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Issue 2123013: Split tests into individual files. Got rid of globals by converting them to classes. (Closed) Base URL: ssh://git@chromiumos-git//autotest.git
Patch Set: addressed comments Created 10 years, 7 months ago
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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stdio.h>
6 #include <sys/mman.h>
7
8 #include "base/logging.h"
9
10 #include "main.h"
11 #include "testbase.h"
12 #include "utils.h"
13 #include "yuv2rgb.h"
14
15 namespace glbench {
16
17 class YuvToRgbTest : public DrawArraysTestFunc {
18 public:
19 YuvToRgbTest(int type, const char* name) : type_(type), name_(name) {}
20 virtual ~YuvToRgbTest() {}
21 virtual bool Run();
22
23 private:
24 int type_;
25 const char* name_;
26 DISALLOW_COPY_AND_ASSIGN(YuvToRgbTest);
27 };
28
29
30 GLuint YuvToRgbShaderProgram(int type, GLuint vertex_buffer,
31 int width, int height) {
32 const char *vertex = type == 1 ? YUV2RGB_VERTEX_1 : YUV2RGB_VERTEX_2;
33 const char *fragment = type == 1 ? YUV2RGB_FRAGMENT_1 : YUV2RGB_FRAGMENT_2;
34 size_t size_vertex = 0;
35 size_t size_fragment = 0;
36 char *yuv_to_rgb_vertex = static_cast<char *>(
37 MmapFile(vertex, &size_vertex));
38 char *yuv_to_rgb_fragment = static_cast<char *>(
39 MmapFile(fragment, &size_fragment));
40 GLuint program = 0;
41
42 if (!yuv_to_rgb_fragment || !yuv_to_rgb_vertex)
43 goto done;
44
45 {
46 program = InitShaderProgram(yuv_to_rgb_vertex, yuv_to_rgb_fragment);
47
48 int imageWidthUniform = glGetUniformLocation(program, "imageWidth");
49 int imageHeightUniform = glGetUniformLocation(program, "imageHeight");
50 int textureSampler = glGetUniformLocation(program, "textureSampler");
51 int evenLinesSampler = glGetUniformLocation(program, "paritySampler");
52
53 glUniform1f(imageWidthUniform, width);
54 glUniform1f(imageHeightUniform, height);
55 glUniform1i(textureSampler, 0);
56 glUniform1i(evenLinesSampler, 1);
57
58 int attribute_index = glGetAttribLocation(program, "c");
59 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
60 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
61 glEnableVertexAttribArray(attribute_index);
62 return program;
63 }
64
65
66 done:
67 munmap(yuv_to_rgb_fragment, size_fragment);
68 munmap(yuv_to_rgb_fragment, size_vertex);
69 return program;
70 }
71
72
73 bool YuvToRgbTest::Run() {
74 size_t size = 0;
75 GLuint texture[2];
76 GLuint program = 0;
77 GLuint vertex_buffer = 0;
78 GLfloat vertices[8] = {
79 0.f, 0.f,
80 1.f, 0.f,
81 0.f, 1.f,
82 1.f, 1.f,
83 };
84 char evenodd[2] = {0, 255};
85 const int pixel_height = YUV2RGB_HEIGHT * 2 / 3;
86
87 char *pixels = static_cast<char *>(MmapFile(YUV2RGB_NAME, &size));
88 if (!pixels) {
89 printf("# Could not open image file: %s\n", YUV2RGB_NAME);
90 goto done;
91 }
92 if (size != YUV2RGB_SIZE) {
93 printf("# Image file of wrong size, got %d, expected %d\n",
94 static_cast<int>(size), YUV2RGB_SIZE);
95 goto done;
96 }
97
98 glGenTextures(2, texture);
99 glActiveTexture(GL_TEXTURE0);
100 glBindTexture(GL_TEXTURE_2D, texture[0]);
101 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
102 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
103 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT,
104 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
105
106 glActiveTexture(GL_TEXTURE1);
107 glBindTexture(GL_TEXTURE_2D, texture[1]);
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1,
111 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, evenodd);
112
113 glViewport(-YUV2RGB_WIDTH, -pixel_height, YUV2RGB_WIDTH*2, pixel_height * 2);
114 vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
115
116 program = YuvToRgbShaderProgram(type_, vertex_buffer,
117 YUV2RGB_WIDTH, pixel_height);
118
119 if (program) {
120 FillRateTestNormalSubWindow(name_, std::min(YUV2RGB_WIDTH, g_width),
121 std::min(pixel_height, g_height));
122 } else {
123 printf("# Could not set up YUV shader.\n");
124 }
125
126 done:
127 glDeleteProgram(program);
128 glDeleteTextures(2, texture);
129 glDeleteBuffers(1, &vertex_buffer);
130 munmap(pixels, size);
131
132 return true;
133 }
134
135
136 TestBase* GetYuvToRgbTest(int type, const char* name) {
137 return new YuvToRgbTest(type, name);
138 }
139
140 } // namespace glbench
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