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Unified Diff: src/ia32/codegen-ia32.cc

Issue 2666001: Optimize calls to evals. Most of the time there is no reason to... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 7 months ago
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Index: src/ia32/codegen-ia32.cc
===================================================================
--- src/ia32/codegen-ia32.cc (revision 4792)
+++ src/ia32/codegen-ia32.cc (working copy)
@@ -5762,27 +5762,67 @@
// Allocate a frame slot for the receiver.
frame_->Push(Factory::undefined_value());
+
+ // Load the arguments.
int arg_count = args->length();
for (int i = 0; i < arg_count; i++) {
Load(args->at(i));
frame_->SpillTop();
}
- // Prepare the stack for the call to ResolvePossiblyDirectEval.
+ // Result to hold the result of the function resolution and the
+ // final result of the eval call.
+ Result result;
+
+ // If we know that eval can only be shadowed by eval-introduced
+ // variables we attempt to load the global eval function directly
+ // in generated code. If we succeed, there is no need to perform a
+ // context lookup in the runtime system.
+ JumpTarget done;
+ if (var->slot() != NULL && var->mode() == Variable::DYNAMIC_GLOBAL) {
+ ASSERT(var->slot()->type() == Slot::LOOKUP);
+ JumpTarget slow;
+ // Prepare the stack for the call to
+ // ResolvePossiblyDirectEvalNoLookup by pushing the loaded
+ // function, the first argument to the eval call and the
+ // receiver.
+ Result fun = LoadFromGlobalSlotCheckExtensions(var->slot(),
+ NOT_INSIDE_TYPEOF,
+ &slow);
+ frame_->Push(&fun);
+ if (arg_count > 0) {
+ frame_->PushElementAt(arg_count);
+ } else {
+ frame_->Push(Factory::undefined_value());
+ }
+ frame_->PushParameterAt(-1);
+
+ // Resolve the call.
+ result =
+ frame_->CallRuntime(Runtime::kResolvePossiblyDirectEvalNoLookup, 3);
+
+ done.Jump(&result);
+ slow.Bind();
+ }
+
+ // Prepare the stack for the call to ResolvePossiblyDirectEval by
+ // pushing the loaded function, the first argument to the eval
+ // call and the receiver.
frame_->PushElementAt(arg_count + 1);
if (arg_count > 0) {
frame_->PushElementAt(arg_count);
} else {
frame_->Push(Factory::undefined_value());
}
-
- // Push the receiver.
frame_->PushParameterAt(-1);
// Resolve the call.
- Result result =
- frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 3);
+ result = frame_->CallRuntime(Runtime::kResolvePossiblyDirectEval, 3);
+ // If we generated fast-case code bind the jump-target where fast
+ // and slow case merge.
+ if (done.is_linked()) done.Bind(&result);
+
// The runtime call returns a pair of values in eax (function) and
// edx (receiver). Touch up the stack with the right values.
Result receiver = allocator_->Allocate(edx);
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