| Index: core/cross/command_buffer/texture_cb.h
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| ===================================================================
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| --- core/cross/command_buffer/texture_cb.h	(revision 26885)
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| +++ core/cross/command_buffer/texture_cb.h	(working copy)
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| @@ -81,7 +81,7 @@
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|    }
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|  
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|    // Gets the texture resource ID.
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| -  command_buffer::ResourceID resource_id() const { return resource_id_; }
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| +  command_buffer::ResourceId resource_id() const { return resource_id_; }
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|  
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|    // Gets a RGBASwizzleIndices that contains a mapping from
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|    // RGBA to the internal format used by the rendering API.
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| @@ -103,7 +103,7 @@
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|    // and raw Bitmap data.
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|    // The texture takes ownership of the bitmap data.
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|    Texture2DCB(ServiceLocator* service_locator,
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| -              command_buffer::ResourceID resource_id,
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| +              command_buffer::ResourceId resource_id,
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|                Texture::Format format,
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|                int levels,
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|                int width,
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| @@ -117,7 +117,7 @@
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|    }
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|  
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|    RendererCB* renderer_;
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| -  command_buffer::ResourceID resource_id_;
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| +  command_buffer::ResourceId resource_id_;
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|  
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|    // A bitmap used to back the NPOT textures on POT-only hardware, and to back
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|    // the pixel buffer for Lock().
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| @@ -162,7 +162,7 @@
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|    }
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|  
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|    // Gets the texture resource ID.
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| -  command_buffer::ResourceID resource_id() const { return resource_id_; }
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| +  command_buffer::ResourceId resource_id() const { return resource_id_; }
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|  
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|    // Gets a RGBASwizzleIndices that contains a mapping from
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|    // RGBA to the internal format used by the rendering API.
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| @@ -183,7 +183,7 @@
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|   private:
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|    // Creates a texture from a pre-existing texture resource.
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|    TextureCUBECB(ServiceLocator* service_locator,
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| -                command_buffer::ResourceID texture,
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| +                command_buffer::ResourceId texture,
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|                  Texture::Format format,
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|                  int levels,
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|                  int edge_length,
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| @@ -197,7 +197,7 @@
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|    }
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|  
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|    RendererCB* renderer_;
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| -  command_buffer::ResourceID resource_id_;
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| +  command_buffer::ResourceId resource_id_;
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|  
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|    // Bitmaps used to back the NPOT textures on POT-only hardware.
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|    Bitmap::Ref backing_bitmaps_[NUMBER_OF_FACES];
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| 
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