| Index: src/effects/SkMorphologyImageFilter.cpp
|
| diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
|
| index 6d15d4e2db80896772dc2e2346a218aac36b3540..331bbd7eddfd1982d1deef5e79978627075ba2a8 100644
|
| --- a/src/effects/SkMorphologyImageFilter.cpp
|
| +++ b/src/effects/SkMorphologyImageFilter.cpp
|
| @@ -326,7 +326,7 @@ void GrGLMorphologyEffect::emitCode(GrGLShaderBuilder* builder,
|
| const TextureSamplerArray& samplers) {
|
| SkString coords;
|
| fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
|
| - fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "ImageIncrement");
|
|
|
| const char* func;
|
| @@ -349,7 +349,7 @@ void GrGLMorphologyEffect::emitCode(GrGLShaderBuilder* builder,
|
| builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords.c_str(), fRadius, imgInc);
|
| builder->fsCodeAppendf("\t\tfor (int i = 0; i < %d; i++) {\n", this->width());
|
| builder->fsCodeAppendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor);
|
| - builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "coord");
|
| + builder->fsAppendTextureLookup(samplers[0], "coord");
|
| builder->fsCodeAppend(");\n");
|
| builder->fsCodeAppendf("\t\t\tcoord += %s;\n", imgInc);
|
| builder->fsCodeAppend("\t\t}\n");
|
|
|