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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This file implements mock GL Interface for unit testing. It has to mock | |
| 6 // Desktop GL, not GLES2 as it is used to test the service side code. | |
| 7 | |
| 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | |
| 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | |
| 10 | |
| 11 #include "gpu/command_buffer/service/gl_interface.h" | |
| 12 #include "testing/gmock/include/gmock/gmock.h" | |
| 13 | |
| 14 namespace gles2 { | |
| 15 | |
| 16 class MockGLInterface : public GLInterface { | |
| 17 public: | |
| 18 virtual ~MockGLInterface() { | |
| 19 } | |
| 20 | |
| 21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); | |
| 22 | |
| 23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); | |
| 24 | |
| 25 MOCK_METHOD3(BindAttribLocation, void( | |
| 26 GLuint program, GLuint index, const char* name)); | |
| 27 | |
| 28 MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); | |
| 29 | |
| 30 MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); | |
| 31 | |
| 32 MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); | |
| 33 | |
| 34 MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); | |
| 35 | |
| 36 MOCK_METHOD4(BlendColor, void( | |
| 37 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | |
| 38 | |
| 39 MOCK_METHOD1(BlendEquation, void(GLenum mode)); | |
| 40 | |
| 41 MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); | |
| 42 | |
| 43 MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); | |
| 44 | |
| 45 MOCK_METHOD4(BlendFuncSeparate, void( | |
| 46 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); | |
| 47 | |
| 48 MOCK_METHOD4(BufferData, void( | |
| 49 GLenum target, GLsizeiptr size, const void* data, GLenum usage)); | |
| 50 | |
| 51 MOCK_METHOD4(BufferSubData, void( | |
| 52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); | |
| 53 | |
| 54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); | |
| 55 | |
| 56 MOCK_METHOD1(Clear, void(GLbitfield mask)); | |
| 57 | |
| 58 MOCK_METHOD4(ClearColor, void( | |
| 59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | |
| 60 | |
| 61 MOCK_METHOD1(ClearDepth, void(GLclampf depth)); | |
| 62 | |
| 63 MOCK_METHOD1(ClearStencil, void(GLint s)); | |
| 64 | |
| 65 MOCK_METHOD4(ColorMask, void( | |
| 66 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); | |
| 67 | |
| 68 MOCK_METHOD1(CompileShader, void(GLuint shader)); | |
| 69 | |
| 70 MOCK_METHOD8(CompressedTexImage2D, void( | |
| 71 GLenum target, GLint level, GLenum internalformat, GLsizei width, | |
| 72 GLsizei height, GLint border, GLsizei imageSize, const void* data)); | |
| 73 | |
| 74 MOCK_METHOD9(CompressedTexSubImage2D, void( | |
| 75 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
| 76 GLsizei height, GLenum format, GLsizei imageSize, const void* data)); | |
| 77 | |
| 78 MOCK_METHOD8(CopyTexImage2D, void( | |
| 79 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, | |
| 80 GLsizei width, GLsizei height, GLint border)); | |
| 81 | |
| 82 MOCK_METHOD8(CopyTexSubImage2D, void( | |
| 83 GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
| 84 GLint x, GLint y, GLsizei width, GLsizei height)); | |
| 85 | |
| 86 MOCK_METHOD0(CreateProgram, GLuint()); | |
| 87 | |
| 88 MOCK_METHOD1(CreateShader, GLuint(GLenum type)); | |
| 89 | |
| 90 MOCK_METHOD1(CullFace, void(GLenum mode)); | |
| 91 | |
| 92 MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); | |
| 93 | |
| 94 MOCK_METHOD2(DeleteFramebuffersEXT, | |
| 95 void(GLsizei n, const GLuint* framebuffers)); | |
| 96 | |
| 97 MOCK_METHOD1(DeleteProgram, void(GLuint program)); | |
| 98 | |
| 99 MOCK_METHOD2(DeleteRenderbuffersEXT, void( | |
| 100 GLsizei n, const GLuint* renderbuffers)); | |
| 101 | |
| 102 MOCK_METHOD1(DeleteShader, void(GLuint shader)); | |
| 103 | |
| 104 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); | |
| 105 | |
| 106 MOCK_METHOD1(DepthFunc, void(GLenum func)); | |
| 107 | |
| 108 MOCK_METHOD1(DepthMask, void(GLboolean flag)); | |
| 109 | |
| 110 MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar)); | |
| 111 | |
| 112 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); | |
| 113 | |
| 114 MOCK_METHOD1(Disable, void(GLenum cap)); | |
| 115 | |
| 116 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); | |
| 117 | |
| 118 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); | |
| 119 | |
| 120 MOCK_METHOD4(DrawElements, void( | |
| 121 GLenum mode, GLsizei count, GLenum type, const void* indices)); | |
| 122 | |
| 123 MOCK_METHOD1(Enable, void(GLenum cap)); | |
| 124 | |
| 125 MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); | |
| 126 | |
| 127 MOCK_METHOD0(Finish, void()); | |
| 128 | |
| 129 MOCK_METHOD0(Flush, void()); | |
| 130 | |
| 131 MOCK_METHOD4(FramebufferRenderbufferEXT, void( | |
| 132 GLenum target, GLenum attachment, GLenum renderbuffertarget, | |
| 133 GLuint renderbuffer)); | |
| 134 | |
| 135 MOCK_METHOD5(FramebufferTexture2DEXT, void( | |
| 136 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, | |
| 137 GLint level)); | |
| 138 | |
| 139 MOCK_METHOD1(FrontFace, void(GLenum mode)); | |
| 140 | |
| 141 MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); | |
| 142 | |
| 143 MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); | |
| 144 | |
| 145 MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); | |
| 146 | |
| 147 MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); | |
| 148 | |
| 149 MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); | |
| 150 | |
| 151 MOCK_METHOD7(GetActiveAttrib, void( | |
| 152 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
| 153 GLint* size, GLenum* type, char* name)); | |
| 154 | |
| 155 MOCK_METHOD7(GetActiveUniform, void( | |
| 156 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, | |
| 157 GLint* size, GLenum* type, char* name)); | |
| 158 | |
| 159 MOCK_METHOD4(GetAttachedShaders, void( | |
| 160 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); | |
| 161 | |
| 162 MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); | |
| 163 | |
| 164 MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); | |
| 165 | |
| 166 MOCK_METHOD3(GetBufferParameteriv, void( | |
| 167 GLenum target, GLenum pname, GLint* params)); | |
| 168 | |
| 169 MOCK_METHOD0(GetError, GLenum()); | |
| 170 | |
| 171 MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); | |
| 172 | |
| 173 MOCK_METHOD4(GetFramebufferAttachmentParameterivEXT, void( | |
| 174 GLenum target, GLenum attachment, GLenum pname, GLint* params)); | |
| 175 | |
| 176 MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); | |
| 177 | |
| 178 MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); | |
| 179 | |
| 180 MOCK_METHOD4(GetProgramInfoLog, void( | |
| 181 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); | |
| 182 | |
| 183 MOCK_METHOD3(GetRenderbufferParameterivEXT, void( | |
| 184 GLenum target, GLenum pname, GLint* params)); | |
| 185 | |
| 186 MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); | |
| 187 | |
| 188 MOCK_METHOD4(GetShaderInfoLog, void( | |
| 189 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); | |
| 190 | |
| 191 MOCK_METHOD4(GetShaderPrecisionFormat, void( | |
| 192 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); | |
| 193 | |
| 194 MOCK_METHOD4(GetShaderSource, void( | |
| 195 GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); | |
| 196 | |
| 197 MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); | |
| 198 | |
| 199 MOCK_METHOD3(GetTexParameterfv, void( | |
| 200 GLenum target, GLenum pname, GLfloat* params)); | |
| 201 | |
| 202 MOCK_METHOD3(GetTexParameteriv, void( | |
| 203 GLenum target, GLenum pname, GLint* params)); | |
| 204 | |
| 205 MOCK_METHOD3(GetUniformfv, | |
| 206 void(GLuint program, GLint location, GLfloat* params)); | |
| 207 | |
| 208 MOCK_METHOD3(GetUniformiv, | |
| 209 void(GLuint program, GLint location, GLint* params)); | |
| 210 | |
| 211 MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); | |
| 212 | |
| 213 MOCK_METHOD3(GetVertexAttribfv, void( | |
| 214 GLuint index, GLenum pname, GLfloat* params)); | |
| 215 | |
| 216 MOCK_METHOD3(GetVertexAttribiv, | |
| 217 void(GLuint index, GLenum pname, GLint* params)); | |
| 218 | |
| 219 MOCK_METHOD3(GetVertexAttribPointerv, void( | |
| 220 GLuint index, GLenum pname, void** pointer)); | |
| 221 | |
| 222 MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); | |
| 223 | |
| 224 MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); | |
| 225 | |
| 226 MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); | |
| 227 | |
| 228 MOCK_METHOD1(IsFramebuffer, GLboolean(GLuint framebuffer)); | |
| 229 | |
| 230 MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); | |
| 231 | |
| 232 MOCK_METHOD1(IsRenderbuffer, GLboolean(GLuint renderbuffer)); | |
| 233 | |
| 234 MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); | |
| 235 | |
| 236 MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); | |
| 237 | |
| 238 MOCK_METHOD1(LineWidth, void(GLfloat width)); | |
| 239 | |
| 240 MOCK_METHOD1(LinkProgram, void(GLuint program)); | |
| 241 | |
| 242 MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); | |
| 243 | |
| 244 MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); | |
| 245 | |
| 246 MOCK_METHOD7(ReadPixels, void( | |
| 247 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, | |
| 248 GLenum type, void* pixels)); | |
| 249 | |
| 250 MOCK_METHOD0(ReleaseShaderCompiler, void()); | |
| 251 | |
| 252 MOCK_METHOD4(RenderbufferStorageEXT, void( | |
| 253 GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); | |
| 254 | |
| 255 MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); | |
| 256 | |
| 257 MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); | |
| 258 | |
| 259 MOCK_METHOD5(ShaderBinary, void( | |
| 260 GLsizei n, const GLuint* shaders, GLenum binaryformat, | |
| 261 const void* binary, GLsizei length)); | |
| 262 | |
| 263 MOCK_METHOD4(ShaderSource, void( | |
| 264 GLuint shader, GLsizei count, const char** str, const GLint* length)); | |
| 265 | |
| 266 MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); | |
| 267 | |
| 268 MOCK_METHOD4(StencilFuncSeparate, void( | |
| 269 GLenum face, GLenum func, GLint ref, GLuint mask)); | |
| 270 | |
| 271 MOCK_METHOD1(StencilMask, void(GLuint mask)); | |
| 272 | |
| 273 MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); | |
| 274 | |
| 275 MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); | |
| 276 | |
| 277 MOCK_METHOD4(StencilOpSeparate, void( | |
| 278 GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); | |
| 279 | |
| 280 MOCK_METHOD9(TexImage2D, void( | |
| 281 GLenum target, GLint level, GLint internalformat, GLsizei width, | |
| 282 GLsizei height, GLint border, GLenum format, GLenum type, | |
| 283 const void* pixels)); | |
| 284 | |
| 285 MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); | |
| 286 | |
| 287 MOCK_METHOD3(TexParameterfv, void( | |
| 288 GLenum target, GLenum pname, const GLfloat* params)); | |
| 289 | |
| 290 MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); | |
| 291 | |
| 292 MOCK_METHOD3(TexParameteriv, void( | |
| 293 GLenum target, GLenum pname, const GLint* params)); | |
| 294 | |
| 295 MOCK_METHOD9(TexSubImage2D, void( | |
| 296 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, | |
| 297 GLsizei height, GLenum format, GLenum type, const void* pixels)); | |
| 298 | |
| 299 MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); | |
| 300 | |
| 301 MOCK_METHOD3(Uniform1fv, | |
| 302 void(GLint location, GLsizei count, const GLfloat* v)); | |
| 303 | |
| 304 MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); | |
| 305 | |
| 306 MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); | |
| 307 | |
| 308 MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); | |
| 309 | |
| 310 MOCK_METHOD3(Uniform2fv, | |
| 311 void(GLint location, GLsizei count, const GLfloat* v)); | |
| 312 | |
| 313 MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); | |
| 314 | |
| 315 MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); | |
| 316 | |
| 317 MOCK_METHOD4(Uniform3f, | |
| 318 void(GLint location, GLfloat x, GLfloat y, GLfloat z)); | |
| 319 | |
| 320 MOCK_METHOD3(Uniform3fv, | |
| 321 void(GLint location, GLsizei count, const GLfloat* v)); | |
| 322 | |
| 323 MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); | |
| 324 | |
| 325 MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); | |
| 326 | |
| 327 MOCK_METHOD5(Uniform4f, void( | |
| 328 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); | |
| 329 | |
| 330 MOCK_METHOD3(Uniform4fv, | |
| 331 void(GLint location, GLsizei count, const GLfloat* v)); | |
| 332 | |
| 333 MOCK_METHOD5(Uniform4i, | |
| 334 void(GLint location, GLint x, GLint y, GLint z, GLint w)); | |
| 335 | |
| 336 MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); | |
| 337 | |
| 338 MOCK_METHOD4(UniformMatrix2fv, void( | |
| 339 GLint location, GLsizei count, GLboolean transpose, | |
| 340 const GLfloat* value)); | |
| 341 | |
| 342 MOCK_METHOD4(UniformMatrix3fv, void( | |
| 343 GLint location, GLsizei count, GLboolean transpose, | |
| 344 const GLfloat* value)); | |
| 345 | |
| 346 MOCK_METHOD4(UniformMatrix4fv, void( | |
| 347 GLint location, GLsizei count, GLboolean transpose, | |
| 348 const GLfloat* value)); | |
| 349 | |
| 350 MOCK_METHOD1(UseProgram, void(GLuint program)); | |
| 351 | |
| 352 MOCK_METHOD1(ValidateProgram, void(GLuint program)); | |
| 353 | |
| 354 MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); | |
| 355 | |
| 356 MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); | |
| 357 | |
| 358 MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); | |
| 359 | |
| 360 MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); | |
| 361 | |
| 362 MOCK_METHOD4(VertexAttrib3f, | |
| 363 void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); | |
| 364 | |
| 365 MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); | |
| 366 | |
| 367 MOCK_METHOD5(VertexAttrib4f, void( | |
| 368 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); | |
| 369 | |
| 370 MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); | |
| 371 | |
| 372 MOCK_METHOD6(VertexAttribPointer, void( | |
| 373 GLuint indx, GLint size, GLenum type, GLboolean normalized, | |
| 374 GLsizei stride, const void* ptr)); | |
| 375 | |
| 376 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); | |
| 377 | |
| 378 MOCK_METHOD0(SwapBuffers, void()); | |
| 379 | |
| 380 MOCK_METHOD4(GetMaxValueInBuffer, GLuint( | |
| 381 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); | |
| 382 }; | |
| 383 | |
| 384 } // namespace gles2 | |
| 385 | |
| 386 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | |
| 387 | |
| 388 | |
| 389 | |
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