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Side by Side Diff: app/gfx/gl/gl_context.h

Issue 2134006: Added EGL based GLContext.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 6 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef APP_GFX_GL_GL_CONTEXT_H_ 5 #ifndef APP_GFX_GL_GL_CONTEXT_H_
6 #define APP_GFX_GL_GL_CONTEXT_H_ 6 #define APP_GFX_GL_GL_CONTEXT_H_
7 7
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "gfx/native_widget_types.h" 10 #include "gfx/native_widget_types.h"
11 #include "gfx/size.h" 11 #include "gfx/size.h"
12 12
13 namespace gfx { 13 namespace gfx {
14 14
15 bool InitializeGLEW();
16
17 // Encapsulates an OpenGL context, hiding platform specific management. 15 // Encapsulates an OpenGL context, hiding platform specific management.
18 class GLContext { 16 class GLContext {
19 public: 17 public:
20 GLContext() {} 18 GLContext() {}
21 virtual ~GLContext() {} 19 virtual ~GLContext() {}
22 20
23 // Destroys the GL context. 21 // Destroys the GL context.
24 virtual void Destroy() = 0; 22 virtual void Destroy() = 0;
25 23
26 // Makes the GL context current on the current thread. 24 // Makes the GL context current on the current thread.
(...skipping 16 matching lines...) Expand all
43 virtual void* GetHandle() = 0; 41 virtual void* GetHandle() = 0;
44 42
45 #if !defined(OS_MACOSX) 43 #if !defined(OS_MACOSX)
46 // Create a GL context that renders directly to a view. 44 // Create a GL context that renders directly to a view.
47 static GLContext* CreateViewGLContext(gfx::PluginWindowHandle window, 45 static GLContext* CreateViewGLContext(gfx::PluginWindowHandle window,
48 bool multisampled); 46 bool multisampled);
49 #endif 47 #endif
50 48
51 // Create a GL context used for offscreen rendering. It is initially backed by 49 // Create a GL context used for offscreen rendering. It is initially backed by
52 // a 1x1 pbuffer. Use it to create an FBO to do useful rendering. 50 // a 1x1 pbuffer. Use it to create an FBO to do useful rendering.
53 static GLContext* CreateOffscreenGLContext(void* shared_handle); 51 static GLContext* CreateOffscreenGLContext(GLContext* shared_context);
54 52
55 protected: 53 protected:
56 bool InitializeCommon(); 54 bool InitializeCommon();
57 55
58 private: 56 private:
59 DISALLOW_COPY_AND_ASSIGN(GLContext); 57 DISALLOW_COPY_AND_ASSIGN(GLContext);
60 }; 58 };
61 59
62 } // namespace gfx 60 } // namespace gfx
63 61
64 #endif // APP_GFX_GL_GL_CONTEXT_H_ 62 #endif // APP_GFX_GL_GL_CONTEXT_H_
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