| Index: third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (revision 9391)
|
| +++ third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (working copy)
|
| @@ -1,333 +1,333 @@
|
| -/*
|
| - * Copyright (C) 2008 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
|
| - * its contributors may be used to endorse or promote products derived
|
| - * from this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "RenderLineBoxList.h"
|
| -
|
| -#include "InlineTextBox.h"
|
| -#include "RenderArena.h"
|
| -#include "RenderInline.h"
|
| -#include "RenderView.h"
|
| -#include "RootInlineBox.h"
|
| -
|
| -using namespace std;
|
| -
|
| -namespace WebCore {
|
| -
|
| -#ifndef NDEBUG
|
| -RenderLineBoxList::~RenderLineBoxList()
|
| -{
|
| - ASSERT(!m_firstLineBox);
|
| - ASSERT(!m_lastLineBox);
|
| -}
|
| -#endif
|
| -
|
| -void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
|
| -{
|
| - checkConsistency();
|
| -
|
| - if (!m_firstLineBox)
|
| - m_firstLineBox = m_lastLineBox = box;
|
| - else {
|
| - m_lastLineBox->setNextLineBox(box);
|
| - box->setPreviousLineBox(m_lastLineBox);
|
| - m_lastLineBox = box;
|
| - }
|
| -
|
| - checkConsistency();
|
| -}
|
| -
|
| -void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
|
| -{
|
| - InlineFlowBox* line = m_firstLineBox;
|
| - InlineFlowBox* nextLine;
|
| - while (line) {
|
| - nextLine = line->nextFlowBox();
|
| - line->deleteLine(arena);
|
| - line = nextLine;
|
| - }
|
| - m_firstLineBox = m_lastLineBox = 0;
|
| -}
|
| -
|
| -void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
|
| -{
|
| - checkConsistency();
|
| -
|
| - m_lastLineBox = box->prevFlowBox();
|
| - if (box == m_firstLineBox)
|
| - m_firstLineBox = 0;
|
| - if (box->prevLineBox())
|
| - box->prevLineBox()->setNextLineBox(0);
|
| - box->setPreviousLineBox(0);
|
| - for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
|
| - curr->setExtracted();
|
| -
|
| - checkConsistency();
|
| -}
|
| -
|
| -void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
|
| -{
|
| - checkConsistency();
|
| -
|
| - if (m_lastLineBox) {
|
| - m_lastLineBox->setNextLineBox(box);
|
| - box->setPreviousLineBox(m_lastLineBox);
|
| - } else
|
| - m_firstLineBox = box;
|
| - InlineFlowBox* last = box;
|
| - for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
|
| - curr->setExtracted(false);
|
| - last = curr;
|
| - }
|
| - m_lastLineBox = last;
|
| -
|
| - checkConsistency();
|
| -}
|
| -
|
| -void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
|
| -{
|
| - checkConsistency();
|
| -
|
| - if (box == m_firstLineBox)
|
| - m_firstLineBox = box->nextFlowBox();
|
| - if (box == m_lastLineBox)
|
| - m_lastLineBox = box->prevFlowBox();
|
| - if (box->nextLineBox())
|
| - box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
|
| - if (box->prevLineBox())
|
| - box->prevLineBox()->setNextLineBox(box->nextLineBox());
|
| -
|
| - checkConsistency();
|
| -}
|
| -
|
| -void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
|
| -{
|
| - if (m_firstLineBox) {
|
| - InlineRunBox* next;
|
| - for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) {
|
| - next = curr->nextLineBox();
|
| - curr->destroy(arena);
|
| - }
|
| - m_firstLineBox = 0;
|
| - m_lastLineBox = 0;
|
| - }
|
| -}
|
| -
|
| -void RenderLineBoxList::dirtyLineBoxes()
|
| -{
|
| - for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
|
| - curr->dirtyLineBoxes();
|
| -}
|
| -
|
| -void RenderLineBoxList::paint(RenderBox* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const
|
| -{
|
| - // Only paint during the foreground/selection phases.
|
| - if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
|
| - && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
|
| - && paintInfo.phase != PaintPhaseMask)
|
| - return;
|
| -
|
| - ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
|
| -
|
| - // If we have no lines then we have no work to do.
|
| - if (!firstLineBox())
|
| - return;
|
| -
|
| - // We can check the first box and last box and avoid painting if we don't
|
| - // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
|
| - // FIXME: This check is flawed in the following extremely obscure way:
|
| - // if some line in the middle has a huge overflow, it might actually extend below the last line.
|
| - int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase);
|
| - int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos;
|
| - yPos += ty;
|
| - if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
|
| - return;
|
| -
|
| - RenderObject::PaintInfo info(paintInfo);
|
| - ListHashSet<RenderInline*> outlineObjects;
|
| - info.outlineObjects = &outlineObjects;
|
| -
|
| - // See if our root lines intersect with the dirty rect. If so, then we paint
|
| - // them. Note that boxes can easily overlap, so we can't make any assumptions
|
| - // based off positions of our first line box or our last line box.
|
| - RenderView* v = renderer->view();
|
| - bool usePrintRect = !v->printRect().isEmpty();
|
| - for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) {
|
| - if (usePrintRect) {
|
| - // FIXME: This is a feeble effort to avoid splitting a line across two pages.
|
| - // It is utterly inadequate, and this should not be done at paint time at all.
|
| - // The whole way objects break across pages needs to be redone.
|
| - // Try to avoid splitting a line vertically, but only if it's less than the height
|
| - // of the entire page.
|
| - if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) {
|
| - if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) {
|
| - if (ty + curr->root()->topOverflow() < v->truncatedAt())
|
| - v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer);
|
| - // If we were able to truncate, don't paint.
|
| - if (ty + curr->root()->topOverflow() >= v->truncatedAt())
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase);
|
| - int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase);
|
| - h = bottom - top;
|
| - yPos = ty + top;
|
| - if (yPos < info.rect.bottom() && yPos + h > info.rect.y())
|
| - curr->paint(info, tx, ty);
|
| - }
|
| -
|
| - if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
|
| - ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
|
| - for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
|
| - RenderInline* flow = *it;
|
| - flow->paintOutline(info.context, tx, ty);
|
| - }
|
| - info.outlineObjects->clear();
|
| - }
|
| -}
|
| -
|
| -
|
| -bool RenderLineBoxList::hitTest(RenderBox* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
|
| -{
|
| - if (hitTestAction != HitTestForeground)
|
| - return false;
|
| -
|
| - ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
|
| -
|
| - // If we have no lines then we have no work to do.
|
| - if (!firstLineBox())
|
| - return false;
|
| -
|
| - // We can check the first box and last box and avoid hit testing if we don't
|
| - // contain the point. This is a quick short-circuit that we can take to avoid walking any lines.
|
| - // FIXME: This check is flawed in the following extremely obscure way:
|
| - // if some line in the middle has a huge overflow, it might actually extend below the last line.
|
| - if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
|
| - return false;
|
| -
|
| - // See if our root lines contain the point. If so, then we hit test
|
| - // them further. Note that boxes can easily overlap, so we can't make any assumptions
|
| - // based off positions of our first line box or our last line box.
|
| - for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
|
| - if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
|
| - bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
|
| - if (inside) {
|
| - renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| - return true;
|
| - }
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
|
| -{
|
| - if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
|
| - return;
|
| -
|
| - // If we have no first line box, then just bail early.
|
| - if (!firstLineBox()) {
|
| - // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
|
| - // is already dirty.
|
| - if (container->isInline() && !container->parent()->selfNeedsLayout())
|
| - container->parent()->dirtyLinesFromChangedChild(container);
|
| - return;
|
| - }
|
| -
|
| - // Try to figure out which line box we belong in. First try to find a previous
|
| - // line box by examining our siblings. If we didn't find a line box, then use our
|
| - // parent's first line box.
|
| - RootInlineBox* box = 0;
|
| - RenderObject* curr = 0;
|
| - for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
|
| - if (curr->isFloatingOrPositioned())
|
| - continue;
|
| -
|
| - if (curr->isReplaced()) {
|
| - InlineBox* wrapper = curr->inlineBoxWrapper();
|
| - if (wrapper)
|
| - box = wrapper->root();
|
| - } else if (curr->isText()) {
|
| - InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
|
| - if (textBox)
|
| - box = textBox->root();
|
| - } else if (curr->isRenderInline()) {
|
| - InlineRunBox* runBox = toRenderInline(curr)->lastLineBox();
|
| - if (runBox)
|
| - box = runBox->root();
|
| - }
|
| -
|
| - if (box)
|
| - break;
|
| - }
|
| - if (!box)
|
| - box = firstLineBox()->root();
|
| -
|
| - // If we found a line box, then dirty it.
|
| - if (box) {
|
| - RootInlineBox* adjacentBox;
|
| - box->markDirty();
|
| -
|
| - // dirty the adjacent lines that might be affected
|
| - // NOTE: we dirty the previous line because RootInlineBox objects cache
|
| - // the address of the first object on the next line after a BR, which we may be
|
| - // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
|
| - // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
|
| - // despite the name, actually returns the first RenderObject after the BR.
|
| - // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
|
| - adjacentBox = box->prevRootBox();
|
| - if (adjacentBox)
|
| - adjacentBox->markDirty();
|
| - if (child->isBR() || (curr && curr->isBR())) {
|
| - adjacentBox = box->nextRootBox();
|
| - if (adjacentBox)
|
| - adjacentBox->markDirty();
|
| - }
|
| - }
|
| -}
|
| -
|
| -#ifndef NDEBUG
|
| -
|
| -void RenderLineBoxList::checkConsistency() const
|
| -{
|
| -#ifdef CHECK_CONSISTENCY
|
| - const InlineFlowBox* prev = 0;
|
| - for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) {
|
| - ASSERT(child->prevFlowBox() == prev);
|
| - prev = child;
|
| - }
|
| - ASSERT(prev == m_lastLineBox);
|
| -#endif
|
| -}
|
| -
|
| -#endif
|
| -
|
| -}
|
| +/*
|
| + * Copyright (C) 2008 Apple Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + *
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
|
| + * its contributors may be used to endorse or promote products derived
|
| + * from this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#include "config.h"
|
| +#include "RenderLineBoxList.h"
|
| +
|
| +#include "InlineTextBox.h"
|
| +#include "RenderArena.h"
|
| +#include "RenderInline.h"
|
| +#include "RenderView.h"
|
| +#include "RootInlineBox.h"
|
| +
|
| +using namespace std;
|
| +
|
| +namespace WebCore {
|
| +
|
| +#ifndef NDEBUG
|
| +RenderLineBoxList::~RenderLineBoxList()
|
| +{
|
| + ASSERT(!m_firstLineBox);
|
| + ASSERT(!m_lastLineBox);
|
| +}
|
| +#endif
|
| +
|
| +void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
|
| +{
|
| + checkConsistency();
|
| +
|
| + if (!m_firstLineBox)
|
| + m_firstLineBox = m_lastLineBox = box;
|
| + else {
|
| + m_lastLineBox->setNextLineBox(box);
|
| + box->setPreviousLineBox(m_lastLineBox);
|
| + m_lastLineBox = box;
|
| + }
|
| +
|
| + checkConsistency();
|
| +}
|
| +
|
| +void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
|
| +{
|
| + InlineFlowBox* line = m_firstLineBox;
|
| + InlineFlowBox* nextLine;
|
| + while (line) {
|
| + nextLine = line->nextFlowBox();
|
| + line->deleteLine(arena);
|
| + line = nextLine;
|
| + }
|
| + m_firstLineBox = m_lastLineBox = 0;
|
| +}
|
| +
|
| +void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
|
| +{
|
| + checkConsistency();
|
| +
|
| + m_lastLineBox = box->prevFlowBox();
|
| + if (box == m_firstLineBox)
|
| + m_firstLineBox = 0;
|
| + if (box->prevLineBox())
|
| + box->prevLineBox()->setNextLineBox(0);
|
| + box->setPreviousLineBox(0);
|
| + for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
|
| + curr->setExtracted();
|
| +
|
| + checkConsistency();
|
| +}
|
| +
|
| +void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
|
| +{
|
| + checkConsistency();
|
| +
|
| + if (m_lastLineBox) {
|
| + m_lastLineBox->setNextLineBox(box);
|
| + box->setPreviousLineBox(m_lastLineBox);
|
| + } else
|
| + m_firstLineBox = box;
|
| + InlineFlowBox* last = box;
|
| + for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
|
| + curr->setExtracted(false);
|
| + last = curr;
|
| + }
|
| + m_lastLineBox = last;
|
| +
|
| + checkConsistency();
|
| +}
|
| +
|
| +void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
|
| +{
|
| + checkConsistency();
|
| +
|
| + if (box == m_firstLineBox)
|
| + m_firstLineBox = box->nextFlowBox();
|
| + if (box == m_lastLineBox)
|
| + m_lastLineBox = box->prevFlowBox();
|
| + if (box->nextLineBox())
|
| + box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
|
| + if (box->prevLineBox())
|
| + box->prevLineBox()->setNextLineBox(box->nextLineBox());
|
| +
|
| + checkConsistency();
|
| +}
|
| +
|
| +void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
|
| +{
|
| + if (m_firstLineBox) {
|
| + InlineRunBox* next;
|
| + for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) {
|
| + next = curr->nextLineBox();
|
| + curr->destroy(arena);
|
| + }
|
| + m_firstLineBox = 0;
|
| + m_lastLineBox = 0;
|
| + }
|
| +}
|
| +
|
| +void RenderLineBoxList::dirtyLineBoxes()
|
| +{
|
| + for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
|
| + curr->dirtyLineBoxes();
|
| +}
|
| +
|
| +void RenderLineBoxList::paint(RenderBoxModelObject* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const
|
| +{
|
| + // Only paint during the foreground/selection phases.
|
| + if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
|
| + && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
|
| + && paintInfo.phase != PaintPhaseMask)
|
| + return;
|
| +
|
| + ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
|
| +
|
| + // If we have no lines then we have no work to do.
|
| + if (!firstLineBox())
|
| + return;
|
| +
|
| + // We can check the first box and last box and avoid painting if we don't
|
| + // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
|
| + // FIXME: This check is flawed in the following extremely obscure way:
|
| + // if some line in the middle has a huge overflow, it might actually extend below the last line.
|
| + int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase);
|
| + int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos;
|
| + yPos += ty;
|
| + if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
|
| + return;
|
| +
|
| + RenderObject::PaintInfo info(paintInfo);
|
| + ListHashSet<RenderInline*> outlineObjects;
|
| + info.outlineObjects = &outlineObjects;
|
| +
|
| + // See if our root lines intersect with the dirty rect. If so, then we paint
|
| + // them. Note that boxes can easily overlap, so we can't make any assumptions
|
| + // based off positions of our first line box or our last line box.
|
| + RenderView* v = renderer->view();
|
| + bool usePrintRect = !v->printRect().isEmpty();
|
| + for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) {
|
| + if (usePrintRect) {
|
| + // FIXME: This is a feeble effort to avoid splitting a line across two pages.
|
| + // It is utterly inadequate, and this should not be done at paint time at all.
|
| + // The whole way objects break across pages needs to be redone.
|
| + // Try to avoid splitting a line vertically, but only if it's less than the height
|
| + // of the entire page.
|
| + if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) {
|
| + if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) {
|
| + if (ty + curr->root()->topOverflow() < v->truncatedAt())
|
| + v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer);
|
| + // If we were able to truncate, don't paint.
|
| + if (ty + curr->root()->topOverflow() >= v->truncatedAt())
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase);
|
| + int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase);
|
| + h = bottom - top;
|
| + yPos = ty + top;
|
| + if (yPos < info.rect.bottom() && yPos + h > info.rect.y())
|
| + curr->paint(info, tx, ty);
|
| + }
|
| +
|
| + if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
|
| + ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
|
| + for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
|
| + RenderInline* flow = *it;
|
| + flow->paintOutline(info.context, tx, ty);
|
| + }
|
| + info.outlineObjects->clear();
|
| + }
|
| +}
|
| +
|
| +
|
| +bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
|
| +{
|
| + if (hitTestAction != HitTestForeground)
|
| + return false;
|
| +
|
| + ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
|
| +
|
| + // If we have no lines then we have no work to do.
|
| + if (!firstLineBox())
|
| + return false;
|
| +
|
| + // We can check the first box and last box and avoid hit testing if we don't
|
| + // contain the point. This is a quick short-circuit that we can take to avoid walking any lines.
|
| + // FIXME: This check is flawed in the following extremely obscure way:
|
| + // if some line in the middle has a huge overflow, it might actually extend below the last line.
|
| + if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
|
| + return false;
|
| +
|
| + // See if our root lines contain the point. If so, then we hit test
|
| + // them further. Note that boxes can easily overlap, so we can't make any assumptions
|
| + // based off positions of our first line box or our last line box.
|
| + for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
|
| + if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
|
| + bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
|
| + if (inside) {
|
| + renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| + return true;
|
| + }
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
|
| +{
|
| + if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
|
| + return;
|
| +
|
| + // If we have no first line box, then just bail early.
|
| + if (!firstLineBox()) {
|
| + // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
|
| + // is already dirty.
|
| + if (container->isInline() && !container->parent()->selfNeedsLayout())
|
| + container->parent()->dirtyLinesFromChangedChild(container);
|
| + return;
|
| + }
|
| +
|
| + // Try to figure out which line box we belong in. First try to find a previous
|
| + // line box by examining our siblings. If we didn't find a line box, then use our
|
| + // parent's first line box.
|
| + RootInlineBox* box = 0;
|
| + RenderObject* curr = 0;
|
| + for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
|
| + if (curr->isFloatingOrPositioned())
|
| + continue;
|
| +
|
| + if (curr->isReplaced()) {
|
| + InlineBox* wrapper = curr->inlineBoxWrapper();
|
| + if (wrapper)
|
| + box = wrapper->root();
|
| + } else if (curr->isText()) {
|
| + InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
|
| + if (textBox)
|
| + box = textBox->root();
|
| + } else if (curr->isRenderInline()) {
|
| + InlineRunBox* runBox = toRenderInline(curr)->lastLineBox();
|
| + if (runBox)
|
| + box = runBox->root();
|
| + }
|
| +
|
| + if (box)
|
| + break;
|
| + }
|
| + if (!box)
|
| + box = firstLineBox()->root();
|
| +
|
| + // If we found a line box, then dirty it.
|
| + if (box) {
|
| + RootInlineBox* adjacentBox;
|
| + box->markDirty();
|
| +
|
| + // dirty the adjacent lines that might be affected
|
| + // NOTE: we dirty the previous line because RootInlineBox objects cache
|
| + // the address of the first object on the next line after a BR, which we may be
|
| + // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
|
| + // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
|
| + // despite the name, actually returns the first RenderObject after the BR.
|
| + // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
|
| + adjacentBox = box->prevRootBox();
|
| + if (adjacentBox)
|
| + adjacentBox->markDirty();
|
| + if (child->isBR() || (curr && curr->isBR())) {
|
| + adjacentBox = box->nextRootBox();
|
| + if (adjacentBox)
|
| + adjacentBox->markDirty();
|
| + }
|
| + }
|
| +}
|
| +
|
| +#ifndef NDEBUG
|
| +
|
| +void RenderLineBoxList::checkConsistency() const
|
| +{
|
| +#ifdef CHECK_CONSISTENCY
|
| + const InlineFlowBox* prev = 0;
|
| + for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) {
|
| + ASSERT(child->prevFlowBox() == prev);
|
| + prev = child;
|
| + }
|
| + ASSERT(prev == m_lastLineBox);
|
| +#endif
|
| +}
|
| +
|
| +#endif
|
| +
|
| +}
|
|
|