| Index: chrome_frame/tools/test/reference_build/chrome/resources/inspector/splaytree.js
|
| ===================================================================
|
| --- chrome_frame/tools/test/reference_build/chrome/resources/inspector/splaytree.js (revision 0)
|
| +++ chrome_frame/tools/test/reference_build/chrome/resources/inspector/splaytree.js (revision 0)
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| @@ -0,0 +1,322 @@
|
| +// Copyright 2009 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +
|
| +// A namespace stub. It will become more clear how to declare it properly
|
| +// during integration of this script into Dev Tools.
|
| +var goog = goog || {};
|
| +goog.structs = goog.structs || {};
|
| +
|
| +
|
| +/**
|
| + * Constructs a Splay tree. A splay tree is a self-balancing binary
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| + * search tree with the additional property that recently accessed
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| + * elements are quick to access again. It performs basic operations
|
| + * such as insertion, look-up and removal in O(log(n)) amortized time.
|
| + *
|
| + * @constructor
|
| + */
|
| +goog.structs.SplayTree = function() {
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Pointer to the root node of the tree.
|
| + *
|
| + * @type {goog.structs.SplayTree.Node}
|
| + * @private
|
| + */
|
| +goog.structs.SplayTree.prototype.root_ = null;
|
| +
|
| +
|
| +/**
|
| + * @return {boolean} Whether the tree is empty.
|
| + */
|
| +goog.structs.SplayTree.prototype.isEmpty = function() {
|
| + return !this.root_;
|
| +};
|
| +
|
| +
|
| +
|
| +/**
|
| + * Inserts a node into the tree with the specified key and value if
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| + * the tree does not already contain a node with the specified key. If
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| + * the value is inserted, it becomes the root of the tree.
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| + *
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| + * @param {number} key Key to insert into the tree.
|
| + * @param {*} value Value to insert into the tree.
|
| + */
|
| +goog.structs.SplayTree.prototype.insert = function(key, value) {
|
| + if (this.isEmpty()) {
|
| + this.root_ = new goog.structs.SplayTree.Node(key, value);
|
| + return;
|
| + }
|
| + // Splay on the key to move the last node on the search path for
|
| + // the key to the root of the tree.
|
| + this.splay_(key);
|
| + if (this.root_.key == key) {
|
| + return;
|
| + }
|
| + var node = new goog.structs.SplayTree.Node(key, value);
|
| + if (key > this.root_.key) {
|
| + node.left = this.root_;
|
| + node.right = this.root_.right;
|
| + this.root_.right = null;
|
| + } else {
|
| + node.right = this.root_;
|
| + node.left = this.root_.left;
|
| + this.root_.left = null;
|
| + }
|
| + this.root_ = node;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Removes a node with the specified key from the tree if the tree
|
| + * contains a node with this key. The removed node is returned. If the
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| + * key is not found, an exception is thrown.
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| + *
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| + * @param {number} key Key to find and remove from the tree.
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| + * @return {goog.structs.SplayTree.Node} The removed node.
|
| + */
|
| +goog.structs.SplayTree.prototype.remove = function(key) {
|
| + if (this.isEmpty()) {
|
| + throw Error('Key not found: ' + key);
|
| + }
|
| + this.splay_(key);
|
| + if (this.root_.key != key) {
|
| + throw Error('Key not found: ' + key);
|
| + }
|
| + var removed = this.root_;
|
| + if (!this.root_.left) {
|
| + this.root_ = this.root_.right;
|
| + } else {
|
| + var right = this.root_.right;
|
| + this.root_ = this.root_.left;
|
| + // Splay to make sure that the new root has an empty right child.
|
| + this.splay_(key);
|
| + // Insert the original right child as the right child of the new
|
| + // root.
|
| + this.root_.right = right;
|
| + }
|
| + return removed;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the node having the specified key or null if the tree doesn't contain
|
| + * a node with the specified key.
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| + *
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| + * @param {number} key Key to find in the tree.
|
| + * @return {goog.structs.SplayTree.Node} Node having the specified key.
|
| + */
|
| +goog.structs.SplayTree.prototype.find = function(key) {
|
| + if (this.isEmpty()) {
|
| + return null;
|
| + }
|
| + this.splay_(key);
|
| + return this.root_.key == key ? this.root_ : null;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {goog.structs.SplayTree.Node} Node having the minimum key value.
|
| + */
|
| +goog.structs.SplayTree.prototype.findMin = function() {
|
| + if (this.isEmpty()) {
|
| + return null;
|
| + }
|
| + var current = this.root_;
|
| + while (current.left) {
|
| + current = current.left;
|
| + }
|
| + return current;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {goog.structs.SplayTree.Node} Node having the maximum key value.
|
| + */
|
| +goog.structs.SplayTree.prototype.findMax = function(opt_startNode) {
|
| + if (this.isEmpty()) {
|
| + return null;
|
| + }
|
| + var current = opt_startNode || this.root_;
|
| + while (current.right) {
|
| + current = current.right;
|
| + }
|
| + return current;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {goog.structs.SplayTree.Node} Node having the maximum key value that
|
| + * is less or equal to the specified key value.
|
| + */
|
| +goog.structs.SplayTree.prototype.findGreatestLessThan = function(key) {
|
| + if (this.isEmpty()) {
|
| + return null;
|
| + }
|
| + // Splay on the key to move the node with the given key or the last
|
| + // node on the search path to the top of the tree.
|
| + this.splay_(key);
|
| + // Now the result is either the root node or the greatest node in
|
| + // the left subtree.
|
| + if (this.root_.key <= key) {
|
| + return this.root_;
|
| + } else if (this.root_.left) {
|
| + return this.findMax(this.root_.left);
|
| + } else {
|
| + return null;
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @return {Array<*>} An array containing all the values of tree's nodes.
|
| + */
|
| +goog.structs.SplayTree.prototype.exportValues = function() {
|
| + var result = [];
|
| + this.traverse_(function(node) { result.push(node.value); });
|
| + return result;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Perform the splay operation for the given key. Moves the node with
|
| + * the given key to the top of the tree. If no node has the given
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| + * key, the last node on the search path is moved to the top of the
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| + * tree. This is the simplified top-down splaying algorithm from:
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| + * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
|
| + *
|
| + * @param {number} key Key to splay the tree on.
|
| + * @private
|
| + */
|
| +goog.structs.SplayTree.prototype.splay_ = function(key) {
|
| + if (this.isEmpty()) {
|
| + return;
|
| + }
|
| + // Create a dummy node. The use of the dummy node is a bit
|
| + // counter-intuitive: The right child of the dummy node will hold
|
| + // the L tree of the algorithm. The left child of the dummy node
|
| + // will hold the R tree of the algorithm. Using a dummy node, left
|
| + // and right will always be nodes and we avoid special cases.
|
| + var dummy, left, right;
|
| + dummy = left = right = new goog.structs.SplayTree.Node(null, null);
|
| + var current = this.root_;
|
| + while (true) {
|
| + if (key < current.key) {
|
| + if (!current.left) {
|
| + break;
|
| + }
|
| + if (key < current.left.key) {
|
| + // Rotate right.
|
| + var tmp = current.left;
|
| + current.left = tmp.right;
|
| + tmp.right = current;
|
| + current = tmp;
|
| + if (!current.left) {
|
| + break;
|
| + }
|
| + }
|
| + // Link right.
|
| + right.left = current;
|
| + right = current;
|
| + current = current.left;
|
| + } else if (key > current.key) {
|
| + if (!current.right) {
|
| + break;
|
| + }
|
| + if (key > current.right.key) {
|
| + // Rotate left.
|
| + var tmp = current.right;
|
| + current.right = tmp.left;
|
| + tmp.left = current;
|
| + current = tmp;
|
| + if (!current.right) {
|
| + break;
|
| + }
|
| + }
|
| + // Link left.
|
| + left.right = current;
|
| + left = current;
|
| + current = current.right;
|
| + } else {
|
| + break;
|
| + }
|
| + }
|
| + // Assemble.
|
| + left.right = current.left;
|
| + right.left = current.right;
|
| + current.left = dummy.right;
|
| + current.right = dummy.left;
|
| + this.root_ = current;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Performs a preorder traversal of the tree.
|
| + *
|
| + * @param {function(goog.structs.SplayTree.Node)} f Visitor function.
|
| + * @private
|
| + */
|
| +goog.structs.SplayTree.prototype.traverse_ = function(f) {
|
| + var nodesToVisit = [this.root_];
|
| + while (nodesToVisit.length > 0) {
|
| + var node = nodesToVisit.shift();
|
| + if (node == null) {
|
| + continue;
|
| + }
|
| + f(node);
|
| + nodesToVisit.push(node.left);
|
| + nodesToVisit.push(node.right);
|
| + }
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Constructs a Splay tree node.
|
| + *
|
| + * @param {number} key Key.
|
| + * @param {*} value Value.
|
| + */
|
| +goog.structs.SplayTree.Node = function(key, value) {
|
| + this.key = key;
|
| + this.value = value;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @type {goog.structs.SplayTree.Node}
|
| + */
|
| +goog.structs.SplayTree.Node.prototype.left = null;
|
| +
|
| +
|
| +/**
|
| + * @type {goog.structs.SplayTree.Node}
|
| + */
|
| +goog.structs.SplayTree.Node.prototype.right = null;
|
|
|