| Index: command_buffer/service/win/d3d9/geometry_d3d9.cc
|
| ===================================================================
|
| --- command_buffer/service/win/d3d9/geometry_d3d9.cc (revision 26886)
|
| +++ command_buffer/service/win/d3d9/geometry_d3d9.cc (working copy)
|
| @@ -55,7 +55,7 @@
|
| void VertexBufferD3D9::Create(GAPID3D9 *gapi) {
|
| DCHECK(d3d_vertex_buffer_ == NULL);
|
|
|
| - DWORD d3d_usage = (flags() & vertex_buffer::DYNAMIC) ? D3DUSAGE_DYNAMIC : 0;
|
| + DWORD d3d_usage = (flags() & vertex_buffer::kDynamic) ? D3DUSAGE_DYNAMIC : 0;
|
| D3DPOOL d3d_pool = D3DPOOL_MANAGED;
|
| HR(gapi->d3d_device()->CreateVertexBuffer(size(), d3d_usage, 0, d3d_pool,
|
| &d3d_vertex_buffer_, NULL));
|
| @@ -78,7 +78,7 @@
|
| // If we are setting the full buffer, discard the old data. That's only
|
| // possible to do for a dynamic d3d vertex buffer.
|
| if ((offset == 0) && (size == this->size()) &&
|
| - (flags() & vertex_buffer::DYNAMIC))
|
| + (flags() & vertex_buffer::kDynamic))
|
| lock_flags = D3DLOCK_DISCARD;
|
| HR(d3d_vertex_buffer_->Lock(offset, size, &ptr, lock_flags));
|
| memcpy(ptr, data, size);
|
| @@ -119,9 +119,9 @@
|
| void IndexBufferD3D9::Create(GAPID3D9 *gapi) {
|
| DCHECK(d3d_index_buffer_ == NULL);
|
|
|
| - DWORD d3d_usage = (flags() & index_buffer::DYNAMIC) ? D3DUSAGE_DYNAMIC : 0;
|
| + DWORD d3d_usage = (flags() & index_buffer::kDynamic) ? D3DUSAGE_DYNAMIC : 0;
|
| D3DFORMAT d3d_format =
|
| - (flags() & index_buffer::INDEX_32BIT) ? D3DFMT_INDEX32 : D3DFMT_INDEX16;
|
| + (flags() & index_buffer::kIndex32Bit) ? D3DFMT_INDEX32 : D3DFMT_INDEX16;
|
| D3DPOOL d3d_pool = D3DPOOL_MANAGED;
|
| HR(gapi->d3d_device()->CreateIndexBuffer(size(), d3d_usage, d3d_format,
|
| d3d_pool, &d3d_index_buffer_,
|
| @@ -145,7 +145,7 @@
|
| // If we are setting the full buffer, discard the old data. That's only
|
| // possible to do for a dynamic d3d index buffer.
|
| if ((offset == 0) && (size == this->size()) &&
|
| - (flags() & index_buffer::DYNAMIC))
|
| + (flags() & index_buffer::kDynamic))
|
| lock_flags = D3DLOCK_DISCARD;
|
| HR(d3d_index_buffer_->Lock(offset, size, &ptr, lock_flags));
|
| memcpy(ptr, data, size);
|
| @@ -175,7 +175,7 @@
|
|
|
| // Sets the input element in the VertexStruct resource.
|
| void VertexStructD3D9::SetInput(unsigned int input_index,
|
| - ResourceID vertex_buffer_id,
|
| + ResourceId vertex_buffer_id,
|
| unsigned int offset,
|
| unsigned int stride,
|
| vertex_struct::Type type,
|
| @@ -222,17 +222,17 @@
|
| // Converts a vertex_struct::Type to a D3DDECLTYPE.
|
| static D3DDECLTYPE D3DType(vertex_struct::Type type) {
|
| switch (type) {
|
| - case vertex_struct::FLOAT1:
|
| + case vertex_struct::kFloat1:
|
| return D3DDECLTYPE_FLOAT1;
|
| - case vertex_struct::FLOAT2:
|
| + case vertex_struct::kFloat2:
|
| return D3DDECLTYPE_FLOAT2;
|
| - case vertex_struct::FLOAT3:
|
| + case vertex_struct::kFloat3:
|
| return D3DDECLTYPE_FLOAT3;
|
| - case vertex_struct::FLOAT4:
|
| + case vertex_struct::kFloat4:
|
| return D3DDECLTYPE_FLOAT4;
|
| - case vertex_struct::UCHAR4N:
|
| + case vertex_struct::kUChar4N:
|
| return D3DDECLTYPE_UBYTE4N;
|
| - case vertex_struct::NUM_TYPES:
|
| + case vertex_struct::kNumTypes:
|
| break;
|
| }
|
| LOG(FATAL) << "Invalid type";
|
| @@ -242,15 +242,15 @@
|
| // Converts a vertex_struct::Semantic to a D3DDECLUSAGE.
|
| static D3DDECLUSAGE D3DUsage(vertex_struct::Semantic semantic) {
|
| switch (semantic) {
|
| - case vertex_struct::POSITION:
|
| + case vertex_struct::kPosition:
|
| return D3DDECLUSAGE_POSITION;
|
| - case vertex_struct::NORMAL:
|
| + case vertex_struct::kNormal:
|
| return D3DDECLUSAGE_NORMAL;
|
| - case vertex_struct::COLOR:
|
| + case vertex_struct::kColor:
|
| return D3DDECLUSAGE_COLOR;
|
| - case vertex_struct::TEX_COORD:
|
| + case vertex_struct::kTexCoord:
|
| return D3DDECLUSAGE_TEXCOORD;
|
| - case vertex_struct::NUM_SEMANTICS:
|
| + case vertex_struct::kNumSemantics:
|
| break;
|
| }
|
| LOG(FATAL) << "Invalid type";
|
| @@ -310,7 +310,7 @@
|
|
|
| // Creates and assigns a VertexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::CreateVertexBuffer(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int size,
|
| unsigned int flags) {
|
| VertexBufferD3D9 *vertex_buffer = new VertexBufferD3D9(size, flags);
|
| @@ -320,7 +320,7 @@
|
| }
|
|
|
| // Destroys a VertexBufferD3D9 resource.
|
| -BufferSyncInterface::ParseError GAPID3D9::DestroyVertexBuffer(ResourceID id) {
|
| +BufferSyncInterface::ParseError GAPID3D9::DestroyVertexBuffer(ResourceId id) {
|
| return vertex_buffers_.Destroy(id) ?
|
| BufferSyncInterface::kParseNoError :
|
| BufferSyncInterface::kParseInvalidArguments;
|
| @@ -328,7 +328,7 @@
|
|
|
| // Copies the data into the VertexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::SetVertexBufferData(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int offset,
|
| unsigned int size,
|
| const void *data) {
|
| @@ -341,7 +341,7 @@
|
|
|
| // Copies the data from the VertexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::GetVertexBufferData(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int offset,
|
| unsigned int size,
|
| void *data) {
|
| @@ -354,7 +354,7 @@
|
|
|
| // Creates and assigns an IndexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::CreateIndexBuffer(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int size,
|
| unsigned int flags) {
|
| IndexBufferD3D9 *index_buffer = new IndexBufferD3D9(size, flags);
|
| @@ -364,7 +364,7 @@
|
| }
|
|
|
| // Destroys an IndexBufferD3D9 resource.
|
| -BufferSyncInterface::ParseError GAPID3D9::DestroyIndexBuffer(ResourceID id) {
|
| +BufferSyncInterface::ParseError GAPID3D9::DestroyIndexBuffer(ResourceId id) {
|
| return index_buffers_.Destroy(id) ?
|
| BufferSyncInterface::kParseNoError :
|
| BufferSyncInterface::kParseInvalidArguments;
|
| @@ -372,7 +372,7 @@
|
|
|
| // Copies the data into the IndexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::SetIndexBufferData(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int offset,
|
| unsigned int size,
|
| const void *data) {
|
| @@ -385,7 +385,7 @@
|
|
|
| // Copies the data from the IndexBufferD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::GetIndexBufferData(
|
| - ResourceID id,
|
| + ResourceId id,
|
| unsigned int offset,
|
| unsigned int size,
|
| void *data) {
|
| @@ -398,7 +398,7 @@
|
|
|
| // Creates and assigns a VertexStructD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::CreateVertexStruct(
|
| - ResourceID id, unsigned int input_count) {
|
| + ResourceId id, unsigned int input_count) {
|
| if (id == current_vertex_struct_) validate_streams_ = true;
|
| VertexStructD3D9 *vertex_struct = new VertexStructD3D9(input_count);
|
| vertex_structs_.Assign(id, vertex_struct);
|
| @@ -406,7 +406,7 @@
|
| }
|
|
|
| // Destroys a VertexStructD3D9 resource.
|
| -BufferSyncInterface::ParseError GAPID3D9::DestroyVertexStruct(ResourceID id) {
|
| +BufferSyncInterface::ParseError GAPID3D9::DestroyVertexStruct(ResourceId id) {
|
| if (id == current_vertex_struct_) validate_streams_ = true;
|
| return vertex_structs_.Destroy(id) ?
|
| BufferSyncInterface::kParseNoError :
|
| @@ -415,9 +415,9 @@
|
|
|
| // Sets an input into a VertexStructD3D9 resource.
|
| BufferSyncInterface::ParseError GAPID3D9::SetVertexInput(
|
| - ResourceID vertex_struct_id,
|
| + ResourceId vertex_struct_id,
|
| unsigned int input_index,
|
| - ResourceID vertex_buffer_id,
|
| + ResourceId vertex_buffer_id,
|
| unsigned int offset,
|
| unsigned int stride,
|
| vertex_struct::Type type,
|
|
|