Index: third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (revision 9391) |
+++ third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (working copy) |
@@ -1,333 +1,333 @@ |
-/* |
- * Copyright (C) 2008 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
- * its contributors may be used to endorse or promote products derived |
- * from this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "RenderLineBoxList.h" |
- |
-#include "InlineTextBox.h" |
-#include "RenderArena.h" |
-#include "RenderInline.h" |
-#include "RenderView.h" |
-#include "RootInlineBox.h" |
- |
-using namespace std; |
- |
-namespace WebCore { |
- |
-#ifndef NDEBUG |
-RenderLineBoxList::~RenderLineBoxList() |
-{ |
- ASSERT(!m_firstLineBox); |
- ASSERT(!m_lastLineBox); |
-} |
-#endif |
- |
-void RenderLineBoxList::appendLineBox(InlineFlowBox* box) |
-{ |
- checkConsistency(); |
- |
- if (!m_firstLineBox) |
- m_firstLineBox = m_lastLineBox = box; |
- else { |
- m_lastLineBox->setNextLineBox(box); |
- box->setPreviousLineBox(m_lastLineBox); |
- m_lastLineBox = box; |
- } |
- |
- checkConsistency(); |
-} |
- |
-void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena) |
-{ |
- InlineFlowBox* line = m_firstLineBox; |
- InlineFlowBox* nextLine; |
- while (line) { |
- nextLine = line->nextFlowBox(); |
- line->deleteLine(arena); |
- line = nextLine; |
- } |
- m_firstLineBox = m_lastLineBox = 0; |
-} |
- |
-void RenderLineBoxList::extractLineBox(InlineFlowBox* box) |
-{ |
- checkConsistency(); |
- |
- m_lastLineBox = box->prevFlowBox(); |
- if (box == m_firstLineBox) |
- m_firstLineBox = 0; |
- if (box->prevLineBox()) |
- box->prevLineBox()->setNextLineBox(0); |
- box->setPreviousLineBox(0); |
- for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox()) |
- curr->setExtracted(); |
- |
- checkConsistency(); |
-} |
- |
-void RenderLineBoxList::attachLineBox(InlineFlowBox* box) |
-{ |
- checkConsistency(); |
- |
- if (m_lastLineBox) { |
- m_lastLineBox->setNextLineBox(box); |
- box->setPreviousLineBox(m_lastLineBox); |
- } else |
- m_firstLineBox = box; |
- InlineFlowBox* last = box; |
- for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) { |
- curr->setExtracted(false); |
- last = curr; |
- } |
- m_lastLineBox = last; |
- |
- checkConsistency(); |
-} |
- |
-void RenderLineBoxList::removeLineBox(InlineFlowBox* box) |
-{ |
- checkConsistency(); |
- |
- if (box == m_firstLineBox) |
- m_firstLineBox = box->nextFlowBox(); |
- if (box == m_lastLineBox) |
- m_lastLineBox = box->prevFlowBox(); |
- if (box->nextLineBox()) |
- box->nextLineBox()->setPreviousLineBox(box->prevLineBox()); |
- if (box->prevLineBox()) |
- box->prevLineBox()->setNextLineBox(box->nextLineBox()); |
- |
- checkConsistency(); |
-} |
- |
-void RenderLineBoxList::deleteLineBoxes(RenderArena* arena) |
-{ |
- if (m_firstLineBox) { |
- InlineRunBox* next; |
- for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) { |
- next = curr->nextLineBox(); |
- curr->destroy(arena); |
- } |
- m_firstLineBox = 0; |
- m_lastLineBox = 0; |
- } |
-} |
- |
-void RenderLineBoxList::dirtyLineBoxes() |
-{ |
- for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) |
- curr->dirtyLineBoxes(); |
-} |
- |
-void RenderLineBoxList::paint(RenderBox* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const |
-{ |
- // Only paint during the foreground/selection phases. |
- if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline |
- && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip |
- && paintInfo.phase != PaintPhaseMask) |
- return; |
- |
- ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. |
- |
- // If we have no lines then we have no work to do. |
- if (!firstLineBox()) |
- return; |
- |
- // We can check the first box and last box and avoid painting if we don't |
- // intersect. This is a quick short-circuit that we can take to avoid walking any lines. |
- // FIXME: This check is flawed in the following extremely obscure way: |
- // if some line in the middle has a huge overflow, it might actually extend below the last line. |
- int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase); |
- int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos; |
- yPos += ty; |
- if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y()) |
- return; |
- |
- RenderObject::PaintInfo info(paintInfo); |
- ListHashSet<RenderInline*> outlineObjects; |
- info.outlineObjects = &outlineObjects; |
- |
- // See if our root lines intersect with the dirty rect. If so, then we paint |
- // them. Note that boxes can easily overlap, so we can't make any assumptions |
- // based off positions of our first line box or our last line box. |
- RenderView* v = renderer->view(); |
- bool usePrintRect = !v->printRect().isEmpty(); |
- for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) { |
- if (usePrintRect) { |
- // FIXME: This is a feeble effort to avoid splitting a line across two pages. |
- // It is utterly inadequate, and this should not be done at paint time at all. |
- // The whole way objects break across pages needs to be redone. |
- // Try to avoid splitting a line vertically, but only if it's less than the height |
- // of the entire page. |
- if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) { |
- if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) { |
- if (ty + curr->root()->topOverflow() < v->truncatedAt()) |
- v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer); |
- // If we were able to truncate, don't paint. |
- if (ty + curr->root()->topOverflow() >= v->truncatedAt()) |
- break; |
- } |
- } |
- } |
- |
- int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase); |
- int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase); |
- h = bottom - top; |
- yPos = ty + top; |
- if (yPos < info.rect.bottom() && yPos + h > info.rect.y()) |
- curr->paint(info, tx, ty); |
- } |
- |
- if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { |
- ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end(); |
- for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) { |
- RenderInline* flow = *it; |
- flow->paintOutline(info.context, tx, ty); |
- } |
- info.outlineObjects->clear(); |
- } |
-} |
- |
- |
-bool RenderLineBoxList::hitTest(RenderBox* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const |
-{ |
- if (hitTestAction != HitTestForeground) |
- return false; |
- |
- ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer. |
- |
- // If we have no lines then we have no work to do. |
- if (!firstLineBox()) |
- return false; |
- |
- // We can check the first box and last box and avoid hit testing if we don't |
- // contain the point. This is a quick short-circuit that we can take to avoid walking any lines. |
- // FIXME: This check is flawed in the following extremely obscure way: |
- // if some line in the middle has a huge overflow, it might actually extend below the last line. |
- if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow())) |
- return false; |
- |
- // See if our root lines contain the point. If so, then we hit test |
- // them further. Note that boxes can easily overlap, so we can't make any assumptions |
- // based off positions of our first line box or our last line box. |
- for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) { |
- if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) { |
- bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty); |
- if (inside) { |
- renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty)); |
- return true; |
- } |
- } |
- } |
- |
- return false; |
-} |
- |
-void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child) |
-{ |
- if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow()))) |
- return; |
- |
- // If we have no first line box, then just bail early. |
- if (!firstLineBox()) { |
- // For an empty inline, go ahead and propagate the check up to our parent, unless the parent |
- // is already dirty. |
- if (container->isInline() && !container->parent()->selfNeedsLayout()) |
- container->parent()->dirtyLinesFromChangedChild(container); |
- return; |
- } |
- |
- // Try to figure out which line box we belong in. First try to find a previous |
- // line box by examining our siblings. If we didn't find a line box, then use our |
- // parent's first line box. |
- RootInlineBox* box = 0; |
- RenderObject* curr = 0; |
- for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) { |
- if (curr->isFloatingOrPositioned()) |
- continue; |
- |
- if (curr->isReplaced()) { |
- InlineBox* wrapper = curr->inlineBoxWrapper(); |
- if (wrapper) |
- box = wrapper->root(); |
- } else if (curr->isText()) { |
- InlineTextBox* textBox = toRenderText(curr)->lastTextBox(); |
- if (textBox) |
- box = textBox->root(); |
- } else if (curr->isRenderInline()) { |
- InlineRunBox* runBox = toRenderInline(curr)->lastLineBox(); |
- if (runBox) |
- box = runBox->root(); |
- } |
- |
- if (box) |
- break; |
- } |
- if (!box) |
- box = firstLineBox()->root(); |
- |
- // If we found a line box, then dirty it. |
- if (box) { |
- RootInlineBox* adjacentBox; |
- box->markDirty(); |
- |
- // dirty the adjacent lines that might be affected |
- // NOTE: we dirty the previous line because RootInlineBox objects cache |
- // the address of the first object on the next line after a BR, which we may be |
- // invalidating here. For more info, see how RenderBlock::layoutInlineChildren |
- // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak, |
- // despite the name, actually returns the first RenderObject after the BR. |
- // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize." |
- adjacentBox = box->prevRootBox(); |
- if (adjacentBox) |
- adjacentBox->markDirty(); |
- if (child->isBR() || (curr && curr->isBR())) { |
- adjacentBox = box->nextRootBox(); |
- if (adjacentBox) |
- adjacentBox->markDirty(); |
- } |
- } |
-} |
- |
-#ifndef NDEBUG |
- |
-void RenderLineBoxList::checkConsistency() const |
-{ |
-#ifdef CHECK_CONSISTENCY |
- const InlineFlowBox* prev = 0; |
- for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) { |
- ASSERT(child->prevFlowBox() == prev); |
- prev = child; |
- } |
- ASSERT(prev == m_lastLineBox); |
-#endif |
-} |
- |
-#endif |
- |
-} |
+/* |
+ * Copyright (C) 2008 Apple Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
+ * its contributors may be used to endorse or promote products derived |
+ * from this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "RenderLineBoxList.h" |
+ |
+#include "InlineTextBox.h" |
+#include "RenderArena.h" |
+#include "RenderInline.h" |
+#include "RenderView.h" |
+#include "RootInlineBox.h" |
+ |
+using namespace std; |
+ |
+namespace WebCore { |
+ |
+#ifndef NDEBUG |
+RenderLineBoxList::~RenderLineBoxList() |
+{ |
+ ASSERT(!m_firstLineBox); |
+ ASSERT(!m_lastLineBox); |
+} |
+#endif |
+ |
+void RenderLineBoxList::appendLineBox(InlineFlowBox* box) |
+{ |
+ checkConsistency(); |
+ |
+ if (!m_firstLineBox) |
+ m_firstLineBox = m_lastLineBox = box; |
+ else { |
+ m_lastLineBox->setNextLineBox(box); |
+ box->setPreviousLineBox(m_lastLineBox); |
+ m_lastLineBox = box; |
+ } |
+ |
+ checkConsistency(); |
+} |
+ |
+void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena) |
+{ |
+ InlineFlowBox* line = m_firstLineBox; |
+ InlineFlowBox* nextLine; |
+ while (line) { |
+ nextLine = line->nextFlowBox(); |
+ line->deleteLine(arena); |
+ line = nextLine; |
+ } |
+ m_firstLineBox = m_lastLineBox = 0; |
+} |
+ |
+void RenderLineBoxList::extractLineBox(InlineFlowBox* box) |
+{ |
+ checkConsistency(); |
+ |
+ m_lastLineBox = box->prevFlowBox(); |
+ if (box == m_firstLineBox) |
+ m_firstLineBox = 0; |
+ if (box->prevLineBox()) |
+ box->prevLineBox()->setNextLineBox(0); |
+ box->setPreviousLineBox(0); |
+ for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox()) |
+ curr->setExtracted(); |
+ |
+ checkConsistency(); |
+} |
+ |
+void RenderLineBoxList::attachLineBox(InlineFlowBox* box) |
+{ |
+ checkConsistency(); |
+ |
+ if (m_lastLineBox) { |
+ m_lastLineBox->setNextLineBox(box); |
+ box->setPreviousLineBox(m_lastLineBox); |
+ } else |
+ m_firstLineBox = box; |
+ InlineFlowBox* last = box; |
+ for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) { |
+ curr->setExtracted(false); |
+ last = curr; |
+ } |
+ m_lastLineBox = last; |
+ |
+ checkConsistency(); |
+} |
+ |
+void RenderLineBoxList::removeLineBox(InlineFlowBox* box) |
+{ |
+ checkConsistency(); |
+ |
+ if (box == m_firstLineBox) |
+ m_firstLineBox = box->nextFlowBox(); |
+ if (box == m_lastLineBox) |
+ m_lastLineBox = box->prevFlowBox(); |
+ if (box->nextLineBox()) |
+ box->nextLineBox()->setPreviousLineBox(box->prevLineBox()); |
+ if (box->prevLineBox()) |
+ box->prevLineBox()->setNextLineBox(box->nextLineBox()); |
+ |
+ checkConsistency(); |
+} |
+ |
+void RenderLineBoxList::deleteLineBoxes(RenderArena* arena) |
+{ |
+ if (m_firstLineBox) { |
+ InlineRunBox* next; |
+ for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) { |
+ next = curr->nextLineBox(); |
+ curr->destroy(arena); |
+ } |
+ m_firstLineBox = 0; |
+ m_lastLineBox = 0; |
+ } |
+} |
+ |
+void RenderLineBoxList::dirtyLineBoxes() |
+{ |
+ for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) |
+ curr->dirtyLineBoxes(); |
+} |
+ |
+void RenderLineBoxList::paint(RenderBoxModelObject* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const |
+{ |
+ // Only paint during the foreground/selection phases. |
+ if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline |
+ && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip |
+ && paintInfo.phase != PaintPhaseMask) |
+ return; |
+ |
+ ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer. |
+ |
+ // If we have no lines then we have no work to do. |
+ if (!firstLineBox()) |
+ return; |
+ |
+ // We can check the first box and last box and avoid painting if we don't |
+ // intersect. This is a quick short-circuit that we can take to avoid walking any lines. |
+ // FIXME: This check is flawed in the following extremely obscure way: |
+ // if some line in the middle has a huge overflow, it might actually extend below the last line. |
+ int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase); |
+ int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos; |
+ yPos += ty; |
+ if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y()) |
+ return; |
+ |
+ RenderObject::PaintInfo info(paintInfo); |
+ ListHashSet<RenderInline*> outlineObjects; |
+ info.outlineObjects = &outlineObjects; |
+ |
+ // See if our root lines intersect with the dirty rect. If so, then we paint |
+ // them. Note that boxes can easily overlap, so we can't make any assumptions |
+ // based off positions of our first line box or our last line box. |
+ RenderView* v = renderer->view(); |
+ bool usePrintRect = !v->printRect().isEmpty(); |
+ for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) { |
+ if (usePrintRect) { |
+ // FIXME: This is a feeble effort to avoid splitting a line across two pages. |
+ // It is utterly inadequate, and this should not be done at paint time at all. |
+ // The whole way objects break across pages needs to be redone. |
+ // Try to avoid splitting a line vertically, but only if it's less than the height |
+ // of the entire page. |
+ if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) { |
+ if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) { |
+ if (ty + curr->root()->topOverflow() < v->truncatedAt()) |
+ v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer); |
+ // If we were able to truncate, don't paint. |
+ if (ty + curr->root()->topOverflow() >= v->truncatedAt()) |
+ break; |
+ } |
+ } |
+ } |
+ |
+ int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase); |
+ int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase); |
+ h = bottom - top; |
+ yPos = ty + top; |
+ if (yPos < info.rect.bottom() && yPos + h > info.rect.y()) |
+ curr->paint(info, tx, ty); |
+ } |
+ |
+ if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) { |
+ ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end(); |
+ for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) { |
+ RenderInline* flow = *it; |
+ flow->paintOutline(info.context, tx, ty); |
+ } |
+ info.outlineObjects->clear(); |
+ } |
+} |
+ |
+ |
+bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const |
+{ |
+ if (hitTestAction != HitTestForeground) |
+ return false; |
+ |
+ ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer. |
+ |
+ // If we have no lines then we have no work to do. |
+ if (!firstLineBox()) |
+ return false; |
+ |
+ // We can check the first box and last box and avoid hit testing if we don't |
+ // contain the point. This is a quick short-circuit that we can take to avoid walking any lines. |
+ // FIXME: This check is flawed in the following extremely obscure way: |
+ // if some line in the middle has a huge overflow, it might actually extend below the last line. |
+ if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow())) |
+ return false; |
+ |
+ // See if our root lines contain the point. If so, then we hit test |
+ // them further. Note that boxes can easily overlap, so we can't make any assumptions |
+ // based off positions of our first line box or our last line box. |
+ for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) { |
+ if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) { |
+ bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty); |
+ if (inside) { |
+ renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty)); |
+ return true; |
+ } |
+ } |
+ } |
+ |
+ return false; |
+} |
+ |
+void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child) |
+{ |
+ if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow()))) |
+ return; |
+ |
+ // If we have no first line box, then just bail early. |
+ if (!firstLineBox()) { |
+ // For an empty inline, go ahead and propagate the check up to our parent, unless the parent |
+ // is already dirty. |
+ if (container->isInline() && !container->parent()->selfNeedsLayout()) |
+ container->parent()->dirtyLinesFromChangedChild(container); |
+ return; |
+ } |
+ |
+ // Try to figure out which line box we belong in. First try to find a previous |
+ // line box by examining our siblings. If we didn't find a line box, then use our |
+ // parent's first line box. |
+ RootInlineBox* box = 0; |
+ RenderObject* curr = 0; |
+ for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) { |
+ if (curr->isFloatingOrPositioned()) |
+ continue; |
+ |
+ if (curr->isReplaced()) { |
+ InlineBox* wrapper = curr->inlineBoxWrapper(); |
+ if (wrapper) |
+ box = wrapper->root(); |
+ } else if (curr->isText()) { |
+ InlineTextBox* textBox = toRenderText(curr)->lastTextBox(); |
+ if (textBox) |
+ box = textBox->root(); |
+ } else if (curr->isRenderInline()) { |
+ InlineRunBox* runBox = toRenderInline(curr)->lastLineBox(); |
+ if (runBox) |
+ box = runBox->root(); |
+ } |
+ |
+ if (box) |
+ break; |
+ } |
+ if (!box) |
+ box = firstLineBox()->root(); |
+ |
+ // If we found a line box, then dirty it. |
+ if (box) { |
+ RootInlineBox* adjacentBox; |
+ box->markDirty(); |
+ |
+ // dirty the adjacent lines that might be affected |
+ // NOTE: we dirty the previous line because RootInlineBox objects cache |
+ // the address of the first object on the next line after a BR, which we may be |
+ // invalidating here. For more info, see how RenderBlock::layoutInlineChildren |
+ // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak, |
+ // despite the name, actually returns the first RenderObject after the BR. |
+ // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize." |
+ adjacentBox = box->prevRootBox(); |
+ if (adjacentBox) |
+ adjacentBox->markDirty(); |
+ if (child->isBR() || (curr && curr->isBR())) { |
+ adjacentBox = box->nextRootBox(); |
+ if (adjacentBox) |
+ adjacentBox->markDirty(); |
+ } |
+ } |
+} |
+ |
+#ifndef NDEBUG |
+ |
+void RenderLineBoxList::checkConsistency() const |
+{ |
+#ifdef CHECK_CONSISTENCY |
+ const InlineFlowBox* prev = 0; |
+ for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) { |
+ ASSERT(child->prevFlowBox() == prev); |
+ prev = child; |
+ } |
+ ASSERT(prev == m_lastLineBox); |
+#endif |
+} |
+ |
+#endif |
+ |
+} |