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Unified Diff: third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp

Issue 21184: WebKit merge 40722:40785 (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp
===================================================================
--- third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (revision 9391)
+++ third_party/WebKit/WebCore/rendering/RenderLineBoxList.cpp (working copy)
@@ -1,333 +1,333 @@
-/*
- * Copyright (C) 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "RenderLineBoxList.h"
-
-#include "InlineTextBox.h"
-#include "RenderArena.h"
-#include "RenderInline.h"
-#include "RenderView.h"
-#include "RootInlineBox.h"
-
-using namespace std;
-
-namespace WebCore {
-
-#ifndef NDEBUG
-RenderLineBoxList::~RenderLineBoxList()
-{
- ASSERT(!m_firstLineBox);
- ASSERT(!m_lastLineBox);
-}
-#endif
-
-void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
-{
- checkConsistency();
-
- if (!m_firstLineBox)
- m_firstLineBox = m_lastLineBox = box;
- else {
- m_lastLineBox->setNextLineBox(box);
- box->setPreviousLineBox(m_lastLineBox);
- m_lastLineBox = box;
- }
-
- checkConsistency();
-}
-
-void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
-{
- InlineFlowBox* line = m_firstLineBox;
- InlineFlowBox* nextLine;
- while (line) {
- nextLine = line->nextFlowBox();
- line->deleteLine(arena);
- line = nextLine;
- }
- m_firstLineBox = m_lastLineBox = 0;
-}
-
-void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
-{
- checkConsistency();
-
- m_lastLineBox = box->prevFlowBox();
- if (box == m_firstLineBox)
- m_firstLineBox = 0;
- if (box->prevLineBox())
- box->prevLineBox()->setNextLineBox(0);
- box->setPreviousLineBox(0);
- for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
- curr->setExtracted();
-
- checkConsistency();
-}
-
-void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
-{
- checkConsistency();
-
- if (m_lastLineBox) {
- m_lastLineBox->setNextLineBox(box);
- box->setPreviousLineBox(m_lastLineBox);
- } else
- m_firstLineBox = box;
- InlineFlowBox* last = box;
- for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
- curr->setExtracted(false);
- last = curr;
- }
- m_lastLineBox = last;
-
- checkConsistency();
-}
-
-void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
-{
- checkConsistency();
-
- if (box == m_firstLineBox)
- m_firstLineBox = box->nextFlowBox();
- if (box == m_lastLineBox)
- m_lastLineBox = box->prevFlowBox();
- if (box->nextLineBox())
- box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
- if (box->prevLineBox())
- box->prevLineBox()->setNextLineBox(box->nextLineBox());
-
- checkConsistency();
-}
-
-void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
-{
- if (m_firstLineBox) {
- InlineRunBox* next;
- for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) {
- next = curr->nextLineBox();
- curr->destroy(arena);
- }
- m_firstLineBox = 0;
- m_lastLineBox = 0;
- }
-}
-
-void RenderLineBoxList::dirtyLineBoxes()
-{
- for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
- curr->dirtyLineBoxes();
-}
-
-void RenderLineBoxList::paint(RenderBox* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const
-{
- // Only paint during the foreground/selection phases.
- if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
- && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
- && paintInfo.phase != PaintPhaseMask)
- return;
-
- ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
-
- // If we have no lines then we have no work to do.
- if (!firstLineBox())
- return;
-
- // We can check the first box and last box and avoid painting if we don't
- // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
- // FIXME: This check is flawed in the following extremely obscure way:
- // if some line in the middle has a huge overflow, it might actually extend below the last line.
- int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase);
- int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos;
- yPos += ty;
- if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
- return;
-
- RenderObject::PaintInfo info(paintInfo);
- ListHashSet<RenderInline*> outlineObjects;
- info.outlineObjects = &outlineObjects;
-
- // See if our root lines intersect with the dirty rect. If so, then we paint
- // them. Note that boxes can easily overlap, so we can't make any assumptions
- // based off positions of our first line box or our last line box.
- RenderView* v = renderer->view();
- bool usePrintRect = !v->printRect().isEmpty();
- for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) {
- if (usePrintRect) {
- // FIXME: This is a feeble effort to avoid splitting a line across two pages.
- // It is utterly inadequate, and this should not be done at paint time at all.
- // The whole way objects break across pages needs to be redone.
- // Try to avoid splitting a line vertically, but only if it's less than the height
- // of the entire page.
- if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) {
- if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) {
- if (ty + curr->root()->topOverflow() < v->truncatedAt())
- v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer);
- // If we were able to truncate, don't paint.
- if (ty + curr->root()->topOverflow() >= v->truncatedAt())
- break;
- }
- }
- }
-
- int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase);
- int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase);
- h = bottom - top;
- yPos = ty + top;
- if (yPos < info.rect.bottom() && yPos + h > info.rect.y())
- curr->paint(info, tx, ty);
- }
-
- if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
- ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
- for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
- RenderInline* flow = *it;
- flow->paintOutline(info.context, tx, ty);
- }
- info.outlineObjects->clear();
- }
-}
-
-
-bool RenderLineBoxList::hitTest(RenderBox* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
-{
- if (hitTestAction != HitTestForeground)
- return false;
-
- ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
-
- // If we have no lines then we have no work to do.
- if (!firstLineBox())
- return false;
-
- // We can check the first box and last box and avoid hit testing if we don't
- // contain the point. This is a quick short-circuit that we can take to avoid walking any lines.
- // FIXME: This check is flawed in the following extremely obscure way:
- // if some line in the middle has a huge overflow, it might actually extend below the last line.
- if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
- return false;
-
- // See if our root lines contain the point. If so, then we hit test
- // them further. Note that boxes can easily overlap, so we can't make any assumptions
- // based off positions of our first line box or our last line box.
- for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
- if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
- bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
- if (inside) {
- renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
- return true;
- }
- }
- }
-
- return false;
-}
-
-void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
-{
- if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
- return;
-
- // If we have no first line box, then just bail early.
- if (!firstLineBox()) {
- // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
- // is already dirty.
- if (container->isInline() && !container->parent()->selfNeedsLayout())
- container->parent()->dirtyLinesFromChangedChild(container);
- return;
- }
-
- // Try to figure out which line box we belong in. First try to find a previous
- // line box by examining our siblings. If we didn't find a line box, then use our
- // parent's first line box.
- RootInlineBox* box = 0;
- RenderObject* curr = 0;
- for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
- if (curr->isFloatingOrPositioned())
- continue;
-
- if (curr->isReplaced()) {
- InlineBox* wrapper = curr->inlineBoxWrapper();
- if (wrapper)
- box = wrapper->root();
- } else if (curr->isText()) {
- InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
- if (textBox)
- box = textBox->root();
- } else if (curr->isRenderInline()) {
- InlineRunBox* runBox = toRenderInline(curr)->lastLineBox();
- if (runBox)
- box = runBox->root();
- }
-
- if (box)
- break;
- }
- if (!box)
- box = firstLineBox()->root();
-
- // If we found a line box, then dirty it.
- if (box) {
- RootInlineBox* adjacentBox;
- box->markDirty();
-
- // dirty the adjacent lines that might be affected
- // NOTE: we dirty the previous line because RootInlineBox objects cache
- // the address of the first object on the next line after a BR, which we may be
- // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
- // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
- // despite the name, actually returns the first RenderObject after the BR.
- // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
- adjacentBox = box->prevRootBox();
- if (adjacentBox)
- adjacentBox->markDirty();
- if (child->isBR() || (curr && curr->isBR())) {
- adjacentBox = box->nextRootBox();
- if (adjacentBox)
- adjacentBox->markDirty();
- }
- }
-}
-
-#ifndef NDEBUG
-
-void RenderLineBoxList::checkConsistency() const
-{
-#ifdef CHECK_CONSISTENCY
- const InlineFlowBox* prev = 0;
- for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) {
- ASSERT(child->prevFlowBox() == prev);
- prev = child;
- }
- ASSERT(prev == m_lastLineBox);
-#endif
-}
-
-#endif
-
-}
+/*
+ * Copyright (C) 2008 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "RenderLineBoxList.h"
+
+#include "InlineTextBox.h"
+#include "RenderArena.h"
+#include "RenderInline.h"
+#include "RenderView.h"
+#include "RootInlineBox.h"
+
+using namespace std;
+
+namespace WebCore {
+
+#ifndef NDEBUG
+RenderLineBoxList::~RenderLineBoxList()
+{
+ ASSERT(!m_firstLineBox);
+ ASSERT(!m_lastLineBox);
+}
+#endif
+
+void RenderLineBoxList::appendLineBox(InlineFlowBox* box)
+{
+ checkConsistency();
+
+ if (!m_firstLineBox)
+ m_firstLineBox = m_lastLineBox = box;
+ else {
+ m_lastLineBox->setNextLineBox(box);
+ box->setPreviousLineBox(m_lastLineBox);
+ m_lastLineBox = box;
+ }
+
+ checkConsistency();
+}
+
+void RenderLineBoxList::deleteLineBoxTree(RenderArena* arena)
+{
+ InlineFlowBox* line = m_firstLineBox;
+ InlineFlowBox* nextLine;
+ while (line) {
+ nextLine = line->nextFlowBox();
+ line->deleteLine(arena);
+ line = nextLine;
+ }
+ m_firstLineBox = m_lastLineBox = 0;
+}
+
+void RenderLineBoxList::extractLineBox(InlineFlowBox* box)
+{
+ checkConsistency();
+
+ m_lastLineBox = box->prevFlowBox();
+ if (box == m_firstLineBox)
+ m_firstLineBox = 0;
+ if (box->prevLineBox())
+ box->prevLineBox()->setNextLineBox(0);
+ box->setPreviousLineBox(0);
+ for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
+ curr->setExtracted();
+
+ checkConsistency();
+}
+
+void RenderLineBoxList::attachLineBox(InlineFlowBox* box)
+{
+ checkConsistency();
+
+ if (m_lastLineBox) {
+ m_lastLineBox->setNextLineBox(box);
+ box->setPreviousLineBox(m_lastLineBox);
+ } else
+ m_firstLineBox = box;
+ InlineFlowBox* last = box;
+ for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
+ curr->setExtracted(false);
+ last = curr;
+ }
+ m_lastLineBox = last;
+
+ checkConsistency();
+}
+
+void RenderLineBoxList::removeLineBox(InlineFlowBox* box)
+{
+ checkConsistency();
+
+ if (box == m_firstLineBox)
+ m_firstLineBox = box->nextFlowBox();
+ if (box == m_lastLineBox)
+ m_lastLineBox = box->prevFlowBox();
+ if (box->nextLineBox())
+ box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
+ if (box->prevLineBox())
+ box->prevLineBox()->setNextLineBox(box->nextLineBox());
+
+ checkConsistency();
+}
+
+void RenderLineBoxList::deleteLineBoxes(RenderArena* arena)
+{
+ if (m_firstLineBox) {
+ InlineRunBox* next;
+ for (InlineRunBox* curr = m_firstLineBox; curr; curr = next) {
+ next = curr->nextLineBox();
+ curr->destroy(arena);
+ }
+ m_firstLineBox = 0;
+ m_lastLineBox = 0;
+ }
+}
+
+void RenderLineBoxList::dirtyLineBoxes()
+{
+ for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
+ curr->dirtyLineBoxes();
+}
+
+void RenderLineBoxList::paint(RenderBoxModelObject* renderer, RenderObject::PaintInfo& paintInfo, int tx, int ty) const
+{
+ // Only paint during the foreground/selection phases.
+ if (paintInfo.phase != PaintPhaseForeground && paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseOutline
+ && paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines && paintInfo.phase != PaintPhaseTextClip
+ && paintInfo.phase != PaintPhaseMask)
+ return;
+
+ ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could paint like this is if it has a layer.
+
+ // If we have no lines then we have no work to do.
+ if (!firstLineBox())
+ return;
+
+ // We can check the first box and last box and avoid painting if we don't
+ // intersect. This is a quick short-circuit that we can take to avoid walking any lines.
+ // FIXME: This check is flawed in the following extremely obscure way:
+ // if some line in the middle has a huge overflow, it might actually extend below the last line.
+ int yPos = firstLineBox()->root()->topOverflow() - renderer->maximalOutlineSize(paintInfo.phase);
+ int h = renderer->maximalOutlineSize(paintInfo.phase) + lastLineBox()->root()->bottomOverflow() - yPos;
+ yPos += ty;
+ if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
+ return;
+
+ RenderObject::PaintInfo info(paintInfo);
+ ListHashSet<RenderInline*> outlineObjects;
+ info.outlineObjects = &outlineObjects;
+
+ // See if our root lines intersect with the dirty rect. If so, then we paint
+ // them. Note that boxes can easily overlap, so we can't make any assumptions
+ // based off positions of our first line box or our last line box.
+ RenderView* v = renderer->view();
+ bool usePrintRect = !v->printRect().isEmpty();
+ for (InlineFlowBox* curr = firstLineBox(); curr; curr = curr->nextFlowBox()) {
+ if (usePrintRect) {
+ // FIXME: This is a feeble effort to avoid splitting a line across two pages.
+ // It is utterly inadequate, and this should not be done at paint time at all.
+ // The whole way objects break across pages needs to be redone.
+ // Try to avoid splitting a line vertically, but only if it's less than the height
+ // of the entire page.
+ if (curr->root()->bottomOverflow() - curr->root()->topOverflow() <= v->printRect().height()) {
+ if (ty + curr->root()->bottomOverflow() > v->printRect().bottom()) {
+ if (ty + curr->root()->topOverflow() < v->truncatedAt())
+ v->setBestTruncatedAt(ty + curr->root()->topOverflow(), renderer);
+ // If we were able to truncate, don't paint.
+ if (ty + curr->root()->topOverflow() >= v->truncatedAt())
+ break;
+ }
+ }
+ }
+
+ int top = min(curr->root()->topOverflow(), curr->root()->selectionTop()) - renderer->maximalOutlineSize(info.phase);
+ int bottom = curr->root()->bottomOverflow() + renderer->maximalOutlineSize(info.phase);
+ h = bottom - top;
+ yPos = ty + top;
+ if (yPos < info.rect.bottom() && yPos + h > info.rect.y())
+ curr->paint(info, tx, ty);
+ }
+
+ if (info.phase == PaintPhaseOutline || info.phase == PaintPhaseSelfOutline || info.phase == PaintPhaseChildOutlines) {
+ ListHashSet<RenderInline*>::iterator end = info.outlineObjects->end();
+ for (ListHashSet<RenderInline*>::iterator it = info.outlineObjects->begin(); it != end; ++it) {
+ RenderInline* flow = *it;
+ flow->paintOutline(info.context, tx, ty);
+ }
+ info.outlineObjects->clear();
+ }
+}
+
+
+bool RenderLineBoxList::hitTest(RenderBoxModelObject* renderer, const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) const
+{
+ if (hitTestAction != HitTestForeground)
+ return false;
+
+ ASSERT(renderer->isRenderBlock() || (renderer->isRenderInline() && renderer->hasLayer())); // The only way an inline could hit test like this is if it has a layer.
+
+ // If we have no lines then we have no work to do.
+ if (!firstLineBox())
+ return false;
+
+ // We can check the first box and last box and avoid hit testing if we don't
+ // contain the point. This is a quick short-circuit that we can take to avoid walking any lines.
+ // FIXME: This check is flawed in the following extremely obscure way:
+ // if some line in the middle has a huge overflow, it might actually extend below the last line.
+ if ((y >= ty + lastLineBox()->root()->bottomOverflow()) || (y < ty + firstLineBox()->root()->topOverflow()))
+ return false;
+
+ // See if our root lines contain the point. If so, then we hit test
+ // them further. Note that boxes can easily overlap, so we can't make any assumptions
+ // based off positions of our first line box or our last line box.
+ for (InlineFlowBox* curr = lastLineBox(); curr; curr = curr->prevFlowBox()) {
+ if (y >= ty + curr->root()->topOverflow() && y < ty + curr->root()->bottomOverflow()) {
+ bool inside = curr->nodeAtPoint(request, result, x, y, tx, ty);
+ if (inside) {
+ renderer->updateHitTestResult(result, IntPoint(x - tx, y - ty));
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+void RenderLineBoxList::dirtyLinesFromChangedChild(RenderObject* container, RenderObject* child)
+{
+ if (!container->parent() || (container->isRenderBlock() && (container->selfNeedsLayout() || !container->isBlockFlow())))
+ return;
+
+ // If we have no first line box, then just bail early.
+ if (!firstLineBox()) {
+ // For an empty inline, go ahead and propagate the check up to our parent, unless the parent
+ // is already dirty.
+ if (container->isInline() && !container->parent()->selfNeedsLayout())
+ container->parent()->dirtyLinesFromChangedChild(container);
+ return;
+ }
+
+ // Try to figure out which line box we belong in. First try to find a previous
+ // line box by examining our siblings. If we didn't find a line box, then use our
+ // parent's first line box.
+ RootInlineBox* box = 0;
+ RenderObject* curr = 0;
+ for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
+ if (curr->isFloatingOrPositioned())
+ continue;
+
+ if (curr->isReplaced()) {
+ InlineBox* wrapper = curr->inlineBoxWrapper();
+ if (wrapper)
+ box = wrapper->root();
+ } else if (curr->isText()) {
+ InlineTextBox* textBox = toRenderText(curr)->lastTextBox();
+ if (textBox)
+ box = textBox->root();
+ } else if (curr->isRenderInline()) {
+ InlineRunBox* runBox = toRenderInline(curr)->lastLineBox();
+ if (runBox)
+ box = runBox->root();
+ }
+
+ if (box)
+ break;
+ }
+ if (!box)
+ box = firstLineBox()->root();
+
+ // If we found a line box, then dirty it.
+ if (box) {
+ RootInlineBox* adjacentBox;
+ box->markDirty();
+
+ // dirty the adjacent lines that might be affected
+ // NOTE: we dirty the previous line because RootInlineBox objects cache
+ // the address of the first object on the next line after a BR, which we may be
+ // invalidating here. For more info, see how RenderBlock::layoutInlineChildren
+ // calls setLineBreakInfo with the result of findNextLineBreak. findNextLineBreak,
+ // despite the name, actually returns the first RenderObject after the BR.
+ // <rdar://problem/3849947> "Typing after pasting line does not appear until after window resize."
+ adjacentBox = box->prevRootBox();
+ if (adjacentBox)
+ adjacentBox->markDirty();
+ if (child->isBR() || (curr && curr->isBR())) {
+ adjacentBox = box->nextRootBox();
+ if (adjacentBox)
+ adjacentBox->markDirty();
+ }
+ }
+}
+
+#ifndef NDEBUG
+
+void RenderLineBoxList::checkConsistency() const
+{
+#ifdef CHECK_CONSISTENCY
+ const InlineFlowBox* prev = 0;
+ for (const InlineFlowBox* child = m_firstLineBox; child != 0; child = child->nextFlowBox()) {
+ ASSERT(child->prevFlowBox() == prev);
+ prev = child;
+ }
+ ASSERT(prev == m_lastLineBox);
+#endif
+}
+
+#endif
+
+}
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