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| 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BENCH_GL_SHADERS_H_ | |
| 6 #define BENCH_GL_SHADERS_H_ | |
| 7 | |
| 8 typedef GLuint ShaderProgram; | |
| 9 | |
| 10 ShaderProgram InitShaderProgram(const char *vertex_src, | |
| 11 const char *fragment_src); | |
| 12 void DeleteShaderProgram(ShaderProgram program); | |
| 13 ShaderProgram AttributeFetchShaderProgram(int attribute_count, | |
| 14 GLuint vertex_buffers[]); | |
| 15 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer); | |
| 16 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer); | |
| 17 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer, | |
| 18 int width, int height); | |
| 19 ShaderProgram BasicTextureShaderProgram(GLuint vertex_buffer, | |
| 20 GLuint texture_buffer); | |
| 21 ShaderProgram DoubleTextureBlendShaderProgram(GLuint vertex_buffer, | |
| 22 GLuint texture_buffer_0, | |
| 23 GLuint texture_buffer_1); | |
| 24 ShaderProgram TripleTextureBlendShaderProgram(GLuint vertex_buffer, | |
| 25 GLuint texture_buffer_0, | |
| 26 GLuint texture_buffer_1, | |
| 27 GLuint texture_buffer_2); | |
| 28 | |
| 29 #endif // BENCH_GL_SHADERS_H_ | |
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