| Index: third_party/WebKit/WebCore/platform/graphics/BitmapImage.h
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (revision 9391)
|
| +++ third_party/WebKit/WebCore/platform/graphics/BitmapImage.h (working copy)
|
| @@ -1,252 +1,252 @@
|
| -/*
|
| - * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
|
| - * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef BitmapImage_h
|
| -#define BitmapImage_h
|
| -
|
| -#include "Image.h"
|
| -#include "Color.h"
|
| -#include "IntSize.h"
|
| -
|
| -#if PLATFORM(MAC)
|
| -#include <wtf/RetainPtr.h>
|
| -#ifdef __OBJC__
|
| -@class NSImage;
|
| -#else
|
| -class NSImage;
|
| -#endif
|
| -#endif
|
| -
|
| -#if PLATFORM(WIN)
|
| -typedef struct HBITMAP__ *HBITMAP;
|
| -#endif
|
| -
|
| -namespace WebCore {
|
| - struct FrameData;
|
| -}
|
| -
|
| -// This complicated-looking declaration tells the FrameData Vector that it should copy without
|
| -// invoking our constructor or destructor. This allows us to have a vector even for a struct
|
| -// that's not copyable.
|
| -namespace WTF {
|
| - template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
|
| -}
|
| -
|
| -namespace WebCore {
|
| -
|
| -template <typename T> class Timer;
|
| -
|
| -// ================================================
|
| -// FrameData Class
|
| -// ================================================
|
| -
|
| -struct FrameData : Noncopyable {
|
| - FrameData()
|
| - : m_frame(0)
|
| - , m_haveMetadata(false)
|
| - , m_isComplete(false)
|
| - , m_duration(0)
|
| - , m_hasAlpha(true)
|
| - {
|
| - }
|
| -
|
| - ~FrameData()
|
| - {
|
| - clear(true);
|
| - }
|
| -
|
| - // Clear the cached image data on the frame, and (optionally) the metadata.
|
| - // Returns whether there was cached image data to clear.
|
| - bool clear(bool clearMetadata);
|
| -
|
| - NativeImagePtr m_frame;
|
| - bool m_haveMetadata;
|
| - bool m_isComplete;
|
| - float m_duration;
|
| - bool m_hasAlpha;
|
| -};
|
| -
|
| -// =================================================
|
| -// BitmapImage Class
|
| -// =================================================
|
| -
|
| -class BitmapImage : public Image {
|
| - friend class GeneratedImage;
|
| - friend class GraphicsContext;
|
| -public:
|
| - static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
|
| - {
|
| - return adoptRef(new BitmapImage(nativeImage, observer));
|
| - }
|
| - static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
|
| - {
|
| - return adoptRef(new BitmapImage(observer));
|
| - }
|
| - ~BitmapImage();
|
| -
|
| - virtual bool isBitmapImage() const { return true; }
|
| -
|
| - virtual bool hasSingleSecurityOrigin() const { return true; }
|
| -
|
| - virtual IntSize size() const;
|
| - IntSize currentFrameSize() const;
|
| -
|
| - virtual bool dataChanged(bool allDataReceived);
|
| - virtual String filenameExtension() const;
|
| -
|
| - // It may look unusual that there is no start animation call as public API. This is because
|
| - // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
|
| - // automatically pause once all observers no longer want to render the image anywhere.
|
| - virtual void stopAnimation();
|
| - virtual void resetAnimation();
|
| -
|
| - virtual unsigned decodedSize() const { return m_decodedSize; }
|
| -
|
| -#if PLATFORM(MAC)
|
| - // Accessors for native image formats.
|
| - virtual NSImage* getNSImage();
|
| - virtual CFDataRef getTIFFRepresentation();
|
| -#endif
|
| -
|
| -#if PLATFORM(CG)
|
| - virtual CGImageRef getCGImageRef();
|
| -#endif
|
| -
|
| -#if PLATFORM(WIN)
|
| - virtual bool getHBITMAP(HBITMAP);
|
| - virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
|
| -#endif
|
| -
|
| - virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
|
| -
|
| -protected:
|
| - enum RepetitionCountStatus {
|
| - Unknown, // We haven't checked the source's repetition count.
|
| - Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
|
| - Certain, // The repetition count is known to be correct.
|
| - };
|
| -
|
| - BitmapImage(NativeImagePtr, ImageObserver* = 0);
|
| - BitmapImage(ImageObserver* = 0);
|
| -
|
| -#if PLATFORM(WIN)
|
| - virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator);
|
| -#endif
|
| - virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);
|
| -#if PLATFORM(QT) || PLATFORM(WX)
|
| - virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,
|
| - const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);
|
| -#endif
|
| - size_t currentFrame() const { return m_currentFrame; }
|
| - size_t frameCount();
|
| - NativeImagePtr frameAtIndex(size_t);
|
| - bool frameIsCompleteAtIndex(size_t);
|
| - float frameDurationAtIndex(size_t);
|
| - bool frameHasAlphaAtIndex(size_t);
|
| -
|
| - // Decodes and caches a frame. Never accessed except internally.
|
| - void cacheFrame(size_t index);
|
| -
|
| - // Called to invalidate cached data. When |destroyAll| is true, we wipe out
|
| - // the entire frame buffer cache and tell the image source to destroy
|
| - // everything; this is used when e.g. we want to free some room in the image
|
| - // cache. If |destroyAll| is false, we only delete frames up to the current
|
| - // one; this is used while animating large images to keep memory footprint
|
| - // low without redecoding the whole image on every frame.
|
| - virtual void destroyDecodedData(bool destroyAll = true);
|
| -
|
| - // If the image is large enough, calls destroyDecodedData() and passes
|
| - // |destroyAll| along.
|
| - void destroyDecodedDataIfNecessary(bool destroyAll);
|
| -
|
| - // Generally called by destroyDecodedData(), destroys whole-image metadata
|
| - // and notifies observers that the memory footprint has (hopefully)
|
| - // decreased by |framesCleared| times the size (in bytes) of a frame.
|
| - void destroyMetadataAndNotify(int framesCleared);
|
| -
|
| - // Whether or not size is available yet.
|
| - bool isSizeAvailable();
|
| -
|
| - // Animation.
|
| - int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
|
| - bool shouldAnimate();
|
| - virtual void startAnimation(bool catchUpIfNecessary = true);
|
| - void advanceAnimation(Timer<BitmapImage>*);
|
| -
|
| - // Function that does the real work of advancing the animation. When
|
| - // skippingFrames is true, we're in the middle of a loop trying to skip over
|
| - // a bunch of animation frames, so we should not do things like decode each
|
| - // one or notify our observers.
|
| - // Returns whether the animation was advanced.
|
| - bool internalAdvanceAnimation(bool skippingFrames);
|
| -
|
| - // Handle platform-specific data
|
| - void initPlatformData();
|
| - void invalidatePlatformData();
|
| -
|
| - // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
|
| - void checkForSolidColor();
|
| -
|
| - virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; }
|
| - virtual Color solidColor() const { return m_solidColor; }
|
| -
|
| - ImageSource m_source;
|
| - mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
|
| -
|
| - size_t m_currentFrame; // The index of the current frame of animation.
|
| - Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
|
| -
|
| - Timer<BitmapImage>* m_frameTimer;
|
| - int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
|
| - RepetitionCountStatus m_repetitionCountStatus;
|
| - int m_repetitionsComplete; // How many repetitions we've finished.
|
| - double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
|
| -
|
| -#if PLATFORM(MAC)
|
| - mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
|
| - mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
|
| -#endif
|
| -
|
| - Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
|
| - bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
|
| -
|
| - bool m_animationFinished; // Whether or not we've completed the entire animation.
|
| -
|
| - bool m_allDataReceived; // Whether or not we've received all our data.
|
| -
|
| - mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
|
| - bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
|
| - mutable bool m_hasUniformFrameSize;
|
| -
|
| - unsigned m_decodedSize; // The current size of all decoded frames.
|
| -
|
| - mutable bool m_haveFrameCount;
|
| - size_t m_frameCount;
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif
|
| +/*
|
| + * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
|
| + * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#ifndef BitmapImage_h
|
| +#define BitmapImage_h
|
| +
|
| +#include "Image.h"
|
| +#include "Color.h"
|
| +#include "IntSize.h"
|
| +
|
| +#if PLATFORM(MAC)
|
| +#include <wtf/RetainPtr.h>
|
| +#ifdef __OBJC__
|
| +@class NSImage;
|
| +#else
|
| +class NSImage;
|
| +#endif
|
| +#endif
|
| +
|
| +#if PLATFORM(WIN)
|
| +typedef struct HBITMAP__ *HBITMAP;
|
| +#endif
|
| +
|
| +namespace WebCore {
|
| + struct FrameData;
|
| +}
|
| +
|
| +// This complicated-looking declaration tells the FrameData Vector that it should copy without
|
| +// invoking our constructor or destructor. This allows us to have a vector even for a struct
|
| +// that's not copyable.
|
| +namespace WTF {
|
| + template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
|
| +}
|
| +
|
| +namespace WebCore {
|
| +
|
| +template <typename T> class Timer;
|
| +
|
| +// ================================================
|
| +// FrameData Class
|
| +// ================================================
|
| +
|
| +struct FrameData : Noncopyable {
|
| + FrameData()
|
| + : m_frame(0)
|
| + , m_haveMetadata(false)
|
| + , m_isComplete(false)
|
| + , m_duration(0)
|
| + , m_hasAlpha(true)
|
| + {
|
| + }
|
| +
|
| + ~FrameData()
|
| + {
|
| + clear(true);
|
| + }
|
| +
|
| + // Clear the cached image data on the frame, and (optionally) the metadata.
|
| + // Returns whether there was cached image data to clear.
|
| + bool clear(bool clearMetadata);
|
| +
|
| + NativeImagePtr m_frame;
|
| + bool m_haveMetadata;
|
| + bool m_isComplete;
|
| + float m_duration;
|
| + bool m_hasAlpha;
|
| +};
|
| +
|
| +// =================================================
|
| +// BitmapImage Class
|
| +// =================================================
|
| +
|
| +class BitmapImage : public Image {
|
| + friend class GeneratedImage;
|
| + friend class GraphicsContext;
|
| +public:
|
| + static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
|
| + {
|
| + return adoptRef(new BitmapImage(nativeImage, observer));
|
| + }
|
| + static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
|
| + {
|
| + return adoptRef(new BitmapImage(observer));
|
| + }
|
| + ~BitmapImage();
|
| +
|
| + virtual bool isBitmapImage() const { return true; }
|
| +
|
| + virtual bool hasSingleSecurityOrigin() const { return true; }
|
| +
|
| + virtual IntSize size() const;
|
| + IntSize currentFrameSize() const;
|
| +
|
| + virtual bool dataChanged(bool allDataReceived);
|
| + virtual String filenameExtension() const;
|
| +
|
| + // It may look unusual that there is no start animation call as public API. This is because
|
| + // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
|
| + // automatically pause once all observers no longer want to render the image anywhere.
|
| + virtual void stopAnimation();
|
| + virtual void resetAnimation();
|
| +
|
| + virtual unsigned decodedSize() const { return m_decodedSize; }
|
| +
|
| +#if PLATFORM(MAC)
|
| + // Accessors for native image formats.
|
| + virtual NSImage* getNSImage();
|
| + virtual CFDataRef getTIFFRepresentation();
|
| +#endif
|
| +
|
| +#if PLATFORM(CG)
|
| + virtual CGImageRef getCGImageRef();
|
| +#endif
|
| +
|
| +#if PLATFORM(WIN)
|
| + virtual bool getHBITMAP(HBITMAP);
|
| + virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
|
| +#endif
|
| +
|
| + virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
|
| +
|
| +protected:
|
| + enum RepetitionCountStatus {
|
| + Unknown, // We haven't checked the source's repetition count.
|
| + Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
|
| + Certain, // The repetition count is known to be correct.
|
| + };
|
| +
|
| + BitmapImage(NativeImagePtr, ImageObserver* = 0);
|
| + BitmapImage(ImageObserver* = 0);
|
| +
|
| +#if PLATFORM(WIN)
|
| + virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, CompositeOperator);
|
| +#endif
|
| + virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);
|
| +#if PLATFORM(WX)
|
| + virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,
|
| + const FloatPoint& phase, CompositeOperator, const FloatRect& destRect);
|
| +#endif
|
| + size_t currentFrame() const { return m_currentFrame; }
|
| + size_t frameCount();
|
| + NativeImagePtr frameAtIndex(size_t);
|
| + bool frameIsCompleteAtIndex(size_t);
|
| + float frameDurationAtIndex(size_t);
|
| + bool frameHasAlphaAtIndex(size_t);
|
| +
|
| + // Decodes and caches a frame. Never accessed except internally.
|
| + void cacheFrame(size_t index);
|
| +
|
| + // Called to invalidate cached data. When |destroyAll| is true, we wipe out
|
| + // the entire frame buffer cache and tell the image source to destroy
|
| + // everything; this is used when e.g. we want to free some room in the image
|
| + // cache. If |destroyAll| is false, we only delete frames up to the current
|
| + // one; this is used while animating large images to keep memory footprint
|
| + // low without redecoding the whole image on every frame.
|
| + virtual void destroyDecodedData(bool destroyAll = true);
|
| +
|
| + // If the image is large enough, calls destroyDecodedData() and passes
|
| + // |destroyAll| along.
|
| + void destroyDecodedDataIfNecessary(bool destroyAll);
|
| +
|
| + // Generally called by destroyDecodedData(), destroys whole-image metadata
|
| + // and notifies observers that the memory footprint has (hopefully)
|
| + // decreased by |framesCleared| times the size (in bytes) of a frame.
|
| + void destroyMetadataAndNotify(int framesCleared);
|
| +
|
| + // Whether or not size is available yet.
|
| + bool isSizeAvailable();
|
| +
|
| + // Animation.
|
| + int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
|
| + bool shouldAnimate();
|
| + virtual void startAnimation(bool catchUpIfNecessary = true);
|
| + void advanceAnimation(Timer<BitmapImage>*);
|
| +
|
| + // Function that does the real work of advancing the animation. When
|
| + // skippingFrames is true, we're in the middle of a loop trying to skip over
|
| + // a bunch of animation frames, so we should not do things like decode each
|
| + // one or notify our observers.
|
| + // Returns whether the animation was advanced.
|
| + bool internalAdvanceAnimation(bool skippingFrames);
|
| +
|
| + // Handle platform-specific data
|
| + void initPlatformData();
|
| + void invalidatePlatformData();
|
| +
|
| + // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
|
| + void checkForSolidColor();
|
| +
|
| + virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; }
|
| + virtual Color solidColor() const { return m_solidColor; }
|
| +
|
| + ImageSource m_source;
|
| + mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
|
| +
|
| + size_t m_currentFrame; // The index of the current frame of animation.
|
| + Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
|
| +
|
| + Timer<BitmapImage>* m_frameTimer;
|
| + int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
|
| + RepetitionCountStatus m_repetitionCountStatus;
|
| + int m_repetitionsComplete; // How many repetitions we've finished.
|
| + double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
|
| +
|
| +#if PLATFORM(MAC)
|
| + mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
|
| + mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
|
| +#endif
|
| +
|
| + Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
|
| + bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
|
| +
|
| + bool m_animationFinished; // Whether or not we've completed the entire animation.
|
| +
|
| + bool m_allDataReceived; // Whether or not we've received all our data.
|
| +
|
| + mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
|
| + bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
|
| + mutable bool m_hasUniformFrameSize;
|
| +
|
| + unsigned m_decodedSize; // The current size of all decoded frames.
|
| +
|
| + mutable bool m_haveFrameCount;
|
| + size_t m_frameCount;
|
| +};
|
| +
|
| +}
|
| +
|
| +#endif
|
|
|