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Issue 2414001: ARM: Remove LoadConditionAndSpill and VisitAndSpill. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 6 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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250 void DecrementLoopNesting() { loop_nesting_--; } 250 void DecrementLoopNesting() { loop_nesting_--; }
251 251
252 // Node visitors. 252 // Node visitors.
253 void VisitStatements(ZoneList<Statement*>* statements); 253 void VisitStatements(ZoneList<Statement*>* statements);
254 254
255 #define DEF_VISIT(type) \ 255 #define DEF_VISIT(type) \
256 void Visit##type(type* node); 256 void Visit##type(type* node);
257 AST_NODE_LIST(DEF_VISIT) 257 AST_NODE_LIST(DEF_VISIT)
258 #undef DEF_VISIT 258 #undef DEF_VISIT
259 259
260 // Visit a statement and then spill the virtual frame if control flow can
261 // reach the end of the statement (ie, it does not exit via break,
262 // continue, return, or throw). This function is used temporarily while
263 // the code generator is being transformed.
264 inline void VisitAndSpill(Statement* statement);
265
266 // Visit a list of statements and then spill the virtual frame if control
267 // flow can reach the end of the list.
268 inline void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
269
270 // Main code generation function 260 // Main code generation function
271 void Generate(CompilationInfo* info); 261 void Generate(CompilationInfo* info);
272 262
273 // Returns the arguments allocation mode. 263 // Returns the arguments allocation mode.
274 ArgumentsAllocationMode ArgumentsMode(); 264 ArgumentsAllocationMode ArgumentsMode();
275 265
276 // Store the arguments object and allocate it if necessary. 266 // Store the arguments object and allocate it if necessary.
277 void StoreArgumentsObject(bool initial); 267 void StoreArgumentsObject(bool initial);
278 268
279 // The following are used by class Reference. 269 // The following are used by class Reference.
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297 } 287 }
298 288
299 void LoadCondition(Expression* x, 289 void LoadCondition(Expression* x,
300 JumpTarget* true_target, 290 JumpTarget* true_target,
301 JumpTarget* false_target, 291 JumpTarget* false_target,
302 bool force_cc); 292 bool force_cc);
303 void Load(Expression* expr); 293 void Load(Expression* expr);
304 void LoadGlobal(); 294 void LoadGlobal();
305 void LoadGlobalReceiver(Register scratch); 295 void LoadGlobalReceiver(Register scratch);
306 296
307 // Call LoadCondition and then spill the virtual frame unless control flow
308 // cannot reach the end of the expression (ie, by emitting only
309 // unconditional jumps to the control targets).
310 inline void LoadConditionAndSpill(Expression* expression,
311 JumpTarget* true_target,
312 JumpTarget* false_target,
313 bool force_control);
314
315 // Read a value from a slot and leave it on top of the expression stack. 297 // Read a value from a slot and leave it on top of the expression stack.
316 void LoadFromSlot(Slot* slot, TypeofState typeof_state); 298 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
317 void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state); 299 void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state);
318 300
319 // Store the value on top of the stack to a slot. 301 // Store the value on top of the stack to a slot.
320 void StoreToSlot(Slot* slot, InitState init_state); 302 void StoreToSlot(Slot* slot, InitState init_state);
321 303
322 // Support for compiling assignment expressions. 304 // Support for compiling assignment expressions.
323 void EmitSlotAssignment(Assignment* node); 305 void EmitSlotAssignment(Assignment* node);
324 void EmitNamedPropertyAssignment(Assignment* node); 306 void EmitNamedPropertyAssignment(Assignment* node);
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924 return ObjectBits::encode(object_.code()) | 906 return ObjectBits::encode(object_.code()) |
925 OffsetBits::encode(offset_.code()) | 907 OffsetBits::encode(offset_.code()) |
926 ScratchBits::encode(scratch_.code()); 908 ScratchBits::encode(scratch_.code());
927 } 909 }
928 }; 910 };
929 911
930 912
931 } } // namespace v8::internal 913 } } // namespace v8::internal
932 914
933 #endif // V8_ARM_CODEGEN_ARM_H_ 915 #endif // V8_ARM_CODEGEN_ARM_H_
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