OLD | NEW |
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
7 | 7 |
8 #include "app/gfx/gl/gl_context.h" | 8 #include "app/gfx/gl/gl_context_stub.h" |
| 9 #include "app/gfx/gl/gl_mock.h" |
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 11 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
11 #include "gpu/command_buffer/service/buffer_manager.h" | 12 #include "gpu/command_buffer/service/buffer_manager.h" |
12 #include "gpu/command_buffer/service/cmd_buffer_engine.h" | 13 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
13 #include "gpu/command_buffer/service/context_group.h" | 14 #include "gpu/command_buffer/service/context_group.h" |
14 #include "gpu/command_buffer/service/framebuffer_manager.h" | 15 #include "gpu/command_buffer/service/framebuffer_manager.h" |
15 #include "gpu/command_buffer/service/gl_mock.h" | |
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
17 #include "gpu/command_buffer/service/program_manager.h" | 17 #include "gpu/command_buffer/service/program_manager.h" |
18 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 18 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
19 #include "gpu/command_buffer/service/shader_manager.h" | 19 #include "gpu/command_buffer/service/shader_manager.h" |
20 #include "gpu/command_buffer/service/texture_manager.h" | 20 #include "gpu/command_buffer/service/texture_manager.h" |
21 #include "gpu/GLES2/gles2_command_buffer.h" | 21 #include "gpu/GLES2/gles2_command_buffer.h" |
22 #include "testing/gtest/include/gtest/gtest.h" | 22 #include "testing/gtest/include/gtest/gtest.h" |
23 | 23 |
24 namespace gpu { | 24 namespace gpu { |
25 namespace gles2 { | 25 namespace gles2 { |
(...skipping 182 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
208 GLenum format, GLenum type, | 208 GLenum format, GLenum type, |
209 uint32 shared_memory_id, uint32 shared_memory_offset); | 209 uint32 shared_memory_id, uint32 shared_memory_offset); |
210 void DoVertexAttribPointer( | 210 void DoVertexAttribPointer( |
211 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); | 211 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset); |
212 | 212 |
213 GLvoid* BufferOffset(unsigned i) { | 213 GLvoid* BufferOffset(unsigned i) { |
214 return static_cast<int8 *>(NULL)+(i); | 214 return static_cast<int8 *>(NULL)+(i); |
215 } | 215 } |
216 | 216 |
217 // Use StrictMock to make 100% sure we know how GL will be called. | 217 // Use StrictMock to make 100% sure we know how GL will be called. |
218 scoped_ptr< ::testing::StrictMock< ::gles2::MockGLInterface> > gl_; | 218 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
219 scoped_ptr<gfx::GLContext> context_; | 219 scoped_ptr<gfx::StubGLContext> context_; |
220 scoped_ptr<GLES2Decoder> decoder_; | 220 scoped_ptr<GLES2Decoder> decoder_; |
221 | 221 |
222 GLuint client_buffer_id_; | 222 GLuint client_buffer_id_; |
223 GLuint client_framebuffer_id_; | 223 GLuint client_framebuffer_id_; |
224 GLuint client_program_id_; | 224 GLuint client_program_id_; |
225 GLuint client_renderbuffer_id_; | 225 GLuint client_renderbuffer_id_; |
226 GLuint client_shader_id_; | 226 GLuint client_shader_id_; |
227 GLuint client_texture_id_; | 227 GLuint client_texture_id_; |
228 GLuint client_element_buffer_id_; | 228 GLuint client_element_buffer_id_; |
229 | 229 |
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
358 | 358 |
359 GLuint client_vertex_shader_id_; | 359 GLuint client_vertex_shader_id_; |
360 GLuint client_fragment_shader_id_; | 360 GLuint client_fragment_shader_id_; |
361 }; | 361 }; |
362 | 362 |
363 } // namespace gles2 | 363 } // namespace gles2 |
364 } // namespace gpu | 364 } // namespace gpu |
365 | 365 |
366 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 366 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
367 | 367 |
OLD | NEW |