOAT: |
x += w / 2 - border_size.width() / 2; |
break; |
} |
@@ -101,13 +101,13 @@ |
y += h / 2 + arrow_offset - border_size.height(); |
break; |
- case FLOAT: |
- y += h / 2 - border_size.height() / 2; |
- break; |
- |
case NONE: |
y += h; |
break; |
+ |
+ case FLOAT: |
+ y += h / 2 - border_size.height() / 2; |
+ break; |
} |
return gfx::Rect(x, y, border_size.width(), border_size.height()); |
@@ -140,9 +140,6 @@ |
break; |
case NONE: |
- top = 0; |
- break; |
- |
case FLOAT: |
// Nothing to do. |
break; |
@@ -200,13 +197,11 @@ |
void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) const { |
// Convenience shorthand variables. |
- // If |arrow_location_| == NONE, the entire top edge is omitted and height of |
- // corresponding bitmaps is set to 0. |
const int tl_width = top_left_->width(); |
- const int tl_height = (arrow_location_ == NONE ? 0 : top_left_->height()); |
- const int t_height = (arrow_location_ == NONE ? 0 : top_->height()); |
+ const int tl_height = top_left_->height(); |
+ const int t_height = top_->height(); |
const int tr_width = top_right_->width(); |
- const int tr_height = (arrow_location_ == NONE ? 0 : top_right_->height()); |
+ const int tr_height = top_right_->height(); |
const int l_width = left_->width(); |
const int r_width = right_->width(); |
const int br_width = bottom_right_->width(); |
@@ -240,8 +235,8 @@ |
if (arrow_location_ == LEFT_TOP || arrow_location_ == LEFT_BOTTOM) { |
int start_y = top + tl_height; |
int before_arrow = arrow_offset - start_y - left_arrow_->height() / 2; |
- int after_arrow = height - tl_height - bl_height - |
- left_arrow_->height() - before_arrow; |
+ int after_arrow = |
+ height - tl_height - bl_height - left_arrow_->height() - before_arrow; |
DrawArrowInterior(canvas, |
false, |
left_arrow_->width() - kArrowInteriorHeight, |
@@ -262,40 +257,38 @@ |
height - tl_height - bl_height); |
} |
- if (arrow_location_ != NONE) { |
- // Top left corner. |
- canvas->DrawBitmapInt(*top_left_, left, top); |
+ // Top left corner. |
+ canvas->DrawBitmapInt(*top_left_, left, top); |
- // Top edge. |
- if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) { |
- int start_x = left + tl_width; |
- int before_arrow = arrow_offset - start_x - top_arrow_->width() / 2; |
- int after_arrow = width - tl_width - tr_width - |
- top_arrow_->width() - before_arrow; |
- DrawArrowInterior(canvas, |
- true, |
- start_x + before_arrow + top_arrow_->width() / 2, |
- top_arrow_->height() - kArrowInteriorHeight, |
- 1 - top_arrow_->width() / 2, |
- kArrowInteriorHeight); |
- DrawEdgeWithArrow(canvas, |
- true, |
- top_, |
- top_arrow_, |
- start_x, |
- top, |
- before_arrow, |
- after_arrow, |
- top_->height() - top_arrow_->height()); |
- } else { |
- canvas->TileImageInt(*top_, left + tl_width, top, |
- width - tl_width - tr_width, t_height); |
- } |
- |
- // Top right corner. |
- canvas->DrawBitmapInt(*top_right_, right - tr_width, top); |
+ // Top edge. |
+ if (arrow_location_ == TOP_LEFT || arrow_location_ == TOP_RIGHT) { |
+ int start_x = left + tl_width; |
+ int before_arrow = arrow_offset - start_x - top_arrow_->width() / 2; |
+ int after_arrow = |
+ width - tl_width - tr_width - top_arrow_->width() - before_arrow; |
+ DrawArrowInterior(canvas, |
+ true, |
+ start_x + before_arrow + top_arrow_->width() / 2, |
+ top_arrow_->height() - kArrowInteriorHeight, |
+ 1 - top_arrow_->width() / 2, |
+ kArrowInteriorHeight); |
+ DrawEdgeWithArrow(canvas, |
+ true, |
+ top_, |
+ top_arrow_, |
+ start_x, |
+ top, |
+ before_arrow, |
+ after_arrow, |
+ top_->height() - top_arrow_->height()); |
+ } else { |
+ canvas->TileImageInt(*top_, left + tl_width, top, |
+ width - tl_width - tr_width, t_height); |
} |
+ // Top right corner. |
+ canvas->DrawBitmapInt(*top_right_, right - tr_width, top); |
+ |
// Right edge. |
if (arrow_location_ == RIGHT_TOP || arrow_location_ == RIGHT_BOTTOM) { |
int start_y = top + tr_height; |
@@ -329,8 +322,8 @@ |
if (arrow_location_ == BOTTOM_LEFT || arrow_location_ == BOTTOM_RIGHT) { |
int start_x = left + bl_width; |
int before_arrow = arrow_offset - start_x - bottom_arrow_->width() / 2; |
- int after_arrow = width - bl_width - br_width - |
- bottom_arrow_->width() - before_arrow; |
+ int after_arrow = |
+ width - bl_width - br_width - bottom_arrow_->width() - before_arrow; |
DrawArrowInterior(canvas, |
true, |
start_x + before_arrow + bottom_arrow_->width() / 2, |
@@ -368,7 +361,7 @@ |
* start_x |
* . |
* . ┌───┐ ┬ offset |
- * start_y..........┌────┬────────┤ ▲ ├────────┬────┐ ┴ |
+ * start_y..........┌────┬────────┤ ▲ ├────────┬────┐ |
* │ / │--------│∙ ∙│--------│ \ │ |
* │ / ├────────┴───┴────────┤ \ │ |
* ├───┬┘ └┬───┤ |