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Issue 242074: Fix the stack limits setting API so it is usable. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 2 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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53 // Record that the Locker has been used at least once. 53 // Record that the Locker has been used at least once.
54 active_ = true; 54 active_ = true;
55 // Get the big lock if necessary. 55 // Get the big lock if necessary.
56 if (!internal::ThreadManager::IsLockedByCurrentThread()) { 56 if (!internal::ThreadManager::IsLockedByCurrentThread()) {
57 internal::ThreadManager::Lock(); 57 internal::ThreadManager::Lock();
58 has_lock_ = true; 58 has_lock_ = true;
59 // This may be a locker within an unlocker in which case we have to 59 // This may be a locker within an unlocker in which case we have to
60 // get the saved state for this thread and restore it. 60 // get the saved state for this thread and restore it.
61 if (internal::ThreadManager::RestoreThread()) { 61 if (internal::ThreadManager::RestoreThread()) {
62 top_level_ = false; 62 top_level_ = false;
63 } else {
64 internal::ExecutionAccess access;
65 internal::StackGuard::ClearThread(access);
66 internal::StackGuard::InitThread(access);
63 } 67 }
64 } 68 }
65 ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); 69 ASSERT(internal::ThreadManager::IsLockedByCurrentThread());
66 70
67 // Make sure this thread is assigned a thread id. 71 // Make sure this thread is assigned a thread id.
68 internal::ThreadManager::AssignId(); 72 internal::ThreadManager::AssignId();
69 } 73 }
70 74
71 75
72 bool Locker::IsLocked() { 76 bool Locker::IsLocked() {
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134 ExecutionAccess access; 138 ExecutionAccess access;
135 139
136 // If there is another thread that was lazily archived then we have to really 140 // If there is another thread that was lazily archived then we have to really
137 // archive it now. 141 // archive it now.
138 if (lazily_archived_thread_.IsValid()) { 142 if (lazily_archived_thread_.IsValid()) {
139 EagerlyArchiveThread(); 143 EagerlyArchiveThread();
140 } 144 }
141 ThreadState* state = 145 ThreadState* state =
142 reinterpret_cast<ThreadState*>(Thread::GetThreadLocal(thread_state_key)); 146 reinterpret_cast<ThreadState*>(Thread::GetThreadLocal(thread_state_key));
143 if (state == NULL) { 147 if (state == NULL) {
148 // This is a new thread.
149 StackGuard::InitThread(access);
144 return false; 150 return false;
145 } 151 }
146 char* from = state->data(); 152 char* from = state->data();
147 from = HandleScopeImplementer::RestoreThread(from); 153 from = HandleScopeImplementer::RestoreThread(from);
148 from = Top::RestoreThread(from); 154 from = Top::RestoreThread(from);
149 #ifdef ENABLE_DEBUGGER_SUPPORT 155 #ifdef ENABLE_DEBUGGER_SUPPORT
150 from = Debug::RestoreDebug(from); 156 from = Debug::RestoreDebug(from);
151 #endif 157 #endif
152 from = StackGuard::RestoreStackGuard(from); 158 from = StackGuard::RestoreStackGuard(from);
153 from = RegExpStack::RestoreStack(from); 159 from = RegExpStack::RestoreStack(from);
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425 // Acknowledge the preemption by the receiving thread. 431 // Acknowledge the preemption by the receiving thread.
426 void ContextSwitcher::PreemptionReceived() { 432 void ContextSwitcher::PreemptionReceived() {
427 ASSERT(Locker::IsLocked()); 433 ASSERT(Locker::IsLocked());
428 // There is currently no accounting being done for this. But could be in the 434 // There is currently no accounting being done for this. But could be in the
429 // future, which is why we leave this in. 435 // future, which is why we leave this in.
430 } 436 }
431 437
432 438
433 } // namespace internal 439 } // namespace internal
434 } // namespace v8 440 } // namespace v8
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