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Side by Side Diff: src/arm/codegen-arm.h

Issue 2368001: Get rid of LoadAndSpill on ARM since Load() knows whether it is... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 7 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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297 } 297 }
298 298
299 void LoadCondition(Expression* x, 299 void LoadCondition(Expression* x,
300 JumpTarget* true_target, 300 JumpTarget* true_target,
301 JumpTarget* false_target, 301 JumpTarget* false_target,
302 bool force_cc); 302 bool force_cc);
303 void Load(Expression* expr); 303 void Load(Expression* expr);
304 void LoadGlobal(); 304 void LoadGlobal();
305 void LoadGlobalReceiver(Register scratch); 305 void LoadGlobalReceiver(Register scratch);
306 306
307 // Generate code to push the value of an expression on top of the frame
308 // and then spill the frame fully to memory. This function is used
309 // temporarily while the code generator is being transformed.
310 inline void LoadAndSpill(Expression* expression);
311
312 // Call LoadCondition and then spill the virtual frame unless control flow 307 // Call LoadCondition and then spill the virtual frame unless control flow
313 // cannot reach the end of the expression (ie, by emitting only 308 // cannot reach the end of the expression (ie, by emitting only
314 // unconditional jumps to the control targets). 309 // unconditional jumps to the control targets).
315 inline void LoadConditionAndSpill(Expression* expression, 310 inline void LoadConditionAndSpill(Expression* expression,
316 JumpTarget* true_target, 311 JumpTarget* true_target,
317 JumpTarget* false_target, 312 JumpTarget* false_target,
318 bool force_control); 313 bool force_control);
319 314
320 // Read a value from a slot and leave it on top of the expression stack. 315 // Read a value from a slot and leave it on top of the expression stack.
321 void LoadFromSlot(Slot* slot, TypeofState typeof_state); 316 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
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929 return ObjectBits::encode(object_.code()) | 924 return ObjectBits::encode(object_.code()) |
930 OffsetBits::encode(offset_.code()) | 925 OffsetBits::encode(offset_.code()) |
931 ScratchBits::encode(scratch_.code()); 926 ScratchBits::encode(scratch_.code());
932 } 927 }
933 }; 928 };
934 929
935 930
936 } } // namespace v8::internal 931 } } // namespace v8::internal
937 932
938 #endif // V8_ARM_CODEGEN_ARM_H_ 933 #endif // V8_ARM_CODEGEN_ARM_H_
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