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1 /* | 1 /* |
2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
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75 } else if (values.size()== 2) { | 75 } else if (values.size()== 2) { |
76 in_filename = o3d::WideToFilePath(values[0]); | 76 in_filename = o3d::WideToFilePath(values[0]); |
77 out_filename = o3d::WideToFilePath(values[1]); | 77 out_filename = o3d::WideToFilePath(values[1]); |
78 } else { | 78 } else { |
79 std::cerr << "Usage: " << FilePath(argv[0]).BaseName().value() | 79 std::cerr << "Usage: " << FilePath(argv[0]).BaseName().value() |
80 << " [--no-condition] <infile.fx> [<outfile.fx>]\n"; | 80 << " [--no-condition] <infile.fx> [<outfile.fx>]\n"; |
81 return EXIT_FAILURE; | 81 return EXIT_FAILURE; |
82 } | 82 } |
83 | 83 |
84 o3d::converter::Options options; | 84 o3d::converter::Options options; |
85 options.condition = !command_line->HasSwitch(L"no-condition"); | 85 options.condition = !command_line->HasSwitch("no-condition"); |
86 | 86 |
87 if (!options.condition && !out_filename.empty()) { | 87 if (!options.condition && !out_filename.empty()) { |
88 std::cerr << "Warning: Ignoring output filename because conditioning " | 88 std::cerr << "Warning: Ignoring output filename because conditioning " |
89 << "has been turned off.\n"; | 89 << "has been turned off.\n"; |
90 out_filename = FilePath(); | 90 out_filename = FilePath(); |
91 } | 91 } |
92 | 92 |
93 o3d::String errors; | 93 o3d::String errors; |
94 bool result = o3d::converter::Verify(in_filename, out_filename, options, | 94 bool result = o3d::converter::Verify(in_filename, out_filename, options, |
95 &errors); | 95 &errors); |
96 if (result) { | 96 if (result) { |
97 std::cerr << "Shader in '" << o3d::FilePathToUTF8(in_filename).c_str() | 97 std::cerr << "Shader in '" << o3d::FilePathToUTF8(in_filename).c_str() |
98 << "' has been validated." << std::endl; | 98 << "' has been validated." << std::endl; |
99 return EXIT_SUCCESS; | 99 return EXIT_SUCCESS; |
100 } else { | 100 } else { |
101 std::cerr << errors.c_str() << std::endl; | 101 std::cerr << errors.c_str() << std::endl; |
102 std::cerr << "Shader in '" << o3d::FilePathToUTF8(in_filename).c_str() | 102 std::cerr << "Shader in '" << o3d::FilePathToUTF8(in_filename).c_str() |
103 << "' FAILED to be validated." << std::endl; | 103 << "' FAILED to be validated." << std::endl; |
104 return EXIT_FAILURE; | 104 return EXIT_FAILURE; |
105 } | 105 } |
106 } | 106 } |
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