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Unified Diff: src/ia32/codegen-ia32.cc

Issue 269049: Split the AST LoopStatement type into separate types for do/while,... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 2 months ago
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Index: src/ia32/codegen-ia32.cc
===================================================================
--- src/ia32/codegen-ia32.cc (revision 3045)
+++ src/ia32/codegen-ia32.cc (working copy)
@@ -2698,288 +2698,331 @@
}
-void CodeGenerator::VisitLoopStatement(LoopStatement* node) {
+void CodeGenerator::VisitDoWhileStatement(DoWhileStatement* node) {
ASSERT(!in_spilled_code());
- Comment cmnt(masm_, "[ LoopStatement");
+ Comment cmnt(masm_, "[ DoWhileStatement");
CodeForStatementPosition(node);
node->break_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ JumpTarget body(JumpTarget::BIDIRECTIONAL);
+ IncrementLoopNesting();
- // Simple condition analysis. ALWAYS_TRUE and ALWAYS_FALSE represent a
- // known result for the test expression, with no side effects.
- enum { ALWAYS_TRUE, ALWAYS_FALSE, DONT_KNOW } info = DONT_KNOW;
- if (node->cond() == NULL) {
- ASSERT(node->type() == LoopStatement::FOR_LOOP);
- info = ALWAYS_TRUE;
- } else {
- Literal* lit = node->cond()->AsLiteral();
- if (lit != NULL) {
- if (lit->IsTrue()) {
- info = ALWAYS_TRUE;
- } else if (lit->IsFalse()) {
- info = ALWAYS_FALSE;
+ ConditionAnalysis info = AnalyzeCondition(node->cond());
+ // Label the top of the loop for the backward jump if necessary.
+ switch (info) {
+ case ALWAYS_TRUE:
+ // Use the continue target.
+ node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
+ node->continue_target()->Bind();
+ break;
+ case ALWAYS_FALSE:
+ // No need to label it.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ break;
+ case DONT_KNOW:
+ // Continue is the test, so use the backward body target.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ body.Bind();
+ break;
+ }
+
+ CheckStack(); // TODO(1222600): ignore if body contains calls.
+ Visit(node->body());
+
+ // Compile the test.
+ switch (info) {
+ case ALWAYS_TRUE:
+ // If control flow can fall off the end of the body, jump back to
+ // the top and bind the break target at the exit.
+ if (has_valid_frame()) {
+ node->continue_target()->Jump();
}
- }
+ if (node->break_target()->is_linked()) {
+ node->break_target()->Bind();
+ }
+ break;
+ case ALWAYS_FALSE:
+ // We may have had continues or breaks in the body.
+ if (node->continue_target()->is_linked()) {
+ node->continue_target()->Bind();
+ }
+ if (node->break_target()->is_linked()) {
+ node->break_target()->Bind();
+ }
+ break;
+ case DONT_KNOW:
+ // We have to compile the test expression if it can be reached by
+ // control flow falling out of the body or via continue.
+ if (node->continue_target()->is_linked()) {
+ node->continue_target()->Bind();
+ }
+ if (has_valid_frame()) {
+ ControlDestination dest(&body, node->break_target(), false);
+ LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
+ }
+ if (node->break_target()->is_linked()) {
+ node->break_target()->Bind();
+ }
+ break;
}
- switch (node->type()) {
- case LoopStatement::DO_LOOP: {
- JumpTarget body(JumpTarget::BIDIRECTIONAL);
- IncrementLoopNesting();
+ DecrementLoopNesting();
+}
- // Label the top of the loop for the backward jump if necessary.
- if (info == ALWAYS_TRUE) {
- // Use the continue target.
+
+void CodeGenerator::VisitWhileStatement(WhileStatement* node) {
+ ASSERT(!in_spilled_code());
+ Comment cmnt(masm_, "[ WhileStatement");
+ CodeForStatementPosition(node);
+
+ // If the condition is always false and has no side effects, we do not
+ // need to compile anything.
+ ConditionAnalysis info = AnalyzeCondition(node->cond());
+ if (info == ALWAYS_FALSE) return;
+
+ // Do not duplicate conditions that may have function literal
+ // subexpressions. This can cause us to compile the function literal
+ // twice.
+ bool test_at_bottom = !node->may_have_function_literal();
+ node->break_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ IncrementLoopNesting();
+ JumpTarget body;
+ if (test_at_bottom) {
+ body.set_direction(JumpTarget::BIDIRECTIONAL);
+ }
+
+ // Based on the condition analysis, compile the test as necessary.
+ switch (info) {
+ case ALWAYS_TRUE:
+ // We will not compile the test expression. Label the top of the
+ // loop with the continue target.
+ node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
+ node->continue_target()->Bind();
+ break;
+ case DONT_KNOW: {
+ if (test_at_bottom) {
+ // Continue is the test at the bottom, no need to label the test
+ // at the top. The body is a backward target.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ } else {
+ // Label the test at the top as the continue target. The body
+ // is a forward-only target.
node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
node->continue_target()->Bind();
- } else if (info == ALWAYS_FALSE) {
- // No need to label it.
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- } else {
- // Continue is the test, so use the backward body target.
- ASSERT(info == DONT_KNOW);
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- body.Bind();
}
+ // Compile the test with the body as the true target and preferred
+ // fall-through and with the break target as the false target.
+ ControlDestination dest(&body, node->break_target(), true);
+ LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- Visit(node->body());
-
- // Compile the test.
- if (info == ALWAYS_TRUE) {
- // If control flow can fall off the end of the body, jump back
- // to the top and bind the break target at the exit.
- if (has_valid_frame()) {
- node->continue_target()->Jump();
+ if (dest.false_was_fall_through()) {
+ // If we got the break target as fall-through, the test may have
+ // been unconditionally false (if there are no jumps to the
+ // body).
+ if (!body.is_linked()) {
+ DecrementLoopNesting();
+ return;
}
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
- } else if (info == ALWAYS_FALSE) {
- // We may have had continues or breaks in the body.
- if (node->continue_target()->is_linked()) {
- node->continue_target()->Bind();
- }
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
+ // Otherwise, jump around the body on the fall through and then
+ // bind the body target.
+ node->break_target()->Unuse();
+ node->break_target()->Jump();
+ body.Bind();
+ }
+ break;
+ }
+ case ALWAYS_FALSE:
+ UNREACHABLE();
+ break;
+ }
- } else {
- ASSERT(info == DONT_KNOW);
- // We have to compile the test expression if it can be reached by
- // control flow falling out of the body or via continue.
+ CheckStack(); // TODO(1222600): ignore if body contains calls.
+ Visit(node->body());
+
+ // Based on the condition analysis, compile the backward jump as
+ // necessary.
+ switch (info) {
+ case ALWAYS_TRUE:
+ // The loop body has been labeled with the continue target.
+ if (has_valid_frame()) {
+ node->continue_target()->Jump();
+ }
+ break;
+ case DONT_KNOW:
+ if (test_at_bottom) {
+ // If we have chosen to recompile the test at the bottom, then
+ // it is the continue target.
if (node->continue_target()->is_linked()) {
node->continue_target()->Bind();
}
if (has_valid_frame()) {
+ // The break target is the fall-through (body is a backward
+ // jump from here and thus an invalid fall-through).
ControlDestination dest(&body, node->break_target(), false);
LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
}
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
+ } else {
+ // If we have chosen not to recompile the test at the bottom,
+ // jump back to the one at the top.
+ if (has_valid_frame()) {
+ node->continue_target()->Jump();
}
}
break;
- }
+ case ALWAYS_FALSE:
+ UNREACHABLE();
+ break;
+ }
- case LoopStatement::WHILE_LOOP: {
- // Do not duplicate conditions that may have function literal
- // subexpressions. This can cause us to compile the function
- // literal twice.
- bool test_at_bottom = !node->may_have_function_literal();
+ // The break target may be already bound (by the condition), or there
+ // may not be a valid frame. Bind it only if needed.
+ if (node->break_target()->is_linked()) {
+ node->break_target()->Bind();
+ }
+ DecrementLoopNesting();
+}
- IncrementLoopNesting();
- // If the condition is always false and has no side effects, we
- // do not need to compile anything.
- if (info == ALWAYS_FALSE) break;
+void CodeGenerator::VisitForStatement(ForStatement* node) {
+ ASSERT(!in_spilled_code());
+ Comment cmnt(masm_, "[ ForStatement");
+ CodeForStatementPosition(node);
- JumpTarget body;
- if (test_at_bottom) {
- body.set_direction(JumpTarget::BIDIRECTIONAL);
- }
+ // Compile the init expression if present.
+ if (node->init() != NULL) {
+ Visit(node->init());
+ }
- // Based on the condition analysis, compile the test as necessary.
- if (info == ALWAYS_TRUE) {
- // We will not compile the test expression. Label the top of
- // the loop with the continue target.
- node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
- } else {
- ASSERT(info == DONT_KNOW); // ALWAYS_FALSE cannot reach here.
- if (test_at_bottom) {
- // Continue is the test at the bottom, no need to label the
- // test at the top. The body is a backward target.
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- } else {
- // Label the test at the top as the continue target. The
- // body is a forward-only target.
- node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
- }
- // Compile the test with the body as the true target and
- // preferred fall-through and with the break target as the
- // false target.
- ControlDestination dest(&body, node->break_target(), true);
- LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
+ // If the condition is always false and has no side effects, we do not
+ // need to compile anything else.
+ ConditionAnalysis info = AnalyzeCondition(node->cond());
+ if (info == ALWAYS_FALSE) return;
- if (dest.false_was_fall_through()) {
- // If we got the break target as fall-through, the test may
- // have been unconditionally false (if there are no jumps to
- // the body).
- if (!body.is_linked()) break;
+ // Do not duplicate conditions that may have function literal
+ // subexpressions. This can cause us to compile the function literal
+ // twice.
+ bool test_at_bottom = !node->may_have_function_literal();
+ node->break_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ IncrementLoopNesting();
- // Otherwise, jump around the body on the fall through and
- // then bind the body target.
- node->break_target()->Unuse();
- node->break_target()->Jump();
- body.Bind();
- }
- }
+ // Target for backward edge if no test at the bottom, otherwise
+ // unused.
+ JumpTarget loop(JumpTarget::BIDIRECTIONAL);
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- Visit(node->body());
+ // Target for backward edge if there is a test at the bottom,
+ // otherwise used as target for test at the top.
+ JumpTarget body;
+ if (test_at_bottom) {
+ body.set_direction(JumpTarget::BIDIRECTIONAL);
+ }
- // Based on the condition analysis, compile the backward jump as
- // necessary.
- if (info == ALWAYS_TRUE) {
- // The loop body has been labeled with the continue target.
- if (has_valid_frame()) {
- node->continue_target()->Jump();
- }
+ // Based on the condition analysis, compile the test as necessary.
+ switch (info) {
+ case ALWAYS_TRUE:
+ // We will not compile the test expression. Label the top of the
+ // loop.
+ if (node->next() == NULL) {
+ // Use the continue target if there is no update expression.
+ node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
+ node->continue_target()->Bind();
} else {
- ASSERT(info == DONT_KNOW); // ALWAYS_FALSE cannot reach here.
- if (test_at_bottom) {
- // If we have chosen to recompile the test at the bottom,
- // then it is the continue target.
- if (node->continue_target()->is_linked()) {
- node->continue_target()->Bind();
- }
- if (has_valid_frame()) {
- // The break target is the fall-through (body is a backward
- // jump from here and thus an invalid fall-through).
- ControlDestination dest(&body, node->break_target(), false);
- LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
- }
- } else {
- // If we have chosen not to recompile the test at the
- // bottom, jump back to the one at the top.
- if (has_valid_frame()) {
- node->continue_target()->Jump();
- }
- }
+ // Otherwise use the backward loop target.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ loop.Bind();
}
+ break;
+ case DONT_KNOW: {
+ if (test_at_bottom) {
+ // Continue is either the update expression or the test at the
+ // bottom, no need to label the test at the top.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ } else if (node->next() == NULL) {
+ // We are not recompiling the test at the bottom and there is no
+ // update expression.
+ node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
+ node->continue_target()->Bind();
+ } else {
+ // We are not recompiling the test at the bottom and there is an
+ // update expression.
+ node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
+ loop.Bind();
+ }
+ // Compile the test with the body as the true target and preferred
+ // fall-through and with the break target as the false target.
+ ControlDestination dest(&body, node->break_target(), true);
+ LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
- // The break target may be already bound (by the condition), or
- // there may not be a valid frame. Bind it only if needed.
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
+ if (dest.false_was_fall_through()) {
+ // If we got the break target as fall-through, the test may have
+ // been unconditionally false (if there are no jumps to the
+ // body).
+ if (!body.is_linked()) {
+ DecrementLoopNesting();
+ return;
+ }
+
+ // Otherwise, jump around the body on the fall through and then
+ // bind the body target.
+ node->break_target()->Unuse();
+ node->break_target()->Jump();
+ body.Bind();
}
break;
}
+ case ALWAYS_FALSE:
+ UNREACHABLE();
+ break;
+ }
- case LoopStatement::FOR_LOOP: {
- // Do not duplicate conditions that may have function literal
- // subexpressions. This can cause us to compile the function
- // literal twice.
- bool test_at_bottom = !node->may_have_function_literal();
+ CheckStack(); // TODO(1222600): ignore if body contains calls.
+ Visit(node->body());
- // Compile the init expression if present.
- if (node->init() != NULL) {
- Visit(node->init());
- }
+ // If there is an update expression, compile it if necessary.
+ if (node->next() != NULL) {
+ if (node->continue_target()->is_linked()) {
+ node->continue_target()->Bind();
+ }
- IncrementLoopNesting();
+ // Control can reach the update by falling out of the body or by a
+ // continue.
+ if (has_valid_frame()) {
+ // Record the source position of the statement as this code which
+ // is after the code for the body actually belongs to the loop
+ // statement and not the body.
+ CodeForStatementPosition(node);
+ Visit(node->next());
+ }
+ }
- // If the condition is always false and has no side effects, we
- // do not need to compile anything else.
- if (info == ALWAYS_FALSE) break;
-
- // Target for backward edge if no test at the bottom, otherwise
- // unused.
- JumpTarget loop(JumpTarget::BIDIRECTIONAL);
-
- // Target for backward edge if there is a test at the bottom,
- // otherwise used as target for test at the top.
- JumpTarget body;
- if (test_at_bottom) {
- body.set_direction(JumpTarget::BIDIRECTIONAL);
- }
-
- // Based on the condition analysis, compile the test as necessary.
- if (info == ALWAYS_TRUE) {
- // We will not compile the test expression. Label the top of
- // the loop.
+ // Based on the condition analysis, compile the backward jump as
+ // necessary.
+ switch (info) {
+ case ALWAYS_TRUE:
+ if (has_valid_frame()) {
if (node->next() == NULL) {
- // Use the continue target if there is no update expression.
- node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
+ node->continue_target()->Jump();
} else {
- // Otherwise use the backward loop target.
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- loop.Bind();
+ loop.Jump();
}
- } else {
- ASSERT(info == DONT_KNOW);
- if (test_at_bottom) {
- // Continue is either the update expression or the test at
- // the bottom, no need to label the test at the top.
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- } else if (node->next() == NULL) {
- // We are not recompiling the test at the bottom and there
- // is no update expression.
- node->continue_target()->set_direction(JumpTarget::BIDIRECTIONAL);
- node->continue_target()->Bind();
- } else {
- // We are not recompiling the test at the bottom and there
- // is an update expression.
- node->continue_target()->set_direction(JumpTarget::FORWARD_ONLY);
- loop.Bind();
- }
-
- // Compile the test with the body as the true target and
- // preferred fall-through and with the break target as the
- // false target.
- ControlDestination dest(&body, node->break_target(), true);
- LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
-
- if (dest.false_was_fall_through()) {
- // If we got the break target as fall-through, the test may
- // have been unconditionally false (if there are no jumps to
- // the body).
- if (!body.is_linked()) break;
-
- // Otherwise, jump around the body on the fall through and
- // then bind the body target.
- node->break_target()->Unuse();
- node->break_target()->Jump();
- body.Bind();
- }
}
-
- CheckStack(); // TODO(1222600): ignore if body contains calls.
- Visit(node->body());
-
- // If there is an update expression, compile it if necessary.
- if (node->next() != NULL) {
+ case DONT_KNOW:
+ if (test_at_bottom) {
if (node->continue_target()->is_linked()) {
+ // We can have dangling jumps to the continue target if there
+ // was no update expression.
node->continue_target()->Bind();
}
-
- // Control can reach the update by falling out of the body or
- // by a continue.
+ // Control can reach the test at the bottom by falling out of
+ // the body, by a continue in the body, or from the update
+ // expression.
if (has_valid_frame()) {
- // Record the source position of the statement as this code
- // which is after the code for the body actually belongs to
- // the loop statement and not the body.
- CodeForStatementPosition(node);
- Visit(node->next());
+ // The break target is the fall-through (body is a backward
+ // jump from here).
+ ControlDestination dest(&body, node->break_target(), false);
+ LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
}
- }
-
- // Based on the condition analysis, compile the backward jump as
- // necessary.
- if (info == ALWAYS_TRUE) {
+ } else {
+ // Otherwise, jump back to the test at the top.
if (has_valid_frame()) {
if (node->next() == NULL) {
node->continue_target()->Jump();
@@ -2987,47 +3030,18 @@
loop.Jump();
}
}
- } else {
- ASSERT(info == DONT_KNOW); // ALWAYS_FALSE cannot reach here.
- if (test_at_bottom) {
- if (node->continue_target()->is_linked()) {
- // We can have dangling jumps to the continue target if
- // there was no update expression.
- node->continue_target()->Bind();
- }
- // Control can reach the test at the bottom by falling out
- // of the body, by a continue in the body, or from the
- // update expression.
- if (has_valid_frame()) {
- // The break target is the fall-through (body is a
- // backward jump from here).
- ControlDestination dest(&body, node->break_target(), false);
- LoadCondition(node->cond(), NOT_INSIDE_TYPEOF, &dest, true);
- }
- } else {
- // Otherwise, jump back to the test at the top.
- if (has_valid_frame()) {
- if (node->next() == NULL) {
- node->continue_target()->Jump();
- } else {
- loop.Jump();
- }
- }
- }
}
-
- // The break target may be already bound (by the condition), or
- // there may not be a valid frame. Bind it only if needed.
- if (node->break_target()->is_linked()) {
- node->break_target()->Bind();
- }
+ case ALWAYS_FALSE:
+ UNREACHABLE();
break;
- }
}
+ // The break target may be already bound (by the condition), or
+ // there may not be a valid frame. Bind it only if needed.
+ if (node->break_target()->is_linked()) {
+ node->break_target()->Bind();
+ }
DecrementLoopNesting();
- node->continue_target()->Unuse();
- node->break_target()->Unuse();
}
@@ -3221,10 +3235,10 @@
}
-void CodeGenerator::VisitTryCatch(TryCatch* node) {
+void CodeGenerator::VisitTryCatchStatement(TryCatchStatement* node) {
ASSERT(!in_spilled_code());
VirtualFrame::SpilledScope spilled_scope;
- Comment cmnt(masm_, "[ TryCatch");
+ Comment cmnt(masm_, "[ TryCatchStatement");
CodeForStatementPosition(node);
JumpTarget try_block;
@@ -3357,10 +3371,10 @@
}
-void CodeGenerator::VisitTryFinally(TryFinally* node) {
+void CodeGenerator::VisitTryFinallyStatement(TryFinallyStatement* node) {
ASSERT(!in_spilled_code());
VirtualFrame::SpilledScope spilled_scope;
- Comment cmnt(masm_, "[ TryFinally");
+ Comment cmnt(masm_, "[ TryFinallyStatement");
CodeForStatementPosition(node);
// State: Used to keep track of reason for entering the finally
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