Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(57)

Side by Side Diff: client/deps/glbench/src/main.cc

Issue 2123013: Split tests into individual files. Got rid of globals by converting them to classes. (Closed) Base URL: ssh://git@chromiumos-git//autotest.git
Patch Set: addressed comments Created 10 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « client/deps/glbench/src/main.h ('k') | client/deps/glbench/src/readpixeltest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <fcntl.h> 5 #include <fcntl.h>
6 #include <stdio.h> 6 #include <stdio.h>
7 #include <stdlib.h> 7 #include <stdlib.h>
8 #include <string.h> 8 #include <string.h>
9 #include <sys/mman.h> 9 #include <sys/mman.h>
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 12
13 #include "main.h" 13 #include "main.h"
14 #include "shaders.h"
15 #include "utils.h" 14 #include "utils.h"
16 #include "yuv2rgb.h" 15 #include "yuv2rgb.h"
17 16
17 #include "all_tests.h"
18 #include "testbase.h"
19
18 20
19 const int enabled_tests_max = 8; 21 const int enabled_tests_max = 8;
22 // TODO: fix enabled_tests.
20 const char *enabled_tests[enabled_tests_max+1] = {NULL}; 23 const char *enabled_tests[enabled_tests_max+1] = {NULL};
21 int seconds_to_run = 0; 24 int seconds_to_run = 0;
22 25
23 // Runs Bench on a test function f and prints out results. Bench function
24 // returns the slope and bias of a linear model relating the argument passed to
25 // f and time it took f to run. Normally the argument of f is assumed to be
26 // number of iterations an operation is executed.
27 //
28 // coefficient is multiplied (if inverse is false) or divided (if inverse is
29 // true) by the slope and the result is printed.
30 //
31 // The test will not run if enabled_tests is nonempty and no string in
32 // enabled_tests is contained in name.
33 //
34 // Examples:
35 // coefficient = width * height (measured in pixels), inverse = true
36 // returns the throughput in megapixels per second;
37 //
38 // coefficient = 1, inverse = false
39 // returns number of operations per second.
40 void RunTest(BenchFunc f, const char *name, float coefficient, bool inverse) {
41 float slope;
42 int64_t bias;
43
44 if (enabled_tests[0]) {
45 bool found = false;
46 for (const char **e = enabled_tests; *e; e++)
47 if (strstr(name, *e)) {
48 found = true;
49 break;
50 }
51 if (!found)
52 return;
53 }
54
55 GLenum err = glGetError();
56 if (err != 0) {
57 printf("# %s failed, glGetError returned 0x%x.\n", name, err);
58 // float() in python will happily parse Nan.
59 printf("%s: Nan\n", name);
60 } else {
61 if (Bench(f, &slope, &bias)) {
62 printf("%s: %g\n", name, coefficient * (inverse ? 1.f / slope : slope));
63 } else {
64 printf("# %s is too slow, returning zero.\n", name);
65 printf("%s: 0\n", name);
66 }
67 }
68 }
69
70 static int arg1 = 0;
71 static void *arg2 = NULL;
72
73 void SwapTestFunc(int iter) {
74 for (int i = 0 ; i < iter; ++i) {
75 SwapBuffers();
76 }
77 }
78
79 void SwapTest() {
80 RunTest(SwapTestFunc, "us_swap_swap", 1.f, false);
81 }
82
83 void ClearTestFunc(int iter) {
84 GLbitfield mask = arg1;
85 glClear(mask);
86 glFlush(); // Kick GPU as soon as possible
87 for (int i = 0 ; i < iter-1; ++i) {
88 glClear(mask);
89 }
90 }
91
92
93 void ClearTest() {
94 arg1 = GL_COLOR_BUFFER_BIT;
95 RunTest(ClearTestFunc, "mpixels_sec_clear_color", g_width * g_height, true);
96
97 arg1 = GL_DEPTH_BUFFER_BIT;
98 RunTest(ClearTestFunc, "mpixels_sec_clear_depth", g_width * g_height, true);
99
100 arg1 = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
101 RunTest(ClearTestFunc, "mpixels_sec_clear_colordepth",
102 g_width * g_height, true);
103
104 arg1 = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
105 RunTest(ClearTestFunc, "mpixels_sec_clear_depthstencil",
106 g_width * g_height, true);
107
108 arg1 = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
109 RunTest(ClearTestFunc, "mpixels_sec_clear_colordepthstencil",
110 g_width * g_height, true);
111 }
112
113
114 GLuint SetupVBO(GLenum target, GLsizeiptr size, const GLvoid *data) {
115 GLuint buf = ~0;
116 glGenBuffers(1, &buf);
117 glBindBuffer(target, buf);
118 glBufferData(target, size, data, GL_STATIC_DRAW);
119 CHECK(!glGetError());
120 return buf;
121 }
122
123
124 GLuint SetupTexture(GLsizei size_log2) {
125 GLsizei size = 1 << size_log2;
126 GLuint name = ~0;
127 glGenTextures(1, &name);
128 glBindTexture(GL_TEXTURE_2D, name);
129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
131
132 unsigned char *pixels = new unsigned char[size * size * 4];
133 if (!pixels)
134 return 0;
135
136 for (GLint level = 0; size > 0; level++, size /= 2) {
137 unsigned char *p = pixels;
138 for (int i = 0; i < size; i++) {
139 for (int j = 0; j < size; j++) {
140 *p++ = level %3 != 0 ? (i ^ j) << level : 0;
141 *p++ = level %3 != 1 ? (i ^ j) << level : 0;
142 *p++ = level %3 != 2 ? (i ^ j) << level : 0;
143 *p++ = 255;
144 }
145 }
146 if (size == 1) {
147 unsigned char *p = pixels;
148 *p++ = 255;
149 *p++ = 255;
150 *p++ = 255;
151 *p++ = 255;
152 }
153 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0,
154 GL_RGBA, GL_UNSIGNED_BYTE, pixels);
155 }
156 delete[] pixels;
157 return name;
158 }
159
160
161 static void DrawArraysTestFunc(int iter);
162 static void FillRateTestNormal(const char *name, float coeff=1.f);
163
164 #ifndef USE_EGL
165 static void FillRateTestBlendDepth(const char *name);
166
167 void FillRateTest() {
168 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
169 glDisable(GL_DEPTH_TEST);
170 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
171
172 GLfloat buffer_vertex[8] = {
173 -1.f, -1.f,
174 1.f, -1.f,
175 -1.f, 1.f,
176 1.f, 1.f,
177 };
178 GLfloat buffer_texture[8] = {
179 0.f, 0.f,
180 1.f, 0.f,
181 0.f, 1.f,
182 1.f, 1.f,
183 };
184 glEnableClientState(GL_VERTEX_ARRAY);
185
186 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
187 sizeof(buffer_vertex), buffer_vertex);
188 glVertexPointer(2, GL_FLOAT, 0, 0);
189
190 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER,
191 sizeof(buffer_texture), buffer_texture);
192 glTexCoordPointer(2, GL_FLOAT, 0, 0);
193
194 glColor4f(1.f, 0.f, 0.f, 1.f);
195 FillRateTestNormal("fill_solid");
196 FillRateTestBlendDepth("fill_solid");
197
198 glColor4f(1.f, 1.f, 1.f, 1.f);
199 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
200 glEnable(GL_TEXTURE_2D);
201
202 GLuint texture = SetupTexture(9);
203 FillRateTestNormal("fill_tex_nearest");
204
205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
207 FillRateTestNormal("fill_tex_bilinear");
208
209 // lod = 0.5
210 glScalef(0.7071f, 0.7071f, 1.f);
211 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
212 GL_LINEAR_MIPMAP_NEAREST);
213 FillRateTestNormal("fill_tex_trilinear_nearest_05", 0.7071f * 0.7071f);
214
215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
216 GL_LINEAR_MIPMAP_LINEAR);
217 FillRateTestNormal("fill_tex_trilinear_linear_05", 0.7071f * 0.7071f);
218
219 // lod = 0.4
220 glLoadIdentity();
221 glScalef(0.758f, 0.758f, 1.f);
222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
223 GL_LINEAR_MIPMAP_LINEAR);
224 FillRateTestNormal("fill_tex_trilinear_linear_04", 0.758f * 0.758f);
225
226 // lod = 0.1
227 glLoadIdentity();
228 glScalef(0.933f, 0.933f, 1.f);
229 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
230 GL_LINEAR_MIPMAP_LINEAR);
231 FillRateTestNormal("fill_tex_trilinear_linear_01", 0.933f * 0.933f);
232
233 glDeleteBuffers(1, &vbo_vertex);
234 glDeleteBuffers(1, &vbo_texture);
235 glDeleteTextures(1, &texture);
236 }
237 #endif
238
239
240 static void FillRateTestNormal(const char *name, float coeff) {
241 const int buffer_len = 64;
242 char buffer[buffer_len];
243 snprintf(buffer, buffer_len, "mpixels_sec_%s", name);
244 RunTest(DrawArraysTestFunc, buffer, coeff * g_width * g_height, true);
245 }
246
247 #ifndef USE_EGL
248 static void FillRateTestBlendDepth(const char *name) {
249 const int buffer_len = 64;
250 char buffer[buffer_len];
251
252 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
253 glEnable(GL_BLEND);
254 snprintf(buffer, buffer_len, "mpixels_sec_%s_blended", name);
255 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true);
256 glDisable(GL_BLEND);
257
258 glEnable(GL_DEPTH_TEST);
259 glDepthFunc(GL_NOTEQUAL);
260 snprintf(buffer, buffer_len, "mpixels_sec_%s_depth_neq", name);
261 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true);
262 glDepthFunc(GL_NEVER);
263 snprintf(buffer, buffer_len, "mpixels_sec_%s_depth_never", name);
264 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true);
265 glDisable(GL_DEPTH_TEST);
266 }
267 #endif
268
269
270 static void DrawArraysTestFunc(int iter) {
271 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
272 glFlush();
273 for (int i = 0; i < iter-1; ++i) {
274 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
275 }
276 }
277
278
279 static void DrawElementsTestFunc(int iter) {
280 glDrawElements(GL_TRIANGLES, arg1, GL_UNSIGNED_INT, 0);
281 glFlush();
282 for (int i = 0 ; i < iter-1; ++i) {
283 glDrawElements(GL_TRIANGLES, arg1, GL_UNSIGNED_INT, 0);
284 }
285 }
286
287 // Generates a tautological lattice.
288 static void CreateLattice(GLfloat **vertices, GLsizeiptr *size,
289 GLfloat size_x, GLfloat size_y,
290 int width, int height)
291 {
292 GLfloat *vptr = *vertices = new GLfloat[2 * (width + 1) * (height + 1)];
293 for (int j = 0; j <= height; j++) {
294 for (int i = 0; i <= width; i++) {
295 *vptr++ = i * size_x;
296 *vptr++ = j * size_y;
297 }
298 }
299 *size = (vptr - *vertices) * sizeof(GLfloat);
300 }
301
302 // Generates a mesh of 2*width*height triangles. The ratio of front facing to
303 // back facing triangles is culled_ratio/RAND_MAX. Returns the number of
304 // vertices in the mesh.
305 static int CreateMesh(GLuint **indices, GLsizeiptr *size,
306 int width, int height, int culled_ratio) {
307 srand(0);
308
309 GLuint *iptr = *indices = new GLuint[2 * 3 * (width * height)];
310 const int swath_height = 4;
311
312 CHECK(width % swath_height == 0 && height % swath_height == 0);
313
314 for (int j = 0; j < height; j += swath_height) {
315 for (int i = 0; i < width; i++) {
316 for (int j2 = 0; j2 < swath_height; j2++) {
317 GLuint first = (j + j2) * (width + 1) + i;
318 GLuint second = first + 1;
319 GLuint third = first + (width + 1);
320 GLuint fourth = third + 1;
321
322 bool flag = rand() < culled_ratio;
323 *iptr++ = first;
324 *iptr++ = flag ? second : third;
325 *iptr++ = flag ? third : second;
326
327 *iptr++ = fourth;
328 *iptr++ = flag ? third : second;
329 *iptr++ = flag ? second : third;
330 }
331 }
332 }
333 *size = (iptr - *indices) * sizeof(GLuint);
334
335 return iptr - *indices;
336 }
337
338 #ifndef USE_EGL
339 void TriangleSetupTest() {
340 glViewport(-g_width, -g_height, g_width*2, g_height*2);
341
342 // Larger meshes make this test too slow for devices that do 1 mtri/sec.
343 GLint width = 64;
344 GLint height = 64;
345
346 GLfloat *vertices = NULL;
347 GLsizeiptr vertex_buffer_size = 0;
348 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height,
349 width, height);
350 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
351 vertex_buffer_size, vertices);
352 glVertexPointer(2, GL_FLOAT, 0, 0);
353 glEnableClientState(GL_VERTEX_ARRAY);
354
355 GLuint *indices = NULL;
356 GLuint index_buffer = 0;
357 GLsizeiptr index_buffer_size = 0;
358
359 {
360 arg1 = CreateMesh(&indices, &index_buffer_size, width, height, 0);
361
362 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER,
363 index_buffer_size, indices);
364 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup", arg1 / 3, true);
365 glEnable(GL_CULL_FACE);
366 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup_all_culled",
367 arg1 / 3, true);
368 glDisable(GL_CULL_FACE);
369
370 glDeleteBuffers(1, &index_buffer);
371 delete[] indices;
372 }
373
374 {
375 glColor4f(0.f, 1.f, 1.f, 1.f);
376 arg1 = CreateMesh(&indices, &index_buffer_size, width, height,
377 RAND_MAX / 2);
378
379 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER,
380 index_buffer_size, indices);
381 glEnable(GL_CULL_FACE);
382 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup_half_culled",
383 arg1 / 3, true);
384
385 glDeleteBuffers(1, &index_buffer);
386 delete[] indices;
387 }
388
389 glDeleteBuffers(1, &vertex_buffer);
390 delete[] vertices;
391 }
392 #endif
393
394
395 void AttributeFetchShaderTest() {
396 GLint width = 64;
397 GLint height = 64;
398
399 glViewport(-g_width, -g_height, g_width*2, g_height*2);
400
401 GLfloat *vertices = NULL;
402 GLsizeiptr vertex_buffer_size = 0;
403 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height,
404 width, height);
405 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
406 vertex_buffer_size, vertices);
407
408 GLuint *indices = NULL;
409 GLuint index_buffer = 0;
410 GLsizeiptr index_buffer_size = 0;
411
412 // Everything will be back-face culled.
413 arg1 = CreateMesh(&indices, &index_buffer_size, width, height, 0);
414 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER,
415 index_buffer_size, indices);
416
417 glEnable(GL_CULL_FACE);
418
419 GLuint vertex_buffers[8];
420 for (GLuint i = 0; i < sizeof(vertex_buffers)/sizeof(vertex_buffers[0]); i++)
421 vertex_buffers[i] = vertex_buffer;
422
423 ShaderProgram program = AttributeFetchShaderProgram(1, vertex_buffers);
424 RunTest(DrawElementsTestFunc,
425 "mvtx_sec_attribute_fetch_shader", arg1, true);
426 glDeleteProgram(program);
427
428 program = AttributeFetchShaderProgram(2, vertex_buffers);
429 RunTest(DrawElementsTestFunc,
430 "mvtx_sec_attribute_fetch_shader_2_attr", arg1, true);
431 glDeleteProgram(program);
432
433 program = AttributeFetchShaderProgram(4, vertex_buffers);
434 RunTest(DrawElementsTestFunc,
435 "mvtx_sec_attribute_fetch_shader_4_attr", arg1, true);
436 glDeleteProgram(program);
437
438 program = AttributeFetchShaderProgram(8, vertex_buffers);
439 RunTest(DrawElementsTestFunc,
440 "mvtx_sec_attribute_fetch_shader_8_attr", arg1, true);
441 glDeleteProgram(program);
442
443 glDeleteBuffers(1, &index_buffer);
444 delete[] indices;
445
446 glDeleteBuffers(1, &vertex_buffer);
447 delete[] vertices;
448 }
449
450
451 void VaryingsAndDdxyShaderTest() {
452 glViewport(-g_width, -g_height, g_width*2, g_height*2);
453
454 const int c = 4;
455 GLfloat *vertices = NULL;
456 GLsizeiptr vertex_buffer_size = 0;
457 CreateLattice(&vertices, &vertex_buffer_size, 1.f / c, 1.f / c, c, c);
458 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER,
459 vertex_buffer_size, vertices);
460
461 GLuint *indices = NULL;
462 GLuint index_buffer = 0;
463 GLsizeiptr index_buffer_size = 0;
464
465 arg1 = CreateMesh(&indices, &index_buffer_size, c, c, 0);
466 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER,
467 index_buffer_size, indices);
468
469 ShaderProgram program = VaryingsShaderProgram(1, vertex_buffer);
470 RunTest(DrawElementsTestFunc,
471 "mpixels_sec_varyings_shader_1", g_width * g_height, true);
472 glDeleteProgram(program);
473
474 program = VaryingsShaderProgram(2, vertex_buffer);
475 RunTest(DrawElementsTestFunc,
476 "mpixels_sec_varyings_shader_2", g_width * g_height, true);
477 glDeleteProgram(program);
478
479 program = VaryingsShaderProgram(4, vertex_buffer);
480 RunTest(DrawElementsTestFunc,
481 "mpixels_sec_varyings_shader_4", g_width * g_height, true);
482 glDeleteProgram(program);
483
484 program = VaryingsShaderProgram(8, vertex_buffer);
485 RunTest(DrawElementsTestFunc,
486 "mpixels_sec_varyings_shader_8", g_width * g_height, true);
487 glDeleteProgram(program);
488
489 program = DdxDdyShaderProgram(true, vertex_buffer);
490 RunTest(DrawElementsTestFunc,
491 "mpixels_sec_ddx_shader", g_width * g_height, true);
492 glDeleteProgram(program);
493
494 program = DdxDdyShaderProgram(false, vertex_buffer);
495 RunTest(DrawElementsTestFunc,
496 "mpixels_sec_ddy_shader", g_width * g_height, true);
497 glDeleteProgram(program);
498
499 glDeleteBuffers(1, &index_buffer);
500 delete[] indices;
501
502 glDeleteBuffers(1, &vertex_buffer);
503 delete[] vertices;
504 }
505
506
507 void YuvToRgbShaderTestHelper(int type, const char *name) {
508 size_t size = 0;
509 GLuint texture[2];
510 ShaderProgram program = 0;
511 GLuint vertex_buffer = 0;
512 GLfloat vertices[8] = {
513 0.f, 0.f,
514 1.f, 0.f,
515 0.f, 1.f,
516 1.f, 1.f,
517 };
518 char evenodd[2] = {0, 255};
519 const int pixel_height = YUV2RGB_HEIGHT * 2 / 3;
520
521 char *pixels = static_cast<char *>(MmapFile(YUV2RGB_NAME, &size));
522 if (!pixels) {
523 printf("# Could not open image file: %s\n", YUV2RGB_NAME);
524 goto done;
525 }
526 if (size != YUV2RGB_SIZE) {
527 printf("# Image file of wrong size, got %d, expected %d\n",
528 static_cast<int>(size), YUV2RGB_SIZE);
529 goto done;
530 }
531
532 glGenTextures(2, texture);
533 glActiveTexture(GL_TEXTURE0);
534 glBindTexture(GL_TEXTURE_2D, texture[0]);
535 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
536 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
537 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT,
538 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
539
540 glActiveTexture(GL_TEXTURE1);
541 glBindTexture(GL_TEXTURE_2D, texture[1]);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
544 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1,
545 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, evenodd);
546
547 glViewport(-YUV2RGB_WIDTH, -pixel_height, YUV2RGB_WIDTH*2, pixel_height * 2);
548 vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, sizeof(vertices), vertices);
549
550 program = YuvToRgbShaderProgram(type, vertex_buffer,
551 YUV2RGB_WIDTH, pixel_height);
552
553 if (program) {
554 float coeff = 1.f *
555 (YUV2RGB_WIDTH < g_width ?
556 static_cast<float>(YUV2RGB_WIDTH) / g_width : 1.f) *
557 (pixel_height < g_height ?
558 static_cast<float>(pixel_height) / g_height : 1.f);
559 FillRateTestNormal(name, coeff);
560 } else {
561 printf("# Could not set up YUV shader.\n");
562 }
563
564 done:
565 glDeleteProgram(program);
566 glDeleteTextures(2, texture);
567 glDeleteBuffers(1, &vertex_buffer);
568 munmap(pixels, size);
569 }
570
571 void YuvToRgbShaderTest1() {
572 YuvToRgbShaderTestHelper(1, "yuv_shader_1");
573 }
574
575 void YuvToRgbShaderTest2() {
576 YuvToRgbShaderTestHelper(2, "yuv_shader_2");
577 }
578
579 static uint32_t texture_base[WINDOW_HEIGHT*WINDOW_WIDTH];
580 static uint32_t texture_update[WINDOW_HEIGHT*WINDOW_WIDTH];
581 #ifndef USE_EGL
582 static GLuint compositing_textures[5];
583 static ShaderProgram compositing_background_program = 0;
584 static ShaderProgram compositing_foreground_program = 0;
585 #endif
586
587 void InitBaseTexture() {
588 for (int y = 0; y < WINDOW_HEIGHT; y++) {
589 for (int x = 0; x < WINDOW_WIDTH; x++) {
590 // This color is gray, half alpha.
591 texture_base[y*WINDOW_WIDTH+x] = 0x80808080;
592 }
593 }
594 }
595
596 // UpdateTexture simulates Chrome updating tab contents.
597 // We cause a bunch of read and write cpu memory bandwidth.
598 // It's a very rough approximation.
599 void UpdateTexture() {
600 memcpy(texture_update, texture_base, sizeof(texture_base));
601 }
602
603 void LoadTexture() {
604 // Use GL_RGBA for compatibility with GLES2.0.
605 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
606 WINDOW_WIDTH, WINDOW_HEIGHT, 0,
607 GL_RGBA, GL_UNSIGNED_BYTE, texture_update);
608 }
609
610 #ifndef USE_EGL
611 // Test how fast we can do full-screen compositing of images
612 // continuously updated from the CPU.
613 // This tests both GPU compositing performance and also
614 // CPU -> GPU data transfer speed.
615 // It is a basic perf test to make sure we have enough performance
616 // to run a compositing window manager.
617 void CompositingTestFunc(int iter) {
618 for (int i = 0 ; i < iter; ++i) {
619 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
620
621 // Draw the background
622 glDisable(GL_BLEND);
623 glDisable(GL_DEPTH_TEST);
624 // We have to blend three textures, but we use multi-texture for this
625 // blending, not fb blend, to avoid the external memory traffic
626 glActiveTexture(GL_TEXTURE0);
627 glBindTexture(GL_TEXTURE_2D, compositing_textures[0]);
628 glActiveTexture(GL_TEXTURE1);
629 glBindTexture(GL_TEXTURE_2D, compositing_textures[1]);
630 glActiveTexture(GL_TEXTURE2);
631 glBindTexture(GL_TEXTURE_2D, compositing_textures[2]);
632 // Set up the texture coordinate arrays
633 glClientActiveTexture(GL_TEXTURE0);
634 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
635 glClientActiveTexture(GL_TEXTURE1);
636 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
637 glClientActiveTexture(GL_TEXTURE2);
638 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
639 // Use the right shader
640 glUseProgram(compositing_background_program);
641 // Draw the quad
642 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
643
644 // Set up one texture coordinate array
645 glClientActiveTexture(GL_TEXTURE0);
646 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
647 glClientActiveTexture(GL_TEXTURE1);
648 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
649 glClientActiveTexture(GL_TEXTURE2);
650 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
651 // Use the right shader
652 glUseProgram(compositing_foreground_program);
653
654 // Compositing is blending, so we shall blend.
655 glEnable(GL_BLEND);
656 // Depth test is on for window occlusion
657 glEnable(GL_DEPTH_TEST);
658
659 // Draw window number one
660 // This update acts like a chrome webkit sw rendering update.
661 glActiveTexture(GL_TEXTURE0);
662 glBindTexture(GL_TEXTURE_2D, compositing_textures[3]);
663 UpdateTexture();
664 // TODO(papakipos): this LoadTexture is likely doing more CPU memory copies
665 // than we would like.
666 LoadTexture();
667 // TODO(papakipos): add color interpolation here, and modulate
668 // texture against it.
669 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
670
671 // Draw window number two
672 // This is a static window, so we don't update it.
673 glActiveTexture(GL_TEXTURE0);
674 glBindTexture(GL_TEXTURE_2D, compositing_textures[4]);
675 // TODO(papakipos): add color interpolation here, and modulate
676 // texture against it.
677 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
678 }
679 }
680
681 void InitializeCompositing() {
682 InitBaseTexture();
683
684 glClearColor(0.f, 0.f, 0.f, 0.f);
685 glDisable(GL_DEPTH_TEST);
686 glDisable(GL_BLEND);
687 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
688 glDepthFunc(GL_LEQUAL);
689
690 glGenTextures(5, compositing_textures);
691 glActiveTexture(GL_TEXTURE0);
692 for (int i = 0; i < 5; i++) {
693 glBindTexture(GL_TEXTURE_2D, compositing_textures[i]);
694 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
695 GL_LINEAR);
696 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
697 GL_LINEAR);
698 }
699
700 glColor4f(1.f, 1.f, 1.f, 1.f);
701
702 // Set up the vertex arrays for drawing textured quads later on.
703 glEnableClientState(GL_VERTEX_ARRAY);
704 GLfloat buffer_vertex[8] = {
705 -1.f, -1.f,
706 1.f, -1.f,
707 -1.f, 1.f,
708 1.f, 1.f,
709 };
710 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER,
711 sizeof(buffer_vertex), buffer_vertex);
712 glVertexPointer(2, GL_FLOAT, 0, 0);
713
714 GLfloat buffer_texture[8] = {
715 0.f, 0.f,
716 1.f, 0.f,
717 0.f, 1.f,
718 1.f, 1.f,
719 };
720 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER,
721 sizeof(buffer_texture), buffer_texture);
722 for (int i = 0; i < 3; i++) {
723 glClientActiveTexture(GL_TEXTURE0 + i);
724 glTexCoordPointer(2, GL_FLOAT, 0, 0);
725 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
726 }
727
728 // Set up the static background textures.
729 UpdateTexture();
730 UpdateTexture();
731 UpdateTexture();
732 // Load these textures into bound texture ids and keep using them
733 // from there to avoid having to reload this texture every frame
734 glActiveTexture(GL_TEXTURE0);
735 glBindTexture(GL_TEXTURE_2D, compositing_textures[0]);
736 LoadTexture();
737 glActiveTexture(GL_TEXTURE1);
738 glBindTexture(GL_TEXTURE_2D, compositing_textures[1]);
739 LoadTexture();
740 glActiveTexture(GL_TEXTURE2);
741 glBindTexture(GL_TEXTURE_2D, compositing_textures[2]);
742 LoadTexture();
743
744 glActiveTexture(GL_TEXTURE0);
745 glBindTexture(GL_TEXTURE_2D, compositing_textures[3]);
746 UpdateTexture();
747 LoadTexture();
748
749 glActiveTexture(GL_TEXTURE0);
750 glBindTexture(GL_TEXTURE_2D, compositing_textures[4]);
751 UpdateTexture();
752 LoadTexture();
753
754 // Set up vertex & fragment shaders.
755 compositing_background_program =
756 TripleTextureBlendShaderProgram(vbo_vertex,
757 vbo_texture, vbo_texture, vbo_texture);
758 compositing_foreground_program =
759 BasicTextureShaderProgram(vbo_vertex, vbo_texture);
760 if ((!compositing_background_program) ||
761 (!compositing_foreground_program)) {
762 printf("# Could not set up compositing shader.\n");
763 }
764
765 glVertexPointer(2, GL_FLOAT, 0, 0);
766 }
767
768 void TeardownCompositing() {
769 glDeleteProgram(compositing_background_program);
770 glDeleteProgram(compositing_foreground_program);
771 }
772
773 // Notes on the window manager compositing test:
774 // Depth
775 // Depth complexity = 3: background, active window, static window
776 // Background: may be a tex-blend of three images (2.5d effect)
777 // The windows -- at most two, fullscreen
778 // Depth test is on, passing most of the time.
779 // A lot of texture min-filtering -- not modelled
780 // One of the two windows is getting live browser frame updates -- not mod
781 // The live window runs at x/2 and y/2 size -- not modelled
782 // The two windows are modulated by color interpolation to get gradient
783 static float screen_scale_factor = (1e6f*
784 (WINDOW_WIDTH*WINDOW_HEIGHT)/
785 (1280.f*768));
786
787 void WindowManagerCompositingTest() {
788 InitializeCompositing();
789 RunTest(CompositingTestFunc, "1280x768_fps_compositing",
790 screen_scale_factor, true);
791 TeardownCompositing();
792 }
793
794 void NoFillWindowManagerCompositingTest() {
795 glScissor(0, 0, 1, 1);
796 glEnable(GL_SCISSOR_TEST);
797 InitializeCompositing();
798 RunTest(CompositingTestFunc, "1280x768_fps_no_fill_compositing",
799 screen_scale_factor, true);
800 TeardownCompositing();
801 }
802 #endif
803
804 void ReadPixelTestFunc(int iter) {
805 glReadPixels(0, 0, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, arg2);
806 CHECK(glGetError() == 0);
807 for (int i = 0; i < iter; i++)
808 glReadPixels(0, 0, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, arg2);
809 }
810
811 // TODO: better test names.
812 void ReadPixelTest() {
813 // One GL_RGBA pixel takes 4 bytes.
814 const int row_size = g_width * 4;
815 // Default GL_PACK_ALIGNMENT is 4, round up pixel row size to multiple of 4.
816 // This is a no-op because row_size is already divisible by 4.
817 // One is added so that we can test reads into unaligned location.
818 char* pixels = new char[((row_size + 3) & ~3) * g_height + 1];
819
820 arg2 = pixels;
821 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read",
822 g_width * g_height, true);
823
824 // Reducing GL_PACK_ALIGNMENT can only make rows smaller. No need to
825 // reallocate the buffer.
826 glPixelStorei(GL_PACK_ALIGNMENT, 1);
827 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read_2",
828 g_width * g_height, true);
829
830 arg2 = static_cast<void*>(pixels + 1);
831 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read_3",
832 g_width * g_height, true);
833
834 delete[] pixels;
835 }
836 26
837 // TODO: use proper command line parsing library. 27 // TODO: use proper command line parsing library.
838 static void ParseArgs(int argc, char *argv[]) { 28 static void ParseArgs(int argc, char *argv[]) {
839 const char **enabled_tests_ptr = enabled_tests; 29 const char **enabled_tests_ptr = enabled_tests;
840 bool test_name_arg = false; 30 bool test_name_arg = false;
841 bool duration_arg = false; 31 bool duration_arg = false;
842 for (int i = 0; i < argc; i++) { 32 for (int i = 0; i < argc; i++) {
843 if (test_name_arg) { 33 if (test_name_arg) {
844 test_name_arg = false; 34 test_name_arg = false;
845 *enabled_tests_ptr++ = argv[i]; 35 *enabled_tests_ptr++ = argv[i];
(...skipping 13 matching lines...) Expand all
859 49
860 50
861 int main(int argc, char *argv[]) { 51 int main(int argc, char *argv[]) {
862 SetBasePathFromArgv0(argv[0], "src"); 52 SetBasePathFromArgv0(argv[0], "src");
863 ParseArgs(argc, argv); 53 ParseArgs(argc, argv);
864 if (!Init()) { 54 if (!Init()) {
865 printf("# Failed to initialize.\n"); 55 printf("# Failed to initialize.\n");
866 return 1; 56 return 1;
867 } 57 }
868 58
869 void (*test[])() = { 59 glbench::TestBase* tests[] = {
870 SwapTest, 60 glbench::GetSwapTest(),
871 ClearTest, 61 glbench::GetClearTest(),
872 AttributeFetchShaderTest, 62 glbench::GetFillRateTest(),
873 VaryingsAndDdxyShaderTest, 63 glbench::GetYuvToRgbTest(1, "yuv_shader_1"),
874 YuvToRgbShaderTest1, 64 glbench::GetYuvToRgbTest(2, "yuv_shader_2"),
875 YuvToRgbShaderTest2, 65 glbench::GetReadPixelTest(),
876 #ifndef USE_EGL 66 glbench::GetTriangleSetupTest(),
877 FillRateTest, 67 glbench::GetAttributeFetchShaderTest(),
878 TriangleSetupTest, 68 glbench::GetVaryingsAndDdxyShaderTest(),
879 NoFillWindowManagerCompositingTest, 69 glbench::GetWindowManagerCompositingTest(false),
880 WindowManagerCompositingTest, 70 glbench::GetWindowManagerCompositingTest(true),
881 #endif
882 ReadPixelTest,
883 }; 71 };
884 72
885 uint64_t done = GetUTime() + 1000000ULL * seconds_to_run; 73 for (unsigned int i = 0; i < arraysize(tests); i++) {
886 do { 74 InitContext();
887 for (unsigned int i = 0; i < sizeof(test) / sizeof(*test); i++) { 75 tests[i]->Run();
888 InitContext(); 76 DestroyContext();
889 test[i](); 77 delete tests[i];
890 GLenum err = glGetError(); 78 tests[i] = NULL;
891 if (err != 0) 79 }
892 printf("# glGetError returned non-zero: 0x%x\n", err);
893 DestroyContext();
894 }
895 } while (GetUTime() < done);
896 80
897 return 0; 81 return 0;
898 } 82 }
OLDNEW
« no previous file with comments | « client/deps/glbench/src/main.h ('k') | client/deps/glbench/src/readpixeltest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698