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1 #define I915_WORKAROUND 1 | |
2 | |
3 attribute vec4 c; | 1 attribute vec4 c; |
4 varying vec4 v1; | 2 varying vec4 v1; |
5 | 3 |
6 void main() { | 4 void main() { |
7 gl_Position = c; | 5 gl_Position = c; |
8 #if I915_WORKAROUND | 6 #if defined(I915_WORKAROUND) |
9 gl_TexCoord[0] = c; | 7 gl_TexCoord[0] = c; |
10 #else | 8 #else |
11 v1 = c; | 9 v1 = c; |
12 #endif | 10 #endif |
13 } | 11 } |
OLD | NEW |