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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated. DO NOT EDIT! | 5 // This file is auto-generated. DO NOT EDIT! |
| 6 | 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 9 | 9 |
| 10 bool ValidateGLenumAttachment(GLenum value); | 10 bool ValidateGLenumAttachment(GLenum value); |
| 11 bool ValidateGLenumBufferParameter(GLenum value); | 11 bool ValidateGLenumBufferParameter(GLenum value); |
| 12 bool ValidateGLenumBufferTarget(GLenum value); | 12 bool ValidateGLenumBufferTarget(GLenum value); |
| 13 bool ValidateGLenumBufferUsage(GLenum value); | 13 bool ValidateGLenumBufferUsage(GLenum value); |
| 14 bool ValidateGLenumCapability(GLenum value); | 14 bool ValidateGLenumCapability(GLenum value); |
| 15 bool ValidateGLenumCmpFunction(GLenum value); | 15 bool ValidateGLenumCmpFunction(GLenum value); |
| 16 bool ValidateGLenumCommandBufferState(GLenum value); | |
| 17 bool ValidateGLenumCompressedTextureFormat(GLenum value); | 16 bool ValidateGLenumCompressedTextureFormat(GLenum value); |
| 18 bool ValidateGLenumDrawMode(GLenum value); | 17 bool ValidateGLenumDrawMode(GLenum value); |
| 19 bool ValidateGLenumDstBlendFactor(GLenum value); | 18 bool ValidateGLenumDstBlendFactor(GLenum value); |
| 20 bool ValidateGLenumEquation(GLenum value); | 19 bool ValidateGLenumEquation(GLenum value); |
| 21 bool ValidateGLenumFaceMode(GLenum value); | 20 bool ValidateGLenumFaceMode(GLenum value); |
| 22 bool ValidateGLenumFaceType(GLenum value); | 21 bool ValidateGLenumFaceType(GLenum value); |
| 23 bool ValidateGLbooleanFalse(GLenum value); | 22 bool ValidateGLbooleanFalse(GLenum value); |
| 24 bool ValidateGLenumFrameBufferParameter(GLenum value); | 23 bool ValidateGLenumFrameBufferParameter(GLenum value); |
| 25 bool ValidateGLenumFrameBufferTarget(GLenum value); | 24 bool ValidateGLenumFrameBufferTarget(GLenum value); |
| 26 bool ValidateGLenumGLState(GLenum value); | 25 bool ValidateGLenumGLState(GLenum value); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 47 bool ValidateGLenumTextureFormat(GLenum value); | 46 bool ValidateGLenumTextureFormat(GLenum value); |
| 48 bool ValidateGLenumTextureParameter(GLenum value); | 47 bool ValidateGLenumTextureParameter(GLenum value); |
| 49 bool ValidateGLenumTextureTarget(GLenum value); | 48 bool ValidateGLenumTextureTarget(GLenum value); |
| 50 bool ValidateGLintVertexAttribSize(GLenum value); | 49 bool ValidateGLintVertexAttribSize(GLenum value); |
| 51 bool ValidateGLenumVertexAttribType(GLenum value); | 50 bool ValidateGLenumVertexAttribType(GLenum value); |
| 52 bool ValidateGLenumVertexAttribute(GLenum value); | 51 bool ValidateGLenumVertexAttribute(GLenum value); |
| 53 bool ValidateGLenumVertexPointer(GLenum value); | 52 bool ValidateGLenumVertexPointer(GLenum value); |
| 54 | 53 |
| 55 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 54 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 56 | 55 |
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