Index: third_party/WebKit/WebCore/rendering/RenderBoxModelObject.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/rendering/RenderBoxModelObject.cpp (revision 9391) |
+++ third_party/WebKit/WebCore/rendering/RenderBoxModelObject.cpp (working copy) |
@@ -21,12 +21,20 @@ |
#include "config.h" |
#include "RenderBoxModelObject.h" |
+#include "GraphicsContext.h" |
+#include "HTMLElement.h" |
+#include "HTMLNames.h" |
+#include "ImageBuffer.h" |
#include "RenderBlock.h" |
#include "RenderLayer.h" |
#include "RenderView.h" |
+using namespace std; |
+ |
namespace WebCore { |
+using namespace HTMLNames; |
+ |
bool RenderBoxModelObject::s_wasFloating = false; |
RenderBoxModelObject::RenderBoxModelObject(Node* node) |
@@ -117,4 +125,379 @@ |
return 0; |
} |
+int RenderBoxModelObject::offsetLeft() const |
+{ |
+ RenderBoxModelObject* offsetPar = offsetParent(); |
+ if (!offsetPar) |
+ return 0; |
+ int xPos = (isBox() ? toRenderBox(this)->x() : 0); |
+ if (offsetPar->isBox()) |
+ xPos -= toRenderBox(offsetPar)->borderLeft(); |
+ if (!isPositioned()) { |
+ if (isRelPositioned()) |
+ xPos += relativePositionOffsetX(); |
+ RenderObject* curr = parent(); |
+ while (curr && curr != offsetPar) { |
+ // FIXME: What are we supposed to do inside SVG content? |
+ if (curr->isBox() && !curr->isTableRow()) |
+ xPos += toRenderBox(curr)->x(); |
+ curr = curr->parent(); |
+ } |
+ if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
+ xPos += toRenderBox(offsetPar)->x(); |
+ } |
+ return xPos; |
+} |
+ |
+int RenderBoxModelObject::offsetTop() const |
+{ |
+ RenderBoxModelObject* offsetPar = offsetParent(); |
+ if (!offsetPar) |
+ return 0; |
+ int yPos = (isBox() ? toRenderBox(this)->y() : 0); |
+ if (offsetPar->isBox()) |
+ yPos -= toRenderBox(offsetPar)->borderTop(); |
+ if (!isPositioned()) { |
+ if (isRelPositioned()) |
+ yPos += relativePositionOffsetY(); |
+ RenderObject* curr = parent(); |
+ while (curr && curr != offsetPar) { |
+ // FIXME: What are we supposed to do inside SVG content? |
+ if (curr->isBox() && !curr->isTableRow()) |
+ yPos += toRenderBox(curr)->y(); |
+ curr = curr->parent(); |
+ } |
+ if (offsetPar->isBox() && offsetPar->isBody() && !offsetPar->isRelPositioned() && !offsetPar->isPositioned()) |
+ yPos += toRenderBox(offsetPar)->y(); |
+ } |
+ return yPos; |
+} |
+ |
+int RenderBoxModelObject::paddingTop(bool) const |
+{ |
+ int w = 0; |
+ Length padding = style()->paddingTop(); |
+ if (padding.isPercent()) |
+ w = containingBlock()->availableWidth(); |
+ return padding.calcMinValue(w); |
+} |
+ |
+int RenderBoxModelObject::paddingBottom(bool) const |
+{ |
+ int w = 0; |
+ Length padding = style()->paddingBottom(); |
+ if (padding.isPercent()) |
+ w = containingBlock()->availableWidth(); |
+ return padding.calcMinValue(w); |
+} |
+ |
+int RenderBoxModelObject::paddingLeft(bool) const |
+{ |
+ int w = 0; |
+ Length padding = style()->paddingLeft(); |
+ if (padding.isPercent()) |
+ w = containingBlock()->availableWidth(); |
+ return padding.calcMinValue(w); |
+} |
+ |
+int RenderBoxModelObject::paddingRight(bool) const |
+{ |
+ int w = 0; |
+ Length padding = style()->paddingRight(); |
+ if (padding.isPercent()) |
+ w = containingBlock()->availableWidth(); |
+ return padding.calcMinValue(w); |
+} |
+ |
+ |
+void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, const Color& c, const FillLayer* bgLayer, int clipY, int clipH, |
+ int tx, int ty, int w, int h, InlineFlowBox* box, CompositeOperator op) |
+{ |
+ GraphicsContext* context = paintInfo.context; |
+ bool includeLeftEdge = box ? box->includeLeftEdge() : true; |
+ bool includeRightEdge = box ? box->includeRightEdge() : true; |
+ int bLeft = includeLeftEdge ? borderLeft() : 0; |
+ int bRight = includeRightEdge ? borderRight() : 0; |
+ int pLeft = includeLeftEdge ? paddingLeft() : 0; |
+ int pRight = includeRightEdge ? paddingRight() : 0; |
+ |
+ bool clippedToBorderRadius = false; |
+ if (style()->hasBorderRadius() && (includeLeftEdge || includeRightEdge)) { |
+ context->save(); |
+ context->addRoundedRectClip(IntRect(tx, ty, w, h), |
+ includeLeftEdge ? style()->borderTopLeftRadius() : IntSize(), |
+ includeRightEdge ? style()->borderTopRightRadius() : IntSize(), |
+ includeLeftEdge ? style()->borderBottomLeftRadius() : IntSize(), |
+ includeRightEdge ? style()->borderBottomRightRadius() : IntSize()); |
+ clippedToBorderRadius = true; |
+ } |
+ |
+ if (bgLayer->clip() == PaddingFillBox || bgLayer->clip() == ContentFillBox) { |
+ // Clip to the padding or content boxes as necessary. |
+ bool includePadding = bgLayer->clip() == ContentFillBox; |
+ int x = tx + bLeft + (includePadding ? pLeft : 0); |
+ int y = ty + borderTop() + (includePadding ? paddingTop() : 0); |
+ int width = w - bLeft - bRight - (includePadding ? pLeft + pRight : 0); |
+ int height = h - borderTop() - borderBottom() - (includePadding ? paddingTop() + paddingBottom() : 0); |
+ context->save(); |
+ context->clip(IntRect(x, y, width, height)); |
+ } else if (bgLayer->clip() == TextFillBox) { |
+ // We have to draw our text into a mask that can then be used to clip background drawing. |
+ // First figure out how big the mask has to be. It should be no bigger than what we need |
+ // to actually render, so we should intersect the dirty rect with the border box of the background. |
+ IntRect maskRect(tx, ty, w, h); |
+ maskRect.intersect(paintInfo.rect); |
+ |
+ // Now create the mask. |
+ auto_ptr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size(), false); |
+ if (!maskImage.get()) |
+ return; |
+ |
+ GraphicsContext* maskImageContext = maskImage->context(); |
+ maskImageContext->translate(-maskRect.x(), -maskRect.y()); |
+ |
+ // Now add the text to the clip. We do this by painting using a special paint phase that signals to |
+ // InlineTextBoxes that they should just add their contents to the clip. |
+ PaintInfo info(maskImageContext, maskRect, PaintPhaseTextClip, true, 0, 0); |
+ if (box) |
+ box->paint(info, tx - box->xPos(), ty - box->yPos()); |
+ else |
+ paint(info, tx, ty); |
+ |
+ // The mask has been created. Now we just need to clip to it. |
+ context->save(); |
+ context->clipToImageBuffer(maskRect, maskImage.get()); |
+ } |
+ |
+ StyleImage* bg = bgLayer->image(); |
+ bool shouldPaintBackgroundImage = bg && bg->canRender(style()->effectiveZoom()); |
+ Color bgColor = c; |
+ |
+ // When this style flag is set, change existing background colors and images to a solid white background. |
+ // If there's no bg color or image, leave it untouched to avoid affecting transparency. |
+ // We don't try to avoid loading the background images, because this style flag is only set |
+ // when printing, and at that point we've already loaded the background images anyway. (To avoid |
+ // loading the background images we'd have to do this check when applying styles rather than |
+ // while rendering.) |
+ if (style()->forceBackgroundsToWhite()) { |
+ // Note that we can't reuse this variable below because the bgColor might be changed |
+ bool shouldPaintBackgroundColor = !bgLayer->next() && bgColor.isValid() && bgColor.alpha() > 0; |
+ if (shouldPaintBackgroundImage || shouldPaintBackgroundColor) { |
+ bgColor = Color::white; |
+ shouldPaintBackgroundImage = false; |
+ } |
+ } |
+ |
+ // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with |
+ // no background in the child document should show the parent's background. |
+ bool isTransparent = false; |
+ if (!bgLayer->next() && isRoot() && !(bgColor.isValid() && bgColor.alpha() > 0) && view()->frameView()) { |
+ Node* elt = document()->ownerElement(); |
+ if (elt) { |
+ if (!elt->hasTagName(frameTag)) { |
+ // Locate the <body> element using the DOM. This is easier than trying |
+ // to crawl around a render tree with potential :before/:after content and |
+ // anonymous blocks created by inline <body> tags etc. We can locate the <body> |
+ // render object very easily via the DOM. |
+ HTMLElement* body = document()->body(); |
+ isTransparent = !body || !body->hasLocalName(framesetTag); // Can't scroll a frameset document anyway. |
+ } |
+ } else |
+ isTransparent = view()->frameView()->isTransparent(); |
+ |
+ // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent. |
+ if (isTransparent) |
+ view()->frameView()->setUseSlowRepaints(); // The parent must show behind the child. |
+ } |
+ |
+ // Paint the color first underneath all images. |
+ if (!bgLayer->next()) { |
+ IntRect rect(tx, clipY, w, clipH); |
+ // If we have an alpha and we are painting the root element, go ahead and blend with the base background color. |
+ if (isRoot() && (!bgColor.isValid() || bgColor.alpha() < 0xFF) && !isTransparent) { |
+ Color baseColor = view()->frameView()->baseBackgroundColor(); |
+ if (baseColor.alpha() > 0) { |
+ context->save(); |
+ context->setCompositeOperation(CompositeCopy); |
+ context->fillRect(rect, baseColor); |
+ context->restore(); |
+ } else |
+ context->clearRect(rect); |
+ } |
+ |
+ if (bgColor.isValid() && bgColor.alpha() > 0) |
+ context->fillRect(rect, bgColor); |
+ } |
+ |
+ // no progressive loading of the background image |
+ if (shouldPaintBackgroundImage) { |
+ IntRect destRect; |
+ IntPoint phase; |
+ IntSize tileSize; |
+ |
+ calculateBackgroundImageGeometry(bgLayer, tx, ty, w, h, destRect, phase, tileSize); |
+ if (!destRect.isEmpty()) { |
+ CompositeOperator compositeOp = op == CompositeSourceOver ? bgLayer->composite() : op; |
+ context->drawTiledImage(bg->image(this, tileSize), destRect, phase, tileSize, compositeOp); |
+ } |
+ } |
+ |
+ if (bgLayer->clip() != BorderFillBox) |
+ // Undo the background clip |
+ context->restore(); |
+ |
+ if (clippedToBorderRadius) |
+ // Undo the border radius clip |
+ context->restore(); |
+} |
+ |
+IntSize RenderBoxModelObject::calculateBackgroundSize(const FillLayer* bgLayer, int scaledWidth, int scaledHeight) const |
+{ |
+ StyleImage* bg = bgLayer->image(); |
+ bg->setImageContainerSize(IntSize(scaledWidth, scaledHeight)); // Use the box established by background-origin. |
+ |
+ if (bgLayer->isSizeSet()) { |
+ int w = scaledWidth; |
+ int h = scaledHeight; |
+ Length bgWidth = bgLayer->size().width(); |
+ Length bgHeight = bgLayer->size().height(); |
+ |
+ if (bgWidth.isFixed()) |
+ w = bgWidth.value(); |
+ else if (bgWidth.isPercent()) |
+ w = bgWidth.calcValue(scaledWidth); |
+ |
+ if (bgHeight.isFixed()) |
+ h = bgHeight.value(); |
+ else if (bgHeight.isPercent()) |
+ h = bgHeight.calcValue(scaledHeight); |
+ |
+ // If one of the values is auto we have to use the appropriate |
+ // scale to maintain our aspect ratio. |
+ if (bgWidth.isAuto() && !bgHeight.isAuto()) |
+ w = bg->imageSize(this, style()->effectiveZoom()).width() * h / bg->imageSize(this, style()->effectiveZoom()).height(); |
+ else if (!bgWidth.isAuto() && bgHeight.isAuto()) |
+ h = bg->imageSize(this, style()->effectiveZoom()).height() * w / bg->imageSize(this, style()->effectiveZoom()).width(); |
+ else if (bgWidth.isAuto() && bgHeight.isAuto()) { |
+ // If both width and height are auto, we just want to use the image's |
+ // intrinsic size. |
+ w = bg->imageSize(this, style()->effectiveZoom()).width(); |
+ h = bg->imageSize(this, style()->effectiveZoom()).height(); |
+ } |
+ |
+ return IntSize(max(1, w), max(1, h)); |
+ } else |
+ return bg->imageSize(this, style()->effectiveZoom()); |
+} |
+ |
+void RenderBoxModelObject::calculateBackgroundImageGeometry(const FillLayer* bgLayer, int tx, int ty, int w, int h, |
+ IntRect& destRect, IntPoint& phase, IntSize& tileSize) |
+{ |
+ int pw; |
+ int ph; |
+ int left = 0; |
+ int right = 0; |
+ int top = 0; |
+ int bottom = 0; |
+ int cx; |
+ int cy; |
+ int rw = 0; |
+ int rh = 0; |
+ |
+ // CSS2 chapter 14.2.1 |
+ |
+ if (bgLayer->attachment()) { |
+ // Scroll |
+ if (bgLayer->origin() != BorderFillBox) { |
+ left = borderLeft(); |
+ right = borderRight(); |
+ top = borderTop(); |
+ bottom = borderBottom(); |
+ if (bgLayer->origin() == ContentFillBox) { |
+ left += paddingLeft(); |
+ right += paddingRight(); |
+ top += paddingTop(); |
+ bottom += paddingBottom(); |
+ } |
+ } |
+ |
+ // The background of the box generated by the root element covers the entire canvas including |
+ // its margins. Since those were added in already, we have to factor them out when computing the |
+ // box used by background-origin/size/position. |
+ if (isRoot()) { |
+ rw = toRenderBox(this)->width() - left - right; |
+ rh = toRenderBox(this)->height() - top - bottom; |
+ left += marginLeft(); |
+ right += marginRight(); |
+ top += marginTop(); |
+ bottom += marginBottom(); |
+ } |
+ cx = tx; |
+ cy = ty; |
+ pw = w - left - right; |
+ ph = h - top - bottom; |
+ } else { |
+ // Fixed |
+ IntRect vr = viewRect(); |
+ cx = vr.x(); |
+ cy = vr.y(); |
+ pw = vr.width(); |
+ ph = vr.height(); |
+ } |
+ |
+ int sx = 0; |
+ int sy = 0; |
+ int cw; |
+ int ch; |
+ |
+ IntSize scaledImageSize; |
+ if (isRoot() && bgLayer->attachment()) |
+ scaledImageSize = calculateBackgroundSize(bgLayer, rw, rh); |
+ else |
+ scaledImageSize = calculateBackgroundSize(bgLayer, pw, ph); |
+ |
+ int scaledImageWidth = scaledImageSize.width(); |
+ int scaledImageHeight = scaledImageSize.height(); |
+ |
+ EFillRepeat backgroundRepeat = bgLayer->repeat(); |
+ |
+ int xPosition; |
+ if (isRoot() && bgLayer->attachment()) |
+ xPosition = bgLayer->xPosition().calcMinValue(rw - scaledImageWidth, true); |
+ else |
+ xPosition = bgLayer->xPosition().calcMinValue(pw - scaledImageWidth, true); |
+ if (backgroundRepeat == RepeatFill || backgroundRepeat == RepeatXFill) { |
+ cw = pw + left + right; |
+ sx = scaledImageWidth ? scaledImageWidth - (xPosition + left) % scaledImageWidth : 0; |
+ } else { |
+ cx += max(xPosition + left, 0); |
+ sx = -min(xPosition + left, 0); |
+ cw = scaledImageWidth + min(xPosition + left, 0); |
+ } |
+ |
+ int yPosition; |
+ if (isRoot() && bgLayer->attachment()) |
+ yPosition = bgLayer->yPosition().calcMinValue(rh - scaledImageHeight, true); |
+ else |
+ yPosition = bgLayer->yPosition().calcMinValue(ph - scaledImageHeight, true); |
+ if (backgroundRepeat == RepeatFill || backgroundRepeat == RepeatYFill) { |
+ ch = ph + top + bottom; |
+ sy = scaledImageHeight ? scaledImageHeight - (yPosition + top) % scaledImageHeight : 0; |
+ } else { |
+ cy += max(yPosition + top, 0); |
+ sy = -min(yPosition + top, 0); |
+ ch = scaledImageHeight + min(yPosition + top, 0); |
+ } |
+ |
+ if (!bgLayer->attachment()) { |
+ sx += max(tx - cx, 0); |
+ sy += max(ty - cy, 0); |
+ } |
+ |
+ destRect = IntRect(cx, cy, cw, ch); |
+ destRect.intersect(IntRect(tx, ty, w, h)); |
+ phase = IntPoint(sx, sy); |
+ tileSize = IntSize(scaledImageWidth, scaledImageHeight); |
+} |
+ |
} // namespace WebCore |