Index: third_party/WebKit/WebCore/platform/graphics/BitmapImage.h |
=================================================================== |
--- third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (revision 9391) |
+++ third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (working copy) |
@@ -1,252 +1,252 @@ |
-/* |
- * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
- * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef BitmapImage_h |
-#define BitmapImage_h |
- |
-#include "Image.h" |
-#include "Color.h" |
-#include "IntSize.h" |
- |
-#if PLATFORM(MAC) |
-#include <wtf/RetainPtr.h> |
-#ifdef __OBJC__ |
-@class NSImage; |
-#else |
-class NSImage; |
-#endif |
-#endif |
- |
-#if PLATFORM(WIN) |
-typedef struct HBITMAP__ *HBITMAP; |
-#endif |
- |
-namespace WebCore { |
- struct FrameData; |
-} |
- |
-// This complicated-looking declaration tells the FrameData Vector that it should copy without |
-// invoking our constructor or destructor. This allows us to have a vector even for a struct |
-// that's not copyable. |
-namespace WTF { |
- template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {}; |
-} |
- |
-namespace WebCore { |
- |
-template <typename T> class Timer; |
- |
-// ================================================ |
-// FrameData Class |
-// ================================================ |
- |
-struct FrameData : Noncopyable { |
- FrameData() |
- : m_frame(0) |
- , m_haveMetadata(false) |
- , m_isComplete(false) |
- , m_duration(0) |
- , m_hasAlpha(true) |
- { |
- } |
- |
- ~FrameData() |
- { |
- clear(true); |
- } |
- |
- // Clear the cached image data on the frame, and (optionally) the metadata. |
- // Returns whether there was cached image data to clear. |
- bool clear(bool clearMetadata); |
- |
- NativeImagePtr m_frame; |
- bool m_haveMetadata; |
- bool m_isComplete; |
- float m_duration; |
- bool m_hasAlpha; |
-}; |
- |
-// ================================================= |
-// BitmapImage Class |
-// ================================================= |
- |
-class BitmapImage : public Image { |
- friend class GeneratedImage; |
- friend class GraphicsContext; |
-public: |
- static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0) |
- { |
- return adoptRef(new BitmapImage(nativeImage, observer)); |
- } |
- static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) |
- { |
- return adoptRef(new BitmapImage(observer)); |
- } |
- ~BitmapImage(); |
- |
- virtual bool isBitmapImage() const { return true; } |
- |
- virtual bool hasSingleSecurityOrigin() const { return true; } |
- |
- virtual IntSize size() const; |
- IntSize currentFrameSize() const; |
- |
- virtual bool dataChanged(bool allDataReceived); |
- virtual String filenameExtension() const; |
- |
- // It may look unusual that there is no start animation call as public API. This is because |
- // we start and stop animating lazily. Animation begins whenever someone draws the image. It will |
- // automatically pause once all observers no longer want to render the image anywhere. |
- virtual void stopAnimation(); |
- virtual void resetAnimation(); |
- |
- virtual unsigned decodedSize() const { return m_decodedSize; } |
- |
-#if PLATFORM(MAC) |
- // Accessors for native image formats. |
- virtual NSImage* getNSImage(); |
- virtual CFDataRef getTIFFRepresentation(); |
-#endif |
- |
-#if PLATFORM(CG) |
- virtual CGImageRef getCGImageRef(); |
-#endif |
- |
-#if PLATFORM(WIN) |
- virtual bool getHBITMAP(HBITMAP); |
- virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE); |
-#endif |
- |
- virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } |
- |
-protected: |
- enum RepetitionCountStatus { |
- Unknown, // We haven't checked the source's repetition count. |
- Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). |
- Certain, // The repetition count is known to be correct. |
- }; |
- |
- BitmapImage(NativeImagePtr, ImageObserver* = 0); |
- BitmapImage(ImageObserver* = 0); |
- |
-#if PLATFORM(WIN) |
- virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator); |
-#endif |
- virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator); |
-#if PLATFORM(QT) || PLATFORM(WX) |
- virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform, |
- const FloatPoint& phase, CompositeOperator, const FloatRect& destRect); |
-#endif |
- size_t currentFrame() const { return m_currentFrame; } |
- size_t frameCount(); |
- NativeImagePtr frameAtIndex(size_t); |
- bool frameIsCompleteAtIndex(size_t); |
- float frameDurationAtIndex(size_t); |
- bool frameHasAlphaAtIndex(size_t); |
- |
- // Decodes and caches a frame. Never accessed except internally. |
- void cacheFrame(size_t index); |
- |
- // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
- // the entire frame buffer cache and tell the image source to destroy |
- // everything; this is used when e.g. we want to free some room in the image |
- // cache. If |destroyAll| is false, we only delete frames up to the current |
- // one; this is used while animating large images to keep memory footprint |
- // low without redecoding the whole image on every frame. |
- virtual void destroyDecodedData(bool destroyAll = true); |
- |
- // If the image is large enough, calls destroyDecodedData() and passes |
- // |destroyAll| along. |
- void destroyDecodedDataIfNecessary(bool destroyAll); |
- |
- // Generally called by destroyDecodedData(), destroys whole-image metadata |
- // and notifies observers that the memory footprint has (hopefully) |
- // decreased by |framesCleared| times the size (in bytes) of a frame. |
- void destroyMetadataAndNotify(int framesCleared); |
- |
- // Whether or not size is available yet. |
- bool isSizeAvailable(); |
- |
- // Animation. |
- int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. |
- bool shouldAnimate(); |
- virtual void startAnimation(bool catchUpIfNecessary = true); |
- void advanceAnimation(Timer<BitmapImage>*); |
- |
- // Function that does the real work of advancing the animation. When |
- // skippingFrames is true, we're in the middle of a loop trying to skip over |
- // a bunch of animation frames, so we should not do things like decode each |
- // one or notify our observers. |
- // Returns whether the animation was advanced. |
- bool internalAdvanceAnimation(bool skippingFrames); |
- |
- // Handle platform-specific data |
- void initPlatformData(); |
- void invalidatePlatformData(); |
- |
- // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. |
- void checkForSolidColor(); |
- |
- virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; } |
- virtual Color solidColor() const { return m_solidColor; } |
- |
- ImageSource m_source; |
- mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). |
- |
- size_t m_currentFrame; // The index of the current frame of animation. |
- Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
- |
- Timer<BitmapImage>* m_frameTimer; |
- int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. |
- RepetitionCountStatus m_repetitionCountStatus; |
- int m_repetitionsComplete; // How many repetitions we've finished. |
- double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). |
- |
-#if PLATFORM(MAC) |
- mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. |
- mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. |
-#endif |
- |
- Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. |
- bool m_isSolidColor; // Whether or not we are a 1x1 solid image. |
- |
- bool m_animationFinished; // Whether or not we've completed the entire animation. |
- |
- bool m_allDataReceived; // Whether or not we've received all our data. |
- |
- mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. |
- bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. |
- mutable bool m_hasUniformFrameSize; |
- |
- unsigned m_decodedSize; // The current size of all decoded frames. |
- |
- mutable bool m_haveFrameCount; |
- size_t m_frameCount; |
-}; |
- |
-} |
- |
-#endif |
+/* |
+ * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
+ * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#ifndef BitmapImage_h |
+#define BitmapImage_h |
+ |
+#include "Image.h" |
+#include "Color.h" |
+#include "IntSize.h" |
+ |
+#if PLATFORM(MAC) |
+#include <wtf/RetainPtr.h> |
+#ifdef __OBJC__ |
+@class NSImage; |
+#else |
+class NSImage; |
+#endif |
+#endif |
+ |
+#if PLATFORM(WIN) |
+typedef struct HBITMAP__ *HBITMAP; |
+#endif |
+ |
+namespace WebCore { |
+ struct FrameData; |
+} |
+ |
+// This complicated-looking declaration tells the FrameData Vector that it should copy without |
+// invoking our constructor or destructor. This allows us to have a vector even for a struct |
+// that's not copyable. |
+namespace WTF { |
+ template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {}; |
+} |
+ |
+namespace WebCore { |
+ |
+template <typename T> class Timer; |
+ |
+// ================================================ |
+// FrameData Class |
+// ================================================ |
+ |
+struct FrameData : Noncopyable { |
+ FrameData() |
+ : m_frame(0) |
+ , m_haveMetadata(false) |
+ , m_isComplete(false) |
+ , m_duration(0) |
+ , m_hasAlpha(true) |
+ { |
+ } |
+ |
+ ~FrameData() |
+ { |
+ clear(true); |
+ } |
+ |
+ // Clear the cached image data on the frame, and (optionally) the metadata. |
+ // Returns whether there was cached image data to clear. |
+ bool clear(bool clearMetadata); |
+ |
+ NativeImagePtr m_frame; |
+ bool m_haveMetadata; |
+ bool m_isComplete; |
+ float m_duration; |
+ bool m_hasAlpha; |
+}; |
+ |
+// ================================================= |
+// BitmapImage Class |
+// ================================================= |
+ |
+class BitmapImage : public Image { |
+ friend class GeneratedImage; |
+ friend class GraphicsContext; |
+public: |
+ static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0) |
+ { |
+ return adoptRef(new BitmapImage(nativeImage, observer)); |
+ } |
+ static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) |
+ { |
+ return adoptRef(new BitmapImage(observer)); |
+ } |
+ ~BitmapImage(); |
+ |
+ virtual bool isBitmapImage() const { return true; } |
+ |
+ virtual bool hasSingleSecurityOrigin() const { return true; } |
+ |
+ virtual IntSize size() const; |
+ IntSize currentFrameSize() const; |
+ |
+ virtual bool dataChanged(bool allDataReceived); |
+ virtual String filenameExtension() const; |
+ |
+ // It may look unusual that there is no start animation call as public API. This is because |
+ // we start and stop animating lazily. Animation begins whenever someone draws the image. It will |
+ // automatically pause once all observers no longer want to render the image anywhere. |
+ virtual void stopAnimation(); |
+ virtual void resetAnimation(); |
+ |
+ virtual unsigned decodedSize() const { return m_decodedSize; } |
+ |
+#if PLATFORM(MAC) |
+ // Accessors for native image formats. |
+ virtual NSImage* getNSImage(); |
+ virtual CFDataRef getTIFFRepresentation(); |
+#endif |
+ |
+#if PLATFORM(CG) |
+ virtual CGImageRef getCGImageRef(); |
+#endif |
+ |
+#if PLATFORM(WIN) |
+ virtual bool getHBITMAP(HBITMAP); |
+ virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE); |
+#endif |
+ |
+ virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } |
+ |
+protected: |
+ enum RepetitionCountStatus { |
+ Unknown, // We haven't checked the source's repetition count. |
+ Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). |
+ Certain, // The repetition count is known to be correct. |
+ }; |
+ |
+ BitmapImage(NativeImagePtr, ImageObserver* = 0); |
+ BitmapImage(ImageObserver* = 0); |
+ |
+#if PLATFORM(WIN) |
+ virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator); |
+#endif |
+ virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator); |
+#if PLATFORM(WX) |
+ virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform, |
+ const FloatPoint& phase, CompositeOperator, const FloatRect& destRect); |
+#endif |
+ size_t currentFrame() const { return m_currentFrame; } |
+ size_t frameCount(); |
+ NativeImagePtr frameAtIndex(size_t); |
+ bool frameIsCompleteAtIndex(size_t); |
+ float frameDurationAtIndex(size_t); |
+ bool frameHasAlphaAtIndex(size_t); |
+ |
+ // Decodes and caches a frame. Never accessed except internally. |
+ void cacheFrame(size_t index); |
+ |
+ // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
+ // the entire frame buffer cache and tell the image source to destroy |
+ // everything; this is used when e.g. we want to free some room in the image |
+ // cache. If |destroyAll| is false, we only delete frames up to the current |
+ // one; this is used while animating large images to keep memory footprint |
+ // low without redecoding the whole image on every frame. |
+ virtual void destroyDecodedData(bool destroyAll = true); |
+ |
+ // If the image is large enough, calls destroyDecodedData() and passes |
+ // |destroyAll| along. |
+ void destroyDecodedDataIfNecessary(bool destroyAll); |
+ |
+ // Generally called by destroyDecodedData(), destroys whole-image metadata |
+ // and notifies observers that the memory footprint has (hopefully) |
+ // decreased by |framesCleared| times the size (in bytes) of a frame. |
+ void destroyMetadataAndNotify(int framesCleared); |
+ |
+ // Whether or not size is available yet. |
+ bool isSizeAvailable(); |
+ |
+ // Animation. |
+ int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. |
+ bool shouldAnimate(); |
+ virtual void startAnimation(bool catchUpIfNecessary = true); |
+ void advanceAnimation(Timer<BitmapImage>*); |
+ |
+ // Function that does the real work of advancing the animation. When |
+ // skippingFrames is true, we're in the middle of a loop trying to skip over |
+ // a bunch of animation frames, so we should not do things like decode each |
+ // one or notify our observers. |
+ // Returns whether the animation was advanced. |
+ bool internalAdvanceAnimation(bool skippingFrames); |
+ |
+ // Handle platform-specific data |
+ void initPlatformData(); |
+ void invalidatePlatformData(); |
+ |
+ // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. |
+ void checkForSolidColor(); |
+ |
+ virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; } |
+ virtual Color solidColor() const { return m_solidColor; } |
+ |
+ ImageSource m_source; |
+ mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). |
+ |
+ size_t m_currentFrame; // The index of the current frame of animation. |
+ Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
+ |
+ Timer<BitmapImage>* m_frameTimer; |
+ int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. |
+ RepetitionCountStatus m_repetitionCountStatus; |
+ int m_repetitionsComplete; // How many repetitions we've finished. |
+ double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). |
+ |
+#if PLATFORM(MAC) |
+ mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. |
+ mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. |
+#endif |
+ |
+ Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. |
+ bool m_isSolidColor; // Whether or not we are a 1x1 solid image. |
+ |
+ bool m_animationFinished; // Whether or not we've completed the entire animation. |
+ |
+ bool m_allDataReceived; // Whether or not we've received all our data. |
+ |
+ mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. |
+ bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. |
+ mutable bool m_hasUniformFrameSize; |
+ |
+ unsigned m_decodedSize; // The current size of all decoded frames. |
+ |
+ mutable bool m_haveFrameCount; |
+ size_t m_frameCount; |
+}; |
+ |
+} |
+ |
+#endif |