| Index: src/gpu/gl/GrGLUniformManager.cpp
|
| diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
|
| index 55390d5c61770e6a460cd3ab49e1e1e221265905..79895f1e2ef0a5044356ced9dddd551433d76fba 100644
|
| --- a/src/gpu/gl/GrGLUniformManager.cpp
|
| +++ b/src/gpu/gl/GrGLUniformManager.cpp
|
| @@ -259,10 +259,10 @@ void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUn
|
| // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
|
| GR_GL_CALL_RET(fContext.interface(), location,
|
| GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
|
| - if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
|
| + if (GrGLShaderBuilder::kVertex_Visibility & uniforms[i].fVisibility) {
|
| fUniforms[i].fVSLocation = location;
|
| }
|
| - if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
|
| + if (GrGLShaderBuilder::kFragment_Visibility & uniforms[i].fVisibility) {
|
| fUniforms[i].fFSLocation = location;
|
| }
|
| }
|
|
|