OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2009, Google Inc. | 2 * Copyright 2009, Google Inc. |
3 * All rights reserved. | 3 * All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions are | 6 * modification, are permitted provided that the following conditions are |
7 * met: | 7 * met: |
8 * | 8 * |
9 * * Redistributions of source code must retain the above copyright | 9 * * Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
(...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
129 // Copies the data from a texture resource. | 129 // Copies the data from a texture resource. |
130 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( | 130 BufferSyncInterface::ParseError GAPID3D9::CreateRenderSurface( |
131 ResourceID id, | 131 ResourceID id, |
132 unsigned int width, | 132 unsigned int width, |
133 unsigned int height, | 133 unsigned int height, |
134 unsigned int mip_level, | 134 unsigned int mip_level, |
135 unsigned int side, | 135 unsigned int side, |
136 ResourceID texture_id) { | 136 ResourceID texture_id) { |
137 if (id == current_surface_id_) { | 137 if (id == current_surface_id_) { |
138 // This will delete the current surface which would be bad. | 138 // This will delete the current surface which would be bad. |
139 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 139 return BufferSyncInterface::kParseInvalidArguments; |
140 } | 140 } |
141 TextureD3D9 *texture = textures_.Get(texture_id); | 141 TextureD3D9 *texture = textures_.Get(texture_id); |
142 if (!texture->render_surfaces_enabled()) { | 142 if (!texture->render_surfaces_enabled()) { |
143 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 143 return BufferSyncInterface::kParseInvalidArguments; |
144 } else { | 144 } else { |
145 RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this, | 145 RenderSurfaceD3D9 *render_surface = RenderSurfaceD3D9::Create(this, |
146 width, | 146 width, |
147 height, | 147 height, |
148 mip_level, | 148 mip_level, |
149 side, | 149 side, |
150 texture); | 150 texture); |
151 if (render_surface == NULL) { | 151 if (render_surface == NULL) { |
152 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 152 return BufferSyncInterface::kParseInvalidArguments; |
153 } | 153 } |
154 render_surfaces_.Assign(id, render_surface); | 154 render_surfaces_.Assign(id, render_surface); |
155 } | 155 } |
156 return BufferSyncInterface::PARSE_NO_ERROR; | 156 return BufferSyncInterface::kParseNoError; |
157 } | 157 } |
158 | 158 |
159 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { | 159 BufferSyncInterface::ParseError GAPID3D9::DestroyRenderSurface(ResourceID id) { |
160 if (id == current_surface_id_) { | 160 if (id == current_surface_id_) { |
161 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 161 return BufferSyncInterface::kParseInvalidArguments; |
162 } | 162 } |
163 return render_surfaces_.Destroy(id) ? | 163 return render_surfaces_.Destroy(id) ? |
164 BufferSyncInterface::PARSE_NO_ERROR : | 164 BufferSyncInterface::kParseNoError : |
165 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 165 BufferSyncInterface::kParseInvalidArguments; |
166 } | 166 } |
167 | 167 |
168 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( | 168 BufferSyncInterface::ParseError GAPID3D9::CreateDepthSurface( |
169 ResourceID id, | 169 ResourceID id, |
170 unsigned int width, | 170 unsigned int width, |
171 unsigned int height) { | 171 unsigned int height) { |
172 if (id == current_depth_surface_id_) { | 172 if (id == current_depth_surface_id_) { |
173 // This will delete the current surface which would be bad. | 173 // This will delete the current surface which would be bad. |
174 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 174 return BufferSyncInterface::kParseInvalidArguments; |
175 } | 175 } |
176 RenderDepthStencilSurfaceD3D9 *depth_surface = | 176 RenderDepthStencilSurfaceD3D9 *depth_surface = |
177 RenderDepthStencilSurfaceD3D9::Create(this, width, height); | 177 RenderDepthStencilSurfaceD3D9::Create(this, width, height); |
178 if (depth_surface == NULL) { | 178 if (depth_surface == NULL) { |
179 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 179 return BufferSyncInterface::kParseInvalidArguments; |
180 } | 180 } |
181 depth_surfaces_.Assign(id, depth_surface); | 181 depth_surfaces_.Assign(id, depth_surface); |
182 return BufferSyncInterface::PARSE_NO_ERROR; | 182 return BufferSyncInterface::kParseNoError; |
183 } | 183 } |
184 | 184 |
185 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { | 185 BufferSyncInterface::ParseError GAPID3D9::DestroyDepthSurface(ResourceID id) { |
186 if (id == current_depth_surface_id_) { | 186 if (id == current_depth_surface_id_) { |
187 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 187 return BufferSyncInterface::kParseInvalidArguments; |
188 } | 188 } |
189 return depth_surfaces_.Destroy(id) ? | 189 return depth_surfaces_.Destroy(id) ? |
190 BufferSyncInterface::PARSE_NO_ERROR : | 190 BufferSyncInterface::kParseNoError : |
191 BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 191 BufferSyncInterface::kParseInvalidArguments; |
192 } | 192 } |
193 | 193 |
194 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( | 194 BufferSyncInterface::ParseError GAPID3D9::SetRenderSurface( |
195 ResourceID render_surface_id, | 195 ResourceID render_surface_id, |
196 ResourceID depth_stencil_id) { | 196 ResourceID depth_stencil_id) { |
197 RenderSurfaceD3D9 *d3d_render_surface = | 197 RenderSurfaceD3D9 *d3d_render_surface = |
198 render_surfaces_.Get(render_surface_id); | 198 render_surfaces_.Get(render_surface_id); |
199 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = | 199 RenderDepthStencilSurfaceD3D9 *d3d_render_depth_surface = |
200 depth_surfaces_.Get(depth_stencil_id); | 200 depth_surfaces_.Get(depth_stencil_id); |
201 | 201 |
202 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { | 202 if (d3d_render_surface == NULL && d3d_render_depth_surface == NULL) { |
203 return BufferSyncInterface::PARSE_INVALID_ARGUMENTS; | 203 return BufferSyncInterface::kParseInvalidArguments; |
204 } | 204 } |
205 | 205 |
206 IDirect3DSurface9 *d3d_surface = | 206 IDirect3DSurface9 *d3d_surface = |
207 d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL; | 207 d3d_render_surface ? d3d_render_surface->direct3d_surface() : NULL; |
208 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? | 208 IDirect3DSurface9 *d3d_depth_surface = d3d_render_depth_surface ? |
209 d3d_render_depth_surface->direct3d_surface() : NULL; | 209 d3d_render_depth_surface->direct3d_surface() : NULL; |
210 | 210 |
211 // Get the device and set the render target and the depth stencil surface. | 211 // Get the device and set the render target and the depth stencil surface. |
212 IDirect3DDevice9 *device = this->d3d_device(); | 212 IDirect3DDevice9 *device = this->d3d_device(); |
213 | 213 |
214 HR(device->SetRenderTarget(0, d3d_surface)); | 214 HR(device->SetRenderTarget(0, d3d_surface)); |
215 HR(device->SetDepthStencilSurface(d3d_depth_surface)); | 215 HR(device->SetDepthStencilSurface(d3d_depth_surface)); |
216 current_surface_id_ = render_surface_id; | 216 current_surface_id_ = render_surface_id; |
217 current_depth_surface_id_ = depth_stencil_id; | 217 current_depth_surface_id_ = depth_stencil_id; |
218 return BufferSyncInterface::PARSE_NO_ERROR; | 218 return BufferSyncInterface::kParseNoError; |
219 } | 219 } |
220 | 220 |
221 void GAPID3D9::SetBackSurfaces() { | 221 void GAPID3D9::SetBackSurfaces() { |
222 // Get the device and set the render target and the depth stencil surface. | 222 // Get the device and set the render target and the depth stencil surface. |
223 IDirect3DDevice9 *device = this->d3d_device(); | 223 IDirect3DDevice9 *device = this->d3d_device(); |
224 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); | 224 HR(d3d_device()->SetRenderTarget(0, back_buffer_surface_)); |
225 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); | 225 HR(d3d_device()->SetDepthStencilSurface(back_buffer_depth_surface_)); |
226 } | 226 } |
227 | 227 |
228 } // namespace command_buffer | 228 } // namespace command_buffer |
229 } // namespace o3d | 229 } // namespace o3d |
230 | 230 |
OLD | NEW |