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| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 442 void EmitDynamicLoadFromSlotFastCase(Slot* slot, | 442 void EmitDynamicLoadFromSlotFastCase(Slot* slot, |
| 443 TypeofState typeof_state, | 443 TypeofState typeof_state, |
| 444 Result* result, | 444 Result* result, |
| 445 JumpTarget* slow, | 445 JumpTarget* slow, |
| 446 JumpTarget* done); | 446 JumpTarget* done); |
| 447 | 447 |
| 448 // Store the value on top of the expression stack into a slot, leaving the | 448 // Store the value on top of the expression stack into a slot, leaving the |
| 449 // value in place. | 449 // value in place. |
| 450 void StoreToSlot(Slot* slot, InitState init_state); | 450 void StoreToSlot(Slot* slot, InitState init_state); |
| 451 | 451 |
| 452 // Receiver is passed on the frame and not consumed. |
| 453 Result EmitNamedLoad(Handle<String> name, bool is_contextual); |
| 454 |
| 452 // Load a property of an object, returning it in a Result. | 455 // Load a property of an object, returning it in a Result. |
| 453 // The object and the property name are passed on the stack, and | 456 // The object and the property name are passed on the stack, and |
| 454 // not changed. | 457 // not changed. |
| 455 Result EmitKeyedLoad(bool is_global); | 458 Result EmitKeyedLoad(); |
| 456 | 459 |
| 457 // Special code for typeof expressions: Unfortunately, we must | 460 // Special code for typeof expressions: Unfortunately, we must |
| 458 // be careful when loading the expression in 'typeof' | 461 // be careful when loading the expression in 'typeof' |
| 459 // expressions. We are not allowed to throw reference errors for | 462 // expressions. We are not allowed to throw reference errors for |
| 460 // non-existing properties of the global object, so we must make it | 463 // non-existing properties of the global object, so we must make it |
| 461 // look like an explicit property access, instead of an access | 464 // look like an explicit property access, instead of an access |
| 462 // through the context chain. | 465 // through the context chain. |
| 463 void LoadTypeofExpression(Expression* x); | 466 void LoadTypeofExpression(Expression* x); |
| 464 | 467 |
| 465 // Translate the value on top of the frame into control flow to the | 468 // Translate the value on top of the frame into control flow to the |
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| 1053 return ObjectBits::encode(object_.code()) | | 1056 return ObjectBits::encode(object_.code()) | |
| 1054 AddressBits::encode(addr_.code()) | | 1057 AddressBits::encode(addr_.code()) | |
| 1055 ScratchBits::encode(scratch_.code()); | 1058 ScratchBits::encode(scratch_.code()); |
| 1056 } | 1059 } |
| 1057 }; | 1060 }; |
| 1058 | 1061 |
| 1059 | 1062 |
| 1060 } } // namespace v8::internal | 1063 } } // namespace v8::internal |
| 1061 | 1064 |
| 1062 #endif // V8_X64_CODEGEN_X64_H_ | 1065 #endif // V8_X64_CODEGEN_X64_H_ |
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