Index: third_party/glew/include/GL/glew.h |
=================================================================== |
--- third_party/glew/include/GL/glew.h (revision 0) |
+++ third_party/glew/include/GL/glew.h (revision 0) |
@@ -0,0 +1,12262 @@ |
+/* |
+** The OpenGL Extension Wrangler Library |
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> |
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> |
+** Copyright (C) 2002, Lev Povalahev |
+** All rights reserved. |
+** |
+** Redistribution and use in source and binary forms, with or without |
+** modification, are permitted provided that the following conditions are met: |
+** |
+** * Redistributions of source code must retain the above copyright notice, |
+** this list of conditions and the following disclaimer. |
+** * Redistributions in binary form must reproduce the above copyright notice, |
+** this list of conditions and the following disclaimer in the documentation |
+** and/or other materials provided with the distribution. |
+** * The name of the author may be used to endorse or promote products |
+** derived from this software without specific prior written permission. |
+** |
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
+** THE POSSIBILITY OF SUCH DAMAGE. |
+*/ |
+ |
+/* |
+ * Mesa 3-D graphics library |
+ * Version: 7.0 |
+ * |
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
+ * |
+ * Permission is hereby granted, free of charge, to any person obtaining a |
+ * copy of this software and associated documentation files (the "Software"), |
+ * to deal in the Software without restriction, including without limitation |
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
+ * and/or sell copies of the Software, and to permit persons to whom the |
+ * Software is furnished to do so, subject to the following conditions: |
+ * |
+ * The above copyright notice and this permission notice shall be included |
+ * in all copies or substantial portions of the Software. |
+ * |
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
+ */ |
+ |
+/* |
+** Copyright (c) 2007 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+#ifndef __glew_h__ |
+#define __glew_h__ |
+#define __GLEW_H__ |
+ |
+#if defined(__gl_h_) || defined(__GL_H__) |
+#error gl.h included before glew.h |
+#endif |
+#if defined(__glext_h_) || defined(__GLEXT_H_) |
+#error glext.h included before glew.h |
+#endif |
+#if defined(__gl_ATI_h_) |
+#error glATI.h included before glew.h |
+#endif |
+ |
+#define __gl_h_ |
+#define __GL_H__ |
+#define __glext_h_ |
+#define __GLEXT_H_ |
+#define __gl_ATI_h_ |
+ |
+#if defined(_WIN32) |
+ |
+/* |
+ * GLEW does not include <windows.h> to avoid name space pollution. |
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t |
+ * defined properly. |
+ */ |
+/* <windef.h> */ |
+#ifndef APIENTRY |
+#define GLEW_APIENTRY_DEFINED |
+# if defined(__MINGW32__) |
+# define APIENTRY __stdcall |
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) |
+# define APIENTRY __stdcall |
+# else |
+# define APIENTRY |
+# endif |
+#endif |
+#ifndef GLAPI |
+# if defined(__MINGW32__) |
+# define GLAPI extern |
+# endif |
+#endif |
+/* <winnt.h> */ |
+#ifndef CALLBACK |
+#define GLEW_CALLBACK_DEFINED |
+# if defined(__MINGW32__) |
+# define CALLBACK __attribute__ ((__stdcall__)) |
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) |
+# define CALLBACK __stdcall |
+# else |
+# define CALLBACK |
+# endif |
+#endif |
+/* <wingdi.h> and <winnt.h> */ |
+#ifndef WINGDIAPI |
+#define GLEW_WINGDIAPI_DEFINED |
+#define WINGDIAPI __declspec(dllimport) |
+#endif |
+/* <ctype.h> */ |
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) |
+typedef unsigned short wchar_t; |
+# define _WCHAR_T_DEFINED |
+#endif |
+/* <stddef.h> */ |
+#if !defined(_W64) |
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 |
+# define _W64 __w64 |
+# else |
+# define _W64 |
+# endif |
+#endif |
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) |
+# ifdef _WIN64 |
+typedef __int64 ptrdiff_t; |
+# else |
+typedef _W64 int ptrdiff_t; |
+# endif |
+# define _PTRDIFF_T_DEFINED |
+# define _PTRDIFF_T_ |
+#endif |
+ |
+#ifndef GLAPI |
+# if defined(__MINGW32__) |
+# define GLAPI extern |
+# else |
+# define GLAPI WINGDIAPI |
+# endif |
+#endif |
+ |
+#ifndef GLAPIENTRY |
+#define GLAPIENTRY APIENTRY |
+#endif |
+ |
+/* |
+ * GLEW_STATIC needs to be set when using the static version. |
+ * GLEW_BUILD is set when building the DLL version. |
+ */ |
+#ifdef GLEW_STATIC |
+# define GLEWAPI extern |
+#else |
+# ifdef GLEW_BUILD |
+# define GLEWAPI extern __declspec(dllexport) |
+# else |
+# define GLEWAPI extern __declspec(dllimport) |
+# endif |
+#endif |
+ |
+#else /* _UNIX */ |
+ |
+/* |
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO |
+ * C. On my system, this amounts to _3 lines_ of included code, all of |
+ * them pretty much harmless. If you know of a way of detecting 32 vs |
+ * 64 _targets_ at compile time you are free to replace this with |
+ * something that's portable. For now, _this_ is the portable solution. |
+ * (mem, 2004-01-04) |
+ */ |
+ |
+#include <stddef.h> |
+#include <stdint.h> |
+ |
+#define GLEW_APIENTRY_DEFINED |
+#define APIENTRY |
+#define GLEWAPI extern |
+ |
+/* <glu.h> */ |
+#ifndef GLAPI |
+#define GLAPI extern |
+#endif |
+#ifndef GLAPIENTRY |
+#define GLAPIENTRY |
+#endif |
+ |
+#endif /* _WIN32 */ |
+ |
+#ifdef __cplusplus |
+extern "C" { |
+#endif |
+ |
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_1_1 |
+#define GL_VERSION_1_1 1 |
+ |
+typedef unsigned int GLenum; |
+typedef unsigned int GLbitfield; |
+typedef unsigned int GLuint; |
+typedef int GLint; |
+typedef int GLsizei; |
+typedef unsigned char GLboolean; |
+typedef signed char GLbyte; |
+typedef short GLshort; |
+typedef unsigned char GLubyte; |
+typedef unsigned short GLushort; |
+typedef unsigned long GLulong; |
+typedef float GLfloat; |
+typedef float GLclampf; |
+typedef double GLdouble; |
+typedef double GLclampd; |
+typedef void GLvoid; |
+#if defined(_MSC_VER) |
+# if _MSC_VER < 1400 |
+typedef __int64 GLint64EXT; |
+typedef unsigned __int64 GLuint64EXT; |
+# else |
+typedef signed long long GLint64EXT; |
+typedef unsigned long long GLuint64EXT; |
+# endif |
+#else |
+# if defined(__MINGW32__) |
+#include <inttypes.h> |
+# endif |
+typedef int64_t GLint64EXT; |
+typedef uint64_t GLuint64EXT; |
+#endif |
+ |
+#define GL_ACCUM 0x0100 |
+#define GL_LOAD 0x0101 |
+#define GL_RETURN 0x0102 |
+#define GL_MULT 0x0103 |
+#define GL_ADD 0x0104 |
+#define GL_NEVER 0x0200 |
+#define GL_LESS 0x0201 |
+#define GL_EQUAL 0x0202 |
+#define GL_LEQUAL 0x0203 |
+#define GL_GREATER 0x0204 |
+#define GL_NOTEQUAL 0x0205 |
+#define GL_GEQUAL 0x0206 |
+#define GL_ALWAYS 0x0207 |
+#define GL_CURRENT_BIT 0x00000001 |
+#define GL_POINT_BIT 0x00000002 |
+#define GL_LINE_BIT 0x00000004 |
+#define GL_POLYGON_BIT 0x00000008 |
+#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
+#define GL_PIXEL_MODE_BIT 0x00000020 |
+#define GL_LIGHTING_BIT 0x00000040 |
+#define GL_FOG_BIT 0x00000080 |
+#define GL_DEPTH_BUFFER_BIT 0x00000100 |
+#define GL_ACCUM_BUFFER_BIT 0x00000200 |
+#define GL_STENCIL_BUFFER_BIT 0x00000400 |
+#define GL_VIEWPORT_BIT 0x00000800 |
+#define GL_TRANSFORM_BIT 0x00001000 |
+#define GL_ENABLE_BIT 0x00002000 |
+#define GL_COLOR_BUFFER_BIT 0x00004000 |
+#define GL_HINT_BIT 0x00008000 |
+#define GL_EVAL_BIT 0x00010000 |
+#define GL_LIST_BIT 0x00020000 |
+#define GL_TEXTURE_BIT 0x00040000 |
+#define GL_SCISSOR_BIT 0x00080000 |
+#define GL_ALL_ATTRIB_BITS 0x000fffff |
+#define GL_POINTS 0x0000 |
+#define GL_LINES 0x0001 |
+#define GL_LINE_LOOP 0x0002 |
+#define GL_LINE_STRIP 0x0003 |
+#define GL_TRIANGLES 0x0004 |
+#define GL_TRIANGLE_STRIP 0x0005 |
+#define GL_TRIANGLE_FAN 0x0006 |
+#define GL_QUADS 0x0007 |
+#define GL_QUAD_STRIP 0x0008 |
+#define GL_POLYGON 0x0009 |
+#define GL_ZERO 0 |
+#define GL_ONE 1 |
+#define GL_SRC_COLOR 0x0300 |
+#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
+#define GL_SRC_ALPHA 0x0302 |
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
+#define GL_DST_ALPHA 0x0304 |
+#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
+#define GL_DST_COLOR 0x0306 |
+#define GL_ONE_MINUS_DST_COLOR 0x0307 |
+#define GL_SRC_ALPHA_SATURATE 0x0308 |
+#define GL_TRUE 1 |
+#define GL_FALSE 0 |
+#define GL_CLIP_PLANE0 0x3000 |
+#define GL_CLIP_PLANE1 0x3001 |
+#define GL_CLIP_PLANE2 0x3002 |
+#define GL_CLIP_PLANE3 0x3003 |
+#define GL_CLIP_PLANE4 0x3004 |
+#define GL_CLIP_PLANE5 0x3005 |
+#define GL_BYTE 0x1400 |
+#define GL_UNSIGNED_BYTE 0x1401 |
+#define GL_SHORT 0x1402 |
+#define GL_UNSIGNED_SHORT 0x1403 |
+#define GL_INT 0x1404 |
+#define GL_UNSIGNED_INT 0x1405 |
+#define GL_FLOAT 0x1406 |
+#define GL_2_BYTES 0x1407 |
+#define GL_3_BYTES 0x1408 |
+#define GL_4_BYTES 0x1409 |
+#define GL_DOUBLE 0x140A |
+#define GL_NONE 0 |
+#define GL_FRONT_LEFT 0x0400 |
+#define GL_FRONT_RIGHT 0x0401 |
+#define GL_BACK_LEFT 0x0402 |
+#define GL_BACK_RIGHT 0x0403 |
+#define GL_FRONT 0x0404 |
+#define GL_BACK 0x0405 |
+#define GL_LEFT 0x0406 |
+#define GL_RIGHT 0x0407 |
+#define GL_FRONT_AND_BACK 0x0408 |
+#define GL_AUX0 0x0409 |
+#define GL_AUX1 0x040A |
+#define GL_AUX2 0x040B |
+#define GL_AUX3 0x040C |
+#define GL_NO_ERROR 0 |
+#define GL_INVALID_ENUM 0x0500 |
+#define GL_INVALID_VALUE 0x0501 |
+#define GL_INVALID_OPERATION 0x0502 |
+#define GL_STACK_OVERFLOW 0x0503 |
+#define GL_STACK_UNDERFLOW 0x0504 |
+#define GL_OUT_OF_MEMORY 0x0505 |
+#define GL_2D 0x0600 |
+#define GL_3D 0x0601 |
+#define GL_3D_COLOR 0x0602 |
+#define GL_3D_COLOR_TEXTURE 0x0603 |
+#define GL_4D_COLOR_TEXTURE 0x0604 |
+#define GL_PASS_THROUGH_TOKEN 0x0700 |
+#define GL_POINT_TOKEN 0x0701 |
+#define GL_LINE_TOKEN 0x0702 |
+#define GL_POLYGON_TOKEN 0x0703 |
+#define GL_BITMAP_TOKEN 0x0704 |
+#define GL_DRAW_PIXEL_TOKEN 0x0705 |
+#define GL_COPY_PIXEL_TOKEN 0x0706 |
+#define GL_LINE_RESET_TOKEN 0x0707 |
+#define GL_EXP 0x0800 |
+#define GL_EXP2 0x0801 |
+#define GL_CW 0x0900 |
+#define GL_CCW 0x0901 |
+#define GL_COEFF 0x0A00 |
+#define GL_ORDER 0x0A01 |
+#define GL_DOMAIN 0x0A02 |
+#define GL_CURRENT_COLOR 0x0B00 |
+#define GL_CURRENT_INDEX 0x0B01 |
+#define GL_CURRENT_NORMAL 0x0B02 |
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
+#define GL_CURRENT_RASTER_COLOR 0x0B04 |
+#define GL_CURRENT_RASTER_INDEX 0x0B05 |
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
+#define GL_CURRENT_RASTER_POSITION 0x0B07 |
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
+#define GL_POINT_SMOOTH 0x0B10 |
+#define GL_POINT_SIZE 0x0B11 |
+#define GL_POINT_SIZE_RANGE 0x0B12 |
+#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
+#define GL_LINE_SMOOTH 0x0B20 |
+#define GL_LINE_WIDTH 0x0B21 |
+#define GL_LINE_WIDTH_RANGE 0x0B22 |
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
+#define GL_LINE_STIPPLE 0x0B24 |
+#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
+#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
+#define GL_LIST_MODE 0x0B30 |
+#define GL_MAX_LIST_NESTING 0x0B31 |
+#define GL_LIST_BASE 0x0B32 |
+#define GL_LIST_INDEX 0x0B33 |
+#define GL_POLYGON_MODE 0x0B40 |
+#define GL_POLYGON_SMOOTH 0x0B41 |
+#define GL_POLYGON_STIPPLE 0x0B42 |
+#define GL_EDGE_FLAG 0x0B43 |
+#define GL_CULL_FACE 0x0B44 |
+#define GL_CULL_FACE_MODE 0x0B45 |
+#define GL_FRONT_FACE 0x0B46 |
+#define GL_LIGHTING 0x0B50 |
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
+#define GL_SHADE_MODEL 0x0B54 |
+#define GL_COLOR_MATERIAL_FACE 0x0B55 |
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
+#define GL_COLOR_MATERIAL 0x0B57 |
+#define GL_FOG 0x0B60 |
+#define GL_FOG_INDEX 0x0B61 |
+#define GL_FOG_DENSITY 0x0B62 |
+#define GL_FOG_START 0x0B63 |
+#define GL_FOG_END 0x0B64 |
+#define GL_FOG_MODE 0x0B65 |
+#define GL_FOG_COLOR 0x0B66 |
+#define GL_DEPTH_RANGE 0x0B70 |
+#define GL_DEPTH_TEST 0x0B71 |
+#define GL_DEPTH_WRITEMASK 0x0B72 |
+#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
+#define GL_DEPTH_FUNC 0x0B74 |
+#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
+#define GL_STENCIL_TEST 0x0B90 |
+#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
+#define GL_STENCIL_FUNC 0x0B92 |
+#define GL_STENCIL_VALUE_MASK 0x0B93 |
+#define GL_STENCIL_FAIL 0x0B94 |
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
+#define GL_STENCIL_REF 0x0B97 |
+#define GL_STENCIL_WRITEMASK 0x0B98 |
+#define GL_MATRIX_MODE 0x0BA0 |
+#define GL_NORMALIZE 0x0BA1 |
+#define GL_VIEWPORT 0x0BA2 |
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
+#define GL_MODELVIEW_MATRIX 0x0BA6 |
+#define GL_PROJECTION_MATRIX 0x0BA7 |
+#define GL_TEXTURE_MATRIX 0x0BA8 |
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
+#define GL_ALPHA_TEST 0x0BC0 |
+#define GL_ALPHA_TEST_FUNC 0x0BC1 |
+#define GL_ALPHA_TEST_REF 0x0BC2 |
+#define GL_DITHER 0x0BD0 |
+#define GL_BLEND_DST 0x0BE0 |
+#define GL_BLEND_SRC 0x0BE1 |
+#define GL_BLEND 0x0BE2 |
+#define GL_LOGIC_OP_MODE 0x0BF0 |
+#define GL_INDEX_LOGIC_OP 0x0BF1 |
+#define GL_COLOR_LOGIC_OP 0x0BF2 |
+#define GL_AUX_BUFFERS 0x0C00 |
+#define GL_DRAW_BUFFER 0x0C01 |
+#define GL_READ_BUFFER 0x0C02 |
+#define GL_SCISSOR_BOX 0x0C10 |
+#define GL_SCISSOR_TEST 0x0C11 |
+#define GL_INDEX_CLEAR_VALUE 0x0C20 |
+#define GL_INDEX_WRITEMASK 0x0C21 |
+#define GL_COLOR_CLEAR_VALUE 0x0C22 |
+#define GL_COLOR_WRITEMASK 0x0C23 |
+#define GL_INDEX_MODE 0x0C30 |
+#define GL_RGBA_MODE 0x0C31 |
+#define GL_DOUBLEBUFFER 0x0C32 |
+#define GL_STEREO 0x0C33 |
+#define GL_RENDER_MODE 0x0C40 |
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
+#define GL_POINT_SMOOTH_HINT 0x0C51 |
+#define GL_LINE_SMOOTH_HINT 0x0C52 |
+#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
+#define GL_FOG_HINT 0x0C54 |
+#define GL_TEXTURE_GEN_S 0x0C60 |
+#define GL_TEXTURE_GEN_T 0x0C61 |
+#define GL_TEXTURE_GEN_R 0x0C62 |
+#define GL_TEXTURE_GEN_Q 0x0C63 |
+#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
+#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
+#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
+#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
+#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
+#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
+#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
+#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
+#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
+#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
+#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
+#define GL_UNPACK_LSB_FIRST 0x0CF1 |
+#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
+#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
+#define GL_UNPACK_ALIGNMENT 0x0CF5 |
+#define GL_PACK_SWAP_BYTES 0x0D00 |
+#define GL_PACK_LSB_FIRST 0x0D01 |
+#define GL_PACK_ROW_LENGTH 0x0D02 |
+#define GL_PACK_SKIP_ROWS 0x0D03 |
+#define GL_PACK_SKIP_PIXELS 0x0D04 |
+#define GL_PACK_ALIGNMENT 0x0D05 |
+#define GL_MAP_COLOR 0x0D10 |
+#define GL_MAP_STENCIL 0x0D11 |
+#define GL_INDEX_SHIFT 0x0D12 |
+#define GL_INDEX_OFFSET 0x0D13 |
+#define GL_RED_SCALE 0x0D14 |
+#define GL_RED_BIAS 0x0D15 |
+#define GL_ZOOM_X 0x0D16 |
+#define GL_ZOOM_Y 0x0D17 |
+#define GL_GREEN_SCALE 0x0D18 |
+#define GL_GREEN_BIAS 0x0D19 |
+#define GL_BLUE_SCALE 0x0D1A |
+#define GL_BLUE_BIAS 0x0D1B |
+#define GL_ALPHA_SCALE 0x0D1C |
+#define GL_ALPHA_BIAS 0x0D1D |
+#define GL_DEPTH_SCALE 0x0D1E |
+#define GL_DEPTH_BIAS 0x0D1F |
+#define GL_MAX_EVAL_ORDER 0x0D30 |
+#define GL_MAX_LIGHTS 0x0D31 |
+#define GL_MAX_CLIP_PLANES 0x0D32 |
+#define GL_MAX_TEXTURE_SIZE 0x0D33 |
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
+#define GL_SUBPIXEL_BITS 0x0D50 |
+#define GL_INDEX_BITS 0x0D51 |
+#define GL_RED_BITS 0x0D52 |
+#define GL_GREEN_BITS 0x0D53 |
+#define GL_BLUE_BITS 0x0D54 |
+#define GL_ALPHA_BITS 0x0D55 |
+#define GL_DEPTH_BITS 0x0D56 |
+#define GL_STENCIL_BITS 0x0D57 |
+#define GL_ACCUM_RED_BITS 0x0D58 |
+#define GL_ACCUM_GREEN_BITS 0x0D59 |
+#define GL_ACCUM_BLUE_BITS 0x0D5A |
+#define GL_ACCUM_ALPHA_BITS 0x0D5B |
+#define GL_NAME_STACK_DEPTH 0x0D70 |
+#define GL_AUTO_NORMAL 0x0D80 |
+#define GL_MAP1_COLOR_4 0x0D90 |
+#define GL_MAP1_INDEX 0x0D91 |
+#define GL_MAP1_NORMAL 0x0D92 |
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
+#define GL_MAP1_VERTEX_3 0x0D97 |
+#define GL_MAP1_VERTEX_4 0x0D98 |
+#define GL_MAP2_COLOR_4 0x0DB0 |
+#define GL_MAP2_INDEX 0x0DB1 |
+#define GL_MAP2_NORMAL 0x0DB2 |
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
+#define GL_MAP2_VERTEX_3 0x0DB7 |
+#define GL_MAP2_VERTEX_4 0x0DB8 |
+#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
+#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
+#define GL_TEXTURE_1D 0x0DE0 |
+#define GL_TEXTURE_2D 0x0DE1 |
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
+#define GL_TEXTURE_WIDTH 0x1000 |
+#define GL_TEXTURE_HEIGHT 0x1001 |
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
+#define GL_TEXTURE_BORDER_COLOR 0x1004 |
+#define GL_TEXTURE_BORDER 0x1005 |
+#define GL_DONT_CARE 0x1100 |
+#define GL_FASTEST 0x1101 |
+#define GL_NICEST 0x1102 |
+#define GL_LIGHT0 0x4000 |
+#define GL_LIGHT1 0x4001 |
+#define GL_LIGHT2 0x4002 |
+#define GL_LIGHT3 0x4003 |
+#define GL_LIGHT4 0x4004 |
+#define GL_LIGHT5 0x4005 |
+#define GL_LIGHT6 0x4006 |
+#define GL_LIGHT7 0x4007 |
+#define GL_AMBIENT 0x1200 |
+#define GL_DIFFUSE 0x1201 |
+#define GL_SPECULAR 0x1202 |
+#define GL_POSITION 0x1203 |
+#define GL_SPOT_DIRECTION 0x1204 |
+#define GL_SPOT_EXPONENT 0x1205 |
+#define GL_SPOT_CUTOFF 0x1206 |
+#define GL_CONSTANT_ATTENUATION 0x1207 |
+#define GL_LINEAR_ATTENUATION 0x1208 |
+#define GL_QUADRATIC_ATTENUATION 0x1209 |
+#define GL_COMPILE 0x1300 |
+#define GL_COMPILE_AND_EXECUTE 0x1301 |
+#define GL_CLEAR 0x1500 |
+#define GL_AND 0x1501 |
+#define GL_AND_REVERSE 0x1502 |
+#define GL_COPY 0x1503 |
+#define GL_AND_INVERTED 0x1504 |
+#define GL_NOOP 0x1505 |
+#define GL_XOR 0x1506 |
+#define GL_OR 0x1507 |
+#define GL_NOR 0x1508 |
+#define GL_EQUIV 0x1509 |
+#define GL_INVERT 0x150A |
+#define GL_OR_REVERSE 0x150B |
+#define GL_COPY_INVERTED 0x150C |
+#define GL_OR_INVERTED 0x150D |
+#define GL_NAND 0x150E |
+#define GL_SET 0x150F |
+#define GL_EMISSION 0x1600 |
+#define GL_SHININESS 0x1601 |
+#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
+#define GL_COLOR_INDEXES 0x1603 |
+#define GL_MODELVIEW 0x1700 |
+#define GL_PROJECTION 0x1701 |
+#define GL_TEXTURE 0x1702 |
+#define GL_COLOR 0x1800 |
+#define GL_DEPTH 0x1801 |
+#define GL_STENCIL 0x1802 |
+#define GL_COLOR_INDEX 0x1900 |
+#define GL_STENCIL_INDEX 0x1901 |
+#define GL_DEPTH_COMPONENT 0x1902 |
+#define GL_RED 0x1903 |
+#define GL_GREEN 0x1904 |
+#define GL_BLUE 0x1905 |
+#define GL_ALPHA 0x1906 |
+#define GL_RGB 0x1907 |
+#define GL_RGBA 0x1908 |
+#define GL_LUMINANCE 0x1909 |
+#define GL_LUMINANCE_ALPHA 0x190A |
+#define GL_BITMAP 0x1A00 |
+#define GL_POINT 0x1B00 |
+#define GL_LINE 0x1B01 |
+#define GL_FILL 0x1B02 |
+#define GL_RENDER 0x1C00 |
+#define GL_FEEDBACK 0x1C01 |
+#define GL_SELECT 0x1C02 |
+#define GL_FLAT 0x1D00 |
+#define GL_SMOOTH 0x1D01 |
+#define GL_KEEP 0x1E00 |
+#define GL_REPLACE 0x1E01 |
+#define GL_INCR 0x1E02 |
+#define GL_DECR 0x1E03 |
+#define GL_VENDOR 0x1F00 |
+#define GL_RENDERER 0x1F01 |
+#define GL_VERSION 0x1F02 |
+#define GL_EXTENSIONS 0x1F03 |
+#define GL_S 0x2000 |
+#define GL_T 0x2001 |
+#define GL_R 0x2002 |
+#define GL_Q 0x2003 |
+#define GL_MODULATE 0x2100 |
+#define GL_DECAL 0x2101 |
+#define GL_TEXTURE_ENV_MODE 0x2200 |
+#define GL_TEXTURE_ENV_COLOR 0x2201 |
+#define GL_TEXTURE_ENV 0x2300 |
+#define GL_EYE_LINEAR 0x2400 |
+#define GL_OBJECT_LINEAR 0x2401 |
+#define GL_SPHERE_MAP 0x2402 |
+#define GL_TEXTURE_GEN_MODE 0x2500 |
+#define GL_OBJECT_PLANE 0x2501 |
+#define GL_EYE_PLANE 0x2502 |
+#define GL_NEAREST 0x2600 |
+#define GL_LINEAR 0x2601 |
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
+#define GL_TEXTURE_MAG_FILTER 0x2800 |
+#define GL_TEXTURE_MIN_FILTER 0x2801 |
+#define GL_TEXTURE_WRAP_S 0x2802 |
+#define GL_TEXTURE_WRAP_T 0x2803 |
+#define GL_CLAMP 0x2900 |
+#define GL_REPEAT 0x2901 |
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
+#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
+#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
+#define GL_POLYGON_OFFSET_POINT 0x2A01 |
+#define GL_POLYGON_OFFSET_LINE 0x2A02 |
+#define GL_POLYGON_OFFSET_FILL 0x8037 |
+#define GL_ALPHA4 0x803B |
+#define GL_ALPHA8 0x803C |
+#define GL_ALPHA12 0x803D |
+#define GL_ALPHA16 0x803E |
+#define GL_LUMINANCE4 0x803F |
+#define GL_LUMINANCE8 0x8040 |
+#define GL_LUMINANCE12 0x8041 |
+#define GL_LUMINANCE16 0x8042 |
+#define GL_LUMINANCE4_ALPHA4 0x8043 |
+#define GL_LUMINANCE6_ALPHA2 0x8044 |
+#define GL_LUMINANCE8_ALPHA8 0x8045 |
+#define GL_LUMINANCE12_ALPHA4 0x8046 |
+#define GL_LUMINANCE12_ALPHA12 0x8047 |
+#define GL_LUMINANCE16_ALPHA16 0x8048 |
+#define GL_INTENSITY 0x8049 |
+#define GL_INTENSITY4 0x804A |
+#define GL_INTENSITY8 0x804B |
+#define GL_INTENSITY12 0x804C |
+#define GL_INTENSITY16 0x804D |
+#define GL_R3_G3_B2 0x2A10 |
+#define GL_RGB4 0x804F |
+#define GL_RGB5 0x8050 |
+#define GL_RGB8 0x8051 |
+#define GL_RGB10 0x8052 |
+#define GL_RGB12 0x8053 |
+#define GL_RGB16 0x8054 |
+#define GL_RGBA2 0x8055 |
+#define GL_RGBA4 0x8056 |
+#define GL_RGB5_A1 0x8057 |
+#define GL_RGBA8 0x8058 |
+#define GL_RGB10_A2 0x8059 |
+#define GL_RGBA12 0x805A |
+#define GL_RGBA16 0x805B |
+#define GL_TEXTURE_RED_SIZE 0x805C |
+#define GL_TEXTURE_GREEN_SIZE 0x805D |
+#define GL_TEXTURE_BLUE_SIZE 0x805E |
+#define GL_TEXTURE_ALPHA_SIZE 0x805F |
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
+#define GL_PROXY_TEXTURE_1D 0x8063 |
+#define GL_PROXY_TEXTURE_2D 0x8064 |
+#define GL_TEXTURE_PRIORITY 0x8066 |
+#define GL_TEXTURE_RESIDENT 0x8067 |
+#define GL_TEXTURE_BINDING_1D 0x8068 |
+#define GL_TEXTURE_BINDING_2D 0x8069 |
+#define GL_VERTEX_ARRAY 0x8074 |
+#define GL_NORMAL_ARRAY 0x8075 |
+#define GL_COLOR_ARRAY 0x8076 |
+#define GL_INDEX_ARRAY 0x8077 |
+#define GL_TEXTURE_COORD_ARRAY 0x8078 |
+#define GL_EDGE_FLAG_ARRAY 0x8079 |
+#define GL_VERTEX_ARRAY_SIZE 0x807A |
+#define GL_VERTEX_ARRAY_TYPE 0x807B |
+#define GL_VERTEX_ARRAY_STRIDE 0x807C |
+#define GL_NORMAL_ARRAY_TYPE 0x807E |
+#define GL_NORMAL_ARRAY_STRIDE 0x807F |
+#define GL_COLOR_ARRAY_SIZE 0x8081 |
+#define GL_COLOR_ARRAY_TYPE 0x8082 |
+#define GL_COLOR_ARRAY_STRIDE 0x8083 |
+#define GL_INDEX_ARRAY_TYPE 0x8085 |
+#define GL_INDEX_ARRAY_STRIDE 0x8086 |
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
+#define GL_VERTEX_ARRAY_POINTER 0x808E |
+#define GL_NORMAL_ARRAY_POINTER 0x808F |
+#define GL_COLOR_ARRAY_POINTER 0x8090 |
+#define GL_INDEX_ARRAY_POINTER 0x8091 |
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
+#define GL_V2F 0x2A20 |
+#define GL_V3F 0x2A21 |
+#define GL_C4UB_V2F 0x2A22 |
+#define GL_C4UB_V3F 0x2A23 |
+#define GL_C3F_V3F 0x2A24 |
+#define GL_N3F_V3F 0x2A25 |
+#define GL_C4F_N3F_V3F 0x2A26 |
+#define GL_T2F_V3F 0x2A27 |
+#define GL_T4F_V4F 0x2A28 |
+#define GL_T2F_C4UB_V3F 0x2A29 |
+#define GL_T2F_C3F_V3F 0x2A2A |
+#define GL_T2F_N3F_V3F 0x2A2B |
+#define GL_T2F_C4F_N3F_V3F 0x2A2C |
+#define GL_T4F_C4F_N3F_V4F 0x2A2D |
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
+#define GL_COLOR_INDEX1_EXT 0x80E2 |
+#define GL_COLOR_INDEX2_EXT 0x80E3 |
+#define GL_COLOR_INDEX4_EXT 0x80E4 |
+#define GL_COLOR_INDEX8_EXT 0x80E5 |
+#define GL_COLOR_INDEX12_EXT 0x80E6 |
+#define GL_COLOR_INDEX16_EXT 0x80E7 |
+ |
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); |
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); |
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); |
+GLAPI void GLAPIENTRY glArrayElement (GLint i); |
+GLAPI void GLAPIENTRY glBegin (GLenum mode); |
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); |
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
+GLAPI void GLAPIENTRY glCallList (GLuint list); |
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); |
+GLAPI void GLAPIENTRY glClear (GLbitfield mask); |
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); |
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c); |
+GLAPI void GLAPIENTRY glClearStencil (GLint s); |
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); |
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); |
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); |
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v); |
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); |
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); |
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); |
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); |
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); |
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); |
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); |
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v); |
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); |
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); |
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); |
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); |
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+GLAPI void GLAPIENTRY glCullFace (GLenum mode); |
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); |
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func); |
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); |
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); |
+GLAPI void GLAPIENTRY glDisable (GLenum cap); |
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array); |
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); |
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); |
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); |
+GLAPI void GLAPIENTRY glEnable (GLenum cap); |
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array); |
+GLAPI void GLAPIENTRY glEnd (void); |
+GLAPI void GLAPIENTRY glEndList (void); |
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); |
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); |
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); |
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); |
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); |
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); |
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); |
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); |
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); |
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); |
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
+GLAPI void GLAPIENTRY glFinish (void); |
+GLAPI void GLAPIENTRY glFlush (void); |
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode); |
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); |
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); |
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); |
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); |
+GLAPI GLenum GLAPIENTRY glGetError (void); |
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); |
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); |
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); |
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); |
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); |
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); |
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); |
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); |
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask); |
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glIndexd (GLdouble c); |
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); |
+GLAPI void GLAPIENTRY glIndexf (GLfloat c); |
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); |
+GLAPI void GLAPIENTRY glIndexi (GLint c); |
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c); |
+GLAPI void GLAPIENTRY glIndexs (GLshort c); |
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); |
+GLAPI void GLAPIENTRY glIndexub (GLubyte c); |
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); |
+GLAPI void GLAPIENTRY glInitNames (void); |
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); |
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); |
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); |
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); |
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); |
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width); |
+GLAPI void GLAPIENTRY glListBase (GLuint base); |
+GLAPI void GLAPIENTRY glLoadIdentity (void); |
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); |
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); |
+GLAPI void GLAPIENTRY glLoadName (GLuint name); |
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); |
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); |
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); |
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); |
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); |
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); |
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); |
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); |
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token); |
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); |
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); |
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); |
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
+GLAPI void GLAPIENTRY glPointSize (GLfloat size); |
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); |
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); |
+GLAPI void GLAPIENTRY glPopAttrib (void); |
+GLAPI void GLAPIENTRY glPopClientAttrib (void); |
+GLAPI void GLAPIENTRY glPopMatrix (void); |
+GLAPI void GLAPIENTRY glPopName (void); |
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); |
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); |
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); |
+GLAPI void GLAPIENTRY glPushMatrix (void); |
+GLAPI void GLAPIENTRY glPushName (GLuint name); |
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); |
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); |
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); |
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); |
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); |
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); |
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); |
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); |
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); |
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); |
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); |
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); |
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); |
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); |
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); |
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); |
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); |
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode); |
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask); |
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); |
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); |
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s); |
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); |
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); |
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); |
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); |
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); |
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); |
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); |
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); |
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); |
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); |
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); |
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); |
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); |
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); |
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); |
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); |
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); |
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); |
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); |
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); |
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); |
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); |
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); |
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); |
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); |
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); |
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); |
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
+ |
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) |
+ |
+#endif /* GL_VERSION_1_1 */ |
+ |
+/* ---------------------------------- GLU ---------------------------------- */ |
+ |
+/* this is where we can safely include GLU */ |
+#if defined(__APPLE__) && defined(__MACH__) |
+#include <OpenGL/glu.h> |
+#else |
+#include <GL/glu.h> |
+#endif |
+ |
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_1_2 |
+#define GL_VERSION_1_2 1 |
+ |
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
+#define GL_RESCALE_NORMAL 0x803A |
+#define GL_TEXTURE_BINDING_3D 0x806A |
+#define GL_PACK_SKIP_IMAGES 0x806B |
+#define GL_PACK_IMAGE_HEIGHT 0x806C |
+#define GL_UNPACK_SKIP_IMAGES 0x806D |
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
+#define GL_TEXTURE_3D 0x806F |
+#define GL_PROXY_TEXTURE_3D 0x8070 |
+#define GL_TEXTURE_DEPTH 0x8071 |
+#define GL_TEXTURE_WRAP_R 0x8072 |
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
+#define GL_BGR 0x80E0 |
+#define GL_BGRA 0x80E1 |
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
+#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
+#define GL_CLAMP_TO_EDGE 0x812F |
+#define GL_TEXTURE_MIN_LOD 0x813A |
+#define GL_TEXTURE_MAX_LOD 0x813B |
+#define GL_TEXTURE_BASE_LEVEL 0x813C |
+#define GL_TEXTURE_MAX_LEVEL 0x813D |
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
+#define GL_SINGLE_COLOR 0x81F9 |
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
+ |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
+ |
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) |
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) |
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) |
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) |
+ |
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) |
+ |
+#endif /* GL_VERSION_1_2 */ |
+ |
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_1_3 |
+#define GL_VERSION_1_3 1 |
+ |
+#define GL_MULTISAMPLE 0x809D |
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
+#define GL_SAMPLE_COVERAGE 0x80A0 |
+#define GL_SAMPLE_BUFFERS 0x80A8 |
+#define GL_SAMPLES 0x80A9 |
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
+#define GL_CLAMP_TO_BORDER 0x812D |
+#define GL_TEXTURE0 0x84C0 |
+#define GL_TEXTURE1 0x84C1 |
+#define GL_TEXTURE2 0x84C2 |
+#define GL_TEXTURE3 0x84C3 |
+#define GL_TEXTURE4 0x84C4 |
+#define GL_TEXTURE5 0x84C5 |
+#define GL_TEXTURE6 0x84C6 |
+#define GL_TEXTURE7 0x84C7 |
+#define GL_TEXTURE8 0x84C8 |
+#define GL_TEXTURE9 0x84C9 |
+#define GL_TEXTURE10 0x84CA |
+#define GL_TEXTURE11 0x84CB |
+#define GL_TEXTURE12 0x84CC |
+#define GL_TEXTURE13 0x84CD |
+#define GL_TEXTURE14 0x84CE |
+#define GL_TEXTURE15 0x84CF |
+#define GL_TEXTURE16 0x84D0 |
+#define GL_TEXTURE17 0x84D1 |
+#define GL_TEXTURE18 0x84D2 |
+#define GL_TEXTURE19 0x84D3 |
+#define GL_TEXTURE20 0x84D4 |
+#define GL_TEXTURE21 0x84D5 |
+#define GL_TEXTURE22 0x84D6 |
+#define GL_TEXTURE23 0x84D7 |
+#define GL_TEXTURE24 0x84D8 |
+#define GL_TEXTURE25 0x84D9 |
+#define GL_TEXTURE26 0x84DA |
+#define GL_TEXTURE27 0x84DB |
+#define GL_TEXTURE28 0x84DC |
+#define GL_TEXTURE29 0x84DD |
+#define GL_TEXTURE30 0x84DE |
+#define GL_TEXTURE31 0x84DF |
+#define GL_ACTIVE_TEXTURE 0x84E0 |
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
+#define GL_MAX_TEXTURE_UNITS 0x84E2 |
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
+#define GL_SUBTRACT 0x84E7 |
+#define GL_COMPRESSED_ALPHA 0x84E9 |
+#define GL_COMPRESSED_LUMINANCE 0x84EA |
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
+#define GL_COMPRESSED_INTENSITY 0x84EC |
+#define GL_COMPRESSED_RGB 0x84ED |
+#define GL_COMPRESSED_RGBA 0x84EE |
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
+#define GL_NORMAL_MAP 0x8511 |
+#define GL_REFLECTION_MAP 0x8512 |
+#define GL_TEXTURE_CUBE_MAP 0x8513 |
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
+#define GL_COMBINE 0x8570 |
+#define GL_COMBINE_RGB 0x8571 |
+#define GL_COMBINE_ALPHA 0x8572 |
+#define GL_RGB_SCALE 0x8573 |
+#define GL_ADD_SIGNED 0x8574 |
+#define GL_INTERPOLATE 0x8575 |
+#define GL_CONSTANT 0x8576 |
+#define GL_PRIMARY_COLOR 0x8577 |
+#define GL_PREVIOUS 0x8578 |
+#define GL_SOURCE0_RGB 0x8580 |
+#define GL_SOURCE1_RGB 0x8581 |
+#define GL_SOURCE2_RGB 0x8582 |
+#define GL_SOURCE0_ALPHA 0x8588 |
+#define GL_SOURCE1_ALPHA 0x8589 |
+#define GL_SOURCE2_ALPHA 0x858A |
+#define GL_OPERAND0_RGB 0x8590 |
+#define GL_OPERAND1_RGB 0x8591 |
+#define GL_OPERAND2_RGB 0x8592 |
+#define GL_OPERAND0_ALPHA 0x8598 |
+#define GL_OPERAND1_ALPHA 0x8599 |
+#define GL_OPERAND2_ALPHA 0x859A |
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
+#define GL_TEXTURE_COMPRESSED 0x86A1 |
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
+#define GL_DOT3_RGB 0x86AE |
+#define GL_DOT3_RGBA 0x86AF |
+#define GL_MULTISAMPLE_BIT 0x20000000 |
+ |
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); |
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); |
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); |
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); |
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); |
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); |
+ |
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) |
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) |
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) |
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) |
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) |
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) |
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) |
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) |
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) |
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) |
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) |
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) |
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) |
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) |
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) |
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) |
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) |
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) |
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) |
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) |
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) |
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) |
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) |
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) |
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) |
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) |
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) |
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) |
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) |
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) |
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) |
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) |
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) |
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) |
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) |
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) |
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) |
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) |
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) |
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) |
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) |
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) |
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) |
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) |
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) |
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) |
+ |
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) |
+ |
+#endif /* GL_VERSION_1_3 */ |
+ |
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_1_4 |
+#define GL_VERSION_1_4 1 |
+ |
+#define GL_BLEND_DST_RGB 0x80C8 |
+#define GL_BLEND_SRC_RGB 0x80C9 |
+#define GL_BLEND_DST_ALPHA 0x80CA |
+#define GL_BLEND_SRC_ALPHA 0x80CB |
+#define GL_POINT_SIZE_MIN 0x8126 |
+#define GL_POINT_SIZE_MAX 0x8127 |
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
+#define GL_GENERATE_MIPMAP 0x8191 |
+#define GL_GENERATE_MIPMAP_HINT 0x8192 |
+#define GL_DEPTH_COMPONENT16 0x81A5 |
+#define GL_DEPTH_COMPONENT24 0x81A6 |
+#define GL_DEPTH_COMPONENT32 0x81A7 |
+#define GL_MIRRORED_REPEAT 0x8370 |
+#define GL_FOG_COORDINATE_SOURCE 0x8450 |
+#define GL_FOG_COORDINATE 0x8451 |
+#define GL_FRAGMENT_DEPTH 0x8452 |
+#define GL_CURRENT_FOG_COORDINATE 0x8453 |
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
+#define GL_FOG_COORDINATE_ARRAY 0x8457 |
+#define GL_COLOR_SUM 0x8458 |
+#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
+#define GL_SECONDARY_COLOR_ARRAY 0x845E |
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
+#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
+#define GL_TEXTURE_LOD_BIAS 0x8501 |
+#define GL_INCR_WRAP 0x8507 |
+#define GL_DECR_WRAP 0x8508 |
+#define GL_TEXTURE_DEPTH_SIZE 0x884A |
+#define GL_DEPTH_TEXTURE_MODE 0x884B |
+#define GL_TEXTURE_COMPARE_MODE 0x884C |
+#define GL_TEXTURE_COMPARE_FUNC 0x884D |
+#define GL_COMPARE_R_TO_TEXTURE 0x884E |
+ |
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); |
+ |
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor) |
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) |
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) |
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) |
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) |
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) |
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) |
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) |
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) |
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) |
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) |
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) |
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) |
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) |
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) |
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) |
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) |
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) |
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) |
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) |
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) |
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) |
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) |
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) |
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) |
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) |
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) |
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) |
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) |
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) |
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) |
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) |
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) |
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) |
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) |
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) |
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) |
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) |
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) |
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) |
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) |
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) |
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) |
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) |
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) |
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) |
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) |
+ |
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) |
+ |
+#endif /* GL_VERSION_1_4 */ |
+ |
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_1_5 |
+#define GL_VERSION_1_5 1 |
+ |
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE |
+#define GL_FOG_COORD GL_FOG_COORDINATE |
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY |
+#define GL_SRC0_RGB GL_SOURCE0_RGB |
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER |
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE |
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA |
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE |
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE |
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA |
+#define GL_SRC1_RGB GL_SOURCE1_RGB |
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA |
+#define GL_SRC2_RGB GL_SOURCE2_RGB |
+#define GL_BUFFER_SIZE 0x8764 |
+#define GL_BUFFER_USAGE 0x8765 |
+#define GL_QUERY_COUNTER_BITS 0x8864 |
+#define GL_CURRENT_QUERY 0x8865 |
+#define GL_QUERY_RESULT 0x8866 |
+#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
+#define GL_ARRAY_BUFFER 0x8892 |
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
+#define GL_ARRAY_BUFFER_BINDING 0x8894 |
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
+#define GL_READ_ONLY 0x88B8 |
+#define GL_WRITE_ONLY 0x88B9 |
+#define GL_READ_WRITE 0x88BA |
+#define GL_BUFFER_ACCESS 0x88BB |
+#define GL_BUFFER_MAPPED 0x88BC |
+#define GL_BUFFER_MAP_POINTER 0x88BD |
+#define GL_STREAM_DRAW 0x88E0 |
+#define GL_STREAM_READ 0x88E1 |
+#define GL_STREAM_COPY 0x88E2 |
+#define GL_STATIC_DRAW 0x88E4 |
+#define GL_STATIC_READ 0x88E5 |
+#define GL_STATIC_COPY 0x88E6 |
+#define GL_DYNAMIC_DRAW 0x88E8 |
+#define GL_DYNAMIC_READ 0x88E9 |
+#define GL_DYNAMIC_COPY 0x88EA |
+#define GL_SAMPLES_PASSED 0x8914 |
+ |
+typedef ptrdiff_t GLsizeiptr; |
+typedef ptrdiff_t GLintptr; |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); |
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); |
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); |
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); |
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); |
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); |
+ |
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) |
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) |
+#define glBufferData GLEW_GET_FUN(__glewBufferData) |
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) |
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) |
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) |
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery) |
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) |
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries) |
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) |
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) |
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) |
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) |
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) |
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) |
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) |
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery) |
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) |
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) |
+ |
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) |
+ |
+#endif /* GL_VERSION_1_5 */ |
+ |
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_2_0 |
+#define GL_VERSION_2_0 1 |
+ |
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
+#define GL_STENCIL_BACK_FUNC 0x8800 |
+#define GL_STENCIL_BACK_FAIL 0x8801 |
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
+#define GL_MAX_DRAW_BUFFERS 0x8824 |
+#define GL_DRAW_BUFFER0 0x8825 |
+#define GL_DRAW_BUFFER1 0x8826 |
+#define GL_DRAW_BUFFER2 0x8827 |
+#define GL_DRAW_BUFFER3 0x8828 |
+#define GL_DRAW_BUFFER4 0x8829 |
+#define GL_DRAW_BUFFER5 0x882A |
+#define GL_DRAW_BUFFER6 0x882B |
+#define GL_DRAW_BUFFER7 0x882C |
+#define GL_DRAW_BUFFER8 0x882D |
+#define GL_DRAW_BUFFER9 0x882E |
+#define GL_DRAW_BUFFER10 0x882F |
+#define GL_DRAW_BUFFER11 0x8830 |
+#define GL_DRAW_BUFFER12 0x8831 |
+#define GL_DRAW_BUFFER13 0x8832 |
+#define GL_DRAW_BUFFER14 0x8833 |
+#define GL_DRAW_BUFFER15 0x8834 |
+#define GL_BLEND_EQUATION_ALPHA 0x883D |
+#define GL_POINT_SPRITE 0x8861 |
+#define GL_COORD_REPLACE 0x8862 |
+#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
+#define GL_MAX_TEXTURE_COORDS 0x8871 |
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
+#define GL_FRAGMENT_SHADER 0x8B30 |
+#define GL_VERTEX_SHADER 0x8B31 |
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
+#define GL_MAX_VARYING_FLOATS 0x8B4B |
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
+#define GL_SHADER_TYPE 0x8B4F |
+#define GL_FLOAT_VEC2 0x8B50 |
+#define GL_FLOAT_VEC3 0x8B51 |
+#define GL_FLOAT_VEC4 0x8B52 |
+#define GL_INT_VEC2 0x8B53 |
+#define GL_INT_VEC3 0x8B54 |
+#define GL_INT_VEC4 0x8B55 |
+#define GL_BOOL 0x8B56 |
+#define GL_BOOL_VEC2 0x8B57 |
+#define GL_BOOL_VEC3 0x8B58 |
+#define GL_BOOL_VEC4 0x8B59 |
+#define GL_FLOAT_MAT2 0x8B5A |
+#define GL_FLOAT_MAT3 0x8B5B |
+#define GL_FLOAT_MAT4 0x8B5C |
+#define GL_SAMPLER_1D 0x8B5D |
+#define GL_SAMPLER_2D 0x8B5E |
+#define GL_SAMPLER_3D 0x8B5F |
+#define GL_SAMPLER_CUBE 0x8B60 |
+#define GL_SAMPLER_1D_SHADOW 0x8B61 |
+#define GL_SAMPLER_2D_SHADOW 0x8B62 |
+#define GL_DELETE_STATUS 0x8B80 |
+#define GL_COMPILE_STATUS 0x8B81 |
+#define GL_LINK_STATUS 0x8B82 |
+#define GL_VALIDATE_STATUS 0x8B83 |
+#define GL_INFO_LOG_LENGTH 0x8B84 |
+#define GL_ATTACHED_SHADERS 0x8B85 |
+#define GL_ACTIVE_UNIFORMS 0x8B86 |
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
+#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
+#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
+#define GL_CURRENT_PROGRAM 0x8B8D |
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
+#define GL_LOWER_LEFT 0x8CA1 |
+#define GL_UPPER_LEFT 0x8CA2 |
+#define GL_STENCIL_BACK_REF 0x8CA3 |
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
+ |
+typedef char GLchar; |
+ |
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); |
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); |
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); |
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); |
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); |
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); |
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); |
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); |
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); |
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); |
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); |
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); |
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); |
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); |
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); |
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); |
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); |
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); |
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); |
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); |
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); |
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); |
+ |
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader) |
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) |
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) |
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader) |
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) |
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader) |
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) |
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) |
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader) |
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) |
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) |
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) |
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) |
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) |
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) |
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) |
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) |
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) |
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) |
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) |
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) |
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) |
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) |
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) |
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) |
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) |
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) |
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) |
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram) |
+#define glIsShader GLEW_GET_FUN(__glewIsShader) |
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) |
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource) |
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) |
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) |
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) |
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f) |
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) |
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i) |
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) |
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f) |
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) |
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i) |
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) |
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f) |
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) |
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i) |
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) |
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f) |
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) |
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i) |
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) |
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) |
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) |
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) |
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram) |
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) |
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) |
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) |
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) |
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) |
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) |
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) |
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) |
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) |
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) |
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) |
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) |
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) |
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) |
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) |
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) |
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) |
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) |
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) |
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) |
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) |
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) |
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) |
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) |
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) |
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) |
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) |
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) |
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) |
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) |
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) |
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) |
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) |
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) |
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) |
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) |
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) |
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) |
+ |
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) |
+ |
+#endif /* GL_VERSION_2_0 */ |
+ |
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_2_1 |
+#define GL_VERSION_2_1 1 |
+ |
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
+#define GL_PIXEL_PACK_BUFFER 0x88EB |
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
+#define GL_FLOAT_MAT2x3 0x8B65 |
+#define GL_FLOAT_MAT2x4 0x8B66 |
+#define GL_FLOAT_MAT3x2 0x8B67 |
+#define GL_FLOAT_MAT3x4 0x8B68 |
+#define GL_FLOAT_MAT4x2 0x8B69 |
+#define GL_FLOAT_MAT4x3 0x8B6A |
+#define GL_SRGB 0x8C40 |
+#define GL_SRGB8 0x8C41 |
+#define GL_SRGB_ALPHA 0x8C42 |
+#define GL_SRGB8_ALPHA8 0x8C43 |
+#define GL_SLUMINANCE_ALPHA 0x8C44 |
+#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
+#define GL_SLUMINANCE 0x8C46 |
+#define GL_SLUMINANCE8 0x8C47 |
+#define GL_COMPRESSED_SRGB 0x8C48 |
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
+ |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
+ |
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) |
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) |
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) |
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) |
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) |
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) |
+ |
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) |
+ |
+#endif /* GL_VERSION_2_1 */ |
+ |
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ |
+ |
+#ifndef GL_VERSION_3_0 |
+#define GL_VERSION_3_0 1 |
+ |
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES |
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 |
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 |
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 |
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB |
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 |
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 |
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 |
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS |
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 |
+#define GL_MAJOR_VERSION 0x821B |
+#define GL_MINOR_VERSION 0x821C |
+#define GL_NUM_EXTENSIONS 0x821D |
+#define GL_CONTEXT_FLAGS 0x821E |
+#define GL_DEPTH_BUFFER 0x8223 |
+#define GL_STENCIL_BUFFER 0x8224 |
+#define GL_COMPRESSED_RED 0x8225 |
+#define GL_COMPRESSED_RG 0x8226 |
+#define GL_RGBA32F 0x8814 |
+#define GL_RGB32F 0x8815 |
+#define GL_RGBA16F 0x881A |
+#define GL_RGB16F 0x881B |
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
+#define GL_CLAMP_VERTEX_COLOR 0x891A |
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
+#define GL_CLAMP_READ_COLOR 0x891C |
+#define GL_FIXED_ONLY 0x891D |
+#define GL_TEXTURE_RED_TYPE 0x8C10 |
+#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
+#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
+#define GL_UNSIGNED_NORMALIZED 0x8C17 |
+#define GL_TEXTURE_1D_ARRAY 0x8C18 |
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
+#define GL_TEXTURE_2D_ARRAY 0x8C1A |
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
+#define GL_R11F_G11F_B10F 0x8C3A |
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
+#define GL_RGB9_E5 0x8C3D |
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
+#define GL_PRIMITIVES_GENERATED 0x8C87 |
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
+#define GL_RASTERIZER_DISCARD 0x8C89 |
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
+#define GL_SEPARATE_ATTRIBS 0x8C8D |
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
+#define GL_RGBA32UI 0x8D70 |
+#define GL_RGB32UI 0x8D71 |
+#define GL_RGBA16UI 0x8D76 |
+#define GL_RGB16UI 0x8D77 |
+#define GL_RGBA8UI 0x8D7C |
+#define GL_RGB8UI 0x8D7D |
+#define GL_RGBA32I 0x8D82 |
+#define GL_RGB32I 0x8D83 |
+#define GL_RGBA16I 0x8D88 |
+#define GL_RGB16I 0x8D89 |
+#define GL_RGBA8I 0x8D8E |
+#define GL_RGB8I 0x8D8F |
+#define GL_RED_INTEGER 0x8D94 |
+#define GL_GREEN_INTEGER 0x8D95 |
+#define GL_BLUE_INTEGER 0x8D96 |
+#define GL_ALPHA_INTEGER 0x8D97 |
+#define GL_RGB_INTEGER 0x8D98 |
+#define GL_RGBA_INTEGER 0x8D99 |
+#define GL_BGR_INTEGER 0x8D9A |
+#define GL_BGRA_INTEGER 0x8D9B |
+#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
+#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
+#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
+#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
+#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
+#define GL_INT_SAMPLER_1D 0x8DC9 |
+#define GL_INT_SAMPLER_2D 0x8DCA |
+#define GL_INT_SAMPLER_3D 0x8DCB |
+#define GL_INT_SAMPLER_CUBE 0x8DCC |
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
+#define GL_QUERY_WAIT 0x8E13 |
+#define GL_QUERY_NO_WAIT 0x8E14 |
+#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); |
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); |
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); |
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); |
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); |
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); |
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); |
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); |
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); |
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*); |
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); |
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); |
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); |
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); |
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); |
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); |
+ |
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) |
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) |
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) |
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) |
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) |
+#define glClampColor GLEW_GET_FUN(__glewClampColor) |
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) |
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) |
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) |
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) |
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski) |
+#define glDisablei GLEW_GET_FUN(__glewDisablei) |
+#define glEnablei GLEW_GET_FUN(__glewEnablei) |
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) |
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) |
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) |
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) |
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) |
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi) |
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) |
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) |
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) |
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) |
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) |
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) |
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) |
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) |
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) |
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) |
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) |
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) |
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) |
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) |
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) |
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) |
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) |
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) |
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) |
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) |
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) |
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) |
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) |
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) |
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) |
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) |
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) |
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) |
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) |
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) |
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) |
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) |
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) |
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) |
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) |
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) |
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) |
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) |
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) |
+ |
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) |
+ |
+#endif /* GL_VERSION_3_0 */ |
+ |
+/* -------------------------- GL_3DFX_multisample -------------------------- */ |
+ |
+#ifndef GL_3DFX_multisample |
+#define GL_3DFX_multisample 1 |
+ |
+#define GL_MULTISAMPLE_3DFX 0x86B2 |
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 |
+#define GL_SAMPLES_3DFX 0x86B4 |
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 |
+ |
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) |
+ |
+#endif /* GL_3DFX_multisample */ |
+ |
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ |
+ |
+#ifndef GL_3DFX_tbuffer |
+#define GL_3DFX_tbuffer 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); |
+ |
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) |
+ |
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) |
+ |
+#endif /* GL_3DFX_tbuffer */ |
+ |
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ |
+ |
+#ifndef GL_3DFX_texture_compression_FXT1 |
+#define GL_3DFX_texture_compression_FXT1 1 |
+ |
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 |
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 |
+ |
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) |
+ |
+#endif /* GL_3DFX_texture_compression_FXT1 */ |
+ |
+/* ------------------------ GL_APPLE_client_storage ------------------------ */ |
+ |
+#ifndef GL_APPLE_client_storage |
+#define GL_APPLE_client_storage 1 |
+ |
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
+ |
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) |
+ |
+#endif /* GL_APPLE_client_storage */ |
+ |
+/* ------------------------- GL_APPLE_element_array ------------------------ */ |
+ |
+#ifndef GL_APPLE_element_array |
+#define GL_APPLE_element_array 1 |
+ |
+#define GL_ELEMENT_ARRAY_APPLE 0x8768 |
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 |
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); |
+ |
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) |
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) |
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) |
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) |
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) |
+ |
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) |
+ |
+#endif /* GL_APPLE_element_array */ |
+ |
+/* ----------------------------- GL_APPLE_fence ---------------------------- */ |
+ |
+#ifndef GL_APPLE_fence |
+#define GL_APPLE_fence 1 |
+ |
+#define GL_DRAW_PIXELS_APPLE 0x8A0A |
+#define GL_FENCE_APPLE 0x8A0B |
+ |
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); |
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); |
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); |
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); |
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); |
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); |
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); |
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); |
+ |
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) |
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) |
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) |
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) |
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) |
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) |
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) |
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) |
+ |
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) |
+ |
+#endif /* GL_APPLE_fence */ |
+ |
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */ |
+ |
+#ifndef GL_APPLE_float_pixels |
+#define GL_APPLE_float_pixels 1 |
+ |
+#define GL_HALF_APPLE 0x140B |
+#define GL_RGBA_FLOAT32_APPLE 0x8814 |
+#define GL_RGB_FLOAT32_APPLE 0x8815 |
+#define GL_ALPHA_FLOAT32_APPLE 0x8816 |
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817 |
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 |
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 |
+#define GL_RGBA_FLOAT16_APPLE 0x881A |
+#define GL_RGB_FLOAT16_APPLE 0x881B |
+#define GL_ALPHA_FLOAT16_APPLE 0x881C |
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D |
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E |
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F |
+#define GL_COLOR_FLOAT_APPLE 0x8A0F |
+ |
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) |
+ |
+#endif /* GL_APPLE_float_pixels */ |
+ |
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ |
+ |
+#ifndef GL_APPLE_flush_buffer_range |
+#define GL_APPLE_flush_buffer_range 1 |
+ |
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 |
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 |
+ |
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); |
+ |
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) |
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) |
+ |
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) |
+ |
+#endif /* GL_APPLE_flush_buffer_range */ |
+ |
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ |
+ |
+#ifndef GL_APPLE_pixel_buffer |
+#define GL_APPLE_pixel_buffer 1 |
+ |
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 |
+ |
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) |
+ |
+#endif /* GL_APPLE_pixel_buffer */ |
+ |
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */ |
+ |
+#ifndef GL_APPLE_specular_vector |
+#define GL_APPLE_specular_vector 1 |
+ |
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 |
+ |
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) |
+ |
+#endif /* GL_APPLE_specular_vector */ |
+ |
+/* ------------------------- GL_APPLE_texture_range ------------------------ */ |
+ |
+#ifndef GL_APPLE_texture_range |
+#define GL_APPLE_texture_range 1 |
+ |
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD |
+#define GL_STORAGE_CACHED_APPLE 0x85BE |
+#define GL_STORAGE_SHARED_APPLE 0x85BF |
+ |
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); |
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); |
+ |
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) |
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) |
+ |
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) |
+ |
+#endif /* GL_APPLE_texture_range */ |
+ |
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */ |
+ |
+#ifndef GL_APPLE_transform_hint |
+#define GL_APPLE_transform_hint 1 |
+ |
+#define GL_TRANSFORM_HINT_APPLE 0x85B1 |
+ |
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) |
+ |
+#endif /* GL_APPLE_transform_hint */ |
+ |
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ |
+ |
+#ifndef GL_APPLE_vertex_array_object |
+#define GL_APPLE_vertex_array_object 1 |
+ |
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); |
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); |
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); |
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); |
+ |
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) |
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) |
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) |
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) |
+ |
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) |
+ |
+#endif /* GL_APPLE_vertex_array_object */ |
+ |
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ |
+ |
+#ifndef GL_APPLE_vertex_array_range |
+#define GL_APPLE_vertex_array_range 1 |
+ |
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D |
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E |
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F |
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 |
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 |
+#define GL_STORAGE_CACHED_APPLE 0x85BE |
+#define GL_STORAGE_SHARED_APPLE 0x85BF |
+ |
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); |
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); |
+ |
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) |
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) |
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) |
+ |
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) |
+ |
+#endif /* GL_APPLE_vertex_array_range */ |
+ |
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ |
+ |
+#ifndef GL_APPLE_ycbcr_422 |
+#define GL_APPLE_ycbcr_422 1 |
+ |
+#define GL_YCBCR_422_APPLE 0x85B9 |
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA |
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB |
+ |
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) |
+ |
+#endif /* GL_APPLE_ycbcr_422 */ |
+ |
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ |
+ |
+#ifndef GL_ARB_color_buffer_float |
+#define GL_ARB_color_buffer_float 1 |
+ |
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820 |
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A |
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B |
+#define GL_CLAMP_READ_COLOR_ARB 0x891C |
+#define GL_FIXED_ONLY_ARB 0x891D |
+ |
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); |
+ |
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) |
+ |
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) |
+ |
+#endif /* GL_ARB_color_buffer_float */ |
+ |
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ |
+ |
+#ifndef GL_ARB_depth_buffer_float |
+#define GL_ARB_depth_buffer_float 1 |
+ |
+#define GL_DEPTH_COMPONENT32F 0x8CAC |
+#define GL_DEPTH32F_STENCIL8 0x8CAD |
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
+ |
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) |
+ |
+#endif /* GL_ARB_depth_buffer_float */ |
+ |
+/* -------------------------- GL_ARB_depth_texture ------------------------- */ |
+ |
+#ifndef GL_ARB_depth_texture |
+#define GL_ARB_depth_texture 1 |
+ |
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
+ |
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) |
+ |
+#endif /* GL_ARB_depth_texture */ |
+ |
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */ |
+ |
+#ifndef GL_ARB_draw_buffers |
+#define GL_ARB_draw_buffers 1 |
+ |
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
+#define GL_DRAW_BUFFER0_ARB 0x8825 |
+#define GL_DRAW_BUFFER1_ARB 0x8826 |
+#define GL_DRAW_BUFFER2_ARB 0x8827 |
+#define GL_DRAW_BUFFER3_ARB 0x8828 |
+#define GL_DRAW_BUFFER4_ARB 0x8829 |
+#define GL_DRAW_BUFFER5_ARB 0x882A |
+#define GL_DRAW_BUFFER6_ARB 0x882B |
+#define GL_DRAW_BUFFER7_ARB 0x882C |
+#define GL_DRAW_BUFFER8_ARB 0x882D |
+#define GL_DRAW_BUFFER9_ARB 0x882E |
+#define GL_DRAW_BUFFER10_ARB 0x882F |
+#define GL_DRAW_BUFFER11_ARB 0x8830 |
+#define GL_DRAW_BUFFER12_ARB 0x8831 |
+#define GL_DRAW_BUFFER13_ARB 0x8832 |
+#define GL_DRAW_BUFFER14_ARB 0x8833 |
+#define GL_DRAW_BUFFER15_ARB 0x8834 |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); |
+ |
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) |
+ |
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) |
+ |
+#endif /* GL_ARB_draw_buffers */ |
+ |
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */ |
+ |
+#ifndef GL_ARB_draw_instanced |
+#define GL_ARB_draw_instanced 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); |
+ |
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) |
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) |
+ |
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) |
+ |
+#endif /* GL_ARB_draw_instanced */ |
+ |
+/* ------------------------ GL_ARB_fragment_program ------------------------ */ |
+ |
+#ifndef GL_ARB_fragment_program |
+#define GL_ARB_fragment_program 1 |
+ |
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
+ |
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) |
+ |
+#endif /* GL_ARB_fragment_program */ |
+ |
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ |
+ |
+#ifndef GL_ARB_fragment_program_shadow |
+#define GL_ARB_fragment_program_shadow 1 |
+ |
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) |
+ |
+#endif /* GL_ARB_fragment_program_shadow */ |
+ |
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */ |
+ |
+#ifndef GL_ARB_fragment_shader |
+#define GL_ARB_fragment_shader 1 |
+ |
+#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
+ |
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) |
+ |
+#endif /* GL_ARB_fragment_shader */ |
+ |
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ |
+ |
+#ifndef GL_ARB_framebuffer_object |
+#define GL_ARB_framebuffer_object 1 |
+ |
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
+#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
+#define GL_INDEX 0x8222 |
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
+#define GL_DEPTH_STENCIL 0x84F9 |
+#define GL_UNSIGNED_INT_24_8 0x84FA |
+#define GL_DEPTH24_STENCIL8 0x88F0 |
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
+#define GL_UNSIGNED_NORMALIZED 0x8C17 |
+#define GL_SRGB 0x8C40 |
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
+#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
+#define GL_RENDERBUFFER_BINDING 0x8CA7 |
+#define GL_READ_FRAMEBUFFER 0x8CA8 |
+#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
+#define GL_COLOR_ATTACHMENT0 0x8CE0 |
+#define GL_COLOR_ATTACHMENT1 0x8CE1 |
+#define GL_COLOR_ATTACHMENT2 0x8CE2 |
+#define GL_COLOR_ATTACHMENT3 0x8CE3 |
+#define GL_COLOR_ATTACHMENT4 0x8CE4 |
+#define GL_COLOR_ATTACHMENT5 0x8CE5 |
+#define GL_COLOR_ATTACHMENT6 0x8CE6 |
+#define GL_COLOR_ATTACHMENT7 0x8CE7 |
+#define GL_COLOR_ATTACHMENT8 0x8CE8 |
+#define GL_COLOR_ATTACHMENT9 0x8CE9 |
+#define GL_COLOR_ATTACHMENT10 0x8CEA |
+#define GL_COLOR_ATTACHMENT11 0x8CEB |
+#define GL_COLOR_ATTACHMENT12 0x8CEC |
+#define GL_COLOR_ATTACHMENT13 0x8CED |
+#define GL_COLOR_ATTACHMENT14 0x8CEE |
+#define GL_COLOR_ATTACHMENT15 0x8CEF |
+#define GL_DEPTH_ATTACHMENT 0x8D00 |
+#define GL_STENCIL_ATTACHMENT 0x8D20 |
+#define GL_FRAMEBUFFER 0x8D40 |
+#define GL_RENDERBUFFER 0x8D41 |
+#define GL_RENDERBUFFER_WIDTH 0x8D42 |
+#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
+#define GL_STENCIL_INDEX1 0x8D46 |
+#define GL_STENCIL_INDEX4 0x8D47 |
+#define GL_STENCIL_INDEX8 0x8D48 |
+#define GL_STENCIL_INDEX16 0x8D49 |
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
+#define GL_MAX_SAMPLES 0x8D57 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); |
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); |
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); |
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); |
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
+ |
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) |
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) |
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) |
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) |
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) |
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) |
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) |
+#define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer) |
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) |
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) |
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) |
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) |
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) |
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) |
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) |
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) |
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) |
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) |
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) |
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) |
+ |
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) |
+ |
+#endif /* GL_ARB_framebuffer_object */ |
+ |
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ |
+ |
+#ifndef GL_ARB_framebuffer_sRGB |
+#define GL_ARB_framebuffer_sRGB 1 |
+ |
+#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
+ |
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) |
+ |
+#endif /* GL_ARB_framebuffer_sRGB */ |
+ |
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ |
+ |
+#ifndef GL_ARB_geometry_shader4 |
+#define GL_ARB_geometry_shader4 1 |
+ |
+#define GL_LINES_ADJACENCY_ARB 0xA |
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB |
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC |
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD |
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 |
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 |
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 |
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 |
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9 |
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA |
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB |
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC |
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD |
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE |
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF |
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 |
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); |
+ |
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) |
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) |
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) |
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) |
+ |
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) |
+ |
+#endif /* GL_ARB_geometry_shader4 */ |
+ |
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ |
+ |
+#ifndef GL_ARB_half_float_pixel |
+#define GL_ARB_half_float_pixel 1 |
+ |
+#define GL_HALF_FLOAT_ARB 0x140B |
+ |
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) |
+ |
+#endif /* GL_ARB_half_float_pixel */ |
+ |
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ |
+ |
+#ifndef GL_ARB_half_float_vertex |
+#define GL_ARB_half_float_vertex 1 |
+ |
+#define GL_HALF_FLOAT 0x140B |
+ |
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) |
+ |
+#endif /* GL_ARB_half_float_vertex */ |
+ |
+/* ----------------------------- GL_ARB_imaging ---------------------------- */ |
+ |
+#ifndef GL_ARB_imaging |
+#define GL_ARB_imaging 1 |
+ |
+#define GL_CONSTANT_COLOR 0x8001 |
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
+#define GL_CONSTANT_ALPHA 0x8003 |
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
+#define GL_BLEND_COLOR 0x8005 |
+#define GL_FUNC_ADD 0x8006 |
+#define GL_MIN 0x8007 |
+#define GL_MAX 0x8008 |
+#define GL_BLEND_EQUATION 0x8009 |
+#define GL_FUNC_SUBTRACT 0x800A |
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
+#define GL_CONVOLUTION_1D 0x8010 |
+#define GL_CONVOLUTION_2D 0x8011 |
+#define GL_SEPARABLE_2D 0x8012 |
+#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
+#define GL_REDUCE 0x8016 |
+#define GL_CONVOLUTION_FORMAT 0x8017 |
+#define GL_CONVOLUTION_WIDTH 0x8018 |
+#define GL_CONVOLUTION_HEIGHT 0x8019 |
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
+#define GL_HISTOGRAM 0x8024 |
+#define GL_PROXY_HISTOGRAM 0x8025 |
+#define GL_HISTOGRAM_WIDTH 0x8026 |
+#define GL_HISTOGRAM_FORMAT 0x8027 |
+#define GL_HISTOGRAM_RED_SIZE 0x8028 |
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
+#define GL_HISTOGRAM_SINK 0x802D |
+#define GL_MINMAX 0x802E |
+#define GL_MINMAX_FORMAT 0x802F |
+#define GL_MINMAX_SINK 0x8030 |
+#define GL_TABLE_TOO_LARGE 0x8031 |
+#define GL_COLOR_MATRIX 0x80B1 |
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
+#define GL_COLOR_TABLE 0x80D0 |
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
+#define GL_PROXY_COLOR_TABLE 0x80D3 |
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
+#define GL_COLOR_TABLE_SCALE 0x80D6 |
+#define GL_COLOR_TABLE_BIAS 0x80D7 |
+#define GL_COLOR_TABLE_FORMAT 0x80D8 |
+#define GL_COLOR_TABLE_WIDTH 0x80D9 |
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
+#define GL_IGNORE_BORDER 0x8150 |
+#define GL_CONSTANT_BORDER 0x8151 |
+#define GL_WRAP_BORDER 0x8152 |
+#define GL_REPLICATE_BORDER 0x8153 |
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); |
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
+ |
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) |
+#define glColorTable GLEW_GET_FUN(__glewColorTable) |
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) |
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) |
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) |
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) |
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) |
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) |
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) |
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) |
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) |
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) |
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) |
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) |
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) |
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) |
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) |
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) |
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) |
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) |
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) |
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) |
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) |
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) |
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) |
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) |
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) |
+#define glHistogram GLEW_GET_FUN(__glewHistogram) |
+#define glMinmax GLEW_GET_FUN(__glewMinmax) |
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) |
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) |
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) |
+ |
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) |
+ |
+#endif /* GL_ARB_imaging */ |
+ |
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ |
+ |
+#ifndef GL_ARB_instanced_arrays |
+#define GL_ARB_instanced_arrays 1 |
+ |
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE |
+ |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); |
+ |
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) |
+ |
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) |
+ |
+#endif /* GL_ARB_instanced_arrays */ |
+ |
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ |
+ |
+#ifndef GL_ARB_map_buffer_range |
+#define GL_ARB_map_buffer_range 1 |
+ |
+#define GL_MAP_READ_BIT 0x0001 |
+#define GL_MAP_WRITE_BIT 0x0002 |
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
+ |
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); |
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
+ |
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) |
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) |
+ |
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) |
+ |
+#endif /* GL_ARB_map_buffer_range */ |
+ |
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */ |
+ |
+#ifndef GL_ARB_matrix_palette |
+#define GL_ARB_matrix_palette 1 |
+ |
+#define GL_MATRIX_PALETTE_ARB 0x8840 |
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 |
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 |
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 |
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 |
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 |
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 |
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 |
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 |
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 |
+ |
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); |
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); |
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); |
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); |
+ |
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) |
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) |
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) |
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) |
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) |
+ |
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) |
+ |
+#endif /* GL_ARB_matrix_palette */ |
+ |
+/* --------------------------- GL_ARB_multisample -------------------------- */ |
+ |
+#ifndef GL_ARB_multisample |
+#define GL_ARB_multisample 1 |
+ |
+#define GL_MULTISAMPLE_ARB 0x809D |
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
+#define GL_SAMPLES_ARB 0x80A9 |
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
+ |
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); |
+ |
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) |
+ |
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) |
+ |
+#endif /* GL_ARB_multisample */ |
+ |
+/* -------------------------- GL_ARB_multitexture -------------------------- */ |
+ |
+#ifndef GL_ARB_multitexture |
+#define GL_ARB_multitexture 1 |
+ |
+#define GL_TEXTURE0_ARB 0x84C0 |
+#define GL_TEXTURE1_ARB 0x84C1 |
+#define GL_TEXTURE2_ARB 0x84C2 |
+#define GL_TEXTURE3_ARB 0x84C3 |
+#define GL_TEXTURE4_ARB 0x84C4 |
+#define GL_TEXTURE5_ARB 0x84C5 |
+#define GL_TEXTURE6_ARB 0x84C6 |
+#define GL_TEXTURE7_ARB 0x84C7 |
+#define GL_TEXTURE8_ARB 0x84C8 |
+#define GL_TEXTURE9_ARB 0x84C9 |
+#define GL_TEXTURE10_ARB 0x84CA |
+#define GL_TEXTURE11_ARB 0x84CB |
+#define GL_TEXTURE12_ARB 0x84CC |
+#define GL_TEXTURE13_ARB 0x84CD |
+#define GL_TEXTURE14_ARB 0x84CE |
+#define GL_TEXTURE15_ARB 0x84CF |
+#define GL_TEXTURE16_ARB 0x84D0 |
+#define GL_TEXTURE17_ARB 0x84D1 |
+#define GL_TEXTURE18_ARB 0x84D2 |
+#define GL_TEXTURE19_ARB 0x84D3 |
+#define GL_TEXTURE20_ARB 0x84D4 |
+#define GL_TEXTURE21_ARB 0x84D5 |
+#define GL_TEXTURE22_ARB 0x84D6 |
+#define GL_TEXTURE23_ARB 0x84D7 |
+#define GL_TEXTURE24_ARB 0x84D8 |
+#define GL_TEXTURE25_ARB 0x84D9 |
+#define GL_TEXTURE26_ARB 0x84DA |
+#define GL_TEXTURE27_ARB 0x84DB |
+#define GL_TEXTURE28_ARB 0x84DC |
+#define GL_TEXTURE29_ARB 0x84DD |
+#define GL_TEXTURE30_ARB 0x84DE |
+#define GL_TEXTURE31_ARB 0x84DF |
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
+ |
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); |
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); |
+ |
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) |
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) |
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) |
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) |
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) |
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) |
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) |
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) |
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) |
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) |
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) |
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) |
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) |
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) |
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) |
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) |
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) |
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) |
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) |
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) |
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) |
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) |
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) |
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) |
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) |
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) |
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) |
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) |
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) |
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) |
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) |
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) |
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) |
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) |
+ |
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) |
+ |
+#endif /* GL_ARB_multitexture */ |
+ |
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */ |
+ |
+#ifndef GL_ARB_occlusion_query |
+#define GL_ARB_occlusion_query 1 |
+ |
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
+#define GL_CURRENT_QUERY_ARB 0x8865 |
+#define GL_QUERY_RESULT_ARB 0x8866 |
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
+#define GL_SAMPLES_PASSED_ARB 0x8914 |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); |
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); |
+ |
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) |
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) |
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) |
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) |
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) |
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) |
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) |
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) |
+ |
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) |
+ |
+#endif /* GL_ARB_occlusion_query */ |
+ |
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ |
+ |
+#ifndef GL_ARB_pixel_buffer_object |
+#define GL_ARB_pixel_buffer_object 1 |
+ |
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
+ |
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) |
+ |
+#endif /* GL_ARB_pixel_buffer_object */ |
+ |
+/* ------------------------ GL_ARB_point_parameters ------------------------ */ |
+ |
+#ifndef GL_ARB_point_parameters |
+#define GL_ARB_point_parameters 1 |
+ |
+#define GL_POINT_SIZE_MIN_ARB 0x8126 |
+#define GL_POINT_SIZE_MAX_ARB 0x8127 |
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
+ |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params); |
+ |
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) |
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) |
+ |
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) |
+ |
+#endif /* GL_ARB_point_parameters */ |
+ |
+/* -------------------------- GL_ARB_point_sprite -------------------------- */ |
+ |
+#ifndef GL_ARB_point_sprite |
+#define GL_ARB_point_sprite 1 |
+ |
+#define GL_POINT_SPRITE_ARB 0x8861 |
+#define GL_COORD_REPLACE_ARB 0x8862 |
+ |
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) |
+ |
+#endif /* GL_ARB_point_sprite */ |
+ |
+/* ------------------------- GL_ARB_shader_objects ------------------------- */ |
+ |
+#ifndef GL_ARB_shader_objects |
+#define GL_ARB_shader_objects 1 |
+ |
+#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
+#define GL_SHADER_OBJECT_ARB 0x8B48 |
+#define GL_OBJECT_TYPE_ARB 0x8B4E |
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
+#define GL_FLOAT_VEC2_ARB 0x8B50 |
+#define GL_FLOAT_VEC3_ARB 0x8B51 |
+#define GL_FLOAT_VEC4_ARB 0x8B52 |
+#define GL_INT_VEC2_ARB 0x8B53 |
+#define GL_INT_VEC3_ARB 0x8B54 |
+#define GL_INT_VEC4_ARB 0x8B55 |
+#define GL_BOOL_ARB 0x8B56 |
+#define GL_BOOL_VEC2_ARB 0x8B57 |
+#define GL_BOOL_VEC3_ARB 0x8B58 |
+#define GL_BOOL_VEC4_ARB 0x8B59 |
+#define GL_FLOAT_MAT2_ARB 0x8B5A |
+#define GL_FLOAT_MAT3_ARB 0x8B5B |
+#define GL_FLOAT_MAT4_ARB 0x8B5C |
+#define GL_SAMPLER_1D_ARB 0x8B5D |
+#define GL_SAMPLER_2D_ARB 0x8B5E |
+#define GL_SAMPLER_3D_ARB 0x8B5F |
+#define GL_SAMPLER_CUBE_ARB 0x8B60 |
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
+ |
+typedef char GLcharARB; |
+typedef unsigned int GLhandleARB; |
+ |
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); |
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); |
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); |
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); |
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); |
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); |
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); |
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); |
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); |
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); |
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); |
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); |
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); |
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); |
+ |
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) |
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) |
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) |
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) |
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) |
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) |
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) |
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) |
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) |
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) |
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) |
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) |
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) |
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) |
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) |
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) |
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) |
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) |
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) |
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) |
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) |
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) |
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) |
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) |
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) |
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) |
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) |
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) |
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) |
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) |
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) |
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) |
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) |
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) |
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) |
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) |
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) |
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) |
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) |
+ |
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) |
+ |
+#endif /* GL_ARB_shader_objects */ |
+ |
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ |
+ |
+#ifndef GL_ARB_shading_language_100 |
+#define GL_ARB_shading_language_100 1 |
+ |
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
+ |
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) |
+ |
+#endif /* GL_ARB_shading_language_100 */ |
+ |
+/* ----------------------------- GL_ARB_shadow ----------------------------- */ |
+ |
+#ifndef GL_ARB_shadow |
+#define GL_ARB_shadow 1 |
+ |
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
+ |
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) |
+ |
+#endif /* GL_ARB_shadow */ |
+ |
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ |
+ |
+#ifndef GL_ARB_shadow_ambient |
+#define GL_ARB_shadow_ambient 1 |
+ |
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
+ |
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) |
+ |
+#endif /* GL_ARB_shadow_ambient */ |
+ |
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ |
+ |
+#ifndef GL_ARB_texture_border_clamp |
+#define GL_ARB_texture_border_clamp 1 |
+ |
+#define GL_CLAMP_TO_BORDER_ARB 0x812D |
+ |
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) |
+ |
+#endif /* GL_ARB_texture_border_clamp */ |
+ |
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ |
+ |
+#ifndef GL_ARB_texture_buffer_object |
+#define GL_ARB_texture_buffer_object 1 |
+ |
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A |
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B |
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C |
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D |
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); |
+ |
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) |
+ |
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) |
+ |
+#endif /* GL_ARB_texture_buffer_object */ |
+ |
+/* ----------------------- GL_ARB_texture_compression ---------------------- */ |
+ |
+#ifndef GL_ARB_texture_compression |
+#define GL_ARB_texture_compression 1 |
+ |
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
+#define GL_COMPRESSED_RGB_ARB 0x84ED |
+#define GL_COMPRESSED_RGBA_ARB 0x84EE |
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); |
+ |
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) |
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) |
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) |
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) |
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) |
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) |
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) |
+ |
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) |
+ |
+#endif /* GL_ARB_texture_compression */ |
+ |
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ |
+ |
+#ifndef GL_ARB_texture_compression_rgtc |
+#define GL_ARB_texture_compression_rgtc 1 |
+ |
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
+ |
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) |
+ |
+#endif /* GL_ARB_texture_compression_rgtc */ |
+ |
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ |
+ |
+#ifndef GL_ARB_texture_cube_map |
+#define GL_ARB_texture_cube_map 1 |
+ |
+#define GL_NORMAL_MAP_ARB 0x8511 |
+#define GL_REFLECTION_MAP_ARB 0x8512 |
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
+ |
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) |
+ |
+#endif /* GL_ARB_texture_cube_map */ |
+ |
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */ |
+ |
+#ifndef GL_ARB_texture_env_add |
+#define GL_ARB_texture_env_add 1 |
+ |
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) |
+ |
+#endif /* GL_ARB_texture_env_add */ |
+ |
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ |
+ |
+#ifndef GL_ARB_texture_env_combine |
+#define GL_ARB_texture_env_combine 1 |
+ |
+#define GL_SUBTRACT_ARB 0x84E7 |
+#define GL_COMBINE_ARB 0x8570 |
+#define GL_COMBINE_RGB_ARB 0x8571 |
+#define GL_COMBINE_ALPHA_ARB 0x8572 |
+#define GL_RGB_SCALE_ARB 0x8573 |
+#define GL_ADD_SIGNED_ARB 0x8574 |
+#define GL_INTERPOLATE_ARB 0x8575 |
+#define GL_CONSTANT_ARB 0x8576 |
+#define GL_PRIMARY_COLOR_ARB 0x8577 |
+#define GL_PREVIOUS_ARB 0x8578 |
+#define GL_SOURCE0_RGB_ARB 0x8580 |
+#define GL_SOURCE1_RGB_ARB 0x8581 |
+#define GL_SOURCE2_RGB_ARB 0x8582 |
+#define GL_SOURCE0_ALPHA_ARB 0x8588 |
+#define GL_SOURCE1_ALPHA_ARB 0x8589 |
+#define GL_SOURCE2_ALPHA_ARB 0x858A |
+#define GL_OPERAND0_RGB_ARB 0x8590 |
+#define GL_OPERAND1_RGB_ARB 0x8591 |
+#define GL_OPERAND2_RGB_ARB 0x8592 |
+#define GL_OPERAND0_ALPHA_ARB 0x8598 |
+#define GL_OPERAND1_ALPHA_ARB 0x8599 |
+#define GL_OPERAND2_ALPHA_ARB 0x859A |
+ |
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) |
+ |
+#endif /* GL_ARB_texture_env_combine */ |
+ |
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ |
+ |
+#ifndef GL_ARB_texture_env_crossbar |
+#define GL_ARB_texture_env_crossbar 1 |
+ |
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) |
+ |
+#endif /* GL_ARB_texture_env_crossbar */ |
+ |
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ |
+ |
+#ifndef GL_ARB_texture_env_dot3 |
+#define GL_ARB_texture_env_dot3 1 |
+ |
+#define GL_DOT3_RGB_ARB 0x86AE |
+#define GL_DOT3_RGBA_ARB 0x86AF |
+ |
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) |
+ |
+#endif /* GL_ARB_texture_env_dot3 */ |
+ |
+/* -------------------------- GL_ARB_texture_float ------------------------- */ |
+ |
+#ifndef GL_ARB_texture_float |
+#define GL_ARB_texture_float 1 |
+ |
+#define GL_RGBA32F_ARB 0x8814 |
+#define GL_RGB32F_ARB 0x8815 |
+#define GL_ALPHA32F_ARB 0x8816 |
+#define GL_INTENSITY32F_ARB 0x8817 |
+#define GL_LUMINANCE32F_ARB 0x8818 |
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
+#define GL_RGBA16F_ARB 0x881A |
+#define GL_RGB16F_ARB 0x881B |
+#define GL_ALPHA16F_ARB 0x881C |
+#define GL_INTENSITY16F_ARB 0x881D |
+#define GL_LUMINANCE16F_ARB 0x881E |
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
+ |
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) |
+ |
+#endif /* GL_ARB_texture_float */ |
+ |
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ |
+ |
+#ifndef GL_ARB_texture_mirrored_repeat |
+#define GL_ARB_texture_mirrored_repeat 1 |
+ |
+#define GL_MIRRORED_REPEAT_ARB 0x8370 |
+ |
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) |
+ |
+#endif /* GL_ARB_texture_mirrored_repeat */ |
+ |
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ |
+ |
+#ifndef GL_ARB_texture_non_power_of_two |
+#define GL_ARB_texture_non_power_of_two 1 |
+ |
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) |
+ |
+#endif /* GL_ARB_texture_non_power_of_two */ |
+ |
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ |
+ |
+#ifndef GL_ARB_texture_rectangle |
+#define GL_ARB_texture_rectangle 1 |
+ |
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 |
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 |
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 |
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 |
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
+ |
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) |
+ |
+#endif /* GL_ARB_texture_rectangle */ |
+ |
+/* --------------------------- GL_ARB_texture_rg --------------------------- */ |
+ |
+#ifndef GL_ARB_texture_rg |
+#define GL_ARB_texture_rg 1 |
+ |
+#define GL_RED 0x1903 |
+#define GL_RG 0x8227 |
+#define GL_RG_INTEGER 0x8228 |
+#define GL_R8 0x8229 |
+#define GL_R16 0x822A |
+#define GL_RG8 0x822B |
+#define GL_RG16 0x822C |
+#define GL_R16F 0x822D |
+#define GL_R32F 0x822E |
+#define GL_RG16F 0x822F |
+#define GL_RG32F 0x8230 |
+#define GL_R8I 0x8231 |
+#define GL_R8UI 0x8232 |
+#define GL_R16I 0x8233 |
+#define GL_R16UI 0x8234 |
+#define GL_R32I 0x8235 |
+#define GL_R32UI 0x8236 |
+#define GL_RG8I 0x8237 |
+#define GL_RG8UI 0x8238 |
+#define GL_RG16I 0x8239 |
+#define GL_RG16UI 0x823A |
+#define GL_RG32I 0x823B |
+#define GL_RG32UI 0x823C |
+ |
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) |
+ |
+#endif /* GL_ARB_texture_rg */ |
+ |
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ |
+ |
+#ifndef GL_ARB_transpose_matrix |
+#define GL_ARB_transpose_matrix 1 |
+ |
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 |
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 |
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 |
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 |
+ |
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); |
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); |
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); |
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); |
+ |
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) |
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) |
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) |
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) |
+ |
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) |
+ |
+#endif /* GL_ARB_transpose_matrix */ |
+ |
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ |
+ |
+#ifndef GL_ARB_vertex_array_object |
+#define GL_ARB_vertex_array_object 1 |
+ |
+#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); |
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); |
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); |
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); |
+ |
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) |
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) |
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) |
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) |
+ |
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) |
+ |
+#endif /* GL_ARB_vertex_array_object */ |
+ |
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */ |
+ |
+#ifndef GL_ARB_vertex_blend |
+#define GL_ARB_vertex_blend 1 |
+ |
+#define GL_MODELVIEW0_ARB 0x1700 |
+#define GL_MODELVIEW1_ARB 0x850A |
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
+#define GL_VERTEX_BLEND_ARB 0x86A7 |
+#define GL_CURRENT_WEIGHT_ARB 0x86A8 |
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
+#define GL_WEIGHT_ARRAY_ARB 0x86AD |
+#define GL_MODELVIEW2_ARB 0x8722 |
+#define GL_MODELVIEW3_ARB 0x8723 |
+#define GL_MODELVIEW4_ARB 0x8724 |
+#define GL_MODELVIEW5_ARB 0x8725 |
+#define GL_MODELVIEW6_ARB 0x8726 |
+#define GL_MODELVIEW7_ARB 0x8727 |
+#define GL_MODELVIEW8_ARB 0x8728 |
+#define GL_MODELVIEW9_ARB 0x8729 |
+#define GL_MODELVIEW10_ARB 0x872A |
+#define GL_MODELVIEW11_ARB 0x872B |
+#define GL_MODELVIEW12_ARB 0x872C |
+#define GL_MODELVIEW13_ARB 0x872D |
+#define GL_MODELVIEW14_ARB 0x872E |
+#define GL_MODELVIEW15_ARB 0x872F |
+#define GL_MODELVIEW16_ARB 0x8730 |
+#define GL_MODELVIEW17_ARB 0x8731 |
+#define GL_MODELVIEW18_ARB 0x8732 |
+#define GL_MODELVIEW19_ARB 0x8733 |
+#define GL_MODELVIEW20_ARB 0x8734 |
+#define GL_MODELVIEW21_ARB 0x8735 |
+#define GL_MODELVIEW22_ARB 0x8736 |
+#define GL_MODELVIEW23_ARB 0x8737 |
+#define GL_MODELVIEW24_ARB 0x8738 |
+#define GL_MODELVIEW25_ARB 0x8739 |
+#define GL_MODELVIEW26_ARB 0x873A |
+#define GL_MODELVIEW27_ARB 0x873B |
+#define GL_MODELVIEW28_ARB 0x873C |
+#define GL_MODELVIEW29_ARB 0x873D |
+#define GL_MODELVIEW30_ARB 0x873E |
+#define GL_MODELVIEW31_ARB 0x873F |
+ |
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); |
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); |
+ |
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) |
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) |
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) |
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) |
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) |
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) |
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) |
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) |
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) |
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) |
+ |
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) |
+ |
+#endif /* GL_ARB_vertex_blend */ |
+ |
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ |
+ |
+#ifndef GL_ARB_vertex_buffer_object |
+#define GL_ARB_vertex_buffer_object 1 |
+ |
+#define GL_BUFFER_SIZE_ARB 0x8764 |
+#define GL_BUFFER_USAGE_ARB 0x8765 |
+#define GL_ARRAY_BUFFER_ARB 0x8892 |
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
+#define GL_READ_ONLY_ARB 0x88B8 |
+#define GL_WRITE_ONLY_ARB 0x88B9 |
+#define GL_READ_WRITE_ARB 0x88BA |
+#define GL_BUFFER_ACCESS_ARB 0x88BB |
+#define GL_BUFFER_MAPPED_ARB 0x88BC |
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
+#define GL_STREAM_DRAW_ARB 0x88E0 |
+#define GL_STREAM_READ_ARB 0x88E1 |
+#define GL_STREAM_COPY_ARB 0x88E2 |
+#define GL_STATIC_DRAW_ARB 0x88E4 |
+#define GL_STATIC_READ_ARB 0x88E5 |
+#define GL_STATIC_COPY_ARB 0x88E6 |
+#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
+#define GL_DYNAMIC_READ_ARB 0x88E9 |
+#define GL_DYNAMIC_COPY_ARB 0x88EA |
+ |
+typedef ptrdiff_t GLsizeiptrARB; |
+typedef ptrdiff_t GLintptrARB; |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); |
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); |
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); |
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); |
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); |
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); |
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); |
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); |
+ |
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) |
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) |
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) |
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) |
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) |
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) |
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) |
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) |
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) |
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) |
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) |
+ |
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) |
+ |
+#endif /* GL_ARB_vertex_buffer_object */ |
+ |
+/* ------------------------- GL_ARB_vertex_program ------------------------- */ |
+ |
+#ifndef GL_ARB_vertex_program |
+#define GL_ARB_vertex_program 1 |
+ |
+#define GL_COLOR_SUM_ARB 0x8458 |
+#define GL_VERTEX_PROGRAM_ARB 0x8620 |
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
+#define GL_PROGRAM_LENGTH_ARB 0x8627 |
+#define GL_PROGRAM_STRING_ARB 0x8628 |
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
+#define GL_CURRENT_MATRIX_ARB 0x8641 |
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
+#define GL_PROGRAM_BINDING_ARB 0x8677 |
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
+#define GL_PROGRAM_FORMAT_ARB 0x8876 |
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
+#define GL_MATRIX0_ARB 0x88C0 |
+#define GL_MATRIX1_ARB 0x88C1 |
+#define GL_MATRIX2_ARB 0x88C2 |
+#define GL_MATRIX3_ARB 0x88C3 |
+#define GL_MATRIX4_ARB 0x88C4 |
+#define GL_MATRIX5_ARB 0x88C5 |
+#define GL_MATRIX6_ARB 0x88C6 |
+#define GL_MATRIX7_ARB 0x88C7 |
+#define GL_MATRIX8_ARB 0x88C8 |
+#define GL_MATRIX9_ARB 0x88C9 |
+#define GL_MATRIX10_ARB 0x88CA |
+#define GL_MATRIX11_ARB 0x88CB |
+#define GL_MATRIX12_ARB 0x88CC |
+#define GL_MATRIX13_ARB 0x88CD |
+#define GL_MATRIX14_ARB 0x88CE |
+#define GL_MATRIX15_ARB 0x88CF |
+#define GL_MATRIX16_ARB 0x88D0 |
+#define GL_MATRIX17_ARB 0x88D1 |
+#define GL_MATRIX18_ARB 0x88D2 |
+#define GL_MATRIX19_ARB 0x88D3 |
+#define GL_MATRIX20_ARB 0x88D4 |
+#define GL_MATRIX21_ARB 0x88D5 |
+#define GL_MATRIX22_ARB 0x88D6 |
+#define GL_MATRIX23_ARB 0x88D7 |
+#define GL_MATRIX24_ARB 0x88D8 |
+#define GL_MATRIX25_ARB 0x88D9 |
+#define GL_MATRIX26_ARB 0x88DA |
+#define GL_MATRIX27_ARB 0x88DB |
+#define GL_MATRIX28_ARB 0x88DC |
+#define GL_MATRIX29_ARB 0x88DD |
+#define GL_MATRIX30_ARB 0x88DE |
+#define GL_MATRIX31_ARB 0x88DF |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); |
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); |
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); |
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); |
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); |
+ |
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) |
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) |
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) |
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) |
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) |
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) |
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) |
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) |
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) |
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) |
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) |
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) |
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) |
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) |
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) |
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) |
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) |
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) |
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) |
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) |
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) |
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) |
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) |
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) |
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) |
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) |
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) |
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) |
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) |
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) |
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) |
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) |
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) |
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) |
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) |
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) |
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) |
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) |
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) |
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) |
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) |
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) |
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) |
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) |
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) |
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) |
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) |
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) |
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) |
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) |
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) |
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) |
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) |
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) |
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) |
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) |
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) |
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) |
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) |
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) |
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) |
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) |
+ |
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) |
+ |
+#endif /* GL_ARB_vertex_program */ |
+ |
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */ |
+ |
+#ifndef GL_ARB_vertex_shader |
+#define GL_ARB_vertex_shader 1 |
+ |
+#define GL_VERTEX_SHADER_ARB 0x8B31 |
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); |
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); |
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); |
+ |
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) |
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) |
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) |
+ |
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) |
+ |
+#endif /* GL_ARB_vertex_shader */ |
+ |
+/* --------------------------- GL_ARB_window_pos --------------------------- */ |
+ |
+#ifndef GL_ARB_window_pos |
+#define GL_ARB_window_pos 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); |
+ |
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) |
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) |
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) |
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) |
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) |
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) |
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) |
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) |
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) |
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) |
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) |
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) |
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) |
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) |
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) |
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) |
+ |
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) |
+ |
+#endif /* GL_ARB_window_pos */ |
+ |
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */ |
+ |
+#ifndef GL_ATIX_point_sprites |
+#define GL_ATIX_point_sprites 1 |
+ |
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 |
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 |
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 |
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 |
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 |
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 |
+ |
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) |
+ |
+#endif /* GL_ATIX_point_sprites */ |
+ |
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ |
+ |
+#ifndef GL_ATIX_texture_env_combine3 |
+#define GL_ATIX_texture_env_combine3 1 |
+ |
+#define GL_MODULATE_ADD_ATIX 0x8744 |
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 |
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746 |
+ |
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) |
+ |
+#endif /* GL_ATIX_texture_env_combine3 */ |
+ |
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ |
+ |
+#ifndef GL_ATIX_texture_env_route |
+#define GL_ATIX_texture_env_route 1 |
+ |
+#define GL_SECONDARY_COLOR_ATIX 0x8747 |
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 |
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 |
+ |
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) |
+ |
+#endif /* GL_ATIX_texture_env_route */ |
+ |
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ |
+ |
+#ifndef GL_ATIX_vertex_shader_output_point_size |
+#define GL_ATIX_vertex_shader_output_point_size 1 |
+ |
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E |
+ |
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) |
+ |
+#endif /* GL_ATIX_vertex_shader_output_point_size */ |
+ |
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */ |
+ |
+#ifndef GL_ATI_draw_buffers |
+#define GL_ATI_draw_buffers 1 |
+ |
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 |
+#define GL_DRAW_BUFFER0_ATI 0x8825 |
+#define GL_DRAW_BUFFER1_ATI 0x8826 |
+#define GL_DRAW_BUFFER2_ATI 0x8827 |
+#define GL_DRAW_BUFFER3_ATI 0x8828 |
+#define GL_DRAW_BUFFER4_ATI 0x8829 |
+#define GL_DRAW_BUFFER5_ATI 0x882A |
+#define GL_DRAW_BUFFER6_ATI 0x882B |
+#define GL_DRAW_BUFFER7_ATI 0x882C |
+#define GL_DRAW_BUFFER8_ATI 0x882D |
+#define GL_DRAW_BUFFER9_ATI 0x882E |
+#define GL_DRAW_BUFFER10_ATI 0x882F |
+#define GL_DRAW_BUFFER11_ATI 0x8830 |
+#define GL_DRAW_BUFFER12_ATI 0x8831 |
+#define GL_DRAW_BUFFER13_ATI 0x8832 |
+#define GL_DRAW_BUFFER14_ATI 0x8833 |
+#define GL_DRAW_BUFFER15_ATI 0x8834 |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); |
+ |
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) |
+ |
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) |
+ |
+#endif /* GL_ATI_draw_buffers */ |
+ |
+/* -------------------------- GL_ATI_element_array ------------------------- */ |
+ |
+#ifndef GL_ATI_element_array |
+#define GL_ATI_element_array 1 |
+ |
+#define GL_ELEMENT_ARRAY_ATI 0x8768 |
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 |
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); |
+ |
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) |
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) |
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) |
+ |
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) |
+ |
+#endif /* GL_ATI_element_array */ |
+ |
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ |
+ |
+#ifndef GL_ATI_envmap_bumpmap |
+#define GL_ATI_envmap_bumpmap 1 |
+ |
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
+#define GL_BUMP_TEX_UNITS_ATI 0x8778 |
+#define GL_DUDV_ATI 0x8779 |
+#define GL_DU8DV8_ATI 0x877A |
+#define GL_BUMP_ENVMAP_ATI 0x877B |
+#define GL_BUMP_TARGET_ATI 0x877C |
+ |
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); |
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); |
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); |
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); |
+ |
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) |
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) |
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) |
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) |
+ |
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) |
+ |
+#endif /* GL_ATI_envmap_bumpmap */ |
+ |
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */ |
+ |
+#ifndef GL_ATI_fragment_shader |
+#define GL_ATI_fragment_shader 1 |
+ |
+#define GL_RED_BIT_ATI 0x00000001 |
+#define GL_2X_BIT_ATI 0x00000001 |
+#define GL_4X_BIT_ATI 0x00000002 |
+#define GL_GREEN_BIT_ATI 0x00000002 |
+#define GL_COMP_BIT_ATI 0x00000002 |
+#define GL_BLUE_BIT_ATI 0x00000004 |
+#define GL_8X_BIT_ATI 0x00000004 |
+#define GL_NEGATE_BIT_ATI 0x00000004 |
+#define GL_BIAS_BIT_ATI 0x00000008 |
+#define GL_HALF_BIT_ATI 0x00000008 |
+#define GL_QUARTER_BIT_ATI 0x00000010 |
+#define GL_EIGHTH_BIT_ATI 0x00000020 |
+#define GL_SATURATE_BIT_ATI 0x00000040 |
+#define GL_FRAGMENT_SHADER_ATI 0x8920 |
+#define GL_REG_0_ATI 0x8921 |
+#define GL_REG_1_ATI 0x8922 |
+#define GL_REG_2_ATI 0x8923 |
+#define GL_REG_3_ATI 0x8924 |
+#define GL_REG_4_ATI 0x8925 |
+#define GL_REG_5_ATI 0x8926 |
+#define GL_CON_0_ATI 0x8941 |
+#define GL_CON_1_ATI 0x8942 |
+#define GL_CON_2_ATI 0x8943 |
+#define GL_CON_3_ATI 0x8944 |
+#define GL_CON_4_ATI 0x8945 |
+#define GL_CON_5_ATI 0x8946 |
+#define GL_CON_6_ATI 0x8947 |
+#define GL_CON_7_ATI 0x8948 |
+#define GL_MOV_ATI 0x8961 |
+#define GL_ADD_ATI 0x8963 |
+#define GL_MUL_ATI 0x8964 |
+#define GL_SUB_ATI 0x8965 |
+#define GL_DOT3_ATI 0x8966 |
+#define GL_DOT4_ATI 0x8967 |
+#define GL_MAD_ATI 0x8968 |
+#define GL_LERP_ATI 0x8969 |
+#define GL_CND_ATI 0x896A |
+#define GL_CND0_ATI 0x896B |
+#define GL_DOT2_ADD_ATI 0x896C |
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D |
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E |
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F |
+#define GL_NUM_PASSES_ATI 0x8970 |
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 |
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 |
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 |
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 |
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 |
+#define GL_SWIZZLE_STR_ATI 0x8976 |
+#define GL_SWIZZLE_STQ_ATI 0x8977 |
+#define GL_SWIZZLE_STR_DR_ATI 0x8978 |
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 |
+#define GL_SWIZZLE_STRQ_ATI 0x897A |
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B |
+ |
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); |
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); |
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); |
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); |
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); |
+ |
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) |
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) |
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) |
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) |
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) |
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) |
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) |
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) |
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) |
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) |
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) |
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) |
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) |
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) |
+ |
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) |
+ |
+#endif /* GL_ATI_fragment_shader */ |
+ |
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ |
+ |
+#ifndef GL_ATI_map_object_buffer |
+#define GL_ATI_map_object_buffer 1 |
+ |
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); |
+ |
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) |
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) |
+ |
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) |
+ |
+#endif /* GL_ATI_map_object_buffer */ |
+ |
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */ |
+ |
+#ifndef GL_ATI_pn_triangles |
+#define GL_ATI_pn_triangles 1 |
+ |
+#define GL_PN_TRIANGLES_ATI 0x87F0 |
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 |
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 |
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 |
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 |
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 |
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 |
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 |
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 |
+ |
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); |
+ |
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI) |
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI) |
+ |
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) |
+ |
+#endif /* GL_ATI_pn_triangles */ |
+ |
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */ |
+ |
+#ifndef GL_ATI_separate_stencil |
+#define GL_ATI_separate_stencil 1 |
+ |
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
+ |
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
+ |
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) |
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) |
+ |
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) |
+ |
+#endif /* GL_ATI_separate_stencil */ |
+ |
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ |
+ |
+#ifndef GL_ATI_shader_texture_lod |
+#define GL_ATI_shader_texture_lod 1 |
+ |
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) |
+ |
+#endif /* GL_ATI_shader_texture_lod */ |
+ |
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ |
+ |
+#ifndef GL_ATI_text_fragment_shader |
+#define GL_ATI_text_fragment_shader 1 |
+ |
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
+ |
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) |
+ |
+#endif /* GL_ATI_text_fragment_shader */ |
+ |
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ |
+ |
+#ifndef GL_ATI_texture_compression_3dc |
+#define GL_ATI_texture_compression_3dc 1 |
+ |
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
+ |
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) |
+ |
+#endif /* GL_ATI_texture_compression_3dc */ |
+ |
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ |
+ |
+#ifndef GL_ATI_texture_env_combine3 |
+#define GL_ATI_texture_env_combine3 1 |
+ |
+#define GL_MODULATE_ADD_ATI 0x8744 |
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
+#define GL_MODULATE_SUBTRACT_ATI 0x8746 |
+ |
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) |
+ |
+#endif /* GL_ATI_texture_env_combine3 */ |
+ |
+/* -------------------------- GL_ATI_texture_float ------------------------- */ |
+ |
+#ifndef GL_ATI_texture_float |
+#define GL_ATI_texture_float 1 |
+ |
+#define GL_RGBA_FLOAT32_ATI 0x8814 |
+#define GL_RGB_FLOAT32_ATI 0x8815 |
+#define GL_ALPHA_FLOAT32_ATI 0x8816 |
+#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
+#define GL_RGBA_FLOAT16_ATI 0x881A |
+#define GL_RGB_FLOAT16_ATI 0x881B |
+#define GL_ALPHA_FLOAT16_ATI 0x881C |
+#define GL_INTENSITY_FLOAT16_ATI 0x881D |
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
+ |
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) |
+ |
+#endif /* GL_ATI_texture_float */ |
+ |
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ |
+ |
+#ifndef GL_ATI_texture_mirror_once |
+#define GL_ATI_texture_mirror_once 1 |
+ |
+#define GL_MIRROR_CLAMP_ATI 0x8742 |
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
+ |
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) |
+ |
+#endif /* GL_ATI_texture_mirror_once */ |
+ |
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ |
+ |
+#ifndef GL_ATI_vertex_array_object |
+#define GL_ATI_vertex_array_object 1 |
+ |
+#define GL_STATIC_ATI 0x8760 |
+#define GL_DYNAMIC_ATI 0x8761 |
+#define GL_PRESERVE_ATI 0x8762 |
+#define GL_DISCARD_ATI 0x8763 |
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 |
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 |
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 |
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 |
+ |
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); |
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); |
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); |
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
+ |
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) |
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) |
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) |
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) |
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) |
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) |
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) |
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) |
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) |
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) |
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) |
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) |
+ |
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) |
+ |
+#endif /* GL_ATI_vertex_array_object */ |
+ |
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ |
+ |
+#ifndef GL_ATI_vertex_attrib_array_object |
+#define GL_ATI_vertex_attrib_array_object 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
+ |
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) |
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) |
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) |
+ |
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) |
+ |
+#endif /* GL_ATI_vertex_attrib_array_object */ |
+ |
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */ |
+ |
+#ifndef GL_ATI_vertex_streams |
+#define GL_ATI_vertex_streams 1 |
+ |
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B |
+#define GL_VERTEX_SOURCE_ATI 0x876C |
+#define GL_VERTEX_STREAM0_ATI 0x876D |
+#define GL_VERTEX_STREAM1_ATI 0x876E |
+#define GL_VERTEX_STREAM2_ATI 0x876F |
+#define GL_VERTEX_STREAM3_ATI 0x8770 |
+#define GL_VERTEX_STREAM4_ATI 0x8771 |
+#define GL_VERTEX_STREAM5_ATI 0x8772 |
+#define GL_VERTEX_STREAM6_ATI 0x8773 |
+#define GL_VERTEX_STREAM7_ATI 0x8774 |
+ |
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); |
+ |
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) |
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) |
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) |
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) |
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) |
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) |
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) |
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) |
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) |
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) |
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) |
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) |
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) |
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) |
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) |
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) |
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) |
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) |
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) |
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) |
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) |
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) |
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) |
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) |
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) |
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) |
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) |
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) |
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) |
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) |
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) |
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) |
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) |
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) |
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) |
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) |
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) |
+ |
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) |
+ |
+#endif /* GL_ATI_vertex_streams */ |
+ |
+/* --------------------------- GL_EXT_422_pixels --------------------------- */ |
+ |
+#ifndef GL_EXT_422_pixels |
+#define GL_EXT_422_pixels 1 |
+ |
+#define GL_422_EXT 0x80CC |
+#define GL_422_REV_EXT 0x80CD |
+#define GL_422_AVERAGE_EXT 0x80CE |
+#define GL_422_REV_AVERAGE_EXT 0x80CF |
+ |
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) |
+ |
+#endif /* GL_EXT_422_pixels */ |
+ |
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ |
+ |
+#ifndef GL_EXT_Cg_shader |
+#define GL_EXT_Cg_shader 1 |
+ |
+#define GL_CG_VERTEX_SHADER_EXT 0x890E |
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F |
+ |
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) |
+ |
+#endif /* GL_EXT_Cg_shader */ |
+ |
+/* ------------------------------ GL_EXT_abgr ------------------------------ */ |
+ |
+#ifndef GL_EXT_abgr |
+#define GL_EXT_abgr 1 |
+ |
+#define GL_ABGR_EXT 0x8000 |
+ |
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) |
+ |
+#endif /* GL_EXT_abgr */ |
+ |
+/* ------------------------------ GL_EXT_bgra ------------------------------ */ |
+ |
+#ifndef GL_EXT_bgra |
+#define GL_EXT_bgra 1 |
+ |
+#define GL_BGR_EXT 0x80E0 |
+#define GL_BGRA_EXT 0x80E1 |
+ |
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) |
+ |
+#endif /* GL_EXT_bgra */ |
+ |
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ |
+ |
+#ifndef GL_EXT_bindable_uniform |
+#define GL_EXT_bindable_uniform 1 |
+ |
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 |
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 |
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 |
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED |
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE |
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF |
+ |
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); |
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); |
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); |
+ |
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) |
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) |
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) |
+ |
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) |
+ |
+#endif /* GL_EXT_bindable_uniform */ |
+ |
+/* --------------------------- GL_EXT_blend_color -------------------------- */ |
+ |
+#ifndef GL_EXT_blend_color |
+#define GL_EXT_blend_color 1 |
+ |
+#define GL_CONSTANT_COLOR_EXT 0x8001 |
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 |
+#define GL_CONSTANT_ALPHA_EXT 0x8003 |
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 |
+#define GL_BLEND_COLOR_EXT 0x8005 |
+ |
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
+ |
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) |
+ |
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) |
+ |
+#endif /* GL_EXT_blend_color */ |
+ |
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */ |
+ |
+#ifndef GL_EXT_blend_equation_separate |
+#define GL_EXT_blend_equation_separate 1 |
+ |
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009 |
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D |
+ |
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); |
+ |
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) |
+ |
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) |
+ |
+#endif /* GL_EXT_blend_equation_separate */ |
+ |
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ |
+ |
+#ifndef GL_EXT_blend_func_separate |
+#define GL_EXT_blend_func_separate 1 |
+ |
+#define GL_BLEND_DST_RGB_EXT 0x80C8 |
+#define GL_BLEND_SRC_RGB_EXT 0x80C9 |
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA |
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB |
+ |
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
+ |
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) |
+ |
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) |
+ |
+#endif /* GL_EXT_blend_func_separate */ |
+ |
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ |
+ |
+#ifndef GL_EXT_blend_logic_op |
+#define GL_EXT_blend_logic_op 1 |
+ |
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) |
+ |
+#endif /* GL_EXT_blend_logic_op */ |
+ |
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */ |
+ |
+#ifndef GL_EXT_blend_minmax |
+#define GL_EXT_blend_minmax 1 |
+ |
+#define GL_FUNC_ADD_EXT 0x8006 |
+#define GL_MIN_EXT 0x8007 |
+#define GL_MAX_EXT 0x8008 |
+#define GL_BLEND_EQUATION_EXT 0x8009 |
+ |
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); |
+ |
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) |
+ |
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) |
+ |
+#endif /* GL_EXT_blend_minmax */ |
+ |
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */ |
+ |
+#ifndef GL_EXT_blend_subtract |
+#define GL_EXT_blend_subtract 1 |
+ |
+#define GL_FUNC_SUBTRACT_EXT 0x800A |
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
+ |
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) |
+ |
+#endif /* GL_EXT_blend_subtract */ |
+ |
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ |
+ |
+#ifndef GL_EXT_clip_volume_hint |
+#define GL_EXT_clip_volume_hint 1 |
+ |
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 |
+ |
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) |
+ |
+#endif /* GL_EXT_clip_volume_hint */ |
+ |
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */ |
+ |
+#ifndef GL_EXT_cmyka |
+#define GL_EXT_cmyka 1 |
+ |
+#define GL_CMYK_EXT 0x800C |
+#define GL_CMYKA_EXT 0x800D |
+#define GL_PACK_CMYK_HINT_EXT 0x800E |
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F |
+ |
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) |
+ |
+#endif /* GL_EXT_cmyka */ |
+ |
+/* ------------------------- GL_EXT_color_subtable ------------------------- */ |
+ |
+#ifndef GL_EXT_color_subtable |
+#define GL_EXT_color_subtable 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
+ |
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) |
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) |
+ |
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) |
+ |
+#endif /* GL_EXT_color_subtable */ |
+ |
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ |
+ |
+#ifndef GL_EXT_compiled_vertex_array |
+#define GL_EXT_compiled_vertex_array 1 |
+ |
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 |
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 |
+ |
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); |
+ |
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) |
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) |
+ |
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) |
+ |
+#endif /* GL_EXT_compiled_vertex_array */ |
+ |
+/* --------------------------- GL_EXT_convolution -------------------------- */ |
+ |
+#ifndef GL_EXT_convolution |
+#define GL_EXT_convolution 1 |
+ |
+#define GL_CONVOLUTION_1D_EXT 0x8010 |
+#define GL_CONVOLUTION_2D_EXT 0x8011 |
+#define GL_SEPARABLE_2D_EXT 0x8012 |
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 |
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 |
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 |
+#define GL_REDUCE_EXT 0x8016 |
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017 |
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018 |
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 |
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A |
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B |
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C |
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D |
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E |
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F |
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 |
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 |
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 |
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 |
+ |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); |
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); |
+ |
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) |
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) |
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) |
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) |
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) |
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) |
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) |
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) |
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) |
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) |
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) |
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) |
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) |
+ |
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) |
+ |
+#endif /* GL_EXT_convolution */ |
+ |
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ |
+ |
+#ifndef GL_EXT_coordinate_frame |
+#define GL_EXT_coordinate_frame 1 |
+ |
+#define GL_TANGENT_ARRAY_EXT 0x8439 |
+#define GL_BINORMAL_ARRAY_EXT 0x843A |
+#define GL_CURRENT_TANGENT_EXT 0x843B |
+#define GL_CURRENT_BINORMAL_EXT 0x843C |
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E |
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F |
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 |
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 |
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 |
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 |
+#define GL_MAP1_TANGENT_EXT 0x8444 |
+#define GL_MAP2_TANGENT_EXT 0x8445 |
+#define GL_MAP1_BINORMAL_EXT 0x8446 |
+#define GL_MAP2_BINORMAL_EXT 0x8447 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); |
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); |
+ |
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) |
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) |
+ |
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) |
+ |
+#endif /* GL_EXT_coordinate_frame */ |
+ |
+/* -------------------------- GL_EXT_copy_texture -------------------------- */ |
+ |
+#ifndef GL_EXT_copy_texture |
+#define GL_EXT_copy_texture 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+ |
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) |
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) |
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) |
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) |
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) |
+ |
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) |
+ |
+#endif /* GL_EXT_copy_texture */ |
+ |
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */ |
+ |
+#ifndef GL_EXT_cull_vertex |
+#define GL_EXT_cull_vertex 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); |
+ |
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) |
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) |
+ |
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) |
+ |
+#endif /* GL_EXT_cull_vertex */ |
+ |
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ |
+ |
+#ifndef GL_EXT_depth_bounds_test |
+#define GL_EXT_depth_bounds_test 1 |
+ |
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
+#define GL_DEPTH_BOUNDS_EXT 0x8891 |
+ |
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); |
+ |
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) |
+ |
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) |
+ |
+#endif /* GL_EXT_depth_bounds_test */ |
+ |
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */ |
+ |
+#ifndef GL_EXT_direct_state_access |
+#define GL_EXT_direct_state_access 1 |
+ |
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D |
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E |
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); |
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); |
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); |
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); |
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); |
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); |
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); |
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); |
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); |
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); |
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); |
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); |
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); |
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); |
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); |
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); |
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); |
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); |
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); |
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); |
+ |
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) |
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) |
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) |
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) |
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) |
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) |
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) |
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) |
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) |
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) |
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) |
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) |
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) |
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) |
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) |
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) |
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) |
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) |
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) |
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) |
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) |
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) |
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) |
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) |
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) |
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) |
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) |
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) |
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) |
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) |
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) |
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) |
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) |
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) |
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) |
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) |
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) |
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) |
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) |
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) |
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) |
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) |
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) |
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) |
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) |
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) |
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) |
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) |
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) |
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) |
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) |
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) |
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) |
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) |
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) |
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) |
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) |
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) |
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) |
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) |
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) |
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) |
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) |
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) |
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) |
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) |
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) |
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) |
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) |
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) |
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) |
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) |
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) |
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) |
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) |
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) |
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) |
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) |
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) |
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) |
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) |
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) |
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) |
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) |
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) |
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) |
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) |
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) |
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) |
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) |
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) |
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) |
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) |
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) |
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) |
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) |
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) |
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) |
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) |
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) |
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) |
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) |
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) |
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) |
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) |
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) |
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) |
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) |
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) |
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) |
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) |
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) |
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) |
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) |
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) |
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) |
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) |
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) |
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) |
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) |
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) |
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) |
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) |
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) |
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) |
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) |
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) |
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) |
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) |
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) |
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) |
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) |
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) |
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) |
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) |
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) |
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) |
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) |
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) |
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) |
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) |
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) |
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) |
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) |
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) |
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) |
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) |
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) |
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) |
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) |
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) |
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) |
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) |
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) |
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) |
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) |
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) |
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) |
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) |
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) |
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) |
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) |
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) |
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) |
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) |
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) |
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) |
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) |
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) |
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) |
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) |
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) |
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) |
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) |
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) |
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) |
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) |
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) |
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) |
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) |
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) |
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) |
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) |
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) |
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) |
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) |
+ |
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) |
+ |
+#endif /* GL_EXT_direct_state_access */ |
+ |
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ |
+ |
+#ifndef GL_EXT_draw_buffers2 |
+#define GL_EXT_draw_buffers2 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); |
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); |
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); |
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); |
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); |
+ |
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) |
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) |
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) |
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) |
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) |
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) |
+ |
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) |
+ |
+#endif /* GL_EXT_draw_buffers2 */ |
+ |
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */ |
+ |
+#ifndef GL_EXT_draw_instanced |
+#define GL_EXT_draw_instanced 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); |
+ |
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) |
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) |
+ |
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) |
+ |
+#endif /* GL_EXT_draw_instanced */ |
+ |
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ |
+ |
+#ifndef GL_EXT_draw_range_elements |
+#define GL_EXT_draw_range_elements 1 |
+ |
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
+#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
+ |
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
+ |
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) |
+ |
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) |
+ |
+#endif /* GL_EXT_draw_range_elements */ |
+ |
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */ |
+ |
+#ifndef GL_EXT_fog_coord |
+#define GL_EXT_fog_coord 1 |
+ |
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
+#define GL_FOG_COORDINATE_EXT 0x8451 |
+#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
+ |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); |
+ |
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) |
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) |
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) |
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) |
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) |
+ |
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) |
+ |
+#endif /* GL_EXT_fog_coord */ |
+ |
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ |
+ |
+#ifndef GL_EXT_fragment_lighting |
+#define GL_EXT_fragment_lighting 1 |
+ |
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400 |
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 |
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 |
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 |
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 |
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 |
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 |
+#define GL_LIGHT_ENV_MODE_EXT 0x8407 |
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 |
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 |
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A |
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B |
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C |
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); |
+ |
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) |
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) |
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) |
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) |
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) |
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) |
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) |
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) |
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) |
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) |
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) |
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) |
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) |
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) |
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) |
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) |
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) |
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) |
+ |
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) |
+ |
+#endif /* GL_EXT_fragment_lighting */ |
+ |
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ |
+ |
+#ifndef GL_EXT_framebuffer_blit |
+#define GL_EXT_framebuffer_blit 1 |
+ |
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
+ |
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
+ |
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) |
+ |
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) |
+ |
+#endif /* GL_EXT_framebuffer_blit */ |
+ |
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ |
+ |
+#ifndef GL_EXT_framebuffer_multisample |
+#define GL_EXT_framebuffer_multisample 1 |
+ |
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
+#define GL_MAX_SAMPLES_EXT 0x8D57 |
+ |
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
+ |
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) |
+ |
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) |
+ |
+#endif /* GL_EXT_framebuffer_multisample */ |
+ |
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ |
+ |
+#ifndef GL_EXT_framebuffer_object |
+#define GL_EXT_framebuffer_object 1 |
+ |
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
+#define GL_FRAMEBUFFER_EXT 0x8D40 |
+#define GL_RENDERBUFFER_EXT 0x8D41 |
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
+#define GL_STENCIL_INDEX1_EXT 0x8D46 |
+#define GL_STENCIL_INDEX4_EXT 0x8D47 |
+#define GL_STENCIL_INDEX8_EXT 0x8D48 |
+#define GL_STENCIL_INDEX16_EXT 0x8D49 |
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); |
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); |
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); |
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); |
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); |
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); |
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); |
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
+ |
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) |
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) |
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) |
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) |
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) |
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) |
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) |
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) |
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) |
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) |
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) |
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) |
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) |
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) |
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) |
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) |
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) |
+ |
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) |
+ |
+#endif /* GL_EXT_framebuffer_object */ |
+ |
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ |
+ |
+#ifndef GL_EXT_framebuffer_sRGB |
+#define GL_EXT_framebuffer_sRGB 1 |
+ |
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA |
+ |
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) |
+ |
+#endif /* GL_EXT_framebuffer_sRGB */ |
+ |
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ |
+ |
+#ifndef GL_EXT_geometry_shader4 |
+#define GL_EXT_geometry_shader4 1 |
+ |
+#define GL_LINES_ADJACENCY_EXT 0xA |
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB |
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC |
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD |
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 |
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B |
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 |
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 |
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 |
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 |
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 |
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9 |
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA |
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB |
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC |
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD |
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE |
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF |
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 |
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); |
+ |
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) |
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) |
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) |
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) |
+ |
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) |
+ |
+#endif /* GL_EXT_geometry_shader4 */ |
+ |
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ |
+ |
+#ifndef GL_EXT_gpu_program_parameters |
+#define GL_EXT_gpu_program_parameters 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); |
+ |
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) |
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) |
+ |
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) |
+ |
+#endif /* GL_EXT_gpu_program_parameters */ |
+ |
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ |
+ |
+#ifndef GL_EXT_gpu_shader4 |
+#define GL_EXT_gpu_shader4 1 |
+ |
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD |
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 |
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 |
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2 |
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 |
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 |
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 |
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 |
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 |
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 |
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9 |
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA |
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB |
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC |
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD |
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE |
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF |
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 |
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 |
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 |
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 |
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 |
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 |
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 |
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 |
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 |
+ |
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); |
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); |
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
+ |
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) |
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) |
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) |
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) |
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) |
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) |
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) |
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) |
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) |
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) |
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) |
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) |
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) |
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) |
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) |
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) |
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) |
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) |
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) |
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) |
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) |
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) |
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) |
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) |
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) |
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) |
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) |
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) |
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) |
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) |
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) |
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) |
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) |
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) |
+ |
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) |
+ |
+#endif /* GL_EXT_gpu_shader4 */ |
+ |
+/* ---------------------------- GL_EXT_histogram --------------------------- */ |
+ |
+#ifndef GL_EXT_histogram |
+#define GL_EXT_histogram 1 |
+ |
+#define GL_HISTOGRAM_EXT 0x8024 |
+#define GL_PROXY_HISTOGRAM_EXT 0x8025 |
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026 |
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027 |
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 |
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 |
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A |
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B |
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C |
+#define GL_HISTOGRAM_SINK_EXT 0x802D |
+#define GL_MINMAX_EXT 0x802E |
+#define GL_MINMAX_FORMAT_EXT 0x802F |
+#define GL_MINMAX_SINK_EXT 0x8030 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); |
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); |
+ |
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) |
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) |
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) |
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) |
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) |
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) |
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) |
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) |
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) |
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) |
+ |
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) |
+ |
+#endif /* GL_EXT_histogram */ |
+ |
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */ |
+ |
+#ifndef GL_EXT_index_array_formats |
+#define GL_EXT_index_array_formats 1 |
+ |
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) |
+ |
+#endif /* GL_EXT_index_array_formats */ |
+ |
+/* --------------------------- GL_EXT_index_func --------------------------- */ |
+ |
+#ifndef GL_EXT_index_func |
+#define GL_EXT_index_func 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); |
+ |
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) |
+ |
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) |
+ |
+#endif /* GL_EXT_index_func */ |
+ |
+/* ------------------------- GL_EXT_index_material ------------------------- */ |
+ |
+#ifndef GL_EXT_index_material |
+#define GL_EXT_index_material 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); |
+ |
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) |
+ |
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) |
+ |
+#endif /* GL_EXT_index_material */ |
+ |
+/* -------------------------- GL_EXT_index_texture ------------------------- */ |
+ |
+#ifndef GL_EXT_index_texture |
+#define GL_EXT_index_texture 1 |
+ |
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) |
+ |
+#endif /* GL_EXT_index_texture */ |
+ |
+/* -------------------------- GL_EXT_light_texture ------------------------- */ |
+ |
+#ifndef GL_EXT_light_texture |
+#define GL_EXT_light_texture 1 |
+ |
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349 |
+#define GL_FRAGMENT_NORMAL_EXT 0x834A |
+#define GL_FRAGMENT_COLOR_EXT 0x834C |
+#define GL_ATTENUATION_EXT 0x834D |
+#define GL_SHADOW_ATTENUATION_EXT 0x834E |
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F |
+#define GL_TEXTURE_LIGHT_EXT 0x8350 |
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 |
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 |
+#define GL_FRAGMENT_DEPTH_EXT 0x8452 |
+ |
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); |
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); |
+ |
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) |
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) |
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) |
+ |
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) |
+ |
+#endif /* GL_EXT_light_texture */ |
+ |
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */ |
+ |
+#ifndef GL_EXT_misc_attribute |
+#define GL_EXT_misc_attribute 1 |
+ |
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) |
+ |
+#endif /* GL_EXT_misc_attribute */ |
+ |
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ |
+ |
+#ifndef GL_EXT_multi_draw_arrays |
+#define GL_EXT_multi_draw_arrays 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount); |
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); |
+ |
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) |
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) |
+ |
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) |
+ |
+#endif /* GL_EXT_multi_draw_arrays */ |
+ |
+/* --------------------------- GL_EXT_multisample -------------------------- */ |
+ |
+#ifndef GL_EXT_multisample |
+#define GL_EXT_multisample 1 |
+ |
+#define GL_MULTISAMPLE_EXT 0x809D |
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E |
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F |
+#define GL_SAMPLE_MASK_EXT 0x80A0 |
+#define GL_1PASS_EXT 0x80A1 |
+#define GL_2PASS_0_EXT 0x80A2 |
+#define GL_2PASS_1_EXT 0x80A3 |
+#define GL_4PASS_0_EXT 0x80A4 |
+#define GL_4PASS_1_EXT 0x80A5 |
+#define GL_4PASS_2_EXT 0x80A6 |
+#define GL_4PASS_3_EXT 0x80A7 |
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8 |
+#define GL_SAMPLES_EXT 0x80A9 |
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA |
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB |
+#define GL_SAMPLE_PATTERN_EXT 0x80AC |
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
+ |
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); |
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); |
+ |
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) |
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) |
+ |
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) |
+ |
+#endif /* GL_EXT_multisample */ |
+ |
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ |
+ |
+#ifndef GL_EXT_packed_depth_stencil |
+#define GL_EXT_packed_depth_stencil 1 |
+ |
+#define GL_DEPTH_STENCIL_EXT 0x84F9 |
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA |
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0 |
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 |
+ |
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) |
+ |
+#endif /* GL_EXT_packed_depth_stencil */ |
+ |
+/* -------------------------- GL_EXT_packed_float -------------------------- */ |
+ |
+#ifndef GL_EXT_packed_float |
+#define GL_EXT_packed_float 1 |
+ |
+#define GL_R11F_G11F_B10F_EXT 0x8C3A |
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B |
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C |
+ |
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) |
+ |
+#endif /* GL_EXT_packed_float */ |
+ |
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */ |
+ |
+#ifndef GL_EXT_packed_pixels |
+#define GL_EXT_packed_pixels 1 |
+ |
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 |
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 |
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 |
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 |
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 |
+ |
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) |
+ |
+#endif /* GL_EXT_packed_pixels */ |
+ |
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */ |
+ |
+#ifndef GL_EXT_paletted_texture |
+#define GL_EXT_paletted_texture 1 |
+ |
+#define GL_TEXTURE_1D 0x0DE0 |
+#define GL_TEXTURE_2D 0x0DE1 |
+#define GL_PROXY_TEXTURE_1D 0x8063 |
+#define GL_PROXY_TEXTURE_2D 0x8064 |
+#define GL_TEXTURE_3D_EXT 0x806F |
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
+#define GL_COLOR_INDEX1_EXT 0x80E2 |
+#define GL_COLOR_INDEX2_EXT 0x80E3 |
+#define GL_COLOR_INDEX4_EXT 0x80E4 |
+#define GL_COLOR_INDEX8_EXT 0x80E5 |
+#define GL_COLOR_INDEX12_EXT 0x80E6 |
+#define GL_COLOR_INDEX16_EXT 0x80E7 |
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); |
+ |
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) |
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) |
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) |
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) |
+ |
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) |
+ |
+#endif /* GL_EXT_paletted_texture */ |
+ |
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ |
+ |
+#ifndef GL_EXT_pixel_buffer_object |
+#define GL_EXT_pixel_buffer_object 1 |
+ |
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB |
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC |
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED |
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF |
+ |
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) |
+ |
+#endif /* GL_EXT_pixel_buffer_object */ |
+ |
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */ |
+ |
+#ifndef GL_EXT_pixel_transform |
+#define GL_EXT_pixel_transform 1 |
+ |
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 |
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331 |
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332 |
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 |
+#define GL_CUBIC_EXT 0x8334 |
+#define GL_AVERAGE_EXT 0x8335 |
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 |
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 |
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); |
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); |
+ |
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) |
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) |
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) |
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) |
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) |
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) |
+ |
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) |
+ |
+#endif /* GL_EXT_pixel_transform */ |
+ |
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ |
+ |
+#ifndef GL_EXT_pixel_transform_color_table |
+#define GL_EXT_pixel_transform_color_table 1 |
+ |
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) |
+ |
+#endif /* GL_EXT_pixel_transform_color_table */ |
+ |
+/* ------------------------ GL_EXT_point_parameters ------------------------ */ |
+ |
+#ifndef GL_EXT_point_parameters |
+#define GL_EXT_point_parameters 1 |
+ |
+#define GL_POINT_SIZE_MIN_EXT 0x8126 |
+#define GL_POINT_SIZE_MAX_EXT 0x8127 |
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
+ |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); |
+ |
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) |
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) |
+ |
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) |
+ |
+#endif /* GL_EXT_point_parameters */ |
+ |
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */ |
+ |
+#ifndef GL_EXT_polygon_offset |
+#define GL_EXT_polygon_offset 1 |
+ |
+#define GL_POLYGON_OFFSET_EXT 0x8037 |
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 |
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 |
+ |
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); |
+ |
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) |
+ |
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) |
+ |
+#endif /* GL_EXT_polygon_offset */ |
+ |
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */ |
+ |
+#ifndef GL_EXT_rescale_normal |
+#define GL_EXT_rescale_normal 1 |
+ |
+#define GL_RESCALE_NORMAL_EXT 0x803A |
+ |
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) |
+ |
+#endif /* GL_EXT_rescale_normal */ |
+ |
+/* -------------------------- GL_EXT_scene_marker -------------------------- */ |
+ |
+#ifndef GL_EXT_scene_marker |
+#define GL_EXT_scene_marker 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); |
+ |
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) |
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) |
+ |
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) |
+ |
+#endif /* GL_EXT_scene_marker */ |
+ |
+/* ------------------------- GL_EXT_secondary_color ------------------------ */ |
+ |
+#ifndef GL_EXT_secondary_color |
+#define GL_EXT_secondary_color 1 |
+ |
+#define GL_COLOR_SUM_EXT 0x8458 |
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
+ |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); |
+ |
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) |
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) |
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) |
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) |
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) |
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) |
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) |
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) |
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) |
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) |
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) |
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) |
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) |
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) |
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) |
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) |
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) |
+ |
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) |
+ |
+#endif /* GL_EXT_secondary_color */ |
+ |
+/* --------------------- GL_EXT_separate_specular_color -------------------- */ |
+ |
+#ifndef GL_EXT_separate_specular_color |
+#define GL_EXT_separate_specular_color 1 |
+ |
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
+#define GL_SINGLE_COLOR_EXT 0x81F9 |
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
+ |
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) |
+ |
+#endif /* GL_EXT_separate_specular_color */ |
+ |
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ |
+ |
+#ifndef GL_EXT_shadow_funcs |
+#define GL_EXT_shadow_funcs 1 |
+ |
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) |
+ |
+#endif /* GL_EXT_shadow_funcs */ |
+ |
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */ |
+ |
+#ifndef GL_EXT_shared_texture_palette |
+#define GL_EXT_shared_texture_palette 1 |
+ |
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB |
+ |
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) |
+ |
+#endif /* GL_EXT_shared_texture_palette */ |
+ |
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ |
+ |
+#ifndef GL_EXT_stencil_clear_tag |
+#define GL_EXT_stencil_clear_tag 1 |
+ |
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2 |
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 |
+ |
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) |
+ |
+#endif /* GL_EXT_stencil_clear_tag */ |
+ |
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ |
+ |
+#ifndef GL_EXT_stencil_two_side |
+#define GL_EXT_stencil_two_side 1 |
+ |
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
+ |
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); |
+ |
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) |
+ |
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) |
+ |
+#endif /* GL_EXT_stencil_two_side */ |
+ |
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ |
+ |
+#ifndef GL_EXT_stencil_wrap |
+#define GL_EXT_stencil_wrap 1 |
+ |
+#define GL_INCR_WRAP_EXT 0x8507 |
+#define GL_DECR_WRAP_EXT 0x8508 |
+ |
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) |
+ |
+#endif /* GL_EXT_stencil_wrap */ |
+ |
+/* --------------------------- GL_EXT_subtexture --------------------------- */ |
+ |
+#ifndef GL_EXT_subtexture |
+#define GL_EXT_subtexture 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); |
+ |
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) |
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) |
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) |
+ |
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) |
+ |
+#endif /* GL_EXT_subtexture */ |
+ |
+/* ----------------------------- GL_EXT_texture ---------------------------- */ |
+ |
+#ifndef GL_EXT_texture |
+#define GL_EXT_texture 1 |
+ |
+#define GL_ALPHA4_EXT 0x803B |
+#define GL_ALPHA8_EXT 0x803C |
+#define GL_ALPHA12_EXT 0x803D |
+#define GL_ALPHA16_EXT 0x803E |
+#define GL_LUMINANCE4_EXT 0x803F |
+#define GL_LUMINANCE8_EXT 0x8040 |
+#define GL_LUMINANCE12_EXT 0x8041 |
+#define GL_LUMINANCE16_EXT 0x8042 |
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 |
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 |
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 |
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 |
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 |
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 |
+#define GL_INTENSITY_EXT 0x8049 |
+#define GL_INTENSITY4_EXT 0x804A |
+#define GL_INTENSITY8_EXT 0x804B |
+#define GL_INTENSITY12_EXT 0x804C |
+#define GL_INTENSITY16_EXT 0x804D |
+#define GL_RGB2_EXT 0x804E |
+#define GL_RGB4_EXT 0x804F |
+#define GL_RGB5_EXT 0x8050 |
+#define GL_RGB8_EXT 0x8051 |
+#define GL_RGB10_EXT 0x8052 |
+#define GL_RGB12_EXT 0x8053 |
+#define GL_RGB16_EXT 0x8054 |
+#define GL_RGBA2_EXT 0x8055 |
+#define GL_RGBA4_EXT 0x8056 |
+#define GL_RGB5_A1_EXT 0x8057 |
+#define GL_RGBA8_EXT 0x8058 |
+#define GL_RGB10_A2_EXT 0x8059 |
+#define GL_RGBA12_EXT 0x805A |
+#define GL_RGBA16_EXT 0x805B |
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C |
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D |
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E |
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F |
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 |
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 |
+#define GL_REPLACE_EXT 0x8062 |
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063 |
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064 |
+ |
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) |
+ |
+#endif /* GL_EXT_texture */ |
+ |
+/* ---------------------------- GL_EXT_texture3D --------------------------- */ |
+ |
+#ifndef GL_EXT_texture3D |
+#define GL_EXT_texture3D 1 |
+ |
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B |
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
+#define GL_TEXTURE_3D_EXT 0x806F |
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
+#define GL_TEXTURE_DEPTH_EXT 0x8071 |
+#define GL_TEXTURE_WRAP_R_EXT 0x8072 |
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); |
+ |
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) |
+ |
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) |
+ |
+#endif /* GL_EXT_texture3D */ |
+ |
+/* -------------------------- GL_EXT_texture_array ------------------------- */ |
+ |
+#ifndef GL_EXT_texture_array |
+#define GL_EXT_texture_array 1 |
+ |
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
+ |
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) |
+ |
+#endif /* GL_EXT_texture_array */ |
+ |
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ |
+ |
+#ifndef GL_EXT_texture_buffer_object |
+#define GL_EXT_texture_buffer_object 1 |
+ |
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A |
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B |
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C |
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D |
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); |
+ |
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) |
+ |
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) |
+ |
+#endif /* GL_EXT_texture_buffer_object */ |
+ |
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ |
+ |
+#ifndef GL_EXT_texture_compression_dxt1 |
+#define GL_EXT_texture_compression_dxt1 1 |
+ |
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
+ |
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) |
+ |
+#endif /* GL_EXT_texture_compression_dxt1 */ |
+ |
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */ |
+ |
+#ifndef GL_EXT_texture_compression_latc |
+#define GL_EXT_texture_compression_latc 1 |
+ |
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 |
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 |
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 |
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 |
+ |
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) |
+ |
+#endif /* GL_EXT_texture_compression_latc */ |
+ |
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ |
+ |
+#ifndef GL_EXT_texture_compression_rgtc |
+#define GL_EXT_texture_compression_rgtc 1 |
+ |
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB |
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC |
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE |
+ |
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) |
+ |
+#endif /* GL_EXT_texture_compression_rgtc */ |
+ |
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ |
+ |
+#ifndef GL_EXT_texture_compression_s3tc |
+#define GL_EXT_texture_compression_s3tc 1 |
+ |
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
+ |
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) |
+ |
+#endif /* GL_EXT_texture_compression_s3tc */ |
+ |
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_cube_map |
+#define GL_EXT_texture_cube_map 1 |
+ |
+#define GL_NORMAL_MAP_EXT 0x8511 |
+#define GL_REFLECTION_MAP_EXT 0x8512 |
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 |
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 |
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 |
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A |
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B |
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C |
+ |
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) |
+ |
+#endif /* GL_EXT_texture_cube_map */ |
+ |
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ |
+ |
+#ifndef GL_EXT_texture_edge_clamp |
+#define GL_EXT_texture_edge_clamp 1 |
+ |
+#define GL_CLAMP_TO_EDGE_EXT 0x812F |
+ |
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) |
+ |
+#endif /* GL_EXT_texture_edge_clamp */ |
+ |
+/* --------------------------- GL_EXT_texture_env -------------------------- */ |
+ |
+#ifndef GL_EXT_texture_env |
+#define GL_EXT_texture_env 1 |
+ |
+#define GL_TEXTURE_ENV0_EXT 0 |
+#define GL_ENV_BLEND_EXT 0 |
+#define GL_TEXTURE_ENV_SHIFT_EXT 0 |
+#define GL_ENV_REPLACE_EXT 0 |
+#define GL_ENV_ADD_EXT 0 |
+#define GL_ENV_SUBTRACT_EXT 0 |
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 |
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0 |
+#define GL_ENV_REVERSE_BLEND_EXT 0 |
+#define GL_ENV_COPY_EXT 0 |
+#define GL_ENV_MODULATE_EXT 0 |
+ |
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) |
+ |
+#endif /* GL_EXT_texture_env */ |
+ |
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_env_add |
+#define GL_EXT_texture_env_add 1 |
+ |
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) |
+ |
+#endif /* GL_EXT_texture_env_add */ |
+ |
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ |
+ |
+#ifndef GL_EXT_texture_env_combine |
+#define GL_EXT_texture_env_combine 1 |
+ |
+#define GL_COMBINE_EXT 0x8570 |
+#define GL_COMBINE_RGB_EXT 0x8571 |
+#define GL_COMBINE_ALPHA_EXT 0x8572 |
+#define GL_RGB_SCALE_EXT 0x8573 |
+#define GL_ADD_SIGNED_EXT 0x8574 |
+#define GL_INTERPOLATE_EXT 0x8575 |
+#define GL_CONSTANT_EXT 0x8576 |
+#define GL_PRIMARY_COLOR_EXT 0x8577 |
+#define GL_PREVIOUS_EXT 0x8578 |
+#define GL_SOURCE0_RGB_EXT 0x8580 |
+#define GL_SOURCE1_RGB_EXT 0x8581 |
+#define GL_SOURCE2_RGB_EXT 0x8582 |
+#define GL_SOURCE0_ALPHA_EXT 0x8588 |
+#define GL_SOURCE1_ALPHA_EXT 0x8589 |
+#define GL_SOURCE2_ALPHA_EXT 0x858A |
+#define GL_OPERAND0_RGB_EXT 0x8590 |
+#define GL_OPERAND1_RGB_EXT 0x8591 |
+#define GL_OPERAND2_RGB_EXT 0x8592 |
+#define GL_OPERAND0_ALPHA_EXT 0x8598 |
+#define GL_OPERAND1_ALPHA_EXT 0x8599 |
+#define GL_OPERAND2_ALPHA_EXT 0x859A |
+ |
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) |
+ |
+#endif /* GL_EXT_texture_env_combine */ |
+ |
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_env_dot3 |
+#define GL_EXT_texture_env_dot3 1 |
+ |
+#define GL_DOT3_RGB_EXT 0x8740 |
+#define GL_DOT3_RGBA_EXT 0x8741 |
+ |
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) |
+ |
+#endif /* GL_EXT_texture_env_dot3 */ |
+ |
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ |
+ |
+#ifndef GL_EXT_texture_filter_anisotropic |
+#define GL_EXT_texture_filter_anisotropic 1 |
+ |
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
+ |
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) |
+ |
+#endif /* GL_EXT_texture_filter_anisotropic */ |
+ |
+/* ------------------------- GL_EXT_texture_integer ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_integer |
+#define GL_EXT_texture_integer 1 |
+ |
+#define GL_RGBA32UI_EXT 0x8D70 |
+#define GL_RGB32UI_EXT 0x8D71 |
+#define GL_ALPHA32UI_EXT 0x8D72 |
+#define GL_INTENSITY32UI_EXT 0x8D73 |
+#define GL_LUMINANCE32UI_EXT 0x8D74 |
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 |
+#define GL_RGBA16UI_EXT 0x8D76 |
+#define GL_RGB16UI_EXT 0x8D77 |
+#define GL_ALPHA16UI_EXT 0x8D78 |
+#define GL_INTENSITY16UI_EXT 0x8D79 |
+#define GL_LUMINANCE16UI_EXT 0x8D7A |
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B |
+#define GL_RGBA8UI_EXT 0x8D7C |
+#define GL_RGB8UI_EXT 0x8D7D |
+#define GL_ALPHA8UI_EXT 0x8D7E |
+#define GL_INTENSITY8UI_EXT 0x8D7F |
+#define GL_LUMINANCE8UI_EXT 0x8D80 |
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 |
+#define GL_RGBA32I_EXT 0x8D82 |
+#define GL_RGB32I_EXT 0x8D83 |
+#define GL_ALPHA32I_EXT 0x8D84 |
+#define GL_INTENSITY32I_EXT 0x8D85 |
+#define GL_LUMINANCE32I_EXT 0x8D86 |
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 |
+#define GL_RGBA16I_EXT 0x8D88 |
+#define GL_RGB16I_EXT 0x8D89 |
+#define GL_ALPHA16I_EXT 0x8D8A |
+#define GL_INTENSITY16I_EXT 0x8D8B |
+#define GL_LUMINANCE16I_EXT 0x8D8C |
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D |
+#define GL_RGBA8I_EXT 0x8D8E |
+#define GL_RGB8I_EXT 0x8D8F |
+#define GL_ALPHA8I_EXT 0x8D90 |
+#define GL_INTENSITY8I_EXT 0x8D91 |
+#define GL_LUMINANCE8I_EXT 0x8D92 |
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 |
+#define GL_RED_INTEGER_EXT 0x8D94 |
+#define GL_GREEN_INTEGER_EXT 0x8D95 |
+#define GL_BLUE_INTEGER_EXT 0x8D96 |
+#define GL_ALPHA_INTEGER_EXT 0x8D97 |
+#define GL_RGB_INTEGER_EXT 0x8D98 |
+#define GL_RGBA_INTEGER_EXT 0x8D99 |
+#define GL_BGR_INTEGER_EXT 0x8D9A |
+#define GL_BGRA_INTEGER_EXT 0x8D9B |
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C |
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D |
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E |
+ |
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); |
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); |
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); |
+ |
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) |
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) |
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) |
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) |
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) |
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) |
+ |
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) |
+ |
+#endif /* GL_EXT_texture_integer */ |
+ |
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_lod_bias |
+#define GL_EXT_texture_lod_bias 1 |
+ |
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
+ |
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) |
+ |
+#endif /* GL_EXT_texture_lod_bias */ |
+ |
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ |
+ |
+#ifndef GL_EXT_texture_mirror_clamp |
+#define GL_EXT_texture_mirror_clamp 1 |
+ |
+#define GL_MIRROR_CLAMP_EXT 0x8742 |
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
+ |
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) |
+ |
+#endif /* GL_EXT_texture_mirror_clamp */ |
+ |
+/* ------------------------- GL_EXT_texture_object ------------------------- */ |
+ |
+#ifndef GL_EXT_texture_object |
+#define GL_EXT_texture_object 1 |
+ |
+#define GL_TEXTURE_PRIORITY_EXT 0x8066 |
+#define GL_TEXTURE_RESIDENT_EXT 0x8067 |
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068 |
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069 |
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A |
+ |
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); |
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); |
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); |
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); |
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); |
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); |
+ |
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) |
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) |
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) |
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) |
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) |
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) |
+ |
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) |
+ |
+#endif /* GL_EXT_texture_object */ |
+ |
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ |
+ |
+#ifndef GL_EXT_texture_perturb_normal |
+#define GL_EXT_texture_perturb_normal 1 |
+ |
+#define GL_PERTURB_EXT 0x85AE |
+#define GL_TEXTURE_NORMAL_EXT 0x85AF |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); |
+ |
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) |
+ |
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) |
+ |
+#endif /* GL_EXT_texture_perturb_normal */ |
+ |
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ |
+ |
+#ifndef GL_EXT_texture_rectangle |
+#define GL_EXT_texture_rectangle 1 |
+ |
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
+ |
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) |
+ |
+#endif /* GL_EXT_texture_rectangle */ |
+ |
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ |
+ |
+#ifndef GL_EXT_texture_sRGB |
+#define GL_EXT_texture_sRGB 1 |
+ |
+#define GL_SRGB_EXT 0x8C40 |
+#define GL_SRGB8_EXT 0x8C41 |
+#define GL_SRGB_ALPHA_EXT 0x8C42 |
+#define GL_SRGB8_ALPHA8_EXT 0x8C43 |
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
+#define GL_SLUMINANCE_EXT 0x8C46 |
+#define GL_SLUMINANCE8_EXT 0x8C47 |
+#define GL_COMPRESSED_SRGB_EXT 0x8C48 |
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
+ |
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) |
+ |
+#endif /* GL_EXT_texture_sRGB */ |
+ |
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ |
+ |
+#ifndef GL_EXT_texture_shared_exponent |
+#define GL_EXT_texture_shared_exponent 1 |
+ |
+#define GL_RGB9_E5_EXT 0x8C3D |
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E |
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F |
+ |
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) |
+ |
+#endif /* GL_EXT_texture_shared_exponent */ |
+ |
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ |
+ |
+#ifndef GL_EXT_texture_swizzle |
+#define GL_EXT_texture_swizzle 1 |
+ |
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 |
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 |
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 |
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 |
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 |
+ |
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) |
+ |
+#endif /* GL_EXT_texture_swizzle */ |
+ |
+/* --------------------------- GL_EXT_timer_query -------------------------- */ |
+ |
+#ifndef GL_EXT_timer_query |
+#define GL_EXT_timer_query 1 |
+ |
+#define GL_TIME_ELAPSED_EXT 0x88BF |
+ |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); |
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); |
+ |
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) |
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) |
+ |
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) |
+ |
+#endif /* GL_EXT_timer_query */ |
+ |
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */ |
+ |
+#ifndef GL_EXT_transform_feedback |
+#define GL_EXT_transform_feedback 1 |
+ |
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 |
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 |
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 |
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 |
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89 |
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B |
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C |
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); |
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); |
+ |
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) |
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) |
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) |
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) |
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) |
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) |
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) |
+ |
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) |
+ |
+#endif /* GL_EXT_transform_feedback */ |
+ |
+/* -------------------------- GL_EXT_vertex_array -------------------------- */ |
+ |
+#ifndef GL_EXT_vertex_array |
+#define GL_EXT_vertex_array 1 |
+ |
+#define GL_DOUBLE_EXT 0x140A |
+#define GL_VERTEX_ARRAY_EXT 0x8074 |
+#define GL_NORMAL_ARRAY_EXT 0x8075 |
+#define GL_COLOR_ARRAY_EXT 0x8076 |
+#define GL_INDEX_ARRAY_EXT 0x8077 |
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
+ |
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); |
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); |
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); |
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params); |
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); |
+ |
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) |
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) |
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) |
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) |
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT) |
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) |
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) |
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) |
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) |
+ |
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) |
+ |
+#endif /* GL_EXT_vertex_array */ |
+ |
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ |
+ |
+#ifndef GL_EXT_vertex_array_bgra |
+#define GL_EXT_vertex_array_bgra 1 |
+ |
+#define GL_BGRA 0x80E1 |
+ |
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) |
+ |
+#endif /* GL_EXT_vertex_array_bgra */ |
+ |
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */ |
+ |
+#ifndef GL_EXT_vertex_shader |
+#define GL_EXT_vertex_shader 1 |
+ |
+#define GL_VERTEX_SHADER_EXT 0x8780 |
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 |
+#define GL_OP_INDEX_EXT 0x8782 |
+#define GL_OP_NEGATE_EXT 0x8783 |
+#define GL_OP_DOT3_EXT 0x8784 |
+#define GL_OP_DOT4_EXT 0x8785 |
+#define GL_OP_MUL_EXT 0x8786 |
+#define GL_OP_ADD_EXT 0x8787 |
+#define GL_OP_MADD_EXT 0x8788 |
+#define GL_OP_FRAC_EXT 0x8789 |
+#define GL_OP_MAX_EXT 0x878A |
+#define GL_OP_MIN_EXT 0x878B |
+#define GL_OP_SET_GE_EXT 0x878C |
+#define GL_OP_SET_LT_EXT 0x878D |
+#define GL_OP_CLAMP_EXT 0x878E |
+#define GL_OP_FLOOR_EXT 0x878F |
+#define GL_OP_ROUND_EXT 0x8790 |
+#define GL_OP_EXP_BASE_2_EXT 0x8791 |
+#define GL_OP_LOG_BASE_2_EXT 0x8792 |
+#define GL_OP_POWER_EXT 0x8793 |
+#define GL_OP_RECIP_EXT 0x8794 |
+#define GL_OP_RECIP_SQRT_EXT 0x8795 |
+#define GL_OP_SUB_EXT 0x8796 |
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797 |
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 |
+#define GL_OP_MOV_EXT 0x8799 |
+#define GL_OUTPUT_VERTEX_EXT 0x879A |
+#define GL_OUTPUT_COLOR0_EXT 0x879B |
+#define GL_OUTPUT_COLOR1_EXT 0x879C |
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D |
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E |
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F |
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 |
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 |
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 |
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 |
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 |
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 |
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 |
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 |
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 |
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 |
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA |
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB |
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC |
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD |
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE |
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF |
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 |
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 |
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 |
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 |
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 |
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 |
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 |
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 |
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 |
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 |
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA |
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB |
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC |
+#define GL_OUTPUT_FOG_EXT 0x87BD |
+#define GL_SCALAR_EXT 0x87BE |
+#define GL_VECTOR_EXT 0x87BF |
+#define GL_MATRIX_EXT 0x87C0 |
+#define GL_VARIANT_EXT 0x87C1 |
+#define GL_INVARIANT_EXT 0x87C2 |
+#define GL_LOCAL_CONSTANT_EXT 0x87C3 |
+#define GL_LOCAL_EXT 0x87C4 |
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 |
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 |
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 |
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 |
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 |
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA |
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB |
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC |
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD |
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE |
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF |
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 |
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 |
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 |
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 |
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 |
+#define GL_X_EXT 0x87D5 |
+#define GL_Y_EXT 0x87D6 |
+#define GL_Z_EXT 0x87D7 |
+#define GL_W_EXT 0x87D8 |
+#define GL_NEGATIVE_X_EXT 0x87D9 |
+#define GL_NEGATIVE_Y_EXT 0x87DA |
+#define GL_NEGATIVE_Z_EXT 0x87DB |
+#define GL_NEGATIVE_W_EXT 0x87DC |
+#define GL_ZERO_EXT 0x87DD |
+#define GL_ONE_EXT 0x87DE |
+#define GL_NEGATIVE_ONE_EXT 0x87DF |
+#define GL_NORMALIZED_RANGE_EXT 0x87E0 |
+#define GL_FULL_RANGE_EXT 0x87E1 |
+#define GL_CURRENT_VERTEX_EXT 0x87E2 |
+#define GL_MVP_MATRIX_EXT 0x87E3 |
+#define GL_VARIANT_VALUE_EXT 0x87E4 |
+#define GL_VARIANT_DATATYPE_EXT 0x87E5 |
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 |
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 |
+#define GL_VARIANT_ARRAY_EXT 0x87E8 |
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 |
+#define GL_INVARIANT_VALUE_EXT 0x87EA |
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB |
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC |
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); |
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); |
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); |
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); |
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); |
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); |
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); |
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); |
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); |
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); |
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); |
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); |
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); |
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); |
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); |
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); |
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); |
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); |
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); |
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); |
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); |
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); |
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); |
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); |
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); |
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); |
+ |
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) |
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) |
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) |
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) |
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) |
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) |
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) |
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) |
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) |
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) |
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) |
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) |
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) |
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) |
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) |
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) |
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) |
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) |
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) |
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) |
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) |
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) |
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) |
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) |
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) |
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) |
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) |
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) |
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) |
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) |
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) |
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) |
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) |
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) |
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) |
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) |
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) |
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) |
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) |
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) |
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) |
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) |
+ |
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) |
+ |
+#endif /* GL_EXT_vertex_shader */ |
+ |
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ |
+ |
+#ifndef GL_EXT_vertex_weighting |
+#define GL_EXT_vertex_weighting 1 |
+ |
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 |
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 |
+#define GL_MODELVIEW0_EXT 0x1700 |
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 |
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506 |
+#define GL_VERTEX_WEIGHTING_EXT 0x8509 |
+#define GL_MODELVIEW1_EXT 0x850A |
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B |
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C |
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D |
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E |
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F |
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 |
+ |
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); |
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); |
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); |
+ |
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) |
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) |
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) |
+ |
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) |
+ |
+#endif /* GL_EXT_vertex_weighting */ |
+ |
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ |
+ |
+#ifndef GL_GREMEDY_frame_terminator |
+#define GL_GREMEDY_frame_terminator 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); |
+ |
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) |
+ |
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) |
+ |
+#endif /* GL_GREMEDY_frame_terminator */ |
+ |
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ |
+ |
+#ifndef GL_GREMEDY_string_marker |
+#define GL_GREMEDY_string_marker 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); |
+ |
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) |
+ |
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) |
+ |
+#endif /* GL_GREMEDY_string_marker */ |
+ |
+/* --------------------- GL_HP_convolution_border_modes -------------------- */ |
+ |
+#ifndef GL_HP_convolution_border_modes |
+#define GL_HP_convolution_border_modes 1 |
+ |
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) |
+ |
+#endif /* GL_HP_convolution_border_modes */ |
+ |
+/* ------------------------- GL_HP_image_transform ------------------------- */ |
+ |
+#ifndef GL_HP_image_transform |
+#define GL_HP_image_transform 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); |
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); |
+ |
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) |
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) |
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) |
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) |
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) |
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) |
+ |
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) |
+ |
+#endif /* GL_HP_image_transform */ |
+ |
+/* -------------------------- GL_HP_occlusion_test ------------------------- */ |
+ |
+#ifndef GL_HP_occlusion_test |
+#define GL_HP_occlusion_test 1 |
+ |
+#define GL_OCCLUSION_TEST_HP 0x8165 |
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 |
+ |
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) |
+ |
+#endif /* GL_HP_occlusion_test */ |
+ |
+/* ------------------------- GL_HP_texture_lighting ------------------------ */ |
+ |
+#ifndef GL_HP_texture_lighting |
+#define GL_HP_texture_lighting 1 |
+ |
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) |
+ |
+#endif /* GL_HP_texture_lighting */ |
+ |
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */ |
+ |
+#ifndef GL_IBM_cull_vertex |
+#define GL_IBM_cull_vertex 1 |
+ |
+#define GL_CULL_VERTEX_IBM 103050 |
+ |
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) |
+ |
+#endif /* GL_IBM_cull_vertex */ |
+ |
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ |
+ |
+#ifndef GL_IBM_multimode_draw_arrays |
+#define GL_IBM_multimode_draw_arrays 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); |
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); |
+ |
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) |
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) |
+ |
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) |
+ |
+#endif /* GL_IBM_multimode_draw_arrays */ |
+ |
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ |
+ |
+#ifndef GL_IBM_rasterpos_clip |
+#define GL_IBM_rasterpos_clip 1 |
+ |
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 |
+ |
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) |
+ |
+#endif /* GL_IBM_rasterpos_clip */ |
+ |
+/* --------------------------- GL_IBM_static_data -------------------------- */ |
+ |
+#ifndef GL_IBM_static_data |
+#define GL_IBM_static_data 1 |
+ |
+#define GL_ALL_STATIC_DATA_IBM 103060 |
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061 |
+ |
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) |
+ |
+#endif /* GL_IBM_static_data */ |
+ |
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ |
+ |
+#ifndef GL_IBM_texture_mirrored_repeat |
+#define GL_IBM_texture_mirrored_repeat 1 |
+ |
+#define GL_MIRRORED_REPEAT_IBM 0x8370 |
+ |
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) |
+ |
+#endif /* GL_IBM_texture_mirrored_repeat */ |
+ |
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ |
+ |
+#ifndef GL_IBM_vertex_array_lists |
+#define GL_IBM_vertex_array_lists 1 |
+ |
+#define GL_VERTEX_ARRAY_LIST_IBM 103070 |
+#define GL_NORMAL_ARRAY_LIST_IBM 103071 |
+#define GL_COLOR_ARRAY_LIST_IBM 103072 |
+#define GL_INDEX_ARRAY_LIST_IBM 103073 |
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 |
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 |
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 |
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 |
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 |
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 |
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 |
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 |
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 |
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 |
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 |
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); |
+ |
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) |
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) |
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) |
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) |
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) |
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) |
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) |
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) |
+ |
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) |
+ |
+#endif /* GL_IBM_vertex_array_lists */ |
+ |
+/* -------------------------- GL_INGR_color_clamp -------------------------- */ |
+ |
+#ifndef GL_INGR_color_clamp |
+#define GL_INGR_color_clamp 1 |
+ |
+#define GL_RED_MIN_CLAMP_INGR 0x8560 |
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561 |
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562 |
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 |
+#define GL_RED_MAX_CLAMP_INGR 0x8564 |
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565 |
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566 |
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 |
+ |
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) |
+ |
+#endif /* GL_INGR_color_clamp */ |
+ |
+/* ------------------------- GL_INGR_interlace_read ------------------------ */ |
+ |
+#ifndef GL_INGR_interlace_read |
+#define GL_INGR_interlace_read 1 |
+ |
+#define GL_INTERLACE_READ_INGR 0x8568 |
+ |
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) |
+ |
+#endif /* GL_INGR_interlace_read */ |
+ |
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ |
+ |
+#ifndef GL_INTEL_parallel_arrays |
+#define GL_INTEL_parallel_arrays 1 |
+ |
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 |
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 |
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 |
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 |
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); |
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); |
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); |
+ |
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) |
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) |
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) |
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) |
+ |
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) |
+ |
+#endif /* GL_INTEL_parallel_arrays */ |
+ |
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ |
+ |
+#ifndef GL_INTEL_texture_scissor |
+#define GL_INTEL_texture_scissor 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); |
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); |
+ |
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) |
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) |
+ |
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) |
+ |
+#endif /* GL_INTEL_texture_scissor */ |
+ |
+/* -------------------------- GL_KTX_buffer_region ------------------------- */ |
+ |
+#ifndef GL_KTX_buffer_region |
+#define GL_KTX_buffer_region 1 |
+ |
+#define GL_KTX_FRONT_REGION 0x0 |
+#define GL_KTX_BACK_REGION 0x1 |
+#define GL_KTX_Z_REGION 0x2 |
+#define GL_KTX_STENCIL_REGION 0x3 |
+ |
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region); |
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region); |
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); |
+ |
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT) |
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT) |
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT) |
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT) |
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT) |
+ |
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) |
+ |
+#endif /* GL_KTX_buffer_region */ |
+ |
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */ |
+ |
+#ifndef GL_MESAX_texture_stack |
+#define GL_MESAX_texture_stack 1 |
+ |
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759 |
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A |
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B |
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C |
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D |
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E |
+ |
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) |
+ |
+#endif /* GL_MESAX_texture_stack */ |
+ |
+/* -------------------------- GL_MESA_pack_invert -------------------------- */ |
+ |
+#ifndef GL_MESA_pack_invert |
+#define GL_MESA_pack_invert 1 |
+ |
+#define GL_PACK_INVERT_MESA 0x8758 |
+ |
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) |
+ |
+#endif /* GL_MESA_pack_invert */ |
+ |
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */ |
+ |
+#ifndef GL_MESA_resize_buffers |
+#define GL_MESA_resize_buffers 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); |
+ |
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) |
+ |
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) |
+ |
+#endif /* GL_MESA_resize_buffers */ |
+ |
+/* --------------------------- GL_MESA_window_pos -------------------------- */ |
+ |
+#ifndef GL_MESA_window_pos |
+#define GL_MESA_window_pos 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); |
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); |
+ |
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) |
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) |
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) |
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) |
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) |
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) |
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) |
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) |
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) |
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) |
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) |
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) |
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) |
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) |
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) |
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) |
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) |
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) |
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) |
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) |
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) |
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) |
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) |
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) |
+ |
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) |
+ |
+#endif /* GL_MESA_window_pos */ |
+ |
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ |
+ |
+#ifndef GL_MESA_ycbcr_texture |
+#define GL_MESA_ycbcr_texture 1 |
+ |
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA |
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB |
+#define GL_YCBCR_MESA 0x8757 |
+ |
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) |
+ |
+#endif /* GL_MESA_ycbcr_texture */ |
+ |
+/* --------------------------- GL_NV_blend_square -------------------------- */ |
+ |
+#ifndef GL_NV_blend_square |
+#define GL_NV_blend_square 1 |
+ |
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) |
+ |
+#endif /* GL_NV_blend_square */ |
+ |
+/* ------------------------ GL_NV_conditional_render ----------------------- */ |
+ |
+#ifndef GL_NV_conditional_render |
+#define GL_NV_conditional_render 1 |
+ |
+#define GL_QUERY_WAIT_NV 0x8E13 |
+#define GL_QUERY_NO_WAIT_NV 0x8E14 |
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 |
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); |
+ |
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) |
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) |
+ |
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) |
+ |
+#endif /* GL_NV_conditional_render */ |
+ |
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ |
+ |
+#ifndef GL_NV_copy_depth_to_color |
+#define GL_NV_copy_depth_to_color 1 |
+ |
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E |
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F |
+ |
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) |
+ |
+#endif /* GL_NV_copy_depth_to_color */ |
+ |
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ |
+ |
+#ifndef GL_NV_depth_buffer_float |
+#define GL_NV_depth_buffer_float 1 |
+ |
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB |
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC |
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD |
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF |
+ |
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); |
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); |
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); |
+ |
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) |
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) |
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) |
+ |
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) |
+ |
+#endif /* GL_NV_depth_buffer_float */ |
+ |
+/* --------------------------- GL_NV_depth_clamp --------------------------- */ |
+ |
+#ifndef GL_NV_depth_clamp |
+#define GL_NV_depth_clamp 1 |
+ |
+#define GL_DEPTH_CLAMP_NV 0x864F |
+ |
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) |
+ |
+#endif /* GL_NV_depth_clamp */ |
+ |
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ |
+ |
+#ifndef GL_NV_depth_range_unclamped |
+#define GL_NV_depth_range_unclamped 1 |
+ |
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864 |
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 |
+#define GL_QUERY_RESULT_NV 0x8866 |
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 |
+#define GL_SAMPLE_COUNT_NV 0x8914 |
+ |
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) |
+ |
+#endif /* GL_NV_depth_range_unclamped */ |
+ |
+/* ---------------------------- GL_NV_evaluators --------------------------- */ |
+ |
+#ifndef GL_NV_evaluators |
+#define GL_NV_evaluators 1 |
+ |
+#define GL_EVAL_2D_NV 0x86C0 |
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 |
+#define GL_MAP_TESSELLATION_NV 0x86C2 |
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 |
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 |
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 |
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 |
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 |
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 |
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 |
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA |
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB |
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC |
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD |
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE |
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF |
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 |
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 |
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 |
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 |
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 |
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 |
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 |
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 |
+ |
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); |
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); |
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); |
+ |
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) |
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) |
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) |
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) |
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) |
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) |
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) |
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) |
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) |
+ |
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) |
+ |
+#endif /* GL_NV_evaluators */ |
+ |
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */ |
+ |
+#ifndef GL_NV_explicit_multisample |
+#define GL_NV_explicit_multisample 1 |
+ |
+#define GL_SAMPLE_POSITION_NV 0x8E50 |
+#define GL_SAMPLE_MASK_NV 0x8E51 |
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 |
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 |
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 |
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 |
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 |
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 |
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 |
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); |
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); |
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); |
+ |
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) |
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) |
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) |
+ |
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) |
+ |
+#endif /* GL_NV_explicit_multisample */ |
+ |
+/* ------------------------------ GL_NV_fence ------------------------------ */ |
+ |
+#ifndef GL_NV_fence |
+#define GL_NV_fence 1 |
+ |
+#define GL_ALL_COMPLETED_NV 0x84F2 |
+#define GL_FENCE_STATUS_NV 0x84F3 |
+#define GL_FENCE_CONDITION_NV 0x84F4 |
+ |
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); |
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); |
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); |
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); |
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); |
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); |
+ |
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) |
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) |
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) |
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) |
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) |
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) |
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) |
+ |
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) |
+ |
+#endif /* GL_NV_fence */ |
+ |
+/* --------------------------- GL_NV_float_buffer -------------------------- */ |
+ |
+#ifndef GL_NV_float_buffer |
+#define GL_NV_float_buffer 1 |
+ |
+#define GL_FLOAT_R_NV 0x8880 |
+#define GL_FLOAT_RG_NV 0x8881 |
+#define GL_FLOAT_RGB_NV 0x8882 |
+#define GL_FLOAT_RGBA_NV 0x8883 |
+#define GL_FLOAT_R16_NV 0x8884 |
+#define GL_FLOAT_R32_NV 0x8885 |
+#define GL_FLOAT_RG16_NV 0x8886 |
+#define GL_FLOAT_RG32_NV 0x8887 |
+#define GL_FLOAT_RGB16_NV 0x8888 |
+#define GL_FLOAT_RGB32_NV 0x8889 |
+#define GL_FLOAT_RGBA16_NV 0x888A |
+#define GL_FLOAT_RGBA32_NV 0x888B |
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
+#define GL_FLOAT_RGBA_MODE_NV 0x888E |
+ |
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) |
+ |
+#endif /* GL_NV_float_buffer */ |
+ |
+/* --------------------------- GL_NV_fog_distance -------------------------- */ |
+ |
+#ifndef GL_NV_fog_distance |
+#define GL_NV_fog_distance 1 |
+ |
+#define GL_FOG_DISTANCE_MODE_NV 0x855A |
+#define GL_EYE_RADIAL_NV 0x855B |
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
+ |
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) |
+ |
+#endif /* GL_NV_fog_distance */ |
+ |
+/* ------------------------- GL_NV_fragment_program ------------------------ */ |
+ |
+#ifndef GL_NV_fragment_program |
+#define GL_NV_fragment_program 1 |
+ |
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 |
+#define GL_FRAGMENT_PROGRAM_NV 0x8870 |
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871 |
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 |
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 |
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); |
+ |
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) |
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) |
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) |
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) |
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) |
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) |
+ |
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) |
+ |
+#endif /* GL_NV_fragment_program */ |
+ |
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */ |
+ |
+#ifndef GL_NV_fragment_program2 |
+#define GL_NV_fragment_program2 1 |
+ |
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 |
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 |
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 |
+ |
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) |
+ |
+#endif /* GL_NV_fragment_program2 */ |
+ |
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */ |
+ |
+#ifndef GL_NV_fragment_program4 |
+#define GL_NV_fragment_program4 1 |
+ |
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) |
+ |
+#endif /* GL_NV_fragment_program4 */ |
+ |
+/* --------------------- GL_NV_fragment_program_option --------------------- */ |
+ |
+#ifndef GL_NV_fragment_program_option |
+#define GL_NV_fragment_program_option 1 |
+ |
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) |
+ |
+#endif /* GL_NV_fragment_program_option */ |
+ |
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ |
+ |
+#ifndef GL_NV_framebuffer_multisample_coverage |
+#define GL_NV_framebuffer_multisample_coverage 1 |
+ |
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB |
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 |
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 |
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 |
+ |
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
+ |
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) |
+ |
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) |
+ |
+#endif /* GL_NV_framebuffer_multisample_coverage */ |
+ |
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */ |
+ |
+#ifndef GL_NV_geometry_program4 |
+#define GL_NV_geometry_program4 1 |
+ |
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26 |
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 |
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 |
+ |
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); |
+ |
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) |
+ |
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) |
+ |
+#endif /* GL_NV_geometry_program4 */ |
+ |
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ |
+ |
+#ifndef GL_NV_geometry_shader4 |
+#define GL_NV_geometry_shader4 1 |
+ |
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) |
+ |
+#endif /* GL_NV_geometry_shader4 */ |
+ |
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */ |
+ |
+#ifndef GL_NV_gpu_program4 |
+#define GL_NV_gpu_program4 1 |
+ |
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 |
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 |
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 |
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 |
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 |
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 |
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 |
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 |
+ |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); |
+ |
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) |
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) |
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) |
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) |
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) |
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) |
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) |
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) |
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) |
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) |
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) |
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) |
+ |
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) |
+ |
+#endif /* GL_NV_gpu_program4 */ |
+ |
+/* ---------------------------- GL_NV_half_float --------------------------- */ |
+ |
+#ifndef GL_NV_half_float |
+#define GL_NV_half_float 1 |
+ |
+#define GL_HALF_FLOAT_NV 0x140B |
+ |
+typedef unsigned short GLhalf; |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); |
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); |
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); |
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); |
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); |
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); |
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); |
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); |
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); |
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); |
+ |
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) |
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) |
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) |
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) |
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) |
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) |
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) |
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) |
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) |
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) |
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) |
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) |
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) |
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) |
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) |
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) |
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) |
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) |
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) |
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) |
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) |
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) |
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) |
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) |
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) |
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) |
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) |
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) |
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) |
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) |
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) |
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) |
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) |
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) |
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) |
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) |
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) |
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) |
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) |
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) |
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) |
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) |
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) |
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) |
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) |
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) |
+ |
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) |
+ |
+#endif /* GL_NV_half_float */ |
+ |
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */ |
+ |
+#ifndef GL_NV_light_max_exponent |
+#define GL_NV_light_max_exponent 1 |
+ |
+#define GL_MAX_SHININESS_NV 0x8504 |
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505 |
+ |
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) |
+ |
+#endif /* GL_NV_light_max_exponent */ |
+ |
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */ |
+ |
+#ifndef GL_NV_multisample_filter_hint |
+#define GL_NV_multisample_filter_hint 1 |
+ |
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 |
+ |
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) |
+ |
+#endif /* GL_NV_multisample_filter_hint */ |
+ |
+/* ------------------------- GL_NV_occlusion_query ------------------------- */ |
+ |
+#ifndef GL_NV_occlusion_query |
+#define GL_NV_occlusion_query 1 |
+ |
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
+#define GL_PIXEL_COUNT_NV 0x8866 |
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
+ |
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); |
+ |
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) |
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) |
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) |
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) |
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) |
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) |
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) |
+ |
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) |
+ |
+#endif /* GL_NV_occlusion_query */ |
+ |
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ |
+ |
+#ifndef GL_NV_packed_depth_stencil |
+#define GL_NV_packed_depth_stencil 1 |
+ |
+#define GL_DEPTH_STENCIL_NV 0x84F9 |
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA |
+ |
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) |
+ |
+#endif /* GL_NV_packed_depth_stencil */ |
+ |
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */ |
+ |
+#ifndef GL_NV_parameter_buffer_object |
+#define GL_NV_parameter_buffer_object 1 |
+ |
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 |
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 |
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 |
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 |
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 |
+ |
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); |
+ |
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) |
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) |
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) |
+ |
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) |
+ |
+#endif /* GL_NV_parameter_buffer_object */ |
+ |
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */ |
+ |
+#ifndef GL_NV_pixel_data_range |
+#define GL_NV_pixel_data_range 1 |
+ |
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 |
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 |
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A |
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B |
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C |
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D |
+ |
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); |
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); |
+ |
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) |
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) |
+ |
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) |
+ |
+#endif /* GL_NV_pixel_data_range */ |
+ |
+/* --------------------------- GL_NV_point_sprite -------------------------- */ |
+ |
+#ifndef GL_NV_point_sprite |
+#define GL_NV_point_sprite 1 |
+ |
+#define GL_POINT_SPRITE_NV 0x8861 |
+#define GL_COORD_REPLACE_NV 0x8862 |
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863 |
+ |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); |
+ |
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) |
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) |
+ |
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) |
+ |
+#endif /* GL_NV_point_sprite */ |
+ |
+/* -------------------------- GL_NV_present_video -------------------------- */ |
+ |
+#ifndef GL_NV_present_video |
+#define GL_NV_present_video 1 |
+ |
+#define GL_FRAME_NV 0x8E26 |
+#define GL_FIELDS_NV 0x8E27 |
+#define GL_CURRENT_TIME_NV 0x8E28 |
+#define GL_NUM_FILL_STREAMS_NV 0x8E29 |
+#define GL_PRESENT_TIME_NV 0x8E2A |
+#define GL_PRESENT_DURATION_NV 0x8E2B |
+ |
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); |
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); |
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); |
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); |
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); |
+typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params); |
+ |
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) |
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) |
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) |
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) |
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) |
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) |
+#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV) |
+ |
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) |
+ |
+#endif /* GL_NV_present_video */ |
+ |
+/* ------------------------ GL_NV_primitive_restart ------------------------ */ |
+ |
+#ifndef GL_NV_primitive_restart |
+#define GL_NV_primitive_restart 1 |
+ |
+#define GL_PRIMITIVE_RESTART_NV 0x8558 |
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 |
+ |
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); |
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); |
+ |
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) |
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) |
+ |
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) |
+ |
+#endif /* GL_NV_primitive_restart */ |
+ |
+/* ------------------------ GL_NV_register_combiners ----------------------- */ |
+ |
+#ifndef GL_NV_register_combiners |
+#define GL_NV_register_combiners 1 |
+ |
+#define GL_REGISTER_COMBINERS_NV 0x8522 |
+#define GL_VARIABLE_A_NV 0x8523 |
+#define GL_VARIABLE_B_NV 0x8524 |
+#define GL_VARIABLE_C_NV 0x8525 |
+#define GL_VARIABLE_D_NV 0x8526 |
+#define GL_VARIABLE_E_NV 0x8527 |
+#define GL_VARIABLE_F_NV 0x8528 |
+#define GL_VARIABLE_G_NV 0x8529 |
+#define GL_CONSTANT_COLOR0_NV 0x852A |
+#define GL_CONSTANT_COLOR1_NV 0x852B |
+#define GL_PRIMARY_COLOR_NV 0x852C |
+#define GL_SECONDARY_COLOR_NV 0x852D |
+#define GL_SPARE0_NV 0x852E |
+#define GL_SPARE1_NV 0x852F |
+#define GL_DISCARD_NV 0x8530 |
+#define GL_E_TIMES_F_NV 0x8531 |
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
+#define GL_UNSIGNED_IDENTITY_NV 0x8536 |
+#define GL_UNSIGNED_INVERT_NV 0x8537 |
+#define GL_EXPAND_NORMAL_NV 0x8538 |
+#define GL_EXPAND_NEGATE_NV 0x8539 |
+#define GL_HALF_BIAS_NORMAL_NV 0x853A |
+#define GL_HALF_BIAS_NEGATE_NV 0x853B |
+#define GL_SIGNED_IDENTITY_NV 0x853C |
+#define GL_SIGNED_NEGATE_NV 0x853D |
+#define GL_SCALE_BY_TWO_NV 0x853E |
+#define GL_SCALE_BY_FOUR_NV 0x853F |
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
+#define GL_COMBINER_INPUT_NV 0x8542 |
+#define GL_COMBINER_MAPPING_NV 0x8543 |
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
+#define GL_COMBINER_MUX_SUM_NV 0x8547 |
+#define GL_COMBINER_SCALE_NV 0x8548 |
+#define GL_COMBINER_BIAS_NV 0x8549 |
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A |
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B |
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
+#define GL_COLOR_SUM_CLAMP_NV 0x854F |
+#define GL_COMBINER0_NV 0x8550 |
+#define GL_COMBINER1_NV 0x8551 |
+#define GL_COMBINER2_NV 0x8552 |
+#define GL_COMBINER3_NV 0x8553 |
+#define GL_COMBINER4_NV 0x8554 |
+#define GL_COMBINER5_NV 0x8555 |
+#define GL_COMBINER6_NV 0x8556 |
+#define GL_COMBINER7_NV 0x8557 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); |
+ |
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) |
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) |
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) |
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) |
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) |
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) |
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) |
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) |
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) |
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) |
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) |
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) |
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) |
+ |
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) |
+ |
+#endif /* GL_NV_register_combiners */ |
+ |
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */ |
+ |
+#ifndef GL_NV_register_combiners2 |
+#define GL_NV_register_combiners2 1 |
+ |
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); |
+ |
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) |
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) |
+ |
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) |
+ |
+#endif /* GL_NV_register_combiners2 */ |
+ |
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */ |
+ |
+#ifndef GL_NV_texgen_emboss |
+#define GL_NV_texgen_emboss 1 |
+ |
+#define GL_EMBOSS_LIGHT_NV 0x855D |
+#define GL_EMBOSS_CONSTANT_NV 0x855E |
+#define GL_EMBOSS_MAP_NV 0x855F |
+ |
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) |
+ |
+#endif /* GL_NV_texgen_emboss */ |
+ |
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */ |
+ |
+#ifndef GL_NV_texgen_reflection |
+#define GL_NV_texgen_reflection 1 |
+ |
+#define GL_NORMAL_MAP_NV 0x8511 |
+#define GL_REFLECTION_MAP_NV 0x8512 |
+ |
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) |
+ |
+#endif /* GL_NV_texgen_reflection */ |
+ |
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */ |
+ |
+#ifndef GL_NV_texture_compression_vtc |
+#define GL_NV_texture_compression_vtc 1 |
+ |
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) |
+ |
+#endif /* GL_NV_texture_compression_vtc */ |
+ |
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ |
+ |
+#ifndef GL_NV_texture_env_combine4 |
+#define GL_NV_texture_env_combine4 1 |
+ |
+#define GL_COMBINE4_NV 0x8503 |
+#define GL_SOURCE3_RGB_NV 0x8583 |
+#define GL_SOURCE3_ALPHA_NV 0x858B |
+#define GL_OPERAND3_RGB_NV 0x8593 |
+#define GL_OPERAND3_ALPHA_NV 0x859B |
+ |
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) |
+ |
+#endif /* GL_NV_texture_env_combine4 */ |
+ |
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ |
+ |
+#ifndef GL_NV_texture_expand_normal |
+#define GL_NV_texture_expand_normal 1 |
+ |
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F |
+ |
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) |
+ |
+#endif /* GL_NV_texture_expand_normal */ |
+ |
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */ |
+ |
+#ifndef GL_NV_texture_rectangle |
+#define GL_NV_texture_rectangle 1 |
+ |
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
+ |
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) |
+ |
+#endif /* GL_NV_texture_rectangle */ |
+ |
+/* -------------------------- GL_NV_texture_shader ------------------------- */ |
+ |
+#ifndef GL_NV_texture_shader |
+#define GL_NV_texture_shader 1 |
+ |
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
+#define GL_SHADER_CONSISTENT_NV 0x86DD |
+#define GL_TEXTURE_SHADER_NV 0x86DE |
+#define GL_SHADER_OPERATION_NV 0x86DF |
+#define GL_CULL_MODES_NV 0x86E0 |
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 |
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 |
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 |
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
+#define GL_CONST_EYE_NV 0x86E5 |
+#define GL_PASS_THROUGH_NV 0x86E6 |
+#define GL_CULL_FRAGMENT_NV 0x86E7 |
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
+#define GL_DOT_PRODUCT_NV 0x86EC |
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
+#define GL_HILO_NV 0x86F4 |
+#define GL_DSDT_NV 0x86F5 |
+#define GL_DSDT_MAG_NV 0x86F6 |
+#define GL_DSDT_MAG_VIB_NV 0x86F7 |
+#define GL_HILO16_NV 0x86F8 |
+#define GL_SIGNED_HILO_NV 0x86F9 |
+#define GL_SIGNED_HILO16_NV 0x86FA |
+#define GL_SIGNED_RGBA_NV 0x86FB |
+#define GL_SIGNED_RGBA8_NV 0x86FC |
+#define GL_SIGNED_RGB_NV 0x86FE |
+#define GL_SIGNED_RGB8_NV 0x86FF |
+#define GL_SIGNED_LUMINANCE_NV 0x8701 |
+#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
+#define GL_SIGNED_ALPHA_NV 0x8705 |
+#define GL_SIGNED_ALPHA8_NV 0x8706 |
+#define GL_SIGNED_INTENSITY_NV 0x8707 |
+#define GL_SIGNED_INTENSITY8_NV 0x8708 |
+#define GL_DSDT8_NV 0x8709 |
+#define GL_DSDT8_MAG8_NV 0x870A |
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
+#define GL_HI_SCALE_NV 0x870E |
+#define GL_LO_SCALE_NV 0x870F |
+#define GL_DS_SCALE_NV 0x8710 |
+#define GL_DT_SCALE_NV 0x8711 |
+#define GL_MAGNITUDE_SCALE_NV 0x8712 |
+#define GL_VIBRANCE_SCALE_NV 0x8713 |
+#define GL_HI_BIAS_NV 0x8714 |
+#define GL_LO_BIAS_NV 0x8715 |
+#define GL_DS_BIAS_NV 0x8716 |
+#define GL_DT_BIAS_NV 0x8717 |
+#define GL_MAGNITUDE_BIAS_NV 0x8718 |
+#define GL_VIBRANCE_BIAS_NV 0x8719 |
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
+#define GL_TEXTURE_HI_SIZE_NV 0x871B |
+#define GL_TEXTURE_LO_SIZE_NV 0x871C |
+#define GL_TEXTURE_DS_SIZE_NV 0x871D |
+#define GL_TEXTURE_DT_SIZE_NV 0x871E |
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F |
+ |
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) |
+ |
+#endif /* GL_NV_texture_shader */ |
+ |
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */ |
+ |
+#ifndef GL_NV_texture_shader2 |
+#define GL_NV_texture_shader2 1 |
+ |
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
+#define GL_HILO_NV 0x86F4 |
+#define GL_DSDT_NV 0x86F5 |
+#define GL_DSDT_MAG_NV 0x86F6 |
+#define GL_DSDT_MAG_VIB_NV 0x86F7 |
+#define GL_HILO16_NV 0x86F8 |
+#define GL_SIGNED_HILO_NV 0x86F9 |
+#define GL_SIGNED_HILO16_NV 0x86FA |
+#define GL_SIGNED_RGBA_NV 0x86FB |
+#define GL_SIGNED_RGBA8_NV 0x86FC |
+#define GL_SIGNED_RGB_NV 0x86FE |
+#define GL_SIGNED_RGB8_NV 0x86FF |
+#define GL_SIGNED_LUMINANCE_NV 0x8701 |
+#define GL_SIGNED_LUMINANCE8_NV 0x8702 |
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
+#define GL_SIGNED_ALPHA_NV 0x8705 |
+#define GL_SIGNED_ALPHA8_NV 0x8706 |
+#define GL_SIGNED_INTENSITY_NV 0x8707 |
+#define GL_SIGNED_INTENSITY8_NV 0x8708 |
+#define GL_DSDT8_NV 0x8709 |
+#define GL_DSDT8_MAG8_NV 0x870A |
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
+ |
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) |
+ |
+#endif /* GL_NV_texture_shader2 */ |
+ |
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */ |
+ |
+#ifndef GL_NV_texture_shader3 |
+#define GL_NV_texture_shader3 1 |
+ |
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
+#define GL_HILO8_NV 0x885E |
+#define GL_SIGNED_HILO8_NV 0x885F |
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
+ |
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) |
+ |
+#endif /* GL_NV_texture_shader3 */ |
+ |
+/* ------------------------ GL_NV_transform_feedback ----------------------- */ |
+ |
+#ifndef GL_NV_transform_feedback |
+#define GL_NV_transform_feedback 1 |
+ |
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 |
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 |
+#define GL_TEXTURE_COORD_NV 0x8C79 |
+#define GL_CLIP_DISTANCE_NV 0x8C7A |
+#define GL_VERTEX_ID_NV 0x8C7B |
+#define GL_PRIMITIVE_ID_NV 0x8C7C |
+#define GL_GENERIC_ATTRIB_NV 0x8C7D |
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 |
+#define GL_ACTIVE_VARYINGS_NV 0x8C81 |
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 |
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 |
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 |
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87 |
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 |
+#define GL_RASTERIZER_DISCARD_NV 0x8C89 |
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A |
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B |
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C |
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E |
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F |
+ |
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); |
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); |
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); |
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); |
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); |
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); |
+ |
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) |
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) |
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) |
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) |
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) |
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) |
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) |
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) |
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) |
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) |
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) |
+ |
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) |
+ |
+#endif /* GL_NV_transform_feedback */ |
+ |
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */ |
+ |
+#ifndef GL_NV_vertex_array_range |
+#define GL_NV_vertex_array_range 1 |
+ |
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D |
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E |
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F |
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 |
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 |
+ |
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); |
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); |
+ |
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) |
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) |
+ |
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) |
+ |
+#endif /* GL_NV_vertex_array_range */ |
+ |
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ |
+ |
+#ifndef GL_NV_vertex_array_range2 |
+#define GL_NV_vertex_array_range2 1 |
+ |
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 |
+ |
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) |
+ |
+#endif /* GL_NV_vertex_array_range2 */ |
+ |
+/* -------------------------- GL_NV_vertex_program ------------------------- */ |
+ |
+#ifndef GL_NV_vertex_program |
+#define GL_NV_vertex_program 1 |
+ |
+#define GL_VERTEX_PROGRAM_NV 0x8620 |
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 |
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 |
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 |
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 |
+#define GL_CURRENT_ATTRIB_NV 0x8626 |
+#define GL_PROGRAM_LENGTH_NV 0x8627 |
+#define GL_PROGRAM_STRING_NV 0x8628 |
+#define GL_MODELVIEW_PROJECTION_NV 0x8629 |
+#define GL_IDENTITY_NV 0x862A |
+#define GL_INVERSE_NV 0x862B |
+#define GL_TRANSPOSE_NV 0x862C |
+#define GL_INVERSE_TRANSPOSE_NV 0x862D |
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E |
+#define GL_MAX_TRACK_MATRICES_NV 0x862F |
+#define GL_MATRIX0_NV 0x8630 |
+#define GL_MATRIX1_NV 0x8631 |
+#define GL_MATRIX2_NV 0x8632 |
+#define GL_MATRIX3_NV 0x8633 |
+#define GL_MATRIX4_NV 0x8634 |
+#define GL_MATRIX5_NV 0x8635 |
+#define GL_MATRIX6_NV 0x8636 |
+#define GL_MATRIX7_NV 0x8637 |
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 |
+#define GL_CURRENT_MATRIX_NV 0x8641 |
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 |
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 |
+#define GL_PROGRAM_PARAMETER_NV 0x8644 |
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 |
+#define GL_PROGRAM_TARGET_NV 0x8646 |
+#define GL_PROGRAM_RESIDENT_NV 0x8647 |
+#define GL_TRACK_MATRIX_NV 0x8648 |
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 |
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A |
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B |
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 |
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 |
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 |
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 |
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 |
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 |
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 |
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 |
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 |
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 |
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A |
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B |
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C |
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D |
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E |
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F |
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 |
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 |
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 |
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 |
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 |
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 |
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 |
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 |
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 |
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 |
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A |
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B |
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C |
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D |
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E |
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F |
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 |
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 |
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 |
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 |
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 |
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 |
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 |
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 |
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 |
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 |
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A |
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B |
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C |
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D |
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E |
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F |
+ |
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); |
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); |
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); |
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); |
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); |
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params); |
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); |
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); |
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); |
+ |
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) |
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) |
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) |
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) |
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) |
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) |
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) |
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) |
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) |
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) |
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) |
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) |
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) |
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) |
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) |
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) |
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) |
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) |
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) |
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) |
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) |
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) |
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) |
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) |
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) |
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) |
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) |
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) |
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) |
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) |
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) |
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) |
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) |
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) |
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) |
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) |
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) |
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) |
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) |
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) |
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) |
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) |
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) |
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) |
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) |
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) |
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) |
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) |
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) |
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) |
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) |
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) |
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) |
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) |
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) |
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) |
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) |
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) |
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) |
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) |
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) |
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) |
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) |
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) |
+ |
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) |
+ |
+#endif /* GL_NV_vertex_program */ |
+ |
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ |
+ |
+#ifndef GL_NV_vertex_program1_1 |
+#define GL_NV_vertex_program1_1 1 |
+ |
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) |
+ |
+#endif /* GL_NV_vertex_program1_1 */ |
+ |
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */ |
+ |
+#ifndef GL_NV_vertex_program2 |
+#define GL_NV_vertex_program2 1 |
+ |
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) |
+ |
+#endif /* GL_NV_vertex_program2 */ |
+ |
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */ |
+ |
+#ifndef GL_NV_vertex_program2_option |
+#define GL_NV_vertex_program2_option 1 |
+ |
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 |
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 |
+ |
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) |
+ |
+#endif /* GL_NV_vertex_program2_option */ |
+ |
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */ |
+ |
+#ifndef GL_NV_vertex_program3 |
+#define GL_NV_vertex_program3 1 |
+ |
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
+ |
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) |
+ |
+#endif /* GL_NV_vertex_program3 */ |
+ |
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */ |
+ |
+#ifndef GL_NV_vertex_program4 |
+#define GL_NV_vertex_program4 1 |
+ |
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) |
+ |
+#endif /* GL_NV_vertex_program4 */ |
+ |
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */ |
+ |
+#ifndef GL_OES_byte_coordinates |
+#define GL_OES_byte_coordinates 1 |
+ |
+#define GL_BYTE 0x1400 |
+ |
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) |
+ |
+#endif /* GL_OES_byte_coordinates */ |
+ |
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ |
+ |
+#ifndef GL_OES_compressed_paletted_texture |
+#define GL_OES_compressed_paletted_texture 1 |
+ |
+#define GL_PALETTE4_RGB8_OES 0x8B90 |
+#define GL_PALETTE4_RGBA8_OES 0x8B91 |
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
+#define GL_PALETTE4_RGBA4_OES 0x8B93 |
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
+#define GL_PALETTE8_RGB8_OES 0x8B95 |
+#define GL_PALETTE8_RGBA8_OES 0x8B96 |
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
+#define GL_PALETTE8_RGBA4_OES 0x8B98 |
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
+ |
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) |
+ |
+#endif /* GL_OES_compressed_paletted_texture */ |
+ |
+/* --------------------------- GL_OES_read_format -------------------------- */ |
+ |
+#ifndef GL_OES_read_format |
+#define GL_OES_read_format 1 |
+ |
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
+ |
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) |
+ |
+#endif /* GL_OES_read_format */ |
+ |
+/* ------------------------ GL_OES_single_precision ------------------------ */ |
+ |
+#ifndef GL_OES_single_precision |
+#define GL_OES_single_precision 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); |
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); |
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); |
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); |
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); |
+ |
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) |
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) |
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) |
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) |
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) |
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) |
+ |
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) |
+ |
+#endif /* GL_OES_single_precision */ |
+ |
+/* ---------------------------- GL_OML_interlace --------------------------- */ |
+ |
+#ifndef GL_OML_interlace |
+#define GL_OML_interlace 1 |
+ |
+#define GL_INTERLACE_OML 0x8980 |
+#define GL_INTERLACE_READ_OML 0x8981 |
+ |
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) |
+ |
+#endif /* GL_OML_interlace */ |
+ |
+/* ---------------------------- GL_OML_resample ---------------------------- */ |
+ |
+#ifndef GL_OML_resample |
+#define GL_OML_resample 1 |
+ |
+#define GL_PACK_RESAMPLE_OML 0x8984 |
+#define GL_UNPACK_RESAMPLE_OML 0x8985 |
+#define GL_RESAMPLE_REPLICATE_OML 0x8986 |
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 |
+#define GL_RESAMPLE_AVERAGE_OML 0x8988 |
+#define GL_RESAMPLE_DECIMATE_OML 0x8989 |
+ |
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) |
+ |
+#endif /* GL_OML_resample */ |
+ |
+/* ---------------------------- GL_OML_subsample --------------------------- */ |
+ |
+#ifndef GL_OML_subsample |
+#define GL_OML_subsample 1 |
+ |
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 |
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 |
+ |
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) |
+ |
+#endif /* GL_OML_subsample */ |
+ |
+/* --------------------------- GL_PGI_misc_hints --------------------------- */ |
+ |
+#ifndef GL_PGI_misc_hints |
+#define GL_PGI_misc_hints 1 |
+ |
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 |
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005 |
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006 |
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 |
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 |
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 |
+#define GL_ALWAYS_FAST_HINT_PGI 107020 |
+#define GL_ALWAYS_SOFT_HINT_PGI 107021 |
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 |
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 |
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 |
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 |
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 |
+#define GL_STRICT_LIGHTING_HINT_PGI 107031 |
+#define GL_STRICT_SCISSOR_HINT_PGI 107032 |
+#define GL_FULL_STIPPLE_HINT_PGI 107033 |
+#define GL_CLIP_NEAR_HINT_PGI 107040 |
+#define GL_CLIP_FAR_HINT_PGI 107041 |
+#define GL_WIDE_LINE_HINT_PGI 107042 |
+#define GL_BACK_NORMALS_HINT_PGI 107043 |
+ |
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) |
+ |
+#endif /* GL_PGI_misc_hints */ |
+ |
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */ |
+ |
+#ifndef GL_PGI_vertex_hints |
+#define GL_PGI_vertex_hints 1 |
+ |
+#define GL_VERTEX23_BIT_PGI 0x00000004 |
+#define GL_VERTEX4_BIT_PGI 0x00000008 |
+#define GL_COLOR3_BIT_PGI 0x00010000 |
+#define GL_COLOR4_BIT_PGI 0x00020000 |
+#define GL_EDGEFLAG_BIT_PGI 0x00040000 |
+#define GL_INDEX_BIT_PGI 0x00080000 |
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 |
+#define GL_VERTEX_DATA_HINT_PGI 107050 |
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 |
+#define GL_MATERIAL_SIDE_HINT_PGI 107052 |
+#define GL_MAX_VERTEX_HINT_PGI 107053 |
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 |
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 |
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000 |
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 |
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000 |
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 |
+#define GL_NORMAL_BIT_PGI 0x08000000 |
+#define GL_TEXCOORD1_BIT_PGI 0x10000000 |
+#define GL_TEXCOORD2_BIT_PGI 0x20000000 |
+#define GL_TEXCOORD3_BIT_PGI 0x40000000 |
+#define GL_TEXCOORD4_BIT_PGI 0x80000000 |
+ |
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) |
+ |
+#endif /* GL_PGI_vertex_hints */ |
+ |
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */ |
+ |
+#ifndef GL_REND_screen_coordinates |
+#define GL_REND_screen_coordinates 1 |
+ |
+#define GL_SCREEN_COORDINATES_REND 0x8490 |
+#define GL_INVERTED_SCREEN_W_REND 0x8491 |
+ |
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) |
+ |
+#endif /* GL_REND_screen_coordinates */ |
+ |
+/* ------------------------------- GL_S3_s3tc ------------------------------ */ |
+ |
+#ifndef GL_S3_s3tc |
+#define GL_S3_s3tc 1 |
+ |
+#define GL_RGB_S3TC 0x83A0 |
+#define GL_RGB4_S3TC 0x83A1 |
+#define GL_RGBA_S3TC 0x83A2 |
+#define GL_RGBA4_S3TC 0x83A3 |
+#define GL_RGBA_DXT5_S3TC 0x83A4 |
+#define GL_RGBA4_DXT5_S3TC 0x83A5 |
+ |
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) |
+ |
+#endif /* GL_S3_s3tc */ |
+ |
+/* -------------------------- GL_SGIS_color_range -------------------------- */ |
+ |
+#ifndef GL_SGIS_color_range |
+#define GL_SGIS_color_range 1 |
+ |
+#define GL_EXTENDED_RANGE_SGIS 0x85A5 |
+#define GL_MIN_RED_SGIS 0x85A6 |
+#define GL_MAX_RED_SGIS 0x85A7 |
+#define GL_MIN_GREEN_SGIS 0x85A8 |
+#define GL_MAX_GREEN_SGIS 0x85A9 |
+#define GL_MIN_BLUE_SGIS 0x85AA |
+#define GL_MAX_BLUE_SGIS 0x85AB |
+#define GL_MIN_ALPHA_SGIS 0x85AC |
+#define GL_MAX_ALPHA_SGIS 0x85AD |
+ |
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) |
+ |
+#endif /* GL_SGIS_color_range */ |
+ |
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */ |
+ |
+#ifndef GL_SGIS_detail_texture |
+#define GL_SGIS_detail_texture 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); |
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); |
+ |
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) |
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) |
+ |
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) |
+ |
+#endif /* GL_SGIS_detail_texture */ |
+ |
+/* -------------------------- GL_SGIS_fog_function ------------------------- */ |
+ |
+#ifndef GL_SGIS_fog_function |
+#define GL_SGIS_fog_function 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); |
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); |
+ |
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) |
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) |
+ |
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) |
+ |
+#endif /* GL_SGIS_fog_function */ |
+ |
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ |
+ |
+#ifndef GL_SGIS_generate_mipmap |
+#define GL_SGIS_generate_mipmap 1 |
+ |
+#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
+ |
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) |
+ |
+#endif /* GL_SGIS_generate_mipmap */ |
+ |
+/* -------------------------- GL_SGIS_multisample -------------------------- */ |
+ |
+#ifndef GL_SGIS_multisample |
+#define GL_SGIS_multisample 1 |
+ |
+#define GL_MULTISAMPLE_SGIS 0x809D |
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E |
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F |
+#define GL_SAMPLE_MASK_SGIS 0x80A0 |
+#define GL_1PASS_SGIS 0x80A1 |
+#define GL_2PASS_0_SGIS 0x80A2 |
+#define GL_2PASS_1_SGIS 0x80A3 |
+#define GL_4PASS_0_SGIS 0x80A4 |
+#define GL_4PASS_1_SGIS 0x80A5 |
+#define GL_4PASS_2_SGIS 0x80A6 |
+#define GL_4PASS_3_SGIS 0x80A7 |
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 |
+#define GL_SAMPLES_SGIS 0x80A9 |
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA |
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB |
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC |
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000 |
+ |
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); |
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); |
+ |
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) |
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) |
+ |
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) |
+ |
+#endif /* GL_SGIS_multisample */ |
+ |
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ |
+ |
+#ifndef GL_SGIS_pixel_texture |
+#define GL_SGIS_pixel_texture 1 |
+ |
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) |
+ |
+#endif /* GL_SGIS_pixel_texture */ |
+ |
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ |
+ |
+#ifndef GL_SGIS_point_line_texgen |
+#define GL_SGIS_point_line_texgen 1 |
+ |
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 |
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 |
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 |
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 |
+#define GL_EYE_POINT_SGIS 0x81F4 |
+#define GL_OBJECT_POINT_SGIS 0x81F5 |
+#define GL_EYE_LINE_SGIS 0x81F6 |
+#define GL_OBJECT_LINE_SGIS 0x81F7 |
+ |
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) |
+ |
+#endif /* GL_SGIS_point_line_texgen */ |
+ |
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ |
+ |
+#ifndef GL_SGIS_sharpen_texture |
+#define GL_SGIS_sharpen_texture 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); |
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); |
+ |
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) |
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) |
+ |
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) |
+ |
+#endif /* GL_SGIS_sharpen_texture */ |
+ |
+/* --------------------------- GL_SGIS_texture4D --------------------------- */ |
+ |
+#ifndef GL_SGIS_texture4D |
+#define GL_SGIS_texture4D 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); |
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); |
+ |
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) |
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) |
+ |
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) |
+ |
+#endif /* GL_SGIS_texture4D */ |
+ |
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ |
+ |
+#ifndef GL_SGIS_texture_border_clamp |
+#define GL_SGIS_texture_border_clamp 1 |
+ |
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D |
+ |
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) |
+ |
+#endif /* GL_SGIS_texture_border_clamp */ |
+ |
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ |
+ |
+#ifndef GL_SGIS_texture_edge_clamp |
+#define GL_SGIS_texture_edge_clamp 1 |
+ |
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F |
+ |
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) |
+ |
+#endif /* GL_SGIS_texture_edge_clamp */ |
+ |
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ |
+ |
+#ifndef GL_SGIS_texture_filter4 |
+#define GL_SGIS_texture_filter4 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); |
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); |
+ |
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) |
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) |
+ |
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) |
+ |
+#endif /* GL_SGIS_texture_filter4 */ |
+ |
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */ |
+ |
+#ifndef GL_SGIS_texture_lod |
+#define GL_SGIS_texture_lod 1 |
+ |
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A |
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B |
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C |
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D |
+ |
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) |
+ |
+#endif /* GL_SGIS_texture_lod */ |
+ |
+/* ------------------------- GL_SGIS_texture_select ------------------------ */ |
+ |
+#ifndef GL_SGIS_texture_select |
+#define GL_SGIS_texture_select 1 |
+ |
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) |
+ |
+#endif /* GL_SGIS_texture_select */ |
+ |
+/* ----------------------------- GL_SGIX_async ----------------------------- */ |
+ |
+#ifndef GL_SGIX_async |
+#define GL_SGIX_async 1 |
+ |
+#define GL_ASYNC_MARKER_SGIX 0x8329 |
+ |
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); |
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); |
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); |
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); |
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); |
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); |
+ |
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) |
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) |
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) |
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) |
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) |
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) |
+ |
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) |
+ |
+#endif /* GL_SGIX_async */ |
+ |
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */ |
+ |
+#ifndef GL_SGIX_async_histogram |
+#define GL_SGIX_async_histogram 1 |
+ |
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C |
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D |
+ |
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) |
+ |
+#endif /* GL_SGIX_async_histogram */ |
+ |
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */ |
+ |
+#ifndef GL_SGIX_async_pixel |
+#define GL_SGIX_async_pixel 1 |
+ |
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C |
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D |
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E |
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F |
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 |
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 |
+ |
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) |
+ |
+#endif /* GL_SGIX_async_pixel */ |
+ |
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ |
+ |
+#ifndef GL_SGIX_blend_alpha_minmax |
+#define GL_SGIX_blend_alpha_minmax 1 |
+ |
+#define GL_ALPHA_MIN_SGIX 0x8320 |
+#define GL_ALPHA_MAX_SGIX 0x8321 |
+ |
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) |
+ |
+#endif /* GL_SGIX_blend_alpha_minmax */ |
+ |
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ |
+ |
+#ifndef GL_SGIX_clipmap |
+#define GL_SGIX_clipmap 1 |
+ |
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) |
+ |
+#endif /* GL_SGIX_clipmap */ |
+ |
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ |
+ |
+#ifndef GL_SGIX_convolution_accuracy |
+#define GL_SGIX_convolution_accuracy 1 |
+ |
+#define GL_CONVOLUTION_HINT_SGIX 0x8316 |
+ |
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) |
+ |
+#endif /* GL_SGIX_convolution_accuracy */ |
+ |
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */ |
+ |
+#ifndef GL_SGIX_depth_texture |
+#define GL_SGIX_depth_texture 1 |
+ |
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 |
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 |
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 |
+ |
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) |
+ |
+#endif /* GL_SGIX_depth_texture */ |
+ |
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */ |
+ |
+#ifndef GL_SGIX_flush_raster |
+#define GL_SGIX_flush_raster 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); |
+ |
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) |
+ |
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) |
+ |
+#endif /* GL_SGIX_flush_raster */ |
+ |
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */ |
+ |
+#ifndef GL_SGIX_fog_offset |
+#define GL_SGIX_fog_offset 1 |
+ |
+#define GL_FOG_OFFSET_SGIX 0x8198 |
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 |
+ |
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) |
+ |
+#endif /* GL_SGIX_fog_offset */ |
+ |
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */ |
+ |
+#ifndef GL_SGIX_fog_texture |
+#define GL_SGIX_fog_texture 1 |
+ |
+#define GL_TEXTURE_FOG_SGIX 0 |
+#define GL_FOG_PATCHY_FACTOR_SGIX 0 |
+#define GL_FRAGMENT_FOG_SGIX 0 |
+ |
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); |
+ |
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) |
+ |
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) |
+ |
+#endif /* GL_SGIX_fog_texture */ |
+ |
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ |
+ |
+#ifndef GL_SGIX_fragment_specular_lighting |
+#define GL_SGIX_fragment_specular_lighting 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); |
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); |
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); |
+ |
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) |
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) |
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) |
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) |
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) |
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) |
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) |
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) |
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) |
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) |
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) |
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) |
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) |
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) |
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) |
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) |
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) |
+ |
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) |
+ |
+#endif /* GL_SGIX_fragment_specular_lighting */ |
+ |
+/* --------------------------- GL_SGIX_framezoom --------------------------- */ |
+ |
+#ifndef GL_SGIX_framezoom |
+#define GL_SGIX_framezoom 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); |
+ |
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) |
+ |
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) |
+ |
+#endif /* GL_SGIX_framezoom */ |
+ |
+/* --------------------------- GL_SGIX_interlace --------------------------- */ |
+ |
+#ifndef GL_SGIX_interlace |
+#define GL_SGIX_interlace 1 |
+ |
+#define GL_INTERLACE_SGIX 0x8094 |
+ |
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) |
+ |
+#endif /* GL_SGIX_interlace */ |
+ |
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ |
+ |
+#ifndef GL_SGIX_ir_instrument1 |
+#define GL_SGIX_ir_instrument1 1 |
+ |
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) |
+ |
+#endif /* GL_SGIX_ir_instrument1 */ |
+ |
+/* ------------------------- GL_SGIX_list_priority ------------------------- */ |
+ |
+#ifndef GL_SGIX_list_priority |
+#define GL_SGIX_list_priority 1 |
+ |
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) |
+ |
+#endif /* GL_SGIX_list_priority */ |
+ |
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ |
+ |
+#ifndef GL_SGIX_pixel_texture |
+#define GL_SGIX_pixel_texture 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); |
+ |
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) |
+ |
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) |
+ |
+#endif /* GL_SGIX_pixel_texture */ |
+ |
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ |
+ |
+#ifndef GL_SGIX_pixel_texture_bits |
+#define GL_SGIX_pixel_texture_bits 1 |
+ |
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) |
+ |
+#endif /* GL_SGIX_pixel_texture_bits */ |
+ |
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */ |
+ |
+#ifndef GL_SGIX_reference_plane |
+#define GL_SGIX_reference_plane 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); |
+ |
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) |
+ |
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) |
+ |
+#endif /* GL_SGIX_reference_plane */ |
+ |
+/* ---------------------------- GL_SGIX_resample --------------------------- */ |
+ |
+#ifndef GL_SGIX_resample |
+#define GL_SGIX_resample 1 |
+ |
+#define GL_PACK_RESAMPLE_SGIX 0x842E |
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F |
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 |
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 |
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 |
+ |
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) |
+ |
+#endif /* GL_SGIX_resample */ |
+ |
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */ |
+ |
+#ifndef GL_SGIX_shadow |
+#define GL_SGIX_shadow 1 |
+ |
+#define GL_TEXTURE_COMPARE_SGIX 0x819A |
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B |
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C |
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D |
+ |
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) |
+ |
+#endif /* GL_SGIX_shadow */ |
+ |
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ |
+ |
+#ifndef GL_SGIX_shadow_ambient |
+#define GL_SGIX_shadow_ambient 1 |
+ |
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF |
+ |
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) |
+ |
+#endif /* GL_SGIX_shadow_ambient */ |
+ |
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */ |
+ |
+#ifndef GL_SGIX_sprite |
+#define GL_SGIX_sprite 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); |
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); |
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); |
+ |
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) |
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) |
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) |
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) |
+ |
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) |
+ |
+#endif /* GL_SGIX_sprite */ |
+ |
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ |
+ |
+#ifndef GL_SGIX_tag_sample_buffer |
+#define GL_SGIX_tag_sample_buffer 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); |
+ |
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) |
+ |
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) |
+ |
+#endif /* GL_SGIX_tag_sample_buffer */ |
+ |
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ |
+ |
+#ifndef GL_SGIX_texture_add_env |
+#define GL_SGIX_texture_add_env 1 |
+ |
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) |
+ |
+#endif /* GL_SGIX_texture_add_env */ |
+ |
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ |
+ |
+#ifndef GL_SGIX_texture_coordinate_clamp |
+#define GL_SGIX_texture_coordinate_clamp 1 |
+ |
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 |
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A |
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B |
+ |
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) |
+ |
+#endif /* GL_SGIX_texture_coordinate_clamp */ |
+ |
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ |
+ |
+#ifndef GL_SGIX_texture_lod_bias |
+#define GL_SGIX_texture_lod_bias 1 |
+ |
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) |
+ |
+#endif /* GL_SGIX_texture_lod_bias */ |
+ |
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ |
+ |
+#ifndef GL_SGIX_texture_multi_buffer |
+#define GL_SGIX_texture_multi_buffer 1 |
+ |
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E |
+ |
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) |
+ |
+#endif /* GL_SGIX_texture_multi_buffer */ |
+ |
+/* ------------------------- GL_SGIX_texture_range ------------------------- */ |
+ |
+#ifndef GL_SGIX_texture_range |
+#define GL_SGIX_texture_range 1 |
+ |
+#define GL_RGB_SIGNED_SGIX 0x85E0 |
+#define GL_RGBA_SIGNED_SGIX 0x85E1 |
+#define GL_ALPHA_SIGNED_SGIX 0x85E2 |
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 |
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4 |
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 |
+#define GL_RGB16_SIGNED_SGIX 0x85E6 |
+#define GL_RGBA16_SIGNED_SGIX 0x85E7 |
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8 |
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 |
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA |
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB |
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC |
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED |
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE |
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF |
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 |
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 |
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 |
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 |
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 |
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 |
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 |
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 |
+#define GL_MIN_LUMINANCE_SGIS 0x85F8 |
+#define GL_MAX_LUMINANCE_SGIS 0x85F9 |
+#define GL_MIN_INTENSITY_SGIS 0x85FA |
+#define GL_MAX_INTENSITY_SGIS 0x85FB |
+ |
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) |
+ |
+#endif /* GL_SGIX_texture_range */ |
+ |
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ |
+ |
+#ifndef GL_SGIX_texture_scale_bias |
+#define GL_SGIX_texture_scale_bias 1 |
+ |
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 |
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A |
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B |
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C |
+ |
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) |
+ |
+#endif /* GL_SGIX_texture_scale_bias */ |
+ |
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ |
+ |
+#ifndef GL_SGIX_vertex_preclip |
+#define GL_SGIX_vertex_preclip 1 |
+ |
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
+ |
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) |
+ |
+#endif /* GL_SGIX_vertex_preclip */ |
+ |
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ |
+ |
+#ifndef GL_SGIX_vertex_preclip_hint |
+#define GL_SGIX_vertex_preclip_hint 1 |
+ |
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE |
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF |
+ |
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) |
+ |
+#endif /* GL_SGIX_vertex_preclip_hint */ |
+ |
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ |
+ |
+#ifndef GL_SGIX_ycrcb |
+#define GL_SGIX_ycrcb 1 |
+ |
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) |
+ |
+#endif /* GL_SGIX_ycrcb */ |
+ |
+/* -------------------------- GL_SGI_color_matrix -------------------------- */ |
+ |
+#ifndef GL_SGI_color_matrix |
+#define GL_SGI_color_matrix 1 |
+ |
+#define GL_COLOR_MATRIX_SGI 0x80B1 |
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 |
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 |
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 |
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 |
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 |
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 |
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 |
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 |
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA |
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB |
+ |
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) |
+ |
+#endif /* GL_SGI_color_matrix */ |
+ |
+/* --------------------------- GL_SGI_color_table -------------------------- */ |
+ |
+#ifndef GL_SGI_color_table |
+#define GL_SGI_color_table 1 |
+ |
+#define GL_COLOR_TABLE_SGI 0x80D0 |
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 |
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 |
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 |
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 |
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 |
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 |
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 |
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 |
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 |
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA |
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB |
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC |
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD |
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE |
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); |
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); |
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); |
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); |
+ |
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) |
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) |
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) |
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) |
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) |
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) |
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) |
+ |
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) |
+ |
+#endif /* GL_SGI_color_table */ |
+ |
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */ |
+ |
+#ifndef GL_SGI_texture_color_table |
+#define GL_SGI_texture_color_table 1 |
+ |
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC |
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD |
+ |
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) |
+ |
+#endif /* GL_SGI_texture_color_table */ |
+ |
+/* ------------------------- GL_SUNX_constant_data ------------------------- */ |
+ |
+#ifndef GL_SUNX_constant_data |
+#define GL_SUNX_constant_data 1 |
+ |
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 |
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 |
+ |
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); |
+ |
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) |
+ |
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) |
+ |
+#endif /* GL_SUNX_constant_data */ |
+ |
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */ |
+ |
+#ifndef GL_SUN_convolution_border_modes |
+#define GL_SUN_convolution_border_modes 1 |
+ |
+#define GL_WRAP_BORDER_SUN 0x81D4 |
+ |
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) |
+ |
+#endif /* GL_SUN_convolution_border_modes */ |
+ |
+/* -------------------------- GL_SUN_global_alpha -------------------------- */ |
+ |
+#ifndef GL_SUN_global_alpha |
+#define GL_SUN_global_alpha 1 |
+ |
+#define GL_GLOBAL_ALPHA_SUN 0x81D9 |
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA |
+ |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); |
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); |
+ |
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) |
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) |
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) |
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) |
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) |
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) |
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) |
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) |
+ |
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) |
+ |
+#endif /* GL_SUN_global_alpha */ |
+ |
+/* --------------------------- GL_SUN_mesh_array --------------------------- */ |
+ |
+#ifndef GL_SUN_mesh_array |
+#define GL_SUN_mesh_array 1 |
+ |
+#define GL_QUAD_MESH_SUN 0x8614 |
+#define GL_TRIANGLE_MESH_SUN 0x8615 |
+ |
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) |
+ |
+#endif /* GL_SUN_mesh_array */ |
+ |
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ |
+ |
+#ifndef GL_SUN_read_video_pixels |
+#define GL_SUN_read_video_pixels 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
+ |
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) |
+ |
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) |
+ |
+#endif /* GL_SUN_read_video_pixels */ |
+ |
+/* --------------------------- GL_SUN_slice_accum -------------------------- */ |
+ |
+#ifndef GL_SUN_slice_accum |
+#define GL_SUN_slice_accum 1 |
+ |
+#define GL_SLICE_ACCUM_SUN 0x85CC |
+ |
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) |
+ |
+#endif /* GL_SUN_slice_accum */ |
+ |
+/* -------------------------- GL_SUN_triangle_list ------------------------- */ |
+ |
+#ifndef GL_SUN_triangle_list |
+#define GL_SUN_triangle_list 1 |
+ |
+#define GL_RESTART_SUN 0x01 |
+#define GL_REPLACE_MIDDLE_SUN 0x02 |
+#define GL_REPLACE_OLDEST_SUN 0x03 |
+#define GL_TRIANGLE_LIST_SUN 0x81D7 |
+#define GL_REPLACEMENT_CODE_SUN 0x81D8 |
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 |
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 |
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 |
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 |
+#define GL_R1UI_V3F_SUN 0x85C4 |
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5 |
+#define GL_R1UI_C3F_V3F_SUN 0x85C6 |
+#define GL_R1UI_N3F_V3F_SUN 0x85C7 |
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 |
+#define GL_R1UI_T2F_V3F_SUN 0x85C9 |
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA |
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB |
+ |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); |
+ |
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) |
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) |
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) |
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) |
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) |
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) |
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) |
+ |
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) |
+ |
+#endif /* GL_SUN_triangle_list */ |
+ |
+/* ----------------------------- GL_SUN_vertex ----------------------------- */ |
+ |
+#ifndef GL_SUN_vertex |
+#define GL_SUN_vertex 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); |
+ |
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) |
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) |
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) |
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) |
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) |
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) |
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) |
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) |
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) |
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) |
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) |
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) |
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) |
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) |
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) |
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) |
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) |
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) |
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) |
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) |
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) |
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) |
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) |
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) |
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) |
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) |
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) |
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) |
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) |
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) |
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) |
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) |
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) |
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) |
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) |
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) |
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) |
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) |
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) |
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) |
+ |
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) |
+ |
+#endif /* GL_SUN_vertex */ |
+ |
+/* -------------------------- GL_WIN_phong_shading ------------------------- */ |
+ |
+#ifndef GL_WIN_phong_shading |
+#define GL_WIN_phong_shading 1 |
+ |
+#define GL_PHONG_WIN 0x80EA |
+#define GL_PHONG_HINT_WIN 0x80EB |
+ |
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) |
+ |
+#endif /* GL_WIN_phong_shading */ |
+ |
+/* -------------------------- GL_WIN_specular_fog -------------------------- */ |
+ |
+#ifndef GL_WIN_specular_fog |
+#define GL_WIN_specular_fog 1 |
+ |
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
+ |
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) |
+ |
+#endif /* GL_WIN_specular_fog */ |
+ |
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */ |
+ |
+#ifndef GL_WIN_swap_hint |
+#define GL_WIN_swap_hint 1 |
+ |
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
+ |
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) |
+ |
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) |
+ |
+#endif /* GL_WIN_swap_hint */ |
+ |
+/* ------------------------------------------------------------------------- */ |
+ |
+#if defined(GLEW_MX) && defined(_WIN32) |
+#define GLEW_FUN_EXPORT |
+#else |
+#define GLEW_FUN_EXPORT GLEWAPI |
+#endif /* GLEW_MX */ |
+ |
+#if defined(GLEW_MX) |
+#define GLEW_VAR_EXPORT |
+#else |
+#define GLEW_VAR_EXPORT GLEWAPI |
+#endif /* GLEW_MX */ |
+ |
+#if defined(GLEW_MX) && defined(_WIN32) |
+struct GLEWContextStruct |
+{ |
+#endif /* GLEW_MX */ |
+ |
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; |
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; |
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; |
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; |
+ |
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; |
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; |
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; |
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; |
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; |
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; |
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; |
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; |
+ |
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; |
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; |
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; |
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; |
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; |
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; |
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; |
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; |
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; |
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; |
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; |
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; |
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; |
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; |
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; |
+ |
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; |
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; |
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; |
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; |
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; |
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; |
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; |
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; |
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; |
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; |
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; |
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; |
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; |
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; |
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; |
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; |
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; |
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; |
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; |
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; |
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; |
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; |
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; |
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; |
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; |
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; |
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; |
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; |
+ |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; |
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; |
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; |
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; |
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; |
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; |
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; |
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; |
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; |
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; |
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; |
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; |
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; |
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; |
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; |
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; |
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; |
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; |
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; |
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; |
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; |
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; |
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; |
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; |
+ |
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; |
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; |
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; |
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; |
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; |
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; |
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; |
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; |
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; |
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; |
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; |
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; |
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; |
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; |
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; |
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; |
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; |
+ |
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; |
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; |
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; |
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; |
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; |
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; |
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; |
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; |
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; |
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; |
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; |
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; |
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; |
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; |
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; |
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; |
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; |
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; |
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; |
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; |
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; |
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; |
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; |
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; |
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; |
+ |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; |
+ |
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; |
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; |
+ |
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; |
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; |
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; |
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; |
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; |
+ |
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; |
+ |
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; |
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; |
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; |
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; |
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; |
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; |
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; |
+ |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; |
+ |
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; |
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; |
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; |
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; |
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; |
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; |
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; |
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; |
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; |
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; |
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; |
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; |
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; |
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; |
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; |
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; |
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; |
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; |
+ |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; |
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; |
+ |
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; |
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; |
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; |
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; |
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; |
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; |
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; |
+ |
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; |
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; |
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; |
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; |
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; |
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; |
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; |
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; |
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; |
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; |
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; |
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; |
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; |
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; |
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; |
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; |
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; |
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; |
+ |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; |
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; |
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; |
+ |
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; |
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; |
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; |
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; |
+ |
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; |
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; |
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; |
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; |
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; |
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; |
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; |
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; |
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; |
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; |
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; |
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; |
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; |
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; |
+ |
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; |
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; |
+ |
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI; |
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI; |
+ |
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; |
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; |
+ |
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; |
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; |
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; |
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; |
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; |
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; |
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; |
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; |
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; |
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; |
+ |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; |
+ |
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; |
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; |
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; |
+ |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; |
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; |
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; |
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; |
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; |
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; |
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; |
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; |
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; |
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; |
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; |
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; |
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; |
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; |
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; |
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; |
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; |
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; |
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; |
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; |
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; |
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; |
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; |
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; |
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; |
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; |
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; |
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; |
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; |
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; |
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; |
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; |
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; |
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; |
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; |
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; |
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; |
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; |
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; |
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; |
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; |
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; |
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; |
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; |
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; |
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; |
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; |
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; |
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; |
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; |
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; |
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; |
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; |
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; |
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; |
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; |
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; |
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; |
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; |
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; |
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; |
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; |
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; |
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; |
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; |
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; |
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT; |
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; |
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; |
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; |
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; |
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; |
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; |
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; |
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; |
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; |
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; |
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; |
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; |
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; |
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; |
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; |
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; |
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; |
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; |
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; |
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; |
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; |
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; |
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; |
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; |
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; |
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; |
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; |
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; |
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; |
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; |
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; |
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; |
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; |
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; |
+ |
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; |
+ |
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; |
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; |
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; |
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; |
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; |
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; |
+ |
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; |
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; |
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; |
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; |
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; |
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; |
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; |
+ |
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT; |
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT; |
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT; |
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT; |
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT; |
+ |
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; |
+ |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; |
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; |
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; |
+ |
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; |
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; |
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; |
+ |
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; |
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; |
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; |
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; |
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; |
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; |
+ |
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; |
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; |
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; |
+ |
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; |
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; |
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; |
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; |
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; |
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; |
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; |
+ |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; |
+ |
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; |
+ |
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; |
+ |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; |
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; |
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; |
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; |
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; |
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; |
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; |
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; |
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; |
+ |
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; |
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; |
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; |
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; |
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; |
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; |
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; |
+ |
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; |
+ |
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; |
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; |
+ |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; |
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; |
+ |
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; |
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; |
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; |
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; |
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; |
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; |
+GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV; |
+ |
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; |
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; |
+ |
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; |
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; |
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; |
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; |
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; |
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; |
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; |
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; |
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; |
+ |
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; |
+ |
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; |
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; |
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; |
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; |
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; |
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; |
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; |
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; |
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; |
+ |
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; |
+ |
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; |
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; |
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; |
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; |
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; |
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; |
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; |
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; |
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; |
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; |
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; |
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; |
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; |
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; |
+ |
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; |
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; |
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; |
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; |
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; |
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; |
+ |
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; |
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; |
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; |
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; |
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; |
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; |
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; |
+ |
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; |
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; |
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; |
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; |
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; |
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; |
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; |
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; |
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; |
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; |
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; |
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; |
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; |
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; |
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; |
+ |
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; |
+ |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; |
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; |
+ |
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; |
+ |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; |
+ |
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; |
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; |
+ |
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; |
+ |
+#if defined(GLEW_MX) && !defined(_WIN32) |
+struct GLEWContextStruct |
+{ |
+#endif /* GLEW_MX */ |
+ |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; |
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; |
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; |
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; |
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; |
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; |
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; |
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; |
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; |
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; |
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; |
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; |
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; |
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; |
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; |
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; |
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; |
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; |
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; |
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; |
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; |
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; |
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; |
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; |
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; |
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; |
+ |
+#ifdef GLEW_MX |
+}; /* GLEWContextStruct */ |
+#endif /* GLEW_MX */ |
+ |
+/* ------------------------------------------------------------------------- */ |
+ |
+/* error codes */ |
+#define GLEW_OK 0 |
+#define GLEW_NO_ERROR 0 |
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ |
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */ |
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */ |
+ |
+/* string codes */ |
+#define GLEW_VERSION 1 |
+#define GLEW_VERSION_MAJOR 2 |
+#define GLEW_VERSION_MINOR 3 |
+#define GLEW_VERSION_MICRO 4 |
+ |
+/* API */ |
+#ifdef GLEW_MX |
+ |
+typedef struct GLEWContextStruct GLEWContext; |
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx); |
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name); |
+ |
+#define glewInit() glewContextInit(glewGetContext()) |
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) |
+#define glewIsExtensionSupported(x) glewIsSupported(x) |
+ |
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) |
+#ifdef _WIN32 |
+# define GLEW_GET_FUN(x) glewGetContext()->x |
+#else |
+# define GLEW_GET_FUN(x) x |
+#endif |
+ |
+#else /* GLEW_MX */ |
+ |
+GLEWAPI GLenum glewInit (); |
+GLEWAPI GLboolean glewIsSupported (const char* name); |
+#define glewIsExtensionSupported(x) glewIsSupported(x) |
+ |
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) |
+#define GLEW_GET_FUN(x) x |
+ |
+#endif /* GLEW_MX */ |
+ |
+GLEWAPI GLboolean glewExperimental; |
+GLEWAPI GLboolean glewGetExtension (const char* name); |
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error); |
+GLEWAPI const GLubyte* glewGetString (GLenum name); |
+ |
+#ifdef __cplusplus |
+} |
+#endif |
+ |
+#ifdef GLEW_APIENTRY_DEFINED |
+#undef GLEW_APIENTRY_DEFINED |
+#undef APIENTRY |
+#undef GLAPIENTRY |
+#endif |
+ |
+#ifdef GLEW_CALLBACK_DEFINED |
+#undef GLEW_CALLBACK_DEFINED |
+#undef CALLBACK |
+#endif |
+ |
+#ifdef GLEW_WINGDIAPI_DEFINED |
+#undef GLEW_WINGDIAPI_DEFINED |
+#undef WINGDIAPI |
+#endif |
+ |
+#undef GLAPI |
+/* #undef GLEWAPI */ |
+ |
+#endif /* __glew_h__ */ |