| Index: app/gfx/gl/gl_implementation_win.cc
|
| ===================================================================
|
| --- app/gfx/gl/gl_implementation_win.cc (revision 0)
|
| +++ app/gfx/gl/gl_implementation_win.cc (revision 0)
|
| @@ -0,0 +1,140 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include <vector>
|
| +
|
| +#include "base/logging.h"
|
| +#include "app/gfx/gl/gl_bindings.h"
|
| +#include "app/gfx/gl/gl_implementation.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +namespace {
|
| +
|
| +typedef void* (GL_BINDING_CALL *GetProcAddressProc)(const char* name);
|
| +
|
| +GLImplementation g_gl_implementation = kGLImplementationNone;
|
| +std::vector<HMODULE> g_modules;
|
| +static GetProcAddressProc g_get_proc_address;
|
| +
|
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| + glClearDepthf(static_cast<GLclampf>(depth));
|
| +}
|
| +
|
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| + GLclampd z_far) {
|
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| +}
|
| +
|
| +} // namespace anonymous
|
| +
|
| +bool InitializeGLBindings(GLImplementation implementation) {
|
| + // Prevent reinitialization with a different implementation. Once the gpu
|
| + // unit tests have initialized with kGLImplementationMock, we don't want to
|
| + // later switch to another GL implementation.
|
| + if (g_gl_implementation != kGLImplementationNone)
|
| + return true;
|
| +
|
| + HMODULE module;
|
| + switch (implementation) {
|
| + case kGLImplementationOSMesaGL:
|
| + // When using OSMesa, just use OSMesaGetProcAddress to find entry points.
|
| + module = LoadLibraryA("osmesa.dll");
|
| + if (!module)
|
| + return false;
|
| +
|
| + g_gl_implementation = kGLImplementationOSMesaGL;
|
| +
|
| + g_get_proc_address = reinterpret_cast<GetProcAddressProc>(
|
| + GetProcAddress(module, "OSMesaGetProcAddress"));
|
| + DCHECK(g_get_proc_address);
|
| +
|
| + InitializeGLBindingsGL();
|
| + InitializeGLBindingsOSMESA();
|
| + break;
|
| +
|
| + case kGLImplementationEGLGLES2:
|
| + // When using EGL, first try eglGetProcAddress and then Windows
|
| + // GetProcAddress on both the EGL and GLES2 DLLs.
|
| + module = LoadLibraryA("libegl.dll");
|
| + if (!module)
|
| + return false;
|
| +
|
| + g_gl_implementation = kGLImplementationEGLGLES2;
|
| +
|
| + g_get_proc_address = reinterpret_cast<GetProcAddressProc>(
|
| + GetProcAddress(module, "eglGetProcAddress"));
|
| + DCHECK(g_get_proc_address);
|
| +
|
| + g_modules.push_back(module);
|
| +
|
| + module = LoadLibraryA("libglesv2.dll");
|
| + DCHECK(module);
|
| +
|
| + g_modules.push_back(module);
|
| +
|
| + InitializeGLBindingsGL();
|
| + InitializeGLBindingsEGL();
|
| +
|
| + // These two functions take single precision float ranther than double
|
| + // precision float parameters in GLES.
|
| + ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf;
|
| + ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef;
|
| + break;
|
| +
|
| + case kGLImplementationDesktopGL:
|
| + // When using Windows OpenGL, first try wglGetProcAddress and then
|
| + // Windows GetProcAddress.
|
| + module = LoadLibraryA("opengl32.dll");
|
| + if (!module)
|
| + return false;
|
| +
|
| + g_gl_implementation = kGLImplementationDesktopGL;
|
| +
|
| + g_get_proc_address = reinterpret_cast<GetProcAddressProc>(
|
| + GetProcAddress(module, "wglGetProcAddress"));
|
| + DCHECK(g_get_proc_address);
|
| +
|
| + g_modules.push_back(module);
|
| +
|
| + InitializeGLBindingsGL();
|
| + InitializeGLBindingsWGL();
|
| + break;
|
| +
|
| + case kGLImplementationMockGL:
|
| + g_get_proc_address = GetMockGLProcAddress;
|
| + g_gl_implementation = kGLImplementationMockGL;
|
| + InitializeGLBindingsGL();
|
| + break;
|
| +
|
| + default:
|
| + return false;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +GLImplementation GetGLImplementation() {
|
| + return g_gl_implementation;
|
| +}
|
| +
|
| +void* GetGLProcAddress(const char* name) {
|
| + DCHECK(g_gl_implementation != kGLImplementationNone);
|
| +
|
| + if (g_get_proc_address) {
|
| + void* proc = g_get_proc_address(name);
|
| + if (proc)
|
| + return proc;
|
| + }
|
| +
|
| + for (size_t i = 0; i < g_modules.size(); ++i) {
|
| + void* proc = GetProcAddress(g_modules[i], name);
|
| + if (proc)
|
| + return proc;
|
| + }
|
| +
|
| + return NULL;
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|
| Property changes on: app\gfx\gl\gl_implementation_win.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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