OLD | NEW |
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file implements mock GL Interface for unit testing. It has to mock | 5 // This file implements mock GL Interface for unit testing. It has to mock |
6 // Desktop GL, not GLES2 as it is used to test the service side code. | 6 // Desktop GL, not GLES2 as it is used to test the service side code. |
7 | 7 |
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 8 #ifndef APP_GFX_GL_GL_MOCK_H_ |
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 9 #define APP_GFX_GL_GL_MOCK_H_ |
10 | 10 |
11 #include "gpu/command_buffer/service/gl_interface.h" | 11 #include "app/gfx/gl/gl_interface.h" |
12 #include "testing/gmock/include/gmock/gmock.h" | 12 #include "testing/gmock/include/gmock/gmock.h" |
13 | 13 |
14 namespace gles2 { | 14 namespace gfx { |
15 | 15 |
16 class MockGLInterface : public GLInterface { | 16 class MockGLInterface : public GLInterface { |
17 public: | 17 public: |
18 virtual ~MockGLInterface() { | 18 virtual ~MockGLInterface() { |
19 } | 19 } |
20 | 20 |
21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); | 21 MOCK_METHOD1(ActiveTexture, void(GLenum texture)); |
22 | 22 |
23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); | 23 MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); |
24 | 24 |
(...skipping 26 matching lines...) Expand all Loading... |
51 MOCK_METHOD4(BufferSubData, void( | 51 MOCK_METHOD4(BufferSubData, void( |
52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); | 52 GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); |
53 | 53 |
54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); | 54 MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); |
55 | 55 |
56 MOCK_METHOD1(Clear, void(GLbitfield mask)); | 56 MOCK_METHOD1(Clear, void(GLbitfield mask)); |
57 | 57 |
58 MOCK_METHOD4(ClearColor, void( | 58 MOCK_METHOD4(ClearColor, void( |
59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); | 59 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); |
60 | 60 |
61 MOCK_METHOD1(ClearDepth, void(GLclampf depth)); | 61 MOCK_METHOD1(ClearDepth, void(GLclampd depth)); |
| 62 |
| 63 MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); |
62 | 64 |
63 MOCK_METHOD1(ClearStencil, void(GLint s)); | 65 MOCK_METHOD1(ClearStencil, void(GLint s)); |
64 | 66 |
65 MOCK_METHOD4(ColorMask, void( | 67 MOCK_METHOD4(ColorMask, void( |
66 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); | 68 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); |
67 | 69 |
68 MOCK_METHOD1(CompileShader, void(GLuint shader)); | 70 MOCK_METHOD1(CompileShader, void(GLuint shader)); |
69 | 71 |
70 MOCK_METHOD8(CompressedTexImage2D, void( | 72 MOCK_METHOD8(CompressedTexImage2D, void( |
71 GLenum target, GLint level, GLenum internalformat, GLsizei width, | 73 GLenum target, GLint level, GLenum internalformat, GLsizei width, |
(...skipping 28 matching lines...) Expand all Loading... |
100 GLsizei n, const GLuint* renderbuffers)); | 102 GLsizei n, const GLuint* renderbuffers)); |
101 | 103 |
102 MOCK_METHOD1(DeleteShader, void(GLuint shader)); | 104 MOCK_METHOD1(DeleteShader, void(GLuint shader)); |
103 | 105 |
104 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); | 106 MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); |
105 | 107 |
106 MOCK_METHOD1(DepthFunc, void(GLenum func)); | 108 MOCK_METHOD1(DepthFunc, void(GLenum func)); |
107 | 109 |
108 MOCK_METHOD1(DepthMask, void(GLboolean flag)); | 110 MOCK_METHOD1(DepthMask, void(GLboolean flag)); |
109 | 111 |
110 MOCK_METHOD2(DepthRange, void(GLclampf zNear, GLclampf zFar)); | 112 MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); |
| 113 |
| 114 MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); |
111 | 115 |
112 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); | 116 MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); |
113 | 117 |
114 MOCK_METHOD1(Disable, void(GLenum cap)); | 118 MOCK_METHOD1(Disable, void(GLenum cap)); |
115 | 119 |
116 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); | 120 MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); |
117 | 121 |
118 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); | 122 MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); |
119 | 123 |
120 MOCK_METHOD4(DrawElements, void( | 124 MOCK_METHOD4(DrawElements, void( |
(...skipping 253 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
374 GLsizei stride, const void* ptr)); | 378 GLsizei stride, const void* ptr)); |
375 | 379 |
376 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); | 380 MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); |
377 | 381 |
378 MOCK_METHOD0(SwapBuffers, void()); | 382 MOCK_METHOD0(SwapBuffers, void()); |
379 | 383 |
380 MOCK_METHOD4(GetMaxValueInBuffer, GLuint( | 384 MOCK_METHOD4(GetMaxValueInBuffer, GLuint( |
381 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); | 385 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset)); |
382 }; | 386 }; |
383 | 387 |
384 } // namespace gles2 | 388 } // namespace gfx |
385 | 389 |
386 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_MOCK_H_ | 390 #endif // APP_GFX_GL_GL_MOCK_H_ |
387 | 391 |
388 | 392 |
389 | 393 |
OLD | NEW |