| Index: chrome/browser/sync/engine/syncer_thread_timed_stop.cc
|
| ===================================================================
|
| --- chrome/browser/sync/engine/syncer_thread_timed_stop.cc (revision 27123)
|
| +++ chrome/browser/sync/engine/syncer_thread_timed_stop.cc (working copy)
|
| @@ -1,119 +0,0 @@
|
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -#include "chrome/browser/sync/engine/syncer_thread_timed_stop.h"
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#ifdef OS_MACOSX
|
| -#include <CoreFoundation/CFNumber.h>
|
| -#include <IOKit/IOTypes.h>
|
| -#include <IOKit/IOKitLib.h>
|
| -#endif
|
| -
|
| -#include <algorithm>
|
| -#include <map>
|
| -#include <queue>
|
| -
|
| -#include "chrome/browser/sync/engine/auth_watcher.h"
|
| -#include "chrome/browser/sync/engine/model_safe_worker.h"
|
| -#include "chrome/browser/sync/engine/net/server_connection_manager.h"
|
| -#include "chrome/browser/sync/engine/syncer.h"
|
| -#include "chrome/browser/sync/notifier/listener/talk_mediator.h"
|
| -#include "chrome/browser/sync/notifier/listener/talk_mediator_impl.h"
|
| -#include "chrome/browser/sync/syncable/directory_manager.h"
|
| -
|
| -using std::priority_queue;
|
| -using std::min;
|
| -using base::Time;
|
| -using base::TimeDelta;
|
| -using base::TimeTicks;
|
| -
|
| -namespace browser_sync {
|
| -
|
| -SyncerThreadTimedStop::SyncerThreadTimedStop(
|
| - ClientCommandChannel* command_channel,
|
| - syncable::DirectoryManager* mgr,
|
| - ServerConnectionManager* connection_manager,
|
| - AllStatus* all_status,
|
| - ModelSafeWorker* model_safe_worker)
|
| - : SyncerThread(command_channel, mgr, connection_manager, all_status,
|
| - model_safe_worker),
|
| - in_thread_main_loop_(false) {
|
| -}
|
| -
|
| -// Stop processing. A max wait of at least 2*server RTT time is recommended.
|
| -// Returns true if we stopped, false otherwise.
|
| -bool SyncerThreadTimedStop::Stop(int max_wait) {
|
| - AutoLock lock(lock_);
|
| - // If the thread has been started, then we either already have or are about to
|
| - // enter ThreadMainLoop so we have to proceed with shutdown and wait for it to
|
| - // finish. If the thread has not been started --and we now own the lock--
|
| - // then we can early out because the caller has not called Start().
|
| - if (!thread_.IsRunning())
|
| - return true;
|
| -
|
| - LOG(INFO) << "SyncerThread::Stop - setting ThreadMain exit condition to "
|
| - << "true (vault_.stop_syncer_thread_)";
|
| - // Exit the ThreadMainLoop once the syncer finishes (we tell it to exit
|
| - // below).
|
| - vault_.stop_syncer_thread_ = true;
|
| - if (NULL != vault_.syncer_) {
|
| - // Try to early exit the syncer.
|
| - vault_.syncer_->RequestEarlyExit();
|
| - }
|
| -
|
| - // stop_syncer_thread_ is now true and the Syncer has been told to exit.
|
| - // We want to wake up all waiters so they can re-examine state. We signal,
|
| - // causing all waiters to try to re-acquire the lock, and then we atomically
|
| - // release the lock and wait. Our wait can be spuriously signaled, so we
|
| - // recalculate the remaining sleep time each time through and re-
|
| - // check the condition before exiting the loop.
|
| - vault_field_changed_.Broadcast();
|
| - TimeTicks start = TimeTicks::Now();
|
| - TimeTicks end = start + TimeDelta::FromMilliseconds(max_wait);
|
| - bool timed_out = false;
|
| - // Eventually the combination of RequestEarlyExit and setting
|
| - // stop_syncer_thread_ to true above will cause in_thread_main_loop_ to become
|
| - // false.
|
| - while (in_thread_main_loop_) {
|
| - TimeDelta sleep_time = end - TimeTicks::Now();
|
| - if (sleep_time < TimeDelta::FromSeconds(0)) {
|
| - timed_out = true;
|
| - break;
|
| - }
|
| - LOG(INFO) << "Waiting in stop for " << sleep_time.InSeconds() << "s.";
|
| - vault_field_changed_.TimedWait(sleep_time);
|
| - }
|
| -
|
| - if (timed_out) {
|
| - LOG(ERROR) << "SyncerThread::Stop timed out or error. Problems likely.";
|
| - return false;
|
| - }
|
| -
|
| - // Stop() should not block on anything at this point, given above madness.
|
| - DLOG(INFO) << "Calling SyncerThread::thread_.Stop() at "
|
| - << Time::Now().ToInternalValue();
|
| - thread_.Stop();
|
| - DLOG(INFO) << "SyncerThread::thread_.Stop() finished at "
|
| - << Time::Now().ToInternalValue();
|
| - return true;
|
| -}
|
| -
|
| -void SyncerThreadTimedStop::ThreadMain() {
|
| - AutoLock lock(lock_);
|
| - // Signal Start() to let it know we've made it safely are now running on the
|
| - // message loop, and unblock it's caller.
|
| - thread_main_started_.Signal();
|
| -
|
| - // The only thing that could be waiting on this value is Stop, and we don't
|
| - // release the lock until we're far enough along to Stop safely.
|
| - in_thread_main_loop_ = true;
|
| - vault_field_changed_.Broadcast();
|
| - ThreadMainLoop();
|
| - in_thread_main_loop_ = false;
|
| - vault_field_changed_.Broadcast();
|
| - LOG(INFO) << "Syncer thread ThreadMain is done.";
|
| -}
|
| -
|
| -} // namespace browser_sync
|
|
|