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Side by Side Diff: gpu/command_buffer/service/gl_utils.h

Issue 2689006: Refactor validation code so it can be modified at runtime.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file includes all the necessary GL headers and implements some useful 5 // This file includes all the necessary GL headers and implements some useful
6 // utilities. 6 // utilities.
7 7
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
10 10
11 #include "build/build_config.h" 11 #include "build/build_config.h"
12 #include "app/gfx/gl/gl_bindings.h" 12 #include "app/gfx/gl/gl_bindings.h"
13 13
14 // GLES2 defines not part of Desktop GL 14 // GLES2 defines not part of Desktop GL
15 // Shader Precision-Specified Types 15 // Shader Precision-Specified Types
16 #define GL_LOW_FLOAT 0x8DF0 16 #define GL_LOW_FLOAT 0x8DF0
17 #define GL_MEDIUM_FLOAT 0x8DF1 17 #define GL_MEDIUM_FLOAT 0x8DF1
18 #define GL_HIGH_FLOAT 0x8DF2 18 #define GL_HIGH_FLOAT 0x8DF2
19 #define GL_LOW_INT 0x8DF3 19 #define GL_LOW_INT 0x8DF3
20 #define GL_MEDIUM_INT 0x8DF4 20 #define GL_MEDIUM_INT 0x8DF4
21 #define GL_HIGH_INT 0x8DF5 21 #define GL_HIGH_INT 0x8DF5
22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
23 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 23 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
24 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 24 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
26 #define GL_MAX_VARYING_VECTORS 0x8DFC 26 #define GL_MAX_VARYING_VECTORS 0x8DFC
27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 27 #define GL_SHADER_BINARY_FORMATS 0x8DF8
28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
29 #define GL_SHADER_COMPILER 0x8DFA 29 #define GL_SHADER_COMPILER 0x8DFA
30 #define GL_RGB565 0x8D62
30 31
31 #define GL_GLEXT_PROTOTYPES 1 32 #define GL_GLEXT_PROTOTYPES 1
32 33
33 // Define this for extra GL error debugging (slower). 34 // Define this for extra GL error debugging (slower).
34 // #define GL_ERROR_DEBUGGING 35 // #define GL_ERROR_DEBUGGING
35 #ifdef GL_ERROR_DEBUGGING 36 #ifdef GL_ERROR_DEBUGGING
36 #define CHECK_GL_ERROR() do { \ 37 #define CHECK_GL_ERROR() do { \
37 GLenum gl_error = glGetError(); \ 38 GLenum gl_error = glGetError(); \
38 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ 39 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \
39 } while (0) 40 } while (0)
40 #else // GL_ERROR_DEBUGGING 41 #else // GL_ERROR_DEBUGGING
41 #define CHECK_GL_ERROR() void(0) 42 #define CHECK_GL_ERROR() void(0)
42 #endif // GL_ERROR_DEBUGGING 43 #endif // GL_ERROR_DEBUGGING
43 44
44 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 45 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
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