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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef BENCH_GL_SHADERS_H_ | |
6 #define BENCH_GL_SHADERS_H_ | |
7 | |
8 typedef GLuint ShaderProgram; | |
9 | |
10 ShaderProgram InitShaderProgram(const char *vertex_src, | |
11 const char *fragment_src); | |
12 void DeleteShaderProgram(ShaderProgram program); | |
13 ShaderProgram AttributeFetchShaderProgram(int attribute_count, | |
14 GLuint vertex_buffers[]); | |
15 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer); | |
16 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer); | |
17 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer, | |
18 int width, int height); | |
19 ShaderProgram BasicTextureShaderProgram(GLuint vertex_buffer, | |
20 GLuint texture_buffer); | |
21 ShaderProgram DoubleTextureBlendShaderProgram(GLuint vertex_buffer, | |
22 GLuint texture_buffer_0, | |
23 GLuint texture_buffer_1); | |
24 ShaderProgram TripleTextureBlendShaderProgram(GLuint vertex_buffer, | |
25 GLuint texture_buffer_0, | |
26 GLuint texture_buffer_1, | |
27 GLuint texture_buffer_2); | |
28 | |
29 #endif // BENCH_GL_SHADERS_H_ | |
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