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Side by Side Diff: gpu/command_buffer/build_gles2_cmd_buffer.py

Issue 2127001: Makes shader translation a runtime switch.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 7 months ago
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1 #!/usr/bin/python 1 #!/usr/bin/python
2 # 2 #
3 # Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. 3 # Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
4 # Use of this source code is governed by a BSD-style license that can be 4 # Use of this source code is governed by a BSD-style license that can be
5 # found in the LICENSE file. 5 # found in the LICENSE file.
6 6
7 """code generator for GLES2 command buffers.""" 7 """code generator for GLES2 command buffers."""
8 8
9 import os 9 import os
10 import os.path 10 import os.path
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174 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 174 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
175 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 175 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
176 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr); 176 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s tride, const void* ptr);
177 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 177 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
178 // Non-GL commands. 178 // Non-GL commands.
179 GL_APICALL void GL_APIENTRY glSwapBuffers (void); 179 GL_APICALL void GL_APIENTRY glSwapBuffers (void);
180 GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBuffer (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset); 180 GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBuffer (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
181 GL_APICALL void GL_APIENTRY glGenSharedIds (GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); 181 GL_APICALL void GL_APIENTRY glGenSharedIds (GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids);
182 GL_APICALL void GL_APIENTRY glDeleteSharedIds (GLuint namespace_id, GLsi zei n, const GLuint* ids); 182 GL_APICALL void GL_APIENTRY glDeleteSharedIds (GLuint namespace_id, GLsi zei n, const GLuint* ids);
183 GL_APICALL void GL_APIENTRY glRegisterSharedIds (GLuint namespace_id, GL sizei n, const GLuint* ids); 183 GL_APICALL void GL_APIENTRY glRegisterSharedIds (GLuint namespace_id, GL sizei n, const GLuint* ids);
184 GL_APICALL void GL_APIENTRY glCommandBufferEnable (GLenumCommandBufferSt ate cap, GLboolean enable);""" 184 GL_APICALL GLboolean GL_APIENTRY glCommandBufferEnable (const char* feature);
185 """
185 186
186 # This is the list of all commmands that will be generated and their Id. 187 # This is the list of all commmands that will be generated and their Id.
187 # If a command is not listed in this table it is an error. 188 # If a command is not listed in this table it is an error.
188 # This lets us make sure that command ids do not change as the generator 189 # This lets us make sure that command ids do not change as the generator
189 # generates new variations of commands. 190 # generates new variations of commands.
190 191
191 _CMD_ID_TABLE = { 192 _CMD_ID_TABLE = {
192 'ActiveTexture': 256, 193 'ActiveTexture': 256,
193 'AttachShader': 257, 194 'AttachShader': 257,
194 'BindAttribLocation': 258, 195 'BindAttribLocation': 258,
(...skipping 320 matching lines...) Expand 10 before | Expand all | Expand 10 after
515 'GL_SUBPIXEL_BITS', 516 'GL_SUBPIXEL_BITS',
516 'GL_TEXTURE_BINDING_2D', 517 'GL_TEXTURE_BINDING_2D',
517 'GL_TEXTURE_BINDING_CUBE_MAP', 518 'GL_TEXTURE_BINDING_CUBE_MAP',
518 'GL_UNPACK_ALIGNMENT', 519 'GL_UNPACK_ALIGNMENT',
519 'GL_VIEWPORT', 520 'GL_VIEWPORT',
520 ], 521 ],
521 'invalid': [ 522 'invalid': [
522 'GL_FOG_HINT', 523 'GL_FOG_HINT',
523 ], 524 ],
524 }, 525 },
525 'CommandBufferState': {
526 'type': 'GLenum',
527 'valid': [
528 'GLES2_ALLOW_BUFFERS_ON_MULTIPLE_TARGETS',
529 ],
530 },
531 'TextureTarget': { 526 'TextureTarget': {
532 'type': 'GLenum', 527 'type': 'GLenum',
533 'valid': [ 528 'valid': [
534 'GL_TEXTURE_2D', 529 'GL_TEXTURE_2D',
535 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 530 'GL_TEXTURE_CUBE_MAP_POSITIVE_X',
536 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 531 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X',
537 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 532 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
538 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 533 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y',
539 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 534 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
540 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 535 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z',
(...skipping 479 matching lines...) Expand 10 before | Expand all | Expand 10 after
1020 'BufferData': {'type': 'Manual', 'immediate': True}, 1015 'BufferData': {'type': 'Manual', 'immediate': True},
1021 'BufferSubData': {'type': 'Data', 'decoder_func': 'DoBufferSubData'}, 1016 'BufferSubData': {'type': 'Data', 'decoder_func': 'DoBufferSubData'},
1022 'CheckFramebufferStatus': { 1017 'CheckFramebufferStatus': {
1023 'type': 'Is', 1018 'type': 'Is',
1024 'decoder_func': 'DoCheckFramebufferStatus', 1019 'decoder_func': 'DoCheckFramebufferStatus',
1025 'gl_test_func': 'glCheckFramebufferStatusEXT', 1020 'gl_test_func': 'glCheckFramebufferStatusEXT',
1026 'result': ['GLenum'], 1021 'result': ['GLenum'],
1027 }, 1022 },
1028 'ClearDepthf': {'decoder_func': 'glClearDepth'}, 1023 'ClearDepthf': {'decoder_func': 'glClearDepth'},
1029 'CommandBufferEnable': { 1024 'CommandBufferEnable': {
1025 'type': 'Custom',
1026 'immediate': False,
1030 'decoder_func': 'DoCommandBufferEnable', 1027 'decoder_func': 'DoCommandBufferEnable',
1031 'expectation': False, 1028 'expectation': False,
1029 'cmd_args': 'GLuint bucket_id, GLint* result',
1030 'result': ['GLint'],
1032 }, 1031 },
1033 'CompileShader': {'decoder_func': 'DoCompileShader', 'unit_test': False}, 1032 'CompileShader': {'decoder_func': 'DoCompileShader', 'unit_test': False},
1034 'CompressedTexImage2D': { 1033 'CompressedTexImage2D': {
1035 'type': 'Manual', 1034 'type': 'Manual',
1036 'immediate': True, 1035 'immediate': True,
1037 'bucket': True, 1036 'bucket': True,
1038 }, 1037 },
1039 'CompressedTexSubImage2D': { 1038 'CompressedTexSubImage2D': {
1040 'type': 'Data', 1039 'type': 'Data',
1041 'bucket': True, 1040 'bucket': True,
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4930 4929
4931 if options.generate_docs: 4930 if options.generate_docs:
4932 gen.WriteDocs("docs/gles2_cmd_format_docs_autogen.h") 4931 gen.WriteDocs("docs/gles2_cmd_format_docs_autogen.h")
4933 4932
4934 if gen.errors > 0: 4933 if gen.errors > 0:
4935 print "%d errors" % gen.errors 4934 print "%d errors" % gen.errors
4936 sys.exit(1) 4935 sys.exit(1)
4937 4936
4938 if __name__ == '__main__': 4937 if __name__ == '__main__':
4939 main(sys.argv[1:]) 4938 main(sys.argv[1:])
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