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Issue 242074: Fix the stack limits setting API so it is usable. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 2 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_IA32_SIMULATOR_IA32_H_ 28 #ifndef V8_IA32_SIMULATOR_IA32_H_
29 #define V8_IA32_SIMULATOR_IA32_H_ 29 #define V8_IA32_SIMULATOR_IA32_H_
30 30
31 #include "allocation.h"
31 32
32 // Since there is no simulator for the ia32 architecture the only thing we can 33 // Since there is no simulator for the ia32 architecture the only thing we can
33 // do is to call the entry directly. 34 // do is to call the entry directly.
34 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ 35 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
35 entry(p0, p1, p2, p3, p4); 36 entry(p0, p1, p2, p3, p4);
36 37
37 // Calculated the stack limit beyond which we will throw stack overflow errors. 38 // The stack limit beyond which we will throw stack overflow errors in
38 // This macro must be called from a C++ method. It relies on being able to take 39 // generated code. Because generated code on ia32 uses the C stack, we
39 // the address of "this" to get a value on the current execution stack and then 40 // just use the C stack limit.
40 // calculates the stack limit based on that value. 41 class SimulatorStack : public v8::internal::AllStatic {
41 // NOTE: The check for overflow is not safe as there is no guarantee that the 42 public:
42 // running thread has its stack in all memory up to address 0x00000000. 43 static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
43 #define GENERATED_CODE_STACK_LIMIT(limit) \ 44 return c_limit;
44 (reinterpret_cast<uintptr_t>(this) >= limit ? \ 45 }
45 reinterpret_cast<uintptr_t>(this) - limit : 0) 46 };
46 47
47 // Call the generated regexp code directly. The entry function pointer should 48 // Call the generated regexp code directly. The entry function pointer should
48 // expect seven int/pointer sized arguments and return an int. 49 // expect seven int/pointer sized arguments and return an int.
49 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6) \ 50 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6) \
50 entry(p0, p1, p2, p3, p4, p5, p6) 51 entry(p0, p1, p2, p3, p4, p5, p6)
51 52
52 #endif // V8_IA32_SIMULATOR_IA32_H_ 53 #endif // V8_IA32_SIMULATOR_IA32_H_
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