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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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638 static Handle<Object> Call(Handle<JSFunction> fun, | 638 static Handle<Object> Call(Handle<JSFunction> fun, |
639 Handle<Object> data, | 639 Handle<Object> data, |
640 bool* pending_exception); | 640 bool* pending_exception); |
641 | 641 |
642 // Start the debugger agent listening on the provided port. | 642 // Start the debugger agent listening on the provided port. |
643 static bool StartAgent(const char* name, int port); | 643 static bool StartAgent(const char* name, int port); |
644 | 644 |
645 // Stop the debugger agent. | 645 // Stop the debugger agent. |
646 static void StopAgent(); | 646 static void StopAgent(); |
647 | 647 |
| 648 // Blocks until the agent has started listening for connections |
| 649 static void WaitForAgent(); |
| 650 |
648 // Unload the debugger if possible. Only called when no debugger is currently | 651 // Unload the debugger if possible. Only called when no debugger is currently |
649 // active. | 652 // active. |
650 static void UnloadDebugger(); | 653 static void UnloadDebugger(); |
651 | 654 |
652 inline static bool EventActive(v8::DebugEvent event) { | 655 inline static bool EventActive(v8::DebugEvent event) { |
653 ScopedLock with(debugger_access_); | 656 ScopedLock with(debugger_access_); |
654 | 657 |
655 // Check whether the message handler was been cleared. | 658 // Check whether the message handler was been cleared. |
656 if (debugger_unload_pending_) { | 659 if (debugger_unload_pending_) { |
657 UnloadDebugger(); | 660 UnloadDebugger(); |
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856 Debug::AddressId id_; | 859 Debug::AddressId id_; |
857 int reg_; | 860 int reg_; |
858 }; | 861 }; |
859 | 862 |
860 | 863 |
861 } } // namespace v8::internal | 864 } } // namespace v8::internal |
862 | 865 |
863 #endif // ENABLE_DEBUGGER_SUPPORT | 866 #endif // ENABLE_DEBUGGER_SUPPORT |
864 | 867 |
865 #endif // V8_DEBUG_H_ | 868 #endif // V8_DEBUG_H_ |
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