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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
9 | 9 |
10 bool ValidateGLenumAttachment(GLenum value); | 10 bool ValidateGLenumAttachment(GLenum value); |
11 bool ValidateGLenumBufferParameter(GLenum value); | 11 bool ValidateGLenumBufferParameter(GLenum value); |
12 bool ValidateGLenumBufferTarget(GLenum value); | 12 bool ValidateGLenumBufferTarget(GLenum value); |
13 bool ValidateGLenumBufferUsage(GLenum value); | 13 bool ValidateGLenumBufferUsage(GLenum value); |
14 bool ValidateGLenumCapability(GLenum value); | 14 bool ValidateGLenumCapability(GLenum value); |
15 bool ValidateGLenumCmpFunction(GLenum value); | 15 bool ValidateGLenumCmpFunction(GLenum value); |
16 bool ValidateGLenumCommandBufferState(GLenum value); | |
17 bool ValidateGLenumCompressedTextureFormat(GLenum value); | 16 bool ValidateGLenumCompressedTextureFormat(GLenum value); |
18 bool ValidateGLenumDrawMode(GLenum value); | 17 bool ValidateGLenumDrawMode(GLenum value); |
19 bool ValidateGLenumDstBlendFactor(GLenum value); | 18 bool ValidateGLenumDstBlendFactor(GLenum value); |
20 bool ValidateGLenumEquation(GLenum value); | 19 bool ValidateGLenumEquation(GLenum value); |
21 bool ValidateGLenumFaceMode(GLenum value); | 20 bool ValidateGLenumFaceMode(GLenum value); |
22 bool ValidateGLenumFaceType(GLenum value); | 21 bool ValidateGLenumFaceType(GLenum value); |
23 bool ValidateGLbooleanFalse(GLenum value); | 22 bool ValidateGLbooleanFalse(GLenum value); |
24 bool ValidateGLenumFrameBufferParameter(GLenum value); | 23 bool ValidateGLenumFrameBufferParameter(GLenum value); |
25 bool ValidateGLenumFrameBufferTarget(GLenum value); | 24 bool ValidateGLenumFrameBufferTarget(GLenum value); |
26 bool ValidateGLenumGLState(GLenum value); | 25 bool ValidateGLenumGLState(GLenum value); |
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47 bool ValidateGLenumTextureFormat(GLenum value); | 46 bool ValidateGLenumTextureFormat(GLenum value); |
48 bool ValidateGLenumTextureParameter(GLenum value); | 47 bool ValidateGLenumTextureParameter(GLenum value); |
49 bool ValidateGLenumTextureTarget(GLenum value); | 48 bool ValidateGLenumTextureTarget(GLenum value); |
50 bool ValidateGLintVertexAttribSize(GLenum value); | 49 bool ValidateGLintVertexAttribSize(GLenum value); |
51 bool ValidateGLenumVertexAttribType(GLenum value); | 50 bool ValidateGLenumVertexAttribType(GLenum value); |
52 bool ValidateGLenumVertexAttribute(GLenum value); | 51 bool ValidateGLenumVertexAttribute(GLenum value); |
53 bool ValidateGLenumVertexPointer(GLenum value); | 52 bool ValidateGLenumVertexPointer(GLenum value); |
54 | 53 |
55 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 54 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
56 | 55 |
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