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Unified Diff: third_party/WebKit/WebCore/platform/graphics/BitmapImage.h

Issue 21184: WebKit merge 40722:40785 (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/platform/graphics/BitmapImage.h
===================================================================
--- third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (revision 9391)
+++ third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (working copy)
@@ -1,252 +1,252 @@
-/*
- * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
- * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef BitmapImage_h
-#define BitmapImage_h
-
-#include "Image.h"
-#include "Color.h"
-#include "IntSize.h"
-
-#if PLATFORM(MAC)
-#include <wtf/RetainPtr.h>
-#ifdef __OBJC__
-@class NSImage;
-#else
-class NSImage;
-#endif
-#endif
-
-#if PLATFORM(WIN)
-typedef struct HBITMAP__ *HBITMAP;
-#endif
-
-namespace WebCore {
- struct FrameData;
-}
-
-// This complicated-looking declaration tells the FrameData Vector that it should copy without
-// invoking our constructor or destructor. This allows us to have a vector even for a struct
-// that's not copyable.
-namespace WTF {
- template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
-}
-
-namespace WebCore {
-
-template <typename T> class Timer;
-
-// ================================================
-// FrameData Class
-// ================================================
-
-struct FrameData : Noncopyable {
- FrameData()
- : m_frame(0)
- , m_haveMetadata(false)
- , m_isComplete(false)
- , m_duration(0)
- , m_hasAlpha(true)
- {
- }
-
- ~FrameData()
- {
- clear(true);
- }
-
- // Clear the cached image data on the frame, and (optionally) the metadata.
- // Returns whether there was cached image data to clear.
- bool clear(bool clearMetadata);
-
- NativeImagePtr m_frame;
- bool m_haveMetadata;
- bool m_isComplete;
- float m_duration;
- bool m_hasAlpha;
-};
-
-// =================================================
-// BitmapImage Class
-// =================================================
-
-class BitmapImage : public Image {
- friend class GeneratedImage;
- friend class GraphicsContext;
-public:
- static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(nativeImage, observer));
- }
- static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(observer));
- }
- ~BitmapImage();
-
- virtual bool isBitmapImage() const { return true; }
-
- virtual bool hasSingleSecurityOrigin() const { return true; }
-
- virtual IntSize size() const;
- IntSize currentFrameSize() const;
-
- virtual bool dataChanged(bool allDataReceived);
- virtual String filenameExtension() const;
-
- // It may look unusual that there is no start animation call as public API. This is because
- // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
- // automatically pause once all observers no longer want to render the image anywhere.
- virtual void stopAnimation();
- virtual void resetAnimation();
-
- virtual unsigned decodedSize() const { return m_decodedSize; }
-
-#if PLATFORM(MAC)
- // Accessors for native image formats.
- virtual NSImage* getNSImage();
- virtual CFDataRef getTIFFRepresentation();
-#endif
-
-#if PLATFORM(CG)
- virtual CGImageRef getCGImageRef();
-#endif
-
-#if PLATFORM(WIN)
- virtual bool getHBITMAP(HBITMAP);
- virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
-#endif
-
- virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
-
-protected:
- enum RepetitionCountStatus {
- Unknown, // We haven't checked the source's repetition count.
- Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
- Certain, // The repetition count is known to be correct.
- };
-
- BitmapImage(NativeImagePtr, ImageObserver* = 0);
- BitmapImage(ImageObserver* = 0);
-
-#if PLATFORM(WIN)
- virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator);
-#endif
- virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);
-#if PLATFORM(QT) || PLATFORM(WX)
- virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,
- const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);
-#endif
- size_t currentFrame() const { return m_currentFrame; }
- size_t frameCount();
- NativeImagePtr frameAtIndex(size_t);
- bool frameIsCompleteAtIndex(size_t);
- float frameDurationAtIndex(size_t);
- bool frameHasAlphaAtIndex(size_t);
-
- // Decodes and caches a frame. Never accessed except internally.
- void cacheFrame(size_t index);
-
- // Called to invalidate cached data. When |destroyAll| is true, we wipe out
- // the entire frame buffer cache and tell the image source to destroy
- // everything; this is used when e.g. we want to free some room in the image
- // cache. If |destroyAll| is false, we only delete frames up to the current
- // one; this is used while animating large images to keep memory footprint
- // low without redecoding the whole image on every frame.
- virtual void destroyDecodedData(bool destroyAll = true);
-
- // If the image is large enough, calls destroyDecodedData() and passes
- // |destroyAll| along.
- void destroyDecodedDataIfNecessary(bool destroyAll);
-
- // Generally called by destroyDecodedData(), destroys whole-image metadata
- // and notifies observers that the memory footprint has (hopefully)
- // decreased by |framesCleared| times the size (in bytes) of a frame.
- void destroyMetadataAndNotify(int framesCleared);
-
- // Whether or not size is available yet.
- bool isSizeAvailable();
-
- // Animation.
- int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
- bool shouldAnimate();
- virtual void startAnimation(bool catchUpIfNecessary = true);
- void advanceAnimation(Timer<BitmapImage>*);
-
- // Function that does the real work of advancing the animation. When
- // skippingFrames is true, we're in the middle of a loop trying to skip over
- // a bunch of animation frames, so we should not do things like decode each
- // one or notify our observers.
- // Returns whether the animation was advanced.
- bool internalAdvanceAnimation(bool skippingFrames);
-
- // Handle platform-specific data
- void initPlatformData();
- void invalidatePlatformData();
-
- // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
- void checkForSolidColor();
-
- virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; }
- virtual Color solidColor() const { return m_solidColor; }
-
- ImageSource m_source;
- mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
-
- size_t m_currentFrame; // The index of the current frame of animation.
- Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
-
- Timer<BitmapImage>* m_frameTimer;
- int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
- RepetitionCountStatus m_repetitionCountStatus;
- int m_repetitionsComplete; // How many repetitions we've finished.
- double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
-
-#if PLATFORM(MAC)
- mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
- mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
-#endif
-
- Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
- bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
-
- bool m_animationFinished; // Whether or not we've completed the entire animation.
-
- bool m_allDataReceived; // Whether or not we've received all our data.
-
- mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
- bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
- mutable bool m_hasUniformFrameSize;
-
- unsigned m_decodedSize; // The current size of all decoded frames.
-
- mutable bool m_haveFrameCount;
- size_t m_frameCount;
-};
-
-}
-
-#endif
+/*
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef BitmapImage_h
+#define BitmapImage_h
+
+#include "Image.h"
+#include "Color.h"
+#include "IntSize.h"
+
+#if PLATFORM(MAC)
+#include <wtf/RetainPtr.h>
+#ifdef __OBJC__
+@class NSImage;
+#else
+class NSImage;
+#endif
+#endif
+
+#if PLATFORM(WIN)
+typedef struct HBITMAP__ *HBITMAP;
+#endif
+
+namespace WebCore {
+ struct FrameData;
+}
+
+// This complicated-looking declaration tells the FrameData Vector that it should copy without
+// invoking our constructor or destructor. This allows us to have a vector even for a struct
+// that's not copyable.
+namespace WTF {
+ template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
+}
+
+namespace WebCore {
+
+template <typename T> class Timer;
+
+// ================================================
+// FrameData Class
+// ================================================
+
+struct FrameData : Noncopyable {
+ FrameData()
+ : m_frame(0)
+ , m_haveMetadata(false)
+ , m_isComplete(false)
+ , m_duration(0)
+ , m_hasAlpha(true)
+ {
+ }
+
+ ~FrameData()
+ {
+ clear(true);
+ }
+
+ // Clear the cached image data on the frame, and (optionally) the metadata.
+ // Returns whether there was cached image data to clear.
+ bool clear(bool clearMetadata);
+
+ NativeImagePtr m_frame;
+ bool m_haveMetadata;
+ bool m_isComplete;
+ float m_duration;
+ bool m_hasAlpha;
+};
+
+// =================================================
+// BitmapImage Class
+// =================================================
+
+class BitmapImage : public Image {
+ friend class GeneratedImage;
+ friend class GraphicsContext;
+public:
+ static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
+ {
+ return adoptRef(new BitmapImage(nativeImage, observer));
+ }
+ static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
+ {
+ return adoptRef(new BitmapImage(observer));
+ }
+ ~BitmapImage();
+
+ virtual bool isBitmapImage() const { return true; }
+
+ virtual bool hasSingleSecurityOrigin() const { return true; }
+
+ virtual IntSize size() const;
+ IntSize currentFrameSize() const;
+
+ virtual bool dataChanged(bool allDataReceived);
+ virtual String filenameExtension() const;
+
+ // It may look unusual that there is no start animation call as public API. This is because
+ // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
+ // automatically pause once all observers no longer want to render the image anywhere.
+ virtual void stopAnimation();
+ virtual void resetAnimation();
+
+ virtual unsigned decodedSize() const { return m_decodedSize; }
+
+#if PLATFORM(MAC)
+ // Accessors for native image formats.
+ virtual NSImage* getNSImage();
+ virtual CFDataRef getTIFFRepresentation();
+#endif
+
+#if PLATFORM(CG)
+ virtual CGImageRef getCGImageRef();
+#endif
+
+#if PLATFORM(WIN)
+ virtual bool getHBITMAP(HBITMAP);
+ virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
+#endif
+
+ virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
+
+protected:
+ enum RepetitionCountStatus {
+ Unknown, // We haven't checked the source's repetition count.
+ Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
+ Certain, // The repetition count is known to be correct.
+ };
+
+ BitmapImage(NativeImagePtr, ImageObserver* = 0);
+ BitmapImage(ImageObserver* = 0);
+
+#if PLATFORM(WIN)
+ virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator);
+#endif
+ virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);
+#if PLATFORM(WX)
+ virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,
+ const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);
+#endif
+ size_t currentFrame() const { return m_currentFrame; }
+ size_t frameCount();
+ NativeImagePtr frameAtIndex(size_t);
+ bool frameIsCompleteAtIndex(size_t);
+ float frameDurationAtIndex(size_t);
+ bool frameHasAlphaAtIndex(size_t);
+
+ // Decodes and caches a frame. Never accessed except internally.
+ void cacheFrame(size_t index);
+
+ // Called to invalidate cached data. When |destroyAll| is true, we wipe out
+ // the entire frame buffer cache and tell the image source to destroy
+ // everything; this is used when e.g. we want to free some room in the image
+ // cache. If |destroyAll| is false, we only delete frames up to the current
+ // one; this is used while animating large images to keep memory footprint
+ // low without redecoding the whole image on every frame.
+ virtual void destroyDecodedData(bool destroyAll = true);
+
+ // If the image is large enough, calls destroyDecodedData() and passes
+ // |destroyAll| along.
+ void destroyDecodedDataIfNecessary(bool destroyAll);
+
+ // Generally called by destroyDecodedData(), destroys whole-image metadata
+ // and notifies observers that the memory footprint has (hopefully)
+ // decreased by |framesCleared| times the size (in bytes) of a frame.
+ void destroyMetadataAndNotify(int framesCleared);
+
+ // Whether or not size is available yet.
+ bool isSizeAvailable();
+
+ // Animation.
+ int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
+ bool shouldAnimate();
+ virtual void startAnimation(bool catchUpIfNecessary = true);
+ void advanceAnimation(Timer<BitmapImage>*);
+
+ // Function that does the real work of advancing the animation. When
+ // skippingFrames is true, we're in the middle of a loop trying to skip over
+ // a bunch of animation frames, so we should not do things like decode each
+ // one or notify our observers.
+ // Returns whether the animation was advanced.
+ bool internalAdvanceAnimation(bool skippingFrames);
+
+ // Handle platform-specific data
+ void initPlatformData();
+ void invalidatePlatformData();
+
+ // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
+ void checkForSolidColor();
+
+ virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; }
+ virtual Color solidColor() const { return m_solidColor; }
+
+ ImageSource m_source;
+ mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
+
+ size_t m_currentFrame; // The index of the current frame of animation.
+ Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
+
+ Timer<BitmapImage>* m_frameTimer;
+ int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
+ RepetitionCountStatus m_repetitionCountStatus;
+ int m_repetitionsComplete; // How many repetitions we've finished.
+ double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
+
+#if PLATFORM(MAC)
+ mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
+ mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
+#endif
+
+ Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
+ bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
+
+ bool m_animationFinished; // Whether or not we've completed the entire animation.
+
+ bool m_allDataReceived; // Whether or not we've received all our data.
+
+ mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
+ bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
+ mutable bool m_hasUniformFrameSize;
+
+ unsigned m_decodedSize; // The current size of all decoded frames.
+
+ mutable bool m_haveFrameCount;
+ size_t m_frameCount;
+};
+
+}
+
+#endif
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