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Side by Side Diff: chrome/gpu/gpu_video_layer_glx.cc

Issue 2134006: Added EGL based GLContext.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/gpu/gpu_video_layer_glx.h" 5 #include "chrome/gpu/gpu_video_layer_glx.h"
6 6
7 #include <GL/glew.h> 7 #include "app/gfx/gl/gl_bindings.h"
8
9 #include "chrome/common/gpu_messages.h" 8 #include "chrome/common/gpu_messages.h"
10 #include "chrome/gpu/gpu_thread.h" 9 #include "chrome/gpu/gpu_thread.h"
11 #include "chrome/gpu/gpu_view_x.h" 10 #include "chrome/gpu/gpu_view_x.h"
12 11
13 // Handy constants for addressing YV12 data. 12 // Handy constants for addressing YV12 data.
14 static const int kYUVPlanes = 3; 13 static const int kYUVPlanes = 3;
15 static const int kYPlane = 0; 14 static const int kYPlane = 0;
16 static const int kUPlane = 1; 15 static const int kUPlane = 1;
17 static const int kVPlane = 2; 16 static const int kVPlane = 2;
18 17
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100 memset(textures_, 0, sizeof(textures_)); 99 memset(textures_, 0, sizeof(textures_));
101 100
102 // Load identity vertices. 101 // Load identity vertices.
103 gfx::Rect identity(0, 0, 1, 1); 102 gfx::Rect identity(0, 0, 1, 1);
104 CalculateVertices(identity.size(), identity, target_vertices_); 103 CalculateVertices(identity.size(), identity, target_vertices_);
105 104
106 gpu_thread_->AddRoute(routing_id_, this); 105 gpu_thread_->AddRoute(routing_id_, this);
107 106
108 view_->BindContext(); // Must do this before issuing OpenGl. 107 view_->BindContext(); // Must do this before issuing OpenGl.
109 108
110 glMatrixMode(GL_MODELVIEW); 109 // TODO(apatrick): These functions are not available in GLES2.
110 // glMatrixMode(GL_MODELVIEW);
111 111
112 // Create 3 textures, one for each plane, and bind them to different 112 // Create 3 textures, one for each plane, and bind them to different
113 // texture units. 113 // texture units.
114 glGenTextures(kYUVPlanes, textures_); 114 glGenTextures(kYUVPlanes, textures_);
115 115
116 glBindTexture(GL_TEXTURE_2D, textures_[kYPlane]); 116 glBindTexture(GL_TEXTURE_2D, textures_[kYPlane]);
117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
119 119
120 glBindTexture(GL_TEXTURE_2D, textures_[kUPlane]); 120 glBindTexture(GL_TEXTURE_2D, textures_[kUPlane]);
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323 vertices[3] = -2.0f * (object.bottom() / height) + 1.0f; 323 vertices[3] = -2.0f * (object.bottom() / height) + 1.0f;
324 324
325 // Top right. 325 // Top right.
326 vertices[4] = 2.0f * (object.right() / width) - 1.0f; 326 vertices[4] = 2.0f * (object.right() / width) - 1.0f;
327 vertices[5] = -2.0f * (object.y() / height) + 1.0f; 327 vertices[5] = -2.0f * (object.y() / height) + 1.0f;
328 328
329 // Bottom right. 329 // Bottom right.
330 vertices[6] = 2.0f * (object.right() / width) - 1.0f; 330 vertices[6] = 2.0f * (object.right() / width) - 1.0f;
331 vertices[7] = -2.0f * (object.bottom() / height) + 1.0f; 331 vertices[7] = -2.0f * (object.bottom() / height) + 1.0f;
332 } 332 }
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