| OLD | NEW |
| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/gpu/gpu_backing_store_glx.h" | 5 #include "chrome/gpu/gpu_backing_store_glx.h" |
| 6 | 6 |
| 7 #include <GL/glew.h> | 7 #include "app/gfx/gl/gl_bindings.h" |
| 8 | |
| 9 #include "app/surface/transport_dib.h" | 8 #include "app/surface/transport_dib.h" |
| 10 #include "base/scoped_ptr.h" | 9 #include "base/scoped_ptr.h" |
| 11 #include "chrome/common/gpu_messages.h" | 10 #include "chrome/common/gpu_messages.h" |
| 12 #include "chrome/gpu/gpu_backing_store_glx_context.h" | 11 #include "chrome/gpu/gpu_backing_store_glx_context.h" |
| 13 #include "chrome/gpu/gpu_thread.h" | 12 #include "chrome/gpu/gpu_thread.h" |
| 14 #include "chrome/gpu/gpu_view_x.h" | 13 #include "chrome/gpu/gpu_view_x.h" |
| 15 #include "skia/ext/platform_canvas.h" | 14 #include "skia/ext/platform_canvas.h" |
| 16 #include "third_party/skia/include/core/SkBitmap.h" | 15 #include "third_party/skia/include/core/SkBitmap.h" |
| 17 | 16 |
| 18 GpuBackingStoreGLX::GpuBackingStoreGLX(GpuViewX* view, | 17 GpuBackingStoreGLX::GpuBackingStoreGLX(GpuViewX* view, |
| 19 GpuThread* gpu_thread, | 18 GpuThread* gpu_thread, |
| 20 int32 routing_id, | 19 int32 routing_id, |
| 21 const gfx::Size& size) | 20 const gfx::Size& size) |
| 22 : view_(view), | 21 : view_(view), |
| 23 gpu_thread_(gpu_thread), | 22 gpu_thread_(gpu_thread), |
| 24 routing_id_(routing_id), | 23 routing_id_(routing_id), |
| 25 size_(size), | 24 size_(size), |
| 26 texture_id_(0) { | 25 texture_id_(0) { |
| 27 gpu_thread_->AddRoute(routing_id_, this); | 26 gpu_thread_->AddRoute(routing_id_, this); |
| 28 | 27 |
| 29 view_->BindContext(); // Must do this before issuing OpenGl. | 28 view_->BindContext(); // Must do this before issuing OpenGl. |
| 30 | 29 |
| 31 glGenTextures(1, &texture_id_); | 30 glGenTextures(1, &texture_id_); |
| 32 glBindTexture(GL_TEXTURE_2D, texture_id_); | 31 glBindTexture(GL_TEXTURE_2D, texture_id_); |
| 33 | 32 |
| 34 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 33 // TODO(apatrick): This function are not available in GLES2. |
| 34 // glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 37 } | 37 } |
| 38 | 38 |
| 39 GpuBackingStoreGLX::~GpuBackingStoreGLX() { | 39 GpuBackingStoreGLX::~GpuBackingStoreGLX() { |
| 40 if (texture_id_) | 40 if (texture_id_) |
| 41 glDeleteTextures(1, &texture_id_); | 41 glDeleteTextures(1, &texture_id_); |
| 42 gpu_thread_->RemoveRoute(routing_id_); | 42 gpu_thread_->RemoveRoute(routing_id_); |
| 43 } | 43 } |
| 44 | 44 |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 85 // Create a framebuffer to render our scrolled texture into. | 85 // Create a framebuffer to render our scrolled texture into. |
| 86 GpuBackingStoreGLXContext* context = view_->gpu_thread()->GetGLXContext(); | 86 GpuBackingStoreGLXContext* context = view_->gpu_thread()->GetGLXContext(); |
| 87 if (!context->BindTextureForScrolling(view_->window(), size_)) | 87 if (!context->BindTextureForScrolling(view_->window(), size_)) |
| 88 return; | 88 return; |
| 89 | 89 |
| 90 glEnable(GL_TEXTURE_2D); | 90 glEnable(GL_TEXTURE_2D); |
| 91 glBindTexture(GL_TEXTURE_2D, texture_id_); | 91 glBindTexture(GL_TEXTURE_2D, texture_id_); |
| 92 | 92 |
| 93 // Set up the the tranform so we can paint exact pixels to the screen, with | 93 // Set up the the tranform so we can paint exact pixels to the screen, with |
| 94 // (0, 0) at the bottom left. | 94 // (0, 0) at the bottom left. |
| 95 float w = static_cast<float>(size_.width()); | 95 // TODO(apatrick): Commenting out because these variables were only used by |
| 96 float h = static_cast<float>(size_.height()); | 96 // code that is now commented out. |
| 97 // float w = static_cast<float>(size_.width()); |
| 98 // float h = static_cast<float>(size_.height()); |
| 97 glViewport(0, 0, size_.width(), size_.height()); | 99 glViewport(0, 0, size_.width(), size_.height()); |
| 98 glLoadIdentity(); | 100 |
| 99 glOrtho(0.0, w, 0.0, h, -1.0, 1.0); | 101 // TODO(apatrick): These functions are not available in GLES2. |
| 102 // glLoadIdentity(); |
| 103 // glOrtho(0.0, w, 0.0, h, -1.0, 1.0); |
| 100 | 104 |
| 101 // Paint the non-scrolled background of the page. Note that we try to avoid | 105 // Paint the non-scrolled background of the page. Note that we try to avoid |
| 102 // this if the entire thing is scrolling, which is a common case. | 106 // this if the entire thing is scrolling, which is a common case. |
| 103 if (view_size != clip_rect.size()) { | 107 if (view_size != clip_rect.size()) { |
| 104 glBegin(GL_QUADS); | 108 // TODO(apatrick): These functions are not available in GLES2. |
| 105 glTexCoord2f(0.0f, 0.0f); | 109 // glBegin(GL_QUADS); |
| 106 glVertex2f(0.0, 0.0); | 110 // glTexCoord2f(0.0f, 0.0f); |
| 111 // glVertex2f(0.0, 0.0); |
| 107 | 112 |
| 108 glTexCoord2f(0.0f, 1.0f); | 113 // glTexCoord2f(0.0f, 1.0f); |
| 109 glVertex2f(0.0, h); | 114 // glVertex2f(0.0, h); |
| 110 | 115 |
| 111 glTexCoord2f(1.0f, 1.0f); | 116 // glTexCoord2f(1.0f, 1.0f); |
| 112 glVertex2f(w, h); | 117 // glVertex2f(w, h); |
| 113 | 118 |
| 114 glTexCoord2f(1.0f, 0.0f); | 119 // glTexCoord2f(1.0f, 0.0f); |
| 115 glVertex2f(w, 0.0); | 120 // glVertex2f(w, 0.0); |
| 116 glEnd(); | 121 // glEnd(); |
| 117 } | 122 } |
| 118 | 123 |
| 119 // Constrain the painting to only the area we're scrolling. Compute the clip | 124 // Constrain the painting to only the area we're scrolling. Compute the clip |
| 120 // rect in OpenGL pixel coords, which uses the lower-left as the origin. | 125 // rect in OpenGL pixel coords, which uses the lower-left as the origin. |
| 121 gfx::Rect gl_clip_rect(clip_rect.x(), clip_rect.y(), | 126 gfx::Rect gl_clip_rect(clip_rect.x(), clip_rect.y(), |
| 122 clip_rect.width(), clip_rect.height()); | 127 clip_rect.width(), clip_rect.height()); |
| 123 | 128 |
| 124 glEnable(GL_SCISSOR_TEST); | 129 glEnable(GL_SCISSOR_TEST); |
| 125 glScissor(gl_clip_rect.x(), gl_clip_rect.y(), | 130 glScissor(gl_clip_rect.x(), gl_clip_rect.y(), |
| 126 gl_clip_rect.width(), gl_clip_rect.height()); | 131 gl_clip_rect.width(), gl_clip_rect.height()); |
| 127 | 132 |
| 128 // Paint the offset texture. | 133 // Paint the offset texture. |
| 129 glTranslatef(static_cast<float>(dx), static_cast<float>(dy), 0.0f); | 134 // TODO(apatrick): These functions are not available in GLES2. |
| 130 glBegin(GL_QUADS); | 135 // glTranslatef(static_cast<float>(dx), static_cast<float>(dy), 0.0f); |
| 131 glTexCoord2f(0.0f, 0.0f); | 136 // glBegin(GL_QUADS); |
| 132 glVertex2f(0.0, 0.0); | 137 // glTexCoord2f(0.0f, 0.0f); |
| 138 // glVertex2f(0.0, 0.0); |
| 133 | 139 |
| 134 glTexCoord2f(0.0f, 1.0f); | 140 // glTexCoord2f(0.0f, 1.0f); |
| 135 glVertex2f(0.0, h); | 141 // glVertex2f(0.0, h); |
| 136 | 142 |
| 137 glTexCoord2f(1.0f, 1.0f); | 143 // glTexCoord2f(1.0f, 1.0f); |
| 138 glVertex2f(w, h); | 144 // glVertex2f(w, h); |
| 139 | 145 |
| 140 glTexCoord2f(1.0f, 0.0f); | 146 // glTexCoord2f(1.0f, 0.0f); |
| 141 glVertex2f(w, 0.0); | 147 // glVertex2f(w, 0.0); |
| 142 glEnd(); | 148 // glEnd(); |
| 143 glDisable(GL_SCISSOR_TEST); | 149 glDisable(GL_SCISSOR_TEST); |
| 144 | 150 |
| 145 glBindTexture(GL_TEXTURE_2D, 0); | 151 glBindTexture(GL_TEXTURE_2D, 0); |
| 146 texture_id_ = context->SwapTextureForScrolling(texture_id_, size_); | 152 texture_id_ = context->SwapTextureForScrolling(texture_id_, size_); |
| 147 glFlush(); | 153 glFlush(); |
| 148 DCHECK(texture_id_); | 154 DCHECK(texture_id_); |
| 149 } | 155 } |
| 150 | 156 |
| 151 void GpuBackingStoreGLX::PaintOneRectToBackingStore( | 157 void GpuBackingStoreGLX::PaintOneRectToBackingStore( |
| 152 const SkBitmap& transport_bitmap, | 158 const SkBitmap& transport_bitmap, |
| (...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 214 DCHECK(err == GL_NO_ERROR) << "Error " << err << | 220 DCHECK(err == GL_NO_ERROR) << "Error " << err << |
| 215 " copying (" << copy_rect.x() << "," << copy_rect.y() << | 221 " copying (" << copy_rect.x() << "," << copy_rect.y() << |
| 216 ")," << copy_rect.width() << "x" << copy_rect.height() << | 222 ")," << copy_rect.width() << "x" << copy_rect.height() << |
| 217 " for bitmap " << texture_size_.width() << "x" << | 223 " for bitmap " << texture_size_.width() << "x" << |
| 218 texture_size_.height() << | 224 texture_size_.height() << |
| 219 " real size " << existing_width << "x" << existing_height << | 225 " real size " << existing_width << "x" << existing_height << |
| 220 " for " << this; | 226 " for " << this; |
| 221 */ | 227 */ |
| 222 } | 228 } |
| 223 } | 229 } |
| OLD | NEW |