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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file implements mock GL Interface for unit testing. It has to mock | 5 // This file implements mock GL Interface for unit testing. It has to mock |
| 6 // Desktop GL, not GLES2 as it is used to test the service side code. | 6 // Desktop GL, not GLES2 as it is used to test the service side code. |
| 7 | 7 |
| 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 8 #ifndef APP_GFX_GL_GL_MOCK_H_ |
| 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 9 #define APP_GFX_GL_GL_MOCK_H_ |
| 10 | 10 |
| 11 #include "gpu/command_buffer/service/gl_interface.h" | 11 #include "app/gfx/gl/gl_interface.h" |
| 12 #include "testing/gmock/include/gmock/gmock.h" | 12 #include "testing/gmock/include/gmock/gmock.h" |
| 13 | 13 |
| 14 namespace gles2 { | 14 namespace gfx { |
| 15 | 15 |
| 16 class MockGLInterface : public GLInterface { | 16 class MockGLInterface : public GLInterface { |
| 17 public: | 17 public: |
| 18 virtual ~MockGLInterface() { | 18 virtual ~MockGLInterface() { |
| 19 } | 19 } |
| 20 | 20 |
| 21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); | 21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); |
| 22 | 22 |
| 23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); | 23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); |
| 24 | 24 |
| (...skipping 26 matching lines...) Expand all Loading... |
| 51 MOCK_METHOD4(BufferSubData, void( | 51 MOCK_METHOD4(BufferSubData, void( |
| 52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); | 52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); |
| 53 | 53 |
| 54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); | 54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); |
| 55 | 55 |
| 56 MOCK_METHOD1(Clear, void(GLbitfield mask)); | 56 MOCK_METHOD1(Clear, void(GLbitfield mask)); |
| 57 | 57 |
| 58 MOCK_METHOD4(ClearColor, void( | 58 MOCK_METHOD4(ClearColor, void( |
| 59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | 59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
| 60 | 60 |
| 61 MOCK_METHOD1(ClearDepth, void(GLclampf depth)); | 61 MOCK_METHOD1(ClearDepth, void(GLclampd depth)); |
| 62 |
| 63 MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); |
| 62 | 64 |
| 63 MOCK_METHOD1(ClearStencil, void(GLint s)); | 65 MOCK_METHOD1(ClearStencil, void(GLint s)); |
| 64 | 66 |
| 65 MOCK_METHOD4(ColorMask, void( | 67 MOCK_METHOD4(ColorMask, void( |
| 66 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); | 68 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); |
| 67 | 69 |
| 68 MOCK_METHOD1(CompileShader, void(GLuint shader)); | 70 MOCK_METHOD1(CompileShader, void(GLuint shader)); |
| 69 | 71 |
| 70 MOCK_METHOD8(CompressedTexImage2D, void( | 72 MOCK_METHOD8(CompressedTexImage2D, void( |
| 71 GLenum target, GLint level, GLenum internalformat, GLsizei width, | 73 GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| (...skipping 28 matching lines...) Expand all Loading... |
| 100 GLsizei n, const GLuint* renderbuffers)); | 102 GLsizei n, const GLuint* renderbuffers)); |
| 101 | 103 |
| 102 MOCK_METHOD1(DeleteShader, void(GLuint shader)); | 104 MOCK_METHOD1(DeleteShader, void(GLuint shader)); |
| 103 | 105 |
| 104 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); | 106 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); |
| 105 | 107 |
| 106 MOCK_METHOD1(DepthFunc, void(GLenum func)); | 108 MOCK_METHOD1(DepthFunc, void(GLenum func)); |
| 107 | 109 |
| 108 MOCK_METHOD1(DepthMask, void(GLboolean flag)); | 110 MOCK_METHOD1(DepthMask, void(GLboolean flag)); |
| 109 | 111 |
| 110 MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar)); | 112 MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); |
| 113 |
| 114 MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); |
| 111 | 115 |
| 112 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); | 116 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); |
| 113 | 117 |
| 114 MOCK_METHOD1(Disable, void(GLenum cap)); | 118 MOCK_METHOD1(Disable, void(GLenum cap)); |
| 115 | 119 |
| 116 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); | 120 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); |
| 117 | 121 |
| 118 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); | 122 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); |
| 119 | 123 |
| 120 MOCK_METHOD4(DrawElements, void( | 124 MOCK_METHOD4(DrawElements, void( |
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| 374 GLsizei stride, const void* ptr)); | 378 GLsizei stride, const void* ptr)); |
| 375 | 379 |
| 376 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); | 380 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
| 377 | 381 |
| 378 MOCK_METHOD0(SwapBuffers, void()); | 382 MOCK_METHOD0(SwapBuffers, void()); |
| 379 | 383 |
| 380 MOCK_METHOD4(GetMaxValueInBuffer, GLuint( | 384 MOCK_METHOD4(GetMaxValueInBuffer, GLuint( |
| 381 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); | 385 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); |
| 382 }; | 386 }; |
| 383 | 387 |
| 384 } // namespace gles2 | 388 } // namespace gfx |
| 385 | 389 |
| 386 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 390 #endif // APP_GFX_GL_GL_MOCK_H_ |
| 387 | 391 |
| 388 | 392 |
| 389 | 393 |
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