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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <gflags/gflags.h> | 5 #include <gflags/gflags.h> |
6 #include <map> | 6 #include <map> |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 #include <stdlib.h> | 8 #include <stdlib.h> |
9 #include <string.h> | 9 #include <string.h> |
10 #include <time.h> | 10 #include <time.h> |
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197 glEnableVertexAttribArray(attribute_index); | 197 glEnableVertexAttribArray(attribute_index); |
198 | 198 |
199 int texture_sampler = glGetUniformLocation(program, "tex"); | 199 int texture_sampler = glGetUniformLocation(program, "tex"); |
200 glUniform1f(texture_sampler, 0); | 200 glUniform1f(texture_sampler, 0); |
201 | 201 |
202 // UniformTest needs a uniform from the shader program. Get the uniform | 202 // UniformTest needs a uniform from the shader program. Get the uniform |
203 // and instantiate the test. | 203 // and instantiate the test. |
204 Test* uniform_test = GetUniformTest(glGetUniformLocation(program, "shift")); | 204 Test* uniform_test = GetUniformTest(glGetUniformLocation(program, "shift")); |
205 test_map["uniform"] = uniform_test; | 205 test_map["uniform"] = uniform_test; |
206 test_map["teximage2d"] = GetTexImage2DTest(); | 206 test_map["teximage2d"] = GetTexImage2DTest(); |
207 #ifdef USE_EGL | 207 #if defined(USE_OPENGLES) |
208 test_map["pixmap_to_texture"] = GetPixmapToTextureTestEGL(); | 208 test_map["pixmap_to_texture"] = GetPixmapToTextureTestEGL(); |
209 #else | 209 #elif defined(USE_OPENGL) |
210 test_map["pixmap_to_texture"] = GetPixmapToTextureTest(); | 210 test_map["pixmap_to_texture"] = GetPixmapToTextureTest(); |
211 #endif | 211 #endif |
212 | 212 |
213 SwapInterval(sleep_duration ? 0 : 1); | 213 SwapInterval(sleep_duration ? 0 : 1); |
214 | 214 |
215 std::vector<std::string> tests; | 215 std::vector<std::string> tests; |
216 SplitString(FLAGS_tests, ',', &tests); | 216 SplitString(FLAGS_tests, ',', &tests); |
217 | 217 |
218 int return_code = 0; | 218 int return_code = 0; |
219 for (std::vector<std::string>::iterator it = tests.begin(); | 219 for (std::vector<std::string>::iterator it = tests.begin(); |
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251 | 251 |
252 t->Stop(); | 252 t->Stop(); |
253 } | 253 } |
254 | 254 |
255 // TODO: cleaner teardown. | 255 // TODO: cleaner teardown. |
256 | 256 |
257 glDeleteTextures(1, &texture); | 257 glDeleteTextures(1, &texture); |
258 DestroyContext(); | 258 DestroyContext(); |
259 return return_code; | 259 return return_code; |
260 } | 260 } |
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