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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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301 v8::Handle<v8::String> source = | 301 v8::Handle<v8::String> source = |
302 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 302 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
303 call_count = 0; | 303 call_count = 0; |
304 v8::Script::Compile(source)->Run(); | 304 v8::Script::Compile(source)->Run(); |
305 // Test that we can run the code again after thread termination. | 305 // Test that we can run the code again after thread termination. |
306 CHECK(!v8::V8::IsExecutionTerminating()); | 306 CHECK(!v8::V8::IsExecutionTerminating()); |
307 call_count = 0; | 307 call_count = 0; |
308 v8::Script::Compile(source)->Run(); | 308 v8::Script::Compile(source)->Run(); |
309 context.Dispose(); | 309 context.Dispose(); |
310 } | 310 } |
| 311 |
| 312 v8::Handle<v8::Value> ReenterAfterTermination(const v8::Arguments& args) { |
| 313 v8::TryCatch try_catch; |
| 314 CHECK(!v8::V8::IsExecutionTerminating()); |
| 315 v8::Script::Compile(v8::String::New("function f() {" |
| 316 " var term = true;" |
| 317 " try {" |
| 318 " while(true) {" |
| 319 " if (term) terminate();" |
| 320 " term = false;" |
| 321 " }" |
| 322 " fail();" |
| 323 " } catch(e) {" |
| 324 " fail();" |
| 325 " }" |
| 326 "}" |
| 327 "f()"))->Run(); |
| 328 CHECK(try_catch.HasCaught()); |
| 329 CHECK(try_catch.Exception()->IsNull()); |
| 330 CHECK(try_catch.Message().IsEmpty()); |
| 331 CHECK(!try_catch.CanContinue()); |
| 332 CHECK(v8::V8::IsExecutionTerminating()); |
| 333 v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run(); |
| 334 return v8::Undefined(); |
| 335 } |
| 336 |
| 337 // Test that reentry into V8 while the termination exception is still pending |
| 338 // (has not yet unwound the 0-level JS frame) does not crash. |
| 339 TEST(TerminateAndReenterFromThreadItself) { |
| 340 v8::HandleScope scope; |
| 341 v8::Handle<v8::ObjectTemplate> global = |
| 342 CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination); |
| 343 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
| 344 v8::Context::Scope context_scope(context); |
| 345 CHECK(!v8::V8::IsExecutionTerminating()); |
| 346 v8::Handle<v8::String> source = |
| 347 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
| 348 v8::Script::Compile(source)->Run(); |
| 349 CHECK(!v8::V8::IsExecutionTerminating()); |
| 350 // Check we can run JS again after termination. |
| 351 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" |
| 352 "f()"))->Run()->IsTrue()); |
| 353 context.Dispose(); |
| 354 } |
| 355 |
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