| OLD | NEW |
| 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <fcntl.h> | 5 #include <fcntl.h> |
| 6 #include <stdio.h> | 6 #include <stdio.h> |
| 7 #include <stdlib.h> | 7 #include <stdlib.h> |
| 8 #include <string.h> | 8 #include <string.h> |
| 9 #include <sys/mman.h> | 9 #include <sys/mman.h> |
| 10 | 10 |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 | 12 |
| 13 #include "main.h" | 13 #include "main.h" |
| 14 #include "shaders.h" | |
| 15 #include "utils.h" | 14 #include "utils.h" |
| 16 #include "yuv2rgb.h" | 15 #include "yuv2rgb.h" |
| 17 | 16 |
| 17 #include "all_tests.h" |
| 18 #include "testbase.h" |
| 19 |
| 18 | 20 |
| 19 const int enabled_tests_max = 8; | 21 const int enabled_tests_max = 8; |
| 22 // TODO: fix enabled_tests. |
| 20 const char *enabled_tests[enabled_tests_max+1] = {NULL}; | 23 const char *enabled_tests[enabled_tests_max+1] = {NULL}; |
| 21 int seconds_to_run = 0; | 24 int seconds_to_run = 0; |
| 22 | 25 |
| 23 // Runs Bench on a test function f and prints out results. Bench function | |
| 24 // returns the slope and bias of a linear model relating the argument passed to | |
| 25 // f and time it took f to run. Normally the argument of f is assumed to be | |
| 26 // number of iterations an operation is executed. | |
| 27 // | |
| 28 // coefficient is multiplied (if inverse is false) or divided (if inverse is | |
| 29 // true) by the slope and the result is printed. | |
| 30 // | |
| 31 // The test will not run if enabled_tests is nonempty and no string in | |
| 32 // enabled_tests is contained in name. | |
| 33 // | |
| 34 // Examples: | |
| 35 // coefficient = width * height (measured in pixels), inverse = true | |
| 36 // returns the throughput in megapixels per second; | |
| 37 // | |
| 38 // coefficient = 1, inverse = false | |
| 39 // returns number of operations per second. | |
| 40 void RunTest(BenchFunc f, const char *name, float coefficient, bool inverse) { | |
| 41 float slope; | |
| 42 int64_t bias; | |
| 43 | |
| 44 if (enabled_tests[0]) { | |
| 45 bool found = false; | |
| 46 for (const char **e = enabled_tests; *e; e++) | |
| 47 if (strstr(name, *e)) { | |
| 48 found = true; | |
| 49 break; | |
| 50 } | |
| 51 if (!found) | |
| 52 return; | |
| 53 } | |
| 54 | |
| 55 GLenum err = glGetError(); | |
| 56 if (err != 0) { | |
| 57 printf("# %s failed, glGetError returned 0x%x.\n", name, err); | |
| 58 // float() in python will happily parse Nan. | |
| 59 printf("%s: Nan\n", name); | |
| 60 } else { | |
| 61 if (Bench(f, &slope, &bias)) { | |
| 62 printf("%s: %g\n", name, coefficient * (inverse ? 1.f / slope : slope)); | |
| 63 } else { | |
| 64 printf("# %s is too slow, returning zero.\n", name); | |
| 65 printf("%s: 0\n", name); | |
| 66 } | |
| 67 } | |
| 68 } | |
| 69 | |
| 70 static int arg1 = 0; | |
| 71 static void *arg2 = NULL; | |
| 72 | |
| 73 void SwapTestFunc(int iter) { | |
| 74 for (int i = 0 ; i < iter; ++i) { | |
| 75 SwapBuffers(); | |
| 76 } | |
| 77 } | |
| 78 | |
| 79 void SwapTest() { | |
| 80 RunTest(SwapTestFunc, "us_swap_swap", 1.f, false); | |
| 81 } | |
| 82 | |
| 83 void ClearTestFunc(int iter) { | |
| 84 GLbitfield mask = arg1; | |
| 85 glClear(mask); | |
| 86 glFlush(); // Kick GPU as soon as possible | |
| 87 for (int i = 0 ; i < iter-1; ++i) { | |
| 88 glClear(mask); | |
| 89 } | |
| 90 } | |
| 91 | |
| 92 | |
| 93 void ClearTest() { | |
| 94 arg1 = GL_COLOR_BUFFER_BIT; | |
| 95 RunTest(ClearTestFunc, "mpixels_sec_clear_color", g_width * g_height, true); | |
| 96 | |
| 97 arg1 = GL_DEPTH_BUFFER_BIT; | |
| 98 RunTest(ClearTestFunc, "mpixels_sec_clear_depth", g_width * g_height, true); | |
| 99 | |
| 100 arg1 = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; | |
| 101 RunTest(ClearTestFunc, "mpixels_sec_clear_colordepth", | |
| 102 g_width * g_height, true); | |
| 103 | |
| 104 arg1 = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | |
| 105 RunTest(ClearTestFunc, "mpixels_sec_clear_depthstencil", | |
| 106 g_width * g_height, true); | |
| 107 | |
| 108 arg1 = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; | |
| 109 RunTest(ClearTestFunc, "mpixels_sec_clear_colordepthstencil", | |
| 110 g_width * g_height, true); | |
| 111 } | |
| 112 | |
| 113 | |
| 114 GLuint SetupVBO(GLenum target, GLsizeiptr size, const GLvoid *data) { | |
| 115 GLuint buf = ~0; | |
| 116 glGenBuffers(1, &buf); | |
| 117 glBindBuffer(target, buf); | |
| 118 glBufferData(target, size, data, GL_STATIC_DRAW); | |
| 119 CHECK(!glGetError()); | |
| 120 return buf; | |
| 121 } | |
| 122 | |
| 123 | |
| 124 GLuint SetupTexture(GLsizei size_log2) { | |
| 125 GLsizei size = 1 << size_log2; | |
| 126 GLuint name = ~0; | |
| 127 glGenTextures(1, &name); | |
| 128 glBindTexture(GL_TEXTURE_2D, name); | |
| 129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 131 | |
| 132 unsigned char *pixels = new unsigned char[size * size * 4]; | |
| 133 if (!pixels) | |
| 134 return 0; | |
| 135 | |
| 136 for (GLint level = 0; size > 0; level++, size /= 2) { | |
| 137 unsigned char *p = pixels; | |
| 138 for (int i = 0; i < size; i++) { | |
| 139 for (int j = 0; j < size; j++) { | |
| 140 *p++ = level %3 != 0 ? (i ^ j) << level : 0; | |
| 141 *p++ = level %3 != 1 ? (i ^ j) << level : 0; | |
| 142 *p++ = level %3 != 2 ? (i ^ j) << level : 0; | |
| 143 *p++ = 255; | |
| 144 } | |
| 145 } | |
| 146 if (size == 1) { | |
| 147 unsigned char *p = pixels; | |
| 148 *p++ = 255; | |
| 149 *p++ = 255; | |
| 150 *p++ = 255; | |
| 151 *p++ = 255; | |
| 152 } | |
| 153 glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, | |
| 154 GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| 155 } | |
| 156 delete[] pixels; | |
| 157 return name; | |
| 158 } | |
| 159 | |
| 160 | |
| 161 static void DrawArraysTestFunc(int iter); | |
| 162 static void FillRateTestNormal(const char *name, float coeff=1.f); | |
| 163 | |
| 164 #ifndef USE_EGL | |
| 165 static void FillRateTestBlendDepth(const char *name); | |
| 166 | |
| 167 void FillRateTest() { | |
| 168 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | |
| 169 glDisable(GL_DEPTH_TEST); | |
| 170 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 171 | |
| 172 GLfloat buffer_vertex[8] = { | |
| 173 -1.f, -1.f, | |
| 174 1.f, -1.f, | |
| 175 -1.f, 1.f, | |
| 176 1.f, 1.f, | |
| 177 }; | |
| 178 GLfloat buffer_texture[8] = { | |
| 179 0.f, 0.f, | |
| 180 1.f, 0.f, | |
| 181 0.f, 1.f, | |
| 182 1.f, 1.f, | |
| 183 }; | |
| 184 glEnableClientState(GL_VERTEX_ARRAY); | |
| 185 | |
| 186 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, | |
| 187 sizeof(buffer_vertex), buffer_vertex); | |
| 188 glVertexPointer(2, GL_FLOAT, 0, 0); | |
| 189 | |
| 190 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, | |
| 191 sizeof(buffer_texture), buffer_texture); | |
| 192 glTexCoordPointer(2, GL_FLOAT, 0, 0); | |
| 193 | |
| 194 glColor4f(1.f, 0.f, 0.f, 1.f); | |
| 195 FillRateTestNormal("fill_solid"); | |
| 196 FillRateTestBlendDepth("fill_solid"); | |
| 197 | |
| 198 glColor4f(1.f, 1.f, 1.f, 1.f); | |
| 199 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 200 glEnable(GL_TEXTURE_2D); | |
| 201 | |
| 202 GLuint texture = SetupTexture(9); | |
| 203 FillRateTestNormal("fill_tex_nearest"); | |
| 204 | |
| 205 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 206 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 207 FillRateTestNormal("fill_tex_bilinear"); | |
| 208 | |
| 209 // lod = 0.5 | |
| 210 glScalef(0.7071f, 0.7071f, 1.f); | |
| 211 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | |
| 212 GL_LINEAR_MIPMAP_NEAREST); | |
| 213 FillRateTestNormal("fill_tex_trilinear_nearest_05", 0.7071f * 0.7071f); | |
| 214 | |
| 215 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | |
| 216 GL_LINEAR_MIPMAP_LINEAR); | |
| 217 FillRateTestNormal("fill_tex_trilinear_linear_05", 0.7071f * 0.7071f); | |
| 218 | |
| 219 // lod = 0.4 | |
| 220 glLoadIdentity(); | |
| 221 glScalef(0.758f, 0.758f, 1.f); | |
| 222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | |
| 223 GL_LINEAR_MIPMAP_LINEAR); | |
| 224 FillRateTestNormal("fill_tex_trilinear_linear_04", 0.758f * 0.758f); | |
| 225 | |
| 226 // lod = 0.1 | |
| 227 glLoadIdentity(); | |
| 228 glScalef(0.933f, 0.933f, 1.f); | |
| 229 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | |
| 230 GL_LINEAR_MIPMAP_LINEAR); | |
| 231 FillRateTestNormal("fill_tex_trilinear_linear_01", 0.933f * 0.933f); | |
| 232 | |
| 233 glDeleteBuffers(1, &vbo_vertex); | |
| 234 glDeleteBuffers(1, &vbo_texture); | |
| 235 glDeleteTextures(1, &texture); | |
| 236 } | |
| 237 #endif | |
| 238 | |
| 239 | |
| 240 static void FillRateTestNormal(const char *name, float coeff) { | |
| 241 const int buffer_len = 64; | |
| 242 char buffer[buffer_len]; | |
| 243 snprintf(buffer, buffer_len, "mpixels_sec_%s", name); | |
| 244 RunTest(DrawArraysTestFunc, buffer, coeff * g_width * g_height, true); | |
| 245 } | |
| 246 | |
| 247 #ifndef USE_EGL | |
| 248 static void FillRateTestBlendDepth(const char *name) { | |
| 249 const int buffer_len = 64; | |
| 250 char buffer[buffer_len]; | |
| 251 | |
| 252 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 253 glEnable(GL_BLEND); | |
| 254 snprintf(buffer, buffer_len, "mpixels_sec_%s_blended", name); | |
| 255 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true); | |
| 256 glDisable(GL_BLEND); | |
| 257 | |
| 258 glEnable(GL_DEPTH_TEST); | |
| 259 glDepthFunc(GL_NOTEQUAL); | |
| 260 snprintf(buffer, buffer_len, "mpixels_sec_%s_depth_neq", name); | |
| 261 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true); | |
| 262 glDepthFunc(GL_NEVER); | |
| 263 snprintf(buffer, buffer_len, "mpixels_sec_%s_depth_never", name); | |
| 264 RunTest(DrawArraysTestFunc, buffer, g_width * g_height, true); | |
| 265 glDisable(GL_DEPTH_TEST); | |
| 266 } | |
| 267 #endif | |
| 268 | |
| 269 | |
| 270 static void DrawArraysTestFunc(int iter) { | |
| 271 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 272 glFlush(); | |
| 273 for (int i = 0; i < iter-1; ++i) { | |
| 274 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 275 } | |
| 276 } | |
| 277 | |
| 278 | |
| 279 static void DrawElementsTestFunc(int iter) { | |
| 280 glDrawElements(GL_TRIANGLES, arg1, GL_UNSIGNED_INT, 0); | |
| 281 glFlush(); | |
| 282 for (int i = 0 ; i < iter-1; ++i) { | |
| 283 glDrawElements(GL_TRIANGLES, arg1, GL_UNSIGNED_INT, 0); | |
| 284 } | |
| 285 } | |
| 286 | |
| 287 // Generates a tautological lattice. | |
| 288 static void CreateLattice(GLfloat **vertices, GLsizeiptr *size, | |
| 289 GLfloat size_x, GLfloat size_y, | |
| 290 int width, int height) | |
| 291 { | |
| 292 GLfloat *vptr = *vertices = new GLfloat[2 * (width + 1) * (height + 1)]; | |
| 293 for (int j = 0; j <= height; j++) { | |
| 294 for (int i = 0; i <= width; i++) { | |
| 295 *vptr++ = i * size_x; | |
| 296 *vptr++ = j * size_y; | |
| 297 } | |
| 298 } | |
| 299 *size = (vptr - *vertices) * sizeof(GLfloat); | |
| 300 } | |
| 301 | |
| 302 // Generates a mesh of 2*width*height triangles. The ratio of front facing to | |
| 303 // back facing triangles is culled_ratio/RAND_MAX. Returns the number of | |
| 304 // vertices in the mesh. | |
| 305 static int CreateMesh(GLuint **indices, GLsizeiptr *size, | |
| 306 int width, int height, int culled_ratio) { | |
| 307 srand(0); | |
| 308 | |
| 309 GLuint *iptr = *indices = new GLuint[2 * 3 * (width * height)]; | |
| 310 const int swath_height = 4; | |
| 311 | |
| 312 CHECK(width % swath_height == 0 && height % swath_height == 0); | |
| 313 | |
| 314 for (int j = 0; j < height; j += swath_height) { | |
| 315 for (int i = 0; i < width; i++) { | |
| 316 for (int j2 = 0; j2 < swath_height; j2++) { | |
| 317 GLuint first = (j + j2) * (width + 1) + i; | |
| 318 GLuint second = first + 1; | |
| 319 GLuint third = first + (width + 1); | |
| 320 GLuint fourth = third + 1; | |
| 321 | |
| 322 bool flag = rand() < culled_ratio; | |
| 323 *iptr++ = first; | |
| 324 *iptr++ = flag ? second : third; | |
| 325 *iptr++ = flag ? third : second; | |
| 326 | |
| 327 *iptr++ = fourth; | |
| 328 *iptr++ = flag ? third : second; | |
| 329 *iptr++ = flag ? second : third; | |
| 330 } | |
| 331 } | |
| 332 } | |
| 333 *size = (iptr - *indices) * sizeof(GLuint); | |
| 334 | |
| 335 return iptr - *indices; | |
| 336 } | |
| 337 | |
| 338 #ifndef USE_EGL | |
| 339 void TriangleSetupTest() { | |
| 340 glViewport(-g_width, -g_height, g_width*2, g_height*2); | |
| 341 | |
| 342 // Larger meshes make this test too slow for devices that do 1 mtri/sec. | |
| 343 GLint width = 64; | |
| 344 GLint height = 64; | |
| 345 | |
| 346 GLfloat *vertices = NULL; | |
| 347 GLsizeiptr vertex_buffer_size = 0; | |
| 348 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, | |
| 349 width, height); | |
| 350 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, | |
| 351 vertex_buffer_size, vertices); | |
| 352 glVertexPointer(2, GL_FLOAT, 0, 0); | |
| 353 glEnableClientState(GL_VERTEX_ARRAY); | |
| 354 | |
| 355 GLuint *indices = NULL; | |
| 356 GLuint index_buffer = 0; | |
| 357 GLsizeiptr index_buffer_size = 0; | |
| 358 | |
| 359 { | |
| 360 arg1 = CreateMesh(&indices, &index_buffer_size, width, height, 0); | |
| 361 | |
| 362 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | |
| 363 index_buffer_size, indices); | |
| 364 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup", arg1 / 3, true); | |
| 365 glEnable(GL_CULL_FACE); | |
| 366 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup_all_culled", | |
| 367 arg1 / 3, true); | |
| 368 glDisable(GL_CULL_FACE); | |
| 369 | |
| 370 glDeleteBuffers(1, &index_buffer); | |
| 371 delete[] indices; | |
| 372 } | |
| 373 | |
| 374 { | |
| 375 glColor4f(0.f, 1.f, 1.f, 1.f); | |
| 376 arg1 = CreateMesh(&indices, &index_buffer_size, width, height, | |
| 377 RAND_MAX / 2); | |
| 378 | |
| 379 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | |
| 380 index_buffer_size, indices); | |
| 381 glEnable(GL_CULL_FACE); | |
| 382 RunTest(DrawElementsTestFunc, "mtri_sec_triangle_setup_half_culled", | |
| 383 arg1 / 3, true); | |
| 384 | |
| 385 glDeleteBuffers(1, &index_buffer); | |
| 386 delete[] indices; | |
| 387 } | |
| 388 | |
| 389 glDeleteBuffers(1, &vertex_buffer); | |
| 390 delete[] vertices; | |
| 391 } | |
| 392 #endif | |
| 393 | |
| 394 | |
| 395 void AttributeFetchShaderTest() { | |
| 396 GLint width = 64; | |
| 397 GLint height = 64; | |
| 398 | |
| 399 glViewport(-g_width, -g_height, g_width*2, g_height*2); | |
| 400 | |
| 401 GLfloat *vertices = NULL; | |
| 402 GLsizeiptr vertex_buffer_size = 0; | |
| 403 CreateLattice(&vertices, &vertex_buffer_size, 1.f / g_width, 1.f / g_height, | |
| 404 width, height); | |
| 405 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, | |
| 406 vertex_buffer_size, vertices); | |
| 407 | |
| 408 GLuint *indices = NULL; | |
| 409 GLuint index_buffer = 0; | |
| 410 GLsizeiptr index_buffer_size = 0; | |
| 411 | |
| 412 // Everything will be back-face culled. | |
| 413 arg1 = CreateMesh(&indices, &index_buffer_size, width, height, 0); | |
| 414 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | |
| 415 index_buffer_size, indices); | |
| 416 | |
| 417 glEnable(GL_CULL_FACE); | |
| 418 | |
| 419 GLuint vertex_buffers[8]; | |
| 420 for (GLuint i = 0; i < sizeof(vertex_buffers)/sizeof(vertex_buffers[0]); i++) | |
| 421 vertex_buffers[i] = vertex_buffer; | |
| 422 | |
| 423 ShaderProgram program = AttributeFetchShaderProgram(1, vertex_buffers); | |
| 424 RunTest(DrawElementsTestFunc, | |
| 425 "mvtx_sec_attribute_fetch_shader", arg1, true); | |
| 426 glDeleteProgram(program); | |
| 427 | |
| 428 program = AttributeFetchShaderProgram(2, vertex_buffers); | |
| 429 RunTest(DrawElementsTestFunc, | |
| 430 "mvtx_sec_attribute_fetch_shader_2_attr", arg1, true); | |
| 431 glDeleteProgram(program); | |
| 432 | |
| 433 program = AttributeFetchShaderProgram(4, vertex_buffers); | |
| 434 RunTest(DrawElementsTestFunc, | |
| 435 "mvtx_sec_attribute_fetch_shader_4_attr", arg1, true); | |
| 436 glDeleteProgram(program); | |
| 437 | |
| 438 program = AttributeFetchShaderProgram(8, vertex_buffers); | |
| 439 RunTest(DrawElementsTestFunc, | |
| 440 "mvtx_sec_attribute_fetch_shader_8_attr", arg1, true); | |
| 441 glDeleteProgram(program); | |
| 442 | |
| 443 glDeleteBuffers(1, &index_buffer); | |
| 444 delete[] indices; | |
| 445 | |
| 446 glDeleteBuffers(1, &vertex_buffer); | |
| 447 delete[] vertices; | |
| 448 } | |
| 449 | |
| 450 | |
| 451 void VaryingsAndDdxyShaderTest() { | |
| 452 glViewport(-g_width, -g_height, g_width*2, g_height*2); | |
| 453 | |
| 454 const int c = 4; | |
| 455 GLfloat *vertices = NULL; | |
| 456 GLsizeiptr vertex_buffer_size = 0; | |
| 457 CreateLattice(&vertices, &vertex_buffer_size, 1.f / c, 1.f / c, c, c); | |
| 458 GLuint vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, | |
| 459 vertex_buffer_size, vertices); | |
| 460 | |
| 461 GLuint *indices = NULL; | |
| 462 GLuint index_buffer = 0; | |
| 463 GLsizeiptr index_buffer_size = 0; | |
| 464 | |
| 465 arg1 = CreateMesh(&indices, &index_buffer_size, c, c, 0); | |
| 466 index_buffer = SetupVBO(GL_ELEMENT_ARRAY_BUFFER, | |
| 467 index_buffer_size, indices); | |
| 468 | |
| 469 ShaderProgram program = VaryingsShaderProgram(1, vertex_buffer); | |
| 470 RunTest(DrawElementsTestFunc, | |
| 471 "mpixels_sec_varyings_shader_1", g_width * g_height, true); | |
| 472 glDeleteProgram(program); | |
| 473 | |
| 474 program = VaryingsShaderProgram(2, vertex_buffer); | |
| 475 RunTest(DrawElementsTestFunc, | |
| 476 "mpixels_sec_varyings_shader_2", g_width * g_height, true); | |
| 477 glDeleteProgram(program); | |
| 478 | |
| 479 program = VaryingsShaderProgram(4, vertex_buffer); | |
| 480 RunTest(DrawElementsTestFunc, | |
| 481 "mpixels_sec_varyings_shader_4", g_width * g_height, true); | |
| 482 glDeleteProgram(program); | |
| 483 | |
| 484 program = VaryingsShaderProgram(8, vertex_buffer); | |
| 485 RunTest(DrawElementsTestFunc, | |
| 486 "mpixels_sec_varyings_shader_8", g_width * g_height, true); | |
| 487 glDeleteProgram(program); | |
| 488 | |
| 489 program = DdxDdyShaderProgram(true, vertex_buffer); | |
| 490 RunTest(DrawElementsTestFunc, | |
| 491 "mpixels_sec_ddx_shader", g_width * g_height, true); | |
| 492 glDeleteProgram(program); | |
| 493 | |
| 494 program = DdxDdyShaderProgram(false, vertex_buffer); | |
| 495 RunTest(DrawElementsTestFunc, | |
| 496 "mpixels_sec_ddy_shader", g_width * g_height, true); | |
| 497 glDeleteProgram(program); | |
| 498 | |
| 499 glDeleteBuffers(1, &index_buffer); | |
| 500 delete[] indices; | |
| 501 | |
| 502 glDeleteBuffers(1, &vertex_buffer); | |
| 503 delete[] vertices; | |
| 504 } | |
| 505 | |
| 506 | |
| 507 void YuvToRgbShaderTestHelper(int type, const char *name) { | |
| 508 size_t size = 0; | |
| 509 GLuint texture[2]; | |
| 510 ShaderProgram program = 0; | |
| 511 GLuint vertex_buffer = 0; | |
| 512 GLfloat vertices[8] = { | |
| 513 0.f, 0.f, | |
| 514 1.f, 0.f, | |
| 515 0.f, 1.f, | |
| 516 1.f, 1.f, | |
| 517 }; | |
| 518 char evenodd[2] = {0, 255}; | |
| 519 const int pixel_height = YUV2RGB_HEIGHT * 2 / 3; | |
| 520 | |
| 521 char *pixels = static_cast<char *>(MmapFile(YUV2RGB_NAME, &size)); | |
| 522 if (!pixels) { | |
| 523 printf("# Could not open image file: %s\n", YUV2RGB_NAME); | |
| 524 goto done; | |
| 525 } | |
| 526 if (size != YUV2RGB_SIZE) { | |
| 527 printf("# Image file of wrong size, got %d, expected %d\n", | |
| 528 static_cast<int>(size), YUV2RGB_SIZE); | |
| 529 goto done; | |
| 530 } | |
| 531 | |
| 532 glGenTextures(2, texture); | |
| 533 glActiveTexture(GL_TEXTURE0); | |
| 534 glBindTexture(GL_TEXTURE_2D, texture[0]); | |
| 535 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 536 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 537 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, YUV2RGB_WIDTH, YUV2RGB_HEIGHT, | |
| 538 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); | |
| 539 | |
| 540 glActiveTexture(GL_TEXTURE1); | |
| 541 glBindTexture(GL_TEXTURE_2D, texture[1]); | |
| 542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 544 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 2, 1, | |
| 545 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, evenodd); | |
| 546 | |
| 547 glViewport(-YUV2RGB_WIDTH, -pixel_height, YUV2RGB_WIDTH*2, pixel_height * 2); | |
| 548 vertex_buffer = SetupVBO(GL_ARRAY_BUFFER, sizeof(vertices), vertices); | |
| 549 | |
| 550 program = YuvToRgbShaderProgram(type, vertex_buffer, | |
| 551 YUV2RGB_WIDTH, pixel_height); | |
| 552 | |
| 553 if (program) { | |
| 554 float coeff = 1.f * | |
| 555 (YUV2RGB_WIDTH < g_width ? | |
| 556 static_cast<float>(YUV2RGB_WIDTH) / g_width : 1.f) * | |
| 557 (pixel_height < g_height ? | |
| 558 static_cast<float>(pixel_height) / g_height : 1.f); | |
| 559 FillRateTestNormal(name, coeff); | |
| 560 } else { | |
| 561 printf("# Could not set up YUV shader.\n"); | |
| 562 } | |
| 563 | |
| 564 done: | |
| 565 glDeleteProgram(program); | |
| 566 glDeleteTextures(2, texture); | |
| 567 glDeleteBuffers(1, &vertex_buffer); | |
| 568 munmap(pixels, size); | |
| 569 } | |
| 570 | |
| 571 void YuvToRgbShaderTest1() { | |
| 572 YuvToRgbShaderTestHelper(1, "yuv_shader_1"); | |
| 573 } | |
| 574 | |
| 575 void YuvToRgbShaderTest2() { | |
| 576 YuvToRgbShaderTestHelper(2, "yuv_shader_2"); | |
| 577 } | |
| 578 | |
| 579 static uint32_t texture_base[WINDOW_HEIGHT*WINDOW_WIDTH]; | |
| 580 static uint32_t texture_update[WINDOW_HEIGHT*WINDOW_WIDTH]; | |
| 581 #ifndef USE_EGL | |
| 582 static GLuint compositing_textures[5]; | |
| 583 static ShaderProgram compositing_background_program = 0; | |
| 584 static ShaderProgram compositing_foreground_program = 0; | |
| 585 #endif | |
| 586 | |
| 587 void InitBaseTexture() { | |
| 588 for (int y = 0; y < WINDOW_HEIGHT; y++) { | |
| 589 for (int x = 0; x < WINDOW_WIDTH; x++) { | |
| 590 // This color is gray, half alpha. | |
| 591 texture_base[y*WINDOW_WIDTH+x] = 0x80808080; | |
| 592 } | |
| 593 } | |
| 594 } | |
| 595 | |
| 596 // UpdateTexture simulates Chrome updating tab contents. | |
| 597 // We cause a bunch of read and write cpu memory bandwidth. | |
| 598 // It's a very rough approximation. | |
| 599 void UpdateTexture() { | |
| 600 memcpy(texture_update, texture_base, sizeof(texture_base)); | |
| 601 } | |
| 602 | |
| 603 void LoadTexture() { | |
| 604 // Use GL_RGBA for compatibility with GLES2.0. | |
| 605 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, | |
| 606 WINDOW_WIDTH, WINDOW_HEIGHT, 0, | |
| 607 GL_RGBA, GL_UNSIGNED_BYTE, texture_update); | |
| 608 } | |
| 609 | |
| 610 #ifndef USE_EGL | |
| 611 // Test how fast we can do full-screen compositing of images | |
| 612 // continuously updated from the CPU. | |
| 613 // This tests both GPU compositing performance and also | |
| 614 // CPU -> GPU data transfer speed. | |
| 615 // It is a basic perf test to make sure we have enough performance | |
| 616 // to run a compositing window manager. | |
| 617 void CompositingTestFunc(int iter) { | |
| 618 for (int i = 0 ; i < iter; ++i) { | |
| 619 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 620 | |
| 621 // Draw the background | |
| 622 glDisable(GL_BLEND); | |
| 623 glDisable(GL_DEPTH_TEST); | |
| 624 // We have to blend three textures, but we use multi-texture for this | |
| 625 // blending, not fb blend, to avoid the external memory traffic | |
| 626 glActiveTexture(GL_TEXTURE0); | |
| 627 glBindTexture(GL_TEXTURE_2D, compositing_textures[0]); | |
| 628 glActiveTexture(GL_TEXTURE1); | |
| 629 glBindTexture(GL_TEXTURE_2D, compositing_textures[1]); | |
| 630 glActiveTexture(GL_TEXTURE2); | |
| 631 glBindTexture(GL_TEXTURE_2D, compositing_textures[2]); | |
| 632 // Set up the texture coordinate arrays | |
| 633 glClientActiveTexture(GL_TEXTURE0); | |
| 634 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 635 glClientActiveTexture(GL_TEXTURE1); | |
| 636 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 637 glClientActiveTexture(GL_TEXTURE2); | |
| 638 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 639 // Use the right shader | |
| 640 glUseProgram(compositing_background_program); | |
| 641 // Draw the quad | |
| 642 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 643 | |
| 644 // Set up one texture coordinate array | |
| 645 glClientActiveTexture(GL_TEXTURE0); | |
| 646 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 647 glClientActiveTexture(GL_TEXTURE1); | |
| 648 glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 649 glClientActiveTexture(GL_TEXTURE2); | |
| 650 glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 651 // Use the right shader | |
| 652 glUseProgram(compositing_foreground_program); | |
| 653 | |
| 654 // Compositing is blending, so we shall blend. | |
| 655 glEnable(GL_BLEND); | |
| 656 // Depth test is on for window occlusion | |
| 657 glEnable(GL_DEPTH_TEST); | |
| 658 | |
| 659 // Draw window number one | |
| 660 // This update acts like a chrome webkit sw rendering update. | |
| 661 glActiveTexture(GL_TEXTURE0); | |
| 662 glBindTexture(GL_TEXTURE_2D, compositing_textures[3]); | |
| 663 UpdateTexture(); | |
| 664 // TODO(papakipos): this LoadTexture is likely doing more CPU memory copies | |
| 665 // than we would like. | |
| 666 LoadTexture(); | |
| 667 // TODO(papakipos): add color interpolation here, and modulate | |
| 668 // texture against it. | |
| 669 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 670 | |
| 671 // Draw window number two | |
| 672 // This is a static window, so we don't update it. | |
| 673 glActiveTexture(GL_TEXTURE0); | |
| 674 glBindTexture(GL_TEXTURE_2D, compositing_textures[4]); | |
| 675 // TODO(papakipos): add color interpolation here, and modulate | |
| 676 // texture against it. | |
| 677 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 678 } | |
| 679 } | |
| 680 | |
| 681 void InitializeCompositing() { | |
| 682 InitBaseTexture(); | |
| 683 | |
| 684 glClearColor(0.f, 0.f, 0.f, 0.f); | |
| 685 glDisable(GL_DEPTH_TEST); | |
| 686 glDisable(GL_BLEND); | |
| 687 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 688 glDepthFunc(GL_LEQUAL); | |
| 689 | |
| 690 glGenTextures(5, compositing_textures); | |
| 691 glActiveTexture(GL_TEXTURE0); | |
| 692 for (int i = 0; i < 5; i++) { | |
| 693 glBindTexture(GL_TEXTURE_2D, compositing_textures[i]); | |
| 694 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | |
| 695 GL_LINEAR); | |
| 696 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, | |
| 697 GL_LINEAR); | |
| 698 } | |
| 699 | |
| 700 glColor4f(1.f, 1.f, 1.f, 1.f); | |
| 701 | |
| 702 // Set up the vertex arrays for drawing textured quads later on. | |
| 703 glEnableClientState(GL_VERTEX_ARRAY); | |
| 704 GLfloat buffer_vertex[8] = { | |
| 705 -1.f, -1.f, | |
| 706 1.f, -1.f, | |
| 707 -1.f, 1.f, | |
| 708 1.f, 1.f, | |
| 709 }; | |
| 710 GLuint vbo_vertex = SetupVBO(GL_ARRAY_BUFFER, | |
| 711 sizeof(buffer_vertex), buffer_vertex); | |
| 712 glVertexPointer(2, GL_FLOAT, 0, 0); | |
| 713 | |
| 714 GLfloat buffer_texture[8] = { | |
| 715 0.f, 0.f, | |
| 716 1.f, 0.f, | |
| 717 0.f, 1.f, | |
| 718 1.f, 1.f, | |
| 719 }; | |
| 720 GLuint vbo_texture = SetupVBO(GL_ARRAY_BUFFER, | |
| 721 sizeof(buffer_texture), buffer_texture); | |
| 722 for (int i = 0; i < 3; i++) { | |
| 723 glClientActiveTexture(GL_TEXTURE0 + i); | |
| 724 glTexCoordPointer(2, GL_FLOAT, 0, 0); | |
| 725 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| 726 } | |
| 727 | |
| 728 // Set up the static background textures. | |
| 729 UpdateTexture(); | |
| 730 UpdateTexture(); | |
| 731 UpdateTexture(); | |
| 732 // Load these textures into bound texture ids and keep using them | |
| 733 // from there to avoid having to reload this texture every frame | |
| 734 glActiveTexture(GL_TEXTURE0); | |
| 735 glBindTexture(GL_TEXTURE_2D, compositing_textures[0]); | |
| 736 LoadTexture(); | |
| 737 glActiveTexture(GL_TEXTURE1); | |
| 738 glBindTexture(GL_TEXTURE_2D, compositing_textures[1]); | |
| 739 LoadTexture(); | |
| 740 glActiveTexture(GL_TEXTURE2); | |
| 741 glBindTexture(GL_TEXTURE_2D, compositing_textures[2]); | |
| 742 LoadTexture(); | |
| 743 | |
| 744 glActiveTexture(GL_TEXTURE0); | |
| 745 glBindTexture(GL_TEXTURE_2D, compositing_textures[3]); | |
| 746 UpdateTexture(); | |
| 747 LoadTexture(); | |
| 748 | |
| 749 glActiveTexture(GL_TEXTURE0); | |
| 750 glBindTexture(GL_TEXTURE_2D, compositing_textures[4]); | |
| 751 UpdateTexture(); | |
| 752 LoadTexture(); | |
| 753 | |
| 754 // Set up vertex & fragment shaders. | |
| 755 compositing_background_program = | |
| 756 TripleTextureBlendShaderProgram(vbo_vertex, | |
| 757 vbo_texture, vbo_texture, vbo_texture); | |
| 758 compositing_foreground_program = | |
| 759 BasicTextureShaderProgram(vbo_vertex, vbo_texture); | |
| 760 if ((!compositing_background_program) || | |
| 761 (!compositing_foreground_program)) { | |
| 762 printf("# Could not set up compositing shader.\n"); | |
| 763 } | |
| 764 | |
| 765 glVertexPointer(2, GL_FLOAT, 0, 0); | |
| 766 } | |
| 767 | |
| 768 void TeardownCompositing() { | |
| 769 glDeleteProgram(compositing_background_program); | |
| 770 glDeleteProgram(compositing_foreground_program); | |
| 771 } | |
| 772 | |
| 773 // Notes on the window manager compositing test: | |
| 774 // Depth | |
| 775 // Depth complexity = 3: background, active window, static window | |
| 776 // Background: may be a tex-blend of three images (2.5d effect) | |
| 777 // The windows -- at most two, fullscreen | |
| 778 // Depth test is on, passing most of the time. | |
| 779 // A lot of texture min-filtering -- not modelled | |
| 780 // One of the two windows is getting live browser frame updates -- not mod | |
| 781 // The live window runs at x/2 and y/2 size -- not modelled | |
| 782 // The two windows are modulated by color interpolation to get gradient | |
| 783 static float screen_scale_factor = (1e6f* | |
| 784 (WINDOW_WIDTH*WINDOW_HEIGHT)/ | |
| 785 (1280.f*768)); | |
| 786 | |
| 787 void WindowManagerCompositingTest() { | |
| 788 InitializeCompositing(); | |
| 789 RunTest(CompositingTestFunc, "1280x768_fps_compositing", | |
| 790 screen_scale_factor, true); | |
| 791 TeardownCompositing(); | |
| 792 } | |
| 793 | |
| 794 void NoFillWindowManagerCompositingTest() { | |
| 795 glScissor(0, 0, 1, 1); | |
| 796 glEnable(GL_SCISSOR_TEST); | |
| 797 InitializeCompositing(); | |
| 798 RunTest(CompositingTestFunc, "1280x768_fps_no_fill_compositing", | |
| 799 screen_scale_factor, true); | |
| 800 TeardownCompositing(); | |
| 801 } | |
| 802 #endif | |
| 803 | |
| 804 void ReadPixelTestFunc(int iter) { | |
| 805 glReadPixels(0, 0, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, arg2); | |
| 806 CHECK(glGetError() == 0); | |
| 807 for (int i = 0; i < iter; i++) | |
| 808 glReadPixels(0, 0, g_width, g_height, GL_RGBA, GL_UNSIGNED_BYTE, arg2); | |
| 809 } | |
| 810 | |
| 811 // TODO: better test names. | |
| 812 void ReadPixelTest() { | |
| 813 // One GL_RGBA pixel takes 4 bytes. | |
| 814 const int row_size = g_width * 4; | |
| 815 // Default GL_PACK_ALIGNMENT is 4, round up pixel row size to multiple of 4. | |
| 816 // This is a no-op because row_size is already divisible by 4. | |
| 817 // One is added so that we can test reads into unaligned location. | |
| 818 char* pixels = new char[((row_size + 3) & ~3) * g_height + 1]; | |
| 819 | |
| 820 arg2 = pixels; | |
| 821 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read", | |
| 822 g_width * g_height, true); | |
| 823 | |
| 824 // Reducing GL_PACK_ALIGNMENT can only make rows smaller. No need to | |
| 825 // reallocate the buffer. | |
| 826 glPixelStorei(GL_PACK_ALIGNMENT, 1); | |
| 827 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read_2", | |
| 828 g_width * g_height, true); | |
| 829 | |
| 830 arg2 = static_cast<void*>(pixels + 1); | |
| 831 RunTest(ReadPixelTestFunc, "mpixels_sec_pixel_read_3", | |
| 832 g_width * g_height, true); | |
| 833 | |
| 834 delete[] pixels; | |
| 835 } | |
| 836 | 26 |
| 837 // TODO: use proper command line parsing library. | 27 // TODO: use proper command line parsing library. |
| 838 static void ParseArgs(int argc, char *argv[]) { | 28 static void ParseArgs(int argc, char *argv[]) { |
| 839 const char **enabled_tests_ptr = enabled_tests; | 29 const char **enabled_tests_ptr = enabled_tests; |
| 840 bool test_name_arg = false; | 30 bool test_name_arg = false; |
| 841 bool duration_arg = false; | 31 bool duration_arg = false; |
| 842 for (int i = 0; i < argc; i++) { | 32 for (int i = 0; i < argc; i++) { |
| 843 if (test_name_arg) { | 33 if (test_name_arg) { |
| 844 test_name_arg = false; | 34 test_name_arg = false; |
| 845 *enabled_tests_ptr++ = argv[i]; | 35 *enabled_tests_ptr++ = argv[i]; |
| (...skipping 13 matching lines...) Expand all Loading... |
| 859 | 49 |
| 860 | 50 |
| 861 int main(int argc, char *argv[]) { | 51 int main(int argc, char *argv[]) { |
| 862 SetBasePathFromArgv0(argv[0], "src"); | 52 SetBasePathFromArgv0(argv[0], "src"); |
| 863 ParseArgs(argc, argv); | 53 ParseArgs(argc, argv); |
| 864 if (!Init()) { | 54 if (!Init()) { |
| 865 printf("# Failed to initialize.\n"); | 55 printf("# Failed to initialize.\n"); |
| 866 return 1; | 56 return 1; |
| 867 } | 57 } |
| 868 | 58 |
| 869 void (*test[])() = { | 59 glbench::TestBase* tests[] = { |
| 870 SwapTest, | 60 glbench::GetSwapTest(), |
| 871 ClearTest, | 61 glbench::GetClearTest(), |
| 872 AttributeFetchShaderTest, | 62 glbench::GetFillRateTest(), |
| 873 VaryingsAndDdxyShaderTest, | 63 glbench::GetYuvToRgbTest(1, "yuv_shader_1"), |
| 874 YuvToRgbShaderTest1, | 64 glbench::GetYuvToRgbTest(2, "yuv_shader_2"), |
| 875 YuvToRgbShaderTest2, | 65 glbench::GetReadPixelTest(), |
| 876 #ifndef USE_EGL | 66 glbench::GetTriangleSetupTest(), |
| 877 FillRateTest, | 67 glbench::GetAttributeFetchShaderTest(), |
| 878 TriangleSetupTest, | 68 glbench::GetVaryingsAndDdxyShaderTest(), |
| 879 NoFillWindowManagerCompositingTest, | 69 glbench::GetWindowManagerCompositingTest(false), |
| 880 WindowManagerCompositingTest, | 70 glbench::GetWindowManagerCompositingTest(true), |
| 881 #endif | |
| 882 ReadPixelTest, | |
| 883 }; | 71 }; |
| 884 | 72 |
| 885 uint64_t done = GetUTime() + 1000000ULL * seconds_to_run; | 73 for (unsigned int i = 0; i < arraysize(tests); i++) { |
| 886 do { | 74 InitContext(); |
| 887 for (unsigned int i = 0; i < sizeof(test) / sizeof(*test); i++) { | 75 tests[i]->Run(); |
| 888 InitContext(); | 76 DestroyContext(); |
| 889 test[i](); | 77 delete tests[i]; |
| 890 GLenum err = glGetError(); | 78 tests[i] = NULL; |
| 891 if (err != 0) | 79 } |
| 892 printf("# glGetError returned non-zero: 0x%x\n", err); | |
| 893 DestroyContext(); | |
| 894 } | |
| 895 } while (GetUTime() < done); | |
| 896 | 80 |
| 897 return 0; | 81 return 0; |
| 898 } | 82 } |
| OLD | NEW |