Index: base/gfx/gdi_util.h |
=================================================================== |
--- base/gfx/gdi_util.h (revision 28001) |
+++ base/gfx/gdi_util.h (working copy) |
@@ -1,36 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef BASE_GFX_GDI_UTIL_H__ |
-#define BASE_GFX_GDI_UTIL_H__ |
- |
-#include <vector> |
-#include <windows.h> |
-#include "base/gfx/rect.h" |
- |
-namespace gfx { |
- |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size. |
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
- |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size and |
-// color depth in bits per pixel. |
-void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, |
- BITMAPINFOHEADER* hdr); |
- |
-// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
-// only need to use BMP V4 if you need transparency (alpha channel). This |
-// function sets the AlphaMask to 0xff000000. |
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
- |
-// Creates a monochrome bitmap header. |
-void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
- |
-// Modify the given hrgn by subtracting the given rectangles. |
-void SubtractRectanglesFromRegion(HRGN hrgn, |
- const std::vector<gfx::Rect>& cutouts); |
- |
-} // namespace gfx |
- |
-#endif // BASE_GFX_GDI_UTIL_H__ |