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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/linked_ptr.h" | 10 #include "base/linked_ptr.h" |
11 #include "base/scoped_ptr.h" | 11 #include "base/scoped_ptr.h" |
| 12 #include "gpu/command_buffer/service/gles2_cmd_validation.h" |
12 | 13 |
13 namespace gpu { | 14 namespace gpu { |
14 | 15 |
15 class IdAllocator; | 16 class IdAllocator; |
16 | 17 |
17 namespace gles2 { | 18 namespace gles2 { |
18 | 19 |
19 class GLES2Decoder; | 20 class GLES2Decoder; |
20 class BufferManager; | 21 class BufferManager; |
21 class FramebufferManager; | 22 class FramebufferManager; |
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81 ProgramManager* program_manager() const { | 82 ProgramManager* program_manager() const { |
82 return program_manager_.get(); | 83 return program_manager_.get(); |
83 } | 84 } |
84 | 85 |
85 ShaderManager* shader_manager() const { | 86 ShaderManager* shader_manager() const { |
86 return shader_manager_.get(); | 87 return shader_manager_.get(); |
87 } | 88 } |
88 | 89 |
89 IdAllocator* GetIdAllocator(unsigned namepsace_id); | 90 IdAllocator* GetIdAllocator(unsigned namepsace_id); |
90 | 91 |
| 92 const Validators* validators() const { |
| 93 return &validators_; |
| 94 } |
| 95 |
91 private: | 96 private: |
92 // Whether or not this context is initialized. | 97 // Whether or not this context is initialized. |
93 bool initialized_; | 98 bool initialized_; |
94 | 99 |
95 uint32 max_vertex_attribs_; | 100 uint32 max_vertex_attribs_; |
96 uint32 max_texture_units_; | 101 uint32 max_texture_units_; |
97 uint32 max_texture_image_units_; | 102 uint32 max_texture_image_units_; |
98 uint32 max_vertex_texture_image_units_; | 103 uint32 max_vertex_texture_image_units_; |
99 uint32 max_fragment_uniform_vectors_; | 104 uint32 max_fragment_uniform_vectors_; |
100 uint32 max_varying_vectors_; | 105 uint32 max_varying_vectors_; |
101 uint32 max_vertex_uniform_vectors_; | 106 uint32 max_vertex_uniform_vectors_; |
102 | 107 |
103 scoped_ptr<BufferManager> buffer_manager_; | 108 scoped_ptr<BufferManager> buffer_manager_; |
104 | 109 |
105 scoped_ptr<FramebufferManager> framebuffer_manager_; | 110 scoped_ptr<FramebufferManager> framebuffer_manager_; |
106 | 111 |
107 scoped_ptr<RenderbufferManager> renderbuffer_manager_; | 112 scoped_ptr<RenderbufferManager> renderbuffer_manager_; |
108 | 113 |
109 scoped_ptr<TextureManager> texture_manager_; | 114 scoped_ptr<TextureManager> texture_manager_; |
110 | 115 |
111 scoped_ptr<ProgramManager> program_manager_; | 116 scoped_ptr<ProgramManager> program_manager_; |
112 | 117 |
113 scoped_ptr<ShaderManager> shader_manager_; | 118 scoped_ptr<ShaderManager> shader_manager_; |
114 | 119 |
115 typedef std::map<uint32, linked_ptr<IdAllocator> > IdAllocatorMap; | 120 typedef std::map<uint32, linked_ptr<IdAllocator> > IdAllocatorMap; |
116 IdAllocatorMap id_namespaces_; | 121 IdAllocatorMap id_namespaces_; |
117 | 122 |
| 123 Validators validators_; |
| 124 |
118 DISALLOW_COPY_AND_ASSIGN(ContextGroup); | 125 DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
119 }; | 126 }; |
120 | 127 |
121 } // namespace gles2 | 128 } // namespace gles2 |
122 } // namespace gpu | 129 } // namespace gpu |
123 | 130 |
124 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 131 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
125 | 132 |
126 | 133 |
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