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Unified Diff: third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp

Issue 21184: WebKit merge 40722:40785 (part 1) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp
===================================================================
--- third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp (revision 9391)
+++ third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp (working copy)
@@ -1,747 +1,747 @@
-/*
- * Copyright (C) 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if USE(ACCELERATED_COMPOSITING)
-#include "RenderLayerCompositor.h"
-
-#include "AnimationController.h"
-#include "ChromeClient.h"
-#include "CSSPropertyNames.h"
-#include "FrameView.h"
-#include "GraphicsLayer.h"
-#include "HitTestRequest.h"
-#include "HitTestResult.h"
-#include "Page.h"
-#include "RenderLayerBacking.h"
-#include "RenderView.h"
-
-#if PROFILE_LAYER_REBUILD
-#include <wtf/CurrentTime.h>
-#endif
-
-#ifndef NDEBUG
-#include "CString.h"
-#include "RenderTreeAsText.h"
-#endif
-
-namespace WebCore {
-
-struct CompositingState {
- CompositingState(RenderLayer* compAncestor)
- : m_subtreeIsCompositing(false)
- , m_compositingAncestor(compAncestor)
-#ifndef NDEBUG
- , m_depth(0)
-#endif
- {
- }
-
- bool m_subtreeIsCompositing;
- RenderLayer* m_compositingAncestor;
-#ifndef NDEBUG
- int m_depth;
-#endif
-};
-
-static TransformationMatrix flipTransform()
-{
- TransformationMatrix flipper;
- flipper.flipY();
- return flipper;
-}
-
-RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
- : m_renderView(renderView)
- , m_rootPlatformLayer(0)
- , m_compositing(false)
- , m_rootLayerAttached(false)
- , m_compositingLayersNeedUpdate(false)
-#if PROFILE_LAYER_REBUILD
- , m_rootLayerUpdateCount(0)
-#endif // PROFILE_LAYER_REBUILD
-{
-}
-
-RenderLayerCompositor::~RenderLayerCompositor()
-{
- ASSERT(!m_rootLayerAttached);
- delete m_rootPlatformLayer;
-}
-
-void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
-{
- if (enable != m_compositing) {
- m_compositing = enable;
-
- // We never go out of compositing mode for a given page,
- // but if all the layers disappear, we'll just be left with
- // the empty root layer, which has minimal overhead.
- if (m_compositing)
- ensureRootPlatformLayer();
- }
-}
-
-void RenderLayerCompositor::setCompositingLayersNeedUpdate(bool needUpdate)
-{
- if (inCompositingMode())
- m_compositingLayersNeedUpdate = needUpdate;
-}
-
-void RenderLayerCompositor::updateCompositingLayers(RenderLayer* updateRoot)
-{
- if (!m_compositingLayersNeedUpdate)
- return;
-
- ASSERT(inCompositingMode());
-
- if (!updateRoot) {
- // Only clear the flag if we're updating the entire hierarchy
- m_compositingLayersNeedUpdate = false;
- updateRoot = rootRenderLayer();
- }
-
-#if PROFILE_LAYER_REBUILD
- ++m_rootLayerUpdateCount;
-
- double startTime = WTF::currentTime();
-#endif
-
- // Go through the layers in presentation order, so that we can compute which
- // RLs need compositing layers.
- // FIXME: we could maybe do this in one pass, but the parenting logic would be more
- // complex.
- {
- CompositingState compState(updateRoot);
- computeCompositingRequirements(updateRoot, compState);
- }
-
- // Now create and parent the compositing layers.
- {
- CompositingState compState(updateRoot);
- rebuildCompositingLayerTree(updateRoot, compState);
- }
-
-#if PROFILE_LAYER_REBUILD
- double endTime = WTF::currentTime();
- if (!updateRoot)
- fprintf(stderr, "Update %d: computeCompositingRequirements for the world took %fms\n"
- m_rootLayerUpdateCount, 1000.0 * (endTime - startTime));
-#endif
- ASSERT(updateRoot || !m_compositingLayersNeedUpdate);
-}
-
-bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, StyleDifference diff)
-{
- bool needsLayer = needsToBeComposited(layer);
- bool layerChanged = false;
- if (needsLayer) {
- enableCompositingMode();
- if (!layer->backing()) {
- layer->ensureBacking();
- layerChanged = true;
- }
- } else {
- if (layer->backing()) {
- layer->clearBacking();
- layerChanged = true;
- }
- }
-
- if (layerChanged) {
- // Invalidate the parent in this region.
- RenderLayer* compLayer = ancestorCompositingLayer(layer);
- if (compLayer) {
- // We can't reliably compute a dirty rect, because style may have changed already,
- // so just dirty the whole parent layer
- compLayer->setBackingNeedsRepaint();
- // The contents of this layer may be moving between the window
- // and a GraphicsLayer, so we need to make sure the window system
- // synchronizes those changes on the screen.
- m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
- }
-
- layer->renderer()->compositingStateChanged();
- }
-
- if (!needsLayer)
- return layerChanged;
-
- if (layer->backing()->updateGraphicsLayers(needsContentsCompositingLayer(layer),
- clippedByAncestor(layer),
- clipsCompositingDescendants(layer),
- diff >= StyleDifferenceRepaint))
- layerChanged = true;
-
- return layerChanged;
-}
-
-// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
-// RenderLayers that are rendered by the composited RenderLayer.
-IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer, IntRect* layerBoundingBox)
-{
- IntRect boundingBoxRect, unionBounds;
- boundingBoxRect = unionBounds = layer->boundingBox(layer);
-
- ASSERT(layer->isStackingContext() || (!layer->m_posZOrderList || layer->m_posZOrderList->size() == 0));
-
- Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
- if (negZOrderList) {
- for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- if (!curLayer->isComposited()) {
- IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
- unionBounds.unite(childUnionBounds);
- }
- }
- }
-
- Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
- if (posZOrderList) {
- for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- if (!curLayer->isComposited()) {
- IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
- unionBounds.unite(childUnionBounds);
- }
- }
- }
-
- Vector<RenderLayer*>* overflowList = layer->overflowList();
- if (overflowList) {
- for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- if (!curLayer->isComposited()) {
- IntRect curAbsBounds = calculateCompositedBounds(curLayer, layer);
- unionBounds.unite(curAbsBounds);
- }
- }
- }
-
- if (!layer->isComposited() && layer->transform()) {
- TransformationMatrix* affineTrans = layer->transform();
- boundingBoxRect = affineTrans->mapRect(boundingBoxRect);
- unionBounds = affineTrans->mapRect(unionBounds);
- }
-
- int ancestorRelX = 0, ancestorRelY = 0;
- layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY);
- unionBounds.move(ancestorRelX, ancestorRelY);
-
- if (layerBoundingBox) {
- boundingBoxRect.move(ancestorRelX, ancestorRelY);
- *layerBoundingBox = boundingBoxRect;
- }
-
- return unionBounds;
-}
-
-void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer* /*child*/)
-{
- setCompositingLayersNeedUpdate();
-}
-
-void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child)
-{
- if (child->isComposited())
- setCompositingParent(child, 0);
-
- // If the document is being torn down (document's renderer() is null), then there's
- // no need to do any layer updating.
- if (parent->renderer()->documentBeingDestroyed())
- return;
-
- RenderLayer* compLayer = parent->renderer()->enclosingCompositingLayer();
- if (compLayer) {
- IntRect ancestorRect = calculateCompositedBounds(child, compLayer);
- compLayer->setBackingNeedsRepaintInRect(ancestorRect);
- // The contents of this layer may be moving from a GraphicsLayer to the window,
- // so we need to make sure the window system synchronizes those changes on the screen.
- m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
- }
-
- setCompositingLayersNeedUpdate();
-}
-
-RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer* layer) const
-{
- for (RenderLayer* curr = layer->parent(); curr != 0; curr = curr->parent()) {
- if (curr->isStackingContext())
- return 0;
-
- if (curr->renderer()->hasOverflowClip())
- return curr;
- }
- return 0;
-}
-
-// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
-// For the z-order children of a compositing layer:
-// If a child layers has a compositing layer, then all subsequent layers must
-// be compositing in order to render above that layer.
-//
-// If a child in the negative z-order list is compositing, then the layer itself
-// must be compositing so that its contents render over that child.
-// This implies that its positive z-index children must also be compositing.
-//
-void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, struct CompositingState& ioCompState)
-{
- layer->updateLayerPosition();
- layer->updateZOrderLists();
- layer->updateOverflowList();
-
- // Clear the flag
- layer->setHasCompositingDescendant(false);
-
- setForcedCompositingLayer(layer, ioCompState.m_subtreeIsCompositing);
-
- const bool isCompositingLayer = needsToBeComposited(layer);
- ioCompState.m_subtreeIsCompositing = isCompositingLayer;
-
- CompositingState childState = ioCompState;
- if (isCompositingLayer)
- childState.m_compositingAncestor = layer;
-
- // The children of this stacking context don't need to composite, unless there is
- // a compositing layer among them, so start by assuming false.
- childState.m_subtreeIsCompositing = false;
-
-#ifndef NDEBUG
- ++childState.m_depth;
-#endif
-
- if (layer->isStackingContext()) {
- ASSERT(!layer->m_zOrderListsDirty);
- Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
- if (negZOrderList && negZOrderList->size() > 0) {
- for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- computeCompositingRequirements(curLayer, childState);
-
- // if we have to make a layer for this child, make one now so we can have a contents layer
- // (since we need to ensure that the -ve z-order child renders underneath our contents)
- if (childState.m_subtreeIsCompositing) {
- // make |this| compositing
- setForcedCompositingLayer(layer, true);
- childState.m_compositingAncestor = layer;
- }
- }
- }
- }
-
- ASSERT(!layer->m_overflowListDirty);
- Vector<RenderLayer*>* overflowList = layer->overflowList();
- if (overflowList && overflowList->size() > 0) {
- for (Vector<RenderLayer*>::const_iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- computeCompositingRequirements(curLayer, childState);
- }
- }
-
- if (layer->isStackingContext()) {
- Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
- if (posZOrderList && posZOrderList->size() > 0) {
- for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- computeCompositingRequirements(curLayer, childState);
- }
- }
- }
-
- // If we have a software transform, and we have layers under us, we need to also
- // be composited. Also, if we have opacity < 1, then we need to be a layer so that
- // the child layers are opaque, then rendered with opacity on this layer.
- if (childState.m_subtreeIsCompositing &&
- (layer->renderer()->hasTransform() || layer->renderer()->style()->opacity() < 1))
- setForcedCompositingLayer(layer, true);
-
- // Subsequent layers in the parent stacking context also need to composite.
- if (childState.m_subtreeIsCompositing)
- ioCompState.m_subtreeIsCompositing = true;
-
- // Set the flag to say that this SC has compositing children.
- // this can affect the answer to needsToBeComposited() when clipping,
- // but that's ok here.
- layer->setHasCompositingDescendant(childState.m_subtreeIsCompositing);
-}
-
-void RenderLayerCompositor::setForcedCompositingLayer(RenderLayer* layer, bool force)
-{
- if (force) {
- layer->ensureBacking();
- layer->backing()->forceCompositingLayer();
- } else {
- if (layer->backing())
- layer->backing()->forceCompositingLayer(false);
- }
-}
-
-RenderLayer* RenderLayerCompositor::ancestorCompositingLayer(const RenderLayer* layer) const
-{
- if (!layer->parent())
- return 0;
-
- return layer->parent()->renderer()->enclosingCompositingLayer();
-}
-
-void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
-{
- ASSERT(childLayer->isComposited());
- ASSERT(!parentLayer || parentLayer->isComposited());
-
- if (parentLayer) {
- GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
- GraphicsLayer* hostedLayer = childLayer->backing()->childForSuperlayers();
-
- hostingLayer->addChild(hostedLayer);
- } else
- childLayer->backing()->childForSuperlayers()->removeFromParent();
-
- // FIXME: setCompositingParent() is only called at present by rebuildCompositingLayerTree(),
- // which calls updateGraphicsLayerGeometry via updateLayerCompositingState(), so this should
- // be optimized.
- if (parentLayer)
- childLayer->backing()->updateGraphicsLayerGeometry();
-}
-
-void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer)
-{
- ASSERT(layer->isComposited());
-
- GraphicsLayer* hostingLayer = layer->backing()->parentForSublayers();
- hostingLayer->removeAllChildren();
-}
-
-void RenderLayerCompositor::parentInRootLayer(RenderLayer* layer)
-{
- ASSERT(layer->isComposited());
-
- GraphicsLayer* layerAnchor = layer->backing()->childForSuperlayers();
-
- if (layerAnchor->parent() != m_rootPlatformLayer) {
- layerAnchor->removeFromParent();
- if (m_rootPlatformLayer)
- m_rootPlatformLayer->addChild(layerAnchor);
- }
-}
-
-void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState& ioCompState)
-{
- updateLayerCompositingState(layer, StyleDifferenceEqual);
-
- // host the document layer in the RenderView's root layer
- if (layer->isDocumentLayer())
- parentInRootLayer(layer);
-
- CompositingState childState = ioCompState;
- if (layer->isComposited())
- childState.m_compositingAncestor = layer;
-
-#ifndef NDEBUG
- ++childState.m_depth;
-#endif
-
- RenderLayerBacking* layerBacking = layer->backing();
-
- // FIXME: make this more incremental
- if (layer->isComposited()) {
- layerBacking->parentForSublayers()->removeAllChildren();
- layerBacking->updateInternalHierarchy();
- }
-
- // The children of this stacking context don't need to composite, unless there is
- // a compositing layer among them, so start by assuming false.
- childState.m_subtreeIsCompositing = false;
-
- if (layer->isStackingContext()) {
- ASSERT(!layer->m_zOrderListsDirty);
-
- Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
- if (negZOrderList && negZOrderList->size() > 0) {
- for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- rebuildCompositingLayerTree(curLayer, childState);
- if (curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
- }
- }
-
- if (layerBacking && layerBacking->contentsLayer()) {
- // we only have a contents layer if we have an m_layer
- layerBacking->contentsLayer()->removeFromParent();
-
- GraphicsLayer* hostingLayer = layerBacking->clippingLayer() ? layerBacking->clippingLayer() : layerBacking->graphicsLayer();
- hostingLayer->addChild(layerBacking->contentsLayer());
- }
- }
-
- ASSERT(!layer->m_overflowListDirty);
- Vector<RenderLayer*>* overflowList = layer->overflowList();
- if (overflowList && overflowList->size() > 0) {
- for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- rebuildCompositingLayerTree(curLayer, childState);
- if (curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
- }
- }
-
- if (layer->isStackingContext()) {
- Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
- if (posZOrderList && posZOrderList->size() > 0) {
- for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- rebuildCompositingLayerTree(curLayer, childState);
- if (curLayer->isComposited())
- setCompositingParent(curLayer, childState.m_compositingAncestor);
- }
- }
- }
-}
-
-void RenderLayerCompositor::repaintCompositedLayersAbsoluteRect(const IntRect& absRect)
-{
- recursiveRepaintLayerRect(rootRenderLayer(), absRect);
-}
-
-void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect)
-{
- if (layer->isComposited())
- layer->setBackingNeedsRepaintInRect(rect);
-
- if (layer->hasCompositingDescendant()) {
- Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
- if (negZOrderList) {
- for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- int x = 0, y = 0;
- curLayer->convertToLayerCoords(layer, x, y);
- IntRect childRect(rect);
- childRect.move(-x, -y);
- recursiveRepaintLayerRect(curLayer, childRect);
- }
- }
-
- Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
- if (posZOrderList) {
- for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- int x = 0, y = 0;
- curLayer->convertToLayerCoords(layer, x, y);
- IntRect childRect(rect);
- childRect.move(-x, -y);
- recursiveRepaintLayerRect(curLayer, childRect);
- }
- }
-
- Vector<RenderLayer*>* overflowList = layer->overflowList();
- if (overflowList) {
- for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
- RenderLayer* curLayer = (*it);
- int x = 0, y = 0;
- curLayer->convertToLayerCoords(layer, x, y);
- IntRect childRect(rect);
- childRect.move(-x, -y);
- recursiveRepaintLayerRect(curLayer, childRect);
- }
- }
- }
-}
-
-RenderLayer* RenderLayerCompositor::rootRenderLayer() const
-{
- return m_renderView->layer();
-}
-
-GraphicsLayer* RenderLayerCompositor::rootPlatformLayer() const
-{
- return m_rootPlatformLayer;
-}
-
-void RenderLayerCompositor::didMoveOnscreen()
-{
- if (!m_rootPlatformLayer)
- return;
-
- Frame* frame = m_renderView->frameView()->frame();
- Page* page = frame ? frame->page() : 0;
- if (!page)
- return;
-
- page->chrome()->client()->attachRootGraphicsLayer(frame, m_rootPlatformLayer);
- m_rootLayerAttached = true;
-}
-
-void RenderLayerCompositor::willMoveOffscreen()
-{
- if (!m_rootPlatformLayer || !m_rootLayerAttached)
- return;
-
- Frame* frame = m_renderView->frameView()->frame();
- Page* page = frame ? frame->page() : 0;
- if (!page)
- return;
-
- page->chrome()->client()->attachRootGraphicsLayer(frame, 0);
- m_rootLayerAttached = false;
-}
-
-void RenderLayerCompositor::updateRootLayerPosition()
-{
- if (m_rootPlatformLayer)
- m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
-}
-
-bool RenderLayerCompositor::needsToBeComposited(const RenderLayer* layer) const
-{
- return requiresCompositingLayer(layer) || (layer->backing() && layer->backing()->forcedCompositingLayer());
-}
-
-static bool requiresCompositingLayerForTransform(RenderObject*)
-{
- // 2D transforms are rendered in software, unless animating (which is tested separately).
- return false;
-}
-
-#define VERBOSE_COMPOSITINGLAYER 0
-
-// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
-// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
-// static
-bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer* layer) const
-{
- // FIXME: cache the result of these tests?
-#if VERBOSE_COMPOSITINGLAYER
- bool gotReason = false;
-
- if (!gotReason && inCompositingMode() && layer->isDocumentLayer()) {
- fprintf(stderr, "RenderLayer %p requires compositing layer because: it's the document root\n", layer);
- gotReason = true;
- }
-
- if (!gotReason && requiresCompositingLayerForTransform(layer->renderer())) {
- fprintf(stderr, "RenderLayer %p requires compositing layer because: it has 3d transform, perspective, backface, or animating transform\n", layer);
- gotReason = true;
- }
-
- if (!gotReason && clipsCompositingDescendants(layer)) {
- fprintf(stderr, "RenderLayer %p requires compositing layer because: it has overflow clip\n", layer);
- gotReason = true;
- }
-
- if (!gotReason && requiresCompositingForAnimation(layer)) {
- fprintf(stderr, "RenderLayer %p requires compositing layer because: it has a running transition for opacity or transform\n", layer);
- gotReason = true;
- }
-
- if (!gotReason)
- fprintf(stderr, "RenderLayer %p does not require compositing layer\n", layer);
-#endif
-
- // the root layer always has a compositing layer (for now).
- return (inCompositingMode() && layer->isDocumentLayer()) ||
- requiresCompositingLayerForTransform(layer->renderer()) ||
- clipsCompositingDescendants(layer) ||
- requiresCompositingForAnimation(layer);
-}
-
-// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
-// up to the enclosing compositing ancestor. This is required because compositing layers are parented
-// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
-// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
-// but a sibling in the z-order hierarchy.
-bool RenderLayerCompositor::clippedByAncestor(RenderLayer* layer) const
-{
- if (!layer->isComposited() || !layer->parent())
- return false;
-
- RenderLayer* compositingAncestor = ancestorCompositingLayer(layer);
-
- // We need ancestor clipping if something clips between this layer and its compositing, stacking context ancestor
- for (RenderLayer* curLayer = layer->parent(); curLayer && curLayer != compositingAncestor; curLayer = curLayer->parent()) {
- // FIXME: need to look at hasClip() too eventually
- if (curLayer->renderer()->hasOverflowClip())
- return true;
-
- // Clip is reset for an absolutely positioned element.
- // FIXME: many cases are broken. We need more of the logic in calculateClipRects() here
- if (curLayer->renderer()->style()->position() == AbsolutePosition)
- break;
- }
-
- return false;
-}
-
-// Return true if the given layer is a stacking context and has compositing child
-// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
-// into the hierarchy between this layer and its children in the z-order hierarchy.
-bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer) const
-{
- // FIXME: need to look at hasClip() too eventually
- return layer->hasCompositingDescendant() &&
- layer->isStackingContext() &&
- layer->renderer()->hasOverflowClip();
-}
-
-bool RenderLayerCompositor::requiresCompositingForAnimation(const RenderLayer* layer) const
-{
- AnimationController* animController = layer->renderer()->animation();
- if (animController)
- return animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyOpacity) ||
- animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyWebkitTransform);
- return false;
-}
-
-// If an element has negative z-index children, those children render in front of the
-// layer background, so we need an extra 'contents' layer for the foreground of the layer
-// object.
-bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer* layer) const
-{
- return (layer->m_negZOrderList && layer->m_negZOrderList->size() > 0);
-}
-
-void RenderLayerCompositor::ensureRootPlatformLayer()
-{
- if (m_rootPlatformLayer)
- return;
-
- m_rootPlatformLayer = GraphicsLayer::createGraphicsLayer(0);
- m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
- m_rootPlatformLayer->setPosition(FloatPoint(0, 0));
-
- if (GraphicsLayer::graphicsContextsFlipped())
- m_rootPlatformLayer->setChildrenTransform(flipTransform());
-
- // Need to clip to prevent transformed content showing outside this frame
- m_rootPlatformLayer->setMasksToBounds(true);
-
- didMoveOnscreen();
-}
-
-} // namespace WebCore
-
-#endif // USE(ACCELERATED_COMPOSITING)
-
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+#include "RenderLayerCompositor.h"
+
+#include "AnimationController.h"
+#include "ChromeClient.h"
+#include "CSSPropertyNames.h"
+#include "FrameView.h"
+#include "GraphicsLayer.h"
+#include "HitTestRequest.h"
+#include "HitTestResult.h"
+#include "Page.h"
+#include "RenderLayerBacking.h"
+#include "RenderView.h"
+
+#if PROFILE_LAYER_REBUILD
+#include <wtf/CurrentTime.h>
+#endif
+
+#ifndef NDEBUG
+#include "CString.h"
+#include "RenderTreeAsText.h"
+#endif
+
+namespace WebCore {
+
+struct CompositingState {
+ CompositingState(RenderLayer* compAncestor)
+ : m_subtreeIsCompositing(false)
+ , m_compositingAncestor(compAncestor)
+#ifndef NDEBUG
+ , m_depth(0)
+#endif
+ {
+ }
+
+ bool m_subtreeIsCompositing;
+ RenderLayer* m_compositingAncestor;
+#ifndef NDEBUG
+ int m_depth;
+#endif
+};
+
+static TransformationMatrix flipTransform()
+{
+ TransformationMatrix flipper;
+ flipper.flipY();
+ return flipper;
+}
+
+RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
+ : m_renderView(renderView)
+ , m_rootPlatformLayer(0)
+ , m_compositing(false)
+ , m_rootLayerAttached(false)
+ , m_compositingLayersNeedUpdate(false)
+#if PROFILE_LAYER_REBUILD
+ , m_rootLayerUpdateCount(0)
+#endif // PROFILE_LAYER_REBUILD
+{
+}
+
+RenderLayerCompositor::~RenderLayerCompositor()
+{
+ ASSERT(!m_rootLayerAttached);
+ delete m_rootPlatformLayer;
+}
+
+void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
+{
+ if (enable != m_compositing) {
+ m_compositing = enable;
+
+ // We never go out of compositing mode for a given page,
+ // but if all the layers disappear, we'll just be left with
+ // the empty root layer, which has minimal overhead.
+ if (m_compositing)
+ ensureRootPlatformLayer();
+ }
+}
+
+void RenderLayerCompositor::setCompositingLayersNeedUpdate(bool needUpdate)
+{
+ if (inCompositingMode())
+ m_compositingLayersNeedUpdate = needUpdate;
+}
+
+void RenderLayerCompositor::updateCompositingLayers(RenderLayer* updateRoot)
+{
+ if (!m_compositingLayersNeedUpdate)
+ return;
+
+ ASSERT(inCompositingMode());
+
+ if (!updateRoot) {
+ // Only clear the flag if we're updating the entire hierarchy
+ m_compositingLayersNeedUpdate = false;
+ updateRoot = rootRenderLayer();
+ }
+
+#if PROFILE_LAYER_REBUILD
+ ++m_rootLayerUpdateCount;
+
+ double startTime = WTF::currentTime();
+#endif
+
+ // Go through the layers in presentation order, so that we can compute which
+ // RLs need compositing layers.
+ // FIXME: we could maybe do this in one pass, but the parenting logic would be more
+ // complex.
+ {
+ CompositingState compState(updateRoot);
+ computeCompositingRequirements(updateRoot, compState);
+ }
+
+ // Now create and parent the compositing layers.
+ {
+ CompositingState compState(updateRoot);
+ rebuildCompositingLayerTree(updateRoot, compState);
+ }
+
+#if PROFILE_LAYER_REBUILD
+ double endTime = WTF::currentTime();
+ if (!updateRoot)
+ fprintf(stderr, "Update %d: computeCompositingRequirements for the world took %fms\n"
+ m_rootLayerUpdateCount, 1000.0 * (endTime - startTime));
+#endif
+ ASSERT(updateRoot || !m_compositingLayersNeedUpdate);
+}
+
+bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, StyleDifference diff)
+{
+ bool needsLayer = needsToBeComposited(layer);
+ bool layerChanged = false;
+ if (needsLayer) {
+ enableCompositingMode();
+ if (!layer->backing()) {
+ layer->ensureBacking();
+ layerChanged = true;
+ }
+ } else {
+ if (layer->backing()) {
+ layer->clearBacking();
+ layerChanged = true;
+ }
+ }
+
+ if (layerChanged) {
+ // Invalidate the parent in this region.
+ RenderLayer* compLayer = ancestorCompositingLayer(layer);
+ if (compLayer) {
+ // We can't reliably compute a dirty rect, because style may have changed already,
+ // so just dirty the whole parent layer
+ compLayer->setBackingNeedsRepaint();
+ // The contents of this layer may be moving between the window
+ // and a GraphicsLayer, so we need to make sure the window system
+ // synchronizes those changes on the screen.
+ m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
+ }
+
+ layer->renderer()->compositingStateChanged();
+ }
+
+ if (!needsLayer)
+ return layerChanged;
+
+ if (layer->backing()->updateGraphicsLayers(needsContentsCompositingLayer(layer),
+ clippedByAncestor(layer),
+ clipsCompositingDescendants(layer),
+ diff >= StyleDifferenceRepaint))
+ layerChanged = true;
+
+ return layerChanged;
+}
+
+// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
+// RenderLayers that are rendered by the composited RenderLayer.
+IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer, IntRect* layerBoundingBox)
+{
+ IntRect boundingBoxRect, unionBounds;
+ boundingBoxRect = unionBounds = layer->boundingBox(layer);
+
+ ASSERT(layer->isStackingContext() || (!layer->m_posZOrderList || layer->m_posZOrderList->size() == 0));
+
+ Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
+ if (negZOrderList) {
+ for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ if (!curLayer->isComposited()) {
+ IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
+ unionBounds.unite(childUnionBounds);
+ }
+ }
+ }
+
+ Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
+ if (posZOrderList) {
+ for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ if (!curLayer->isComposited()) {
+ IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
+ unionBounds.unite(childUnionBounds);
+ }
+ }
+ }
+
+ Vector<RenderLayer*>* overflowList = layer->overflowList();
+ if (overflowList) {
+ for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ if (!curLayer->isComposited()) {
+ IntRect curAbsBounds = calculateCompositedBounds(curLayer, layer);
+ unionBounds.unite(curAbsBounds);
+ }
+ }
+ }
+
+ if (!layer->isComposited() && layer->transform()) {
+ TransformationMatrix* affineTrans = layer->transform();
+ boundingBoxRect = affineTrans->mapRect(boundingBoxRect);
+ unionBounds = affineTrans->mapRect(unionBounds);
+ }
+
+ int ancestorRelX = 0, ancestorRelY = 0;
+ layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY);
+ unionBounds.move(ancestorRelX, ancestorRelY);
+
+ if (layerBoundingBox) {
+ boundingBoxRect.move(ancestorRelX, ancestorRelY);
+ *layerBoundingBox = boundingBoxRect;
+ }
+
+ return unionBounds;
+}
+
+void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer* /*child*/)
+{
+ setCompositingLayersNeedUpdate();
+}
+
+void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child)
+{
+ if (child->isComposited())
+ setCompositingParent(child, 0);
+
+ // If the document is being torn down (document's renderer() is null), then there's
+ // no need to do any layer updating.
+ if (parent->renderer()->documentBeingDestroyed())
+ return;
+
+ RenderLayer* compLayer = parent->renderer()->enclosingCompositingLayer();
+ if (compLayer) {
+ IntRect ancestorRect = calculateCompositedBounds(child, compLayer);
+ compLayer->setBackingNeedsRepaintInRect(ancestorRect);
+ // The contents of this layer may be moving from a GraphicsLayer to the window,
+ // so we need to make sure the window system synchronizes those changes on the screen.
+ m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
+ }
+
+ setCompositingLayersNeedUpdate();
+}
+
+RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer* layer) const
+{
+ for (RenderLayer* curr = layer->parent(); curr != 0; curr = curr->parent()) {
+ if (curr->isStackingContext())
+ return 0;
+
+ if (curr->renderer()->hasOverflowClip())
+ return curr;
+ }
+ return 0;
+}
+
+// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
+// For the z-order children of a compositing layer:
+// If a child layers has a compositing layer, then all subsequent layers must
+// be compositing in order to render above that layer.
+//
+// If a child in the negative z-order list is compositing, then the layer itself
+// must be compositing so that its contents render over that child.
+// This implies that its positive z-index children must also be compositing.
+//
+void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, struct CompositingState& ioCompState)
+{
+ layer->updateLayerPosition();
+ layer->updateZOrderLists();
+ layer->updateOverflowList();
+
+ // Clear the flag
+ layer->setHasCompositingDescendant(false);
+
+ setForcedCompositingLayer(layer, ioCompState.m_subtreeIsCompositing);
+
+ const bool isCompositingLayer = needsToBeComposited(layer);
+ ioCompState.m_subtreeIsCompositing = isCompositingLayer;
+
+ CompositingState childState = ioCompState;
+ if (isCompositingLayer)
+ childState.m_compositingAncestor = layer;
+
+ // The children of this stacking context don't need to composite, unless there is
+ // a compositing layer among them, so start by assuming false.
+ childState.m_subtreeIsCompositing = false;
+
+#ifndef NDEBUG
+ ++childState.m_depth;
+#endif
+
+ if (layer->isStackingContext()) {
+ ASSERT(!layer->m_zOrderListsDirty);
+ Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
+ if (negZOrderList && negZOrderList->size() > 0) {
+ for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ computeCompositingRequirements(curLayer, childState);
+
+ // if we have to make a layer for this child, make one now so we can have a contents layer
+ // (since we need to ensure that the -ve z-order child renders underneath our contents)
+ if (childState.m_subtreeIsCompositing) {
+ // make |this| compositing
+ setForcedCompositingLayer(layer, true);
+ childState.m_compositingAncestor = layer;
+ }
+ }
+ }
+ }
+
+ ASSERT(!layer->m_overflowListDirty);
+ Vector<RenderLayer*>* overflowList = layer->overflowList();
+ if (overflowList && overflowList->size() > 0) {
+ for (Vector<RenderLayer*>::const_iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ computeCompositingRequirements(curLayer, childState);
+ }
+ }
+
+ if (layer->isStackingContext()) {
+ Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
+ if (posZOrderList && posZOrderList->size() > 0) {
+ for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ computeCompositingRequirements(curLayer, childState);
+ }
+ }
+ }
+
+ // If we have a software transform, and we have layers under us, we need to also
+ // be composited. Also, if we have opacity < 1, then we need to be a layer so that
+ // the child layers are opaque, then rendered with opacity on this layer.
+ if (childState.m_subtreeIsCompositing &&
+ (layer->renderer()->hasTransform() || layer->renderer()->style()->opacity() < 1))
+ setForcedCompositingLayer(layer, true);
+
+ // Subsequent layers in the parent stacking context also need to composite.
+ if (childState.m_subtreeIsCompositing)
+ ioCompState.m_subtreeIsCompositing = true;
+
+ // Set the flag to say that this SC has compositing children.
+ // this can affect the answer to needsToBeComposited() when clipping,
+ // but that's ok here.
+ layer->setHasCompositingDescendant(childState.m_subtreeIsCompositing);
+}
+
+void RenderLayerCompositor::setForcedCompositingLayer(RenderLayer* layer, bool force)
+{
+ if (force) {
+ layer->ensureBacking();
+ layer->backing()->forceCompositingLayer();
+ } else {
+ if (layer->backing())
+ layer->backing()->forceCompositingLayer(false);
+ }
+}
+
+RenderLayer* RenderLayerCompositor::ancestorCompositingLayer(const RenderLayer* layer) const
+{
+ if (!layer->parent())
+ return 0;
+
+ return layer->parent()->renderer()->enclosingCompositingLayer();
+}
+
+void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
+{
+ ASSERT(childLayer->isComposited());
+ ASSERT(!parentLayer || parentLayer->isComposited());
+
+ if (parentLayer) {
+ GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
+ GraphicsLayer* hostedLayer = childLayer->backing()->childForSuperlayers();
+
+ hostingLayer->addChild(hostedLayer);
+ } else
+ childLayer->backing()->childForSuperlayers()->removeFromParent();
+
+ // FIXME: setCompositingParent() is only called at present by rebuildCompositingLayerTree(),
+ // which calls updateGraphicsLayerGeometry via updateLayerCompositingState(), so this should
+ // be optimized.
+ if (parentLayer)
+ childLayer->backing()->updateGraphicsLayerGeometry();
+}
+
+void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer)
+{
+ ASSERT(layer->isComposited());
+
+ GraphicsLayer* hostingLayer = layer->backing()->parentForSublayers();
+ hostingLayer->removeAllChildren();
+}
+
+void RenderLayerCompositor::parentInRootLayer(RenderLayer* layer)
+{
+ ASSERT(layer->isComposited());
+
+ GraphicsLayer* layerAnchor = layer->backing()->childForSuperlayers();
+
+ if (layerAnchor->parent() != m_rootPlatformLayer) {
+ layerAnchor->removeFromParent();
+ if (m_rootPlatformLayer)
+ m_rootPlatformLayer->addChild(layerAnchor);
+ }
+}
+
+void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState& ioCompState)
+{
+ updateLayerCompositingState(layer, StyleDifferenceEqual);
+
+ // host the document layer in the RenderView's root layer
+ if (layer->isRootLayer())
+ parentInRootLayer(layer);
+
+ CompositingState childState = ioCompState;
+ if (layer->isComposited())
+ childState.m_compositingAncestor = layer;
+
+#ifndef NDEBUG
+ ++childState.m_depth;
+#endif
+
+ RenderLayerBacking* layerBacking = layer->backing();
+
+ // FIXME: make this more incremental
+ if (layer->isComposited()) {
+ layerBacking->parentForSublayers()->removeAllChildren();
+ layerBacking->updateInternalHierarchy();
+ }
+
+ // The children of this stacking context don't need to composite, unless there is
+ // a compositing layer among them, so start by assuming false.
+ childState.m_subtreeIsCompositing = false;
+
+ if (layer->isStackingContext()) {
+ ASSERT(!layer->m_zOrderListsDirty);
+
+ Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
+ if (negZOrderList && negZOrderList->size() > 0) {
+ for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ rebuildCompositingLayerTree(curLayer, childState);
+ if (curLayer->isComposited())
+ setCompositingParent(curLayer, childState.m_compositingAncestor);
+ }
+ }
+
+ if (layerBacking && layerBacking->contentsLayer()) {
+ // we only have a contents layer if we have an m_layer
+ layerBacking->contentsLayer()->removeFromParent();
+
+ GraphicsLayer* hostingLayer = layerBacking->clippingLayer() ? layerBacking->clippingLayer() : layerBacking->graphicsLayer();
+ hostingLayer->addChild(layerBacking->contentsLayer());
+ }
+ }
+
+ ASSERT(!layer->m_overflowListDirty);
+ Vector<RenderLayer*>* overflowList = layer->overflowList();
+ if (overflowList && overflowList->size() > 0) {
+ for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ rebuildCompositingLayerTree(curLayer, childState);
+ if (curLayer->isComposited())
+ setCompositingParent(curLayer, childState.m_compositingAncestor);
+ }
+ }
+
+ if (layer->isStackingContext()) {
+ Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
+ if (posZOrderList && posZOrderList->size() > 0) {
+ for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ rebuildCompositingLayerTree(curLayer, childState);
+ if (curLayer->isComposited())
+ setCompositingParent(curLayer, childState.m_compositingAncestor);
+ }
+ }
+ }
+}
+
+void RenderLayerCompositor::repaintCompositedLayersAbsoluteRect(const IntRect& absRect)
+{
+ recursiveRepaintLayerRect(rootRenderLayer(), absRect);
+}
+
+void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect)
+{
+ if (layer->isComposited())
+ layer->setBackingNeedsRepaintInRect(rect);
+
+ if (layer->hasCompositingDescendant()) {
+ Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
+ if (negZOrderList) {
+ for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ int x = 0, y = 0;
+ curLayer->convertToLayerCoords(layer, x, y);
+ IntRect childRect(rect);
+ childRect.move(-x, -y);
+ recursiveRepaintLayerRect(curLayer, childRect);
+ }
+ }
+
+ Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
+ if (posZOrderList) {
+ for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ int x = 0, y = 0;
+ curLayer->convertToLayerCoords(layer, x, y);
+ IntRect childRect(rect);
+ childRect.move(-x, -y);
+ recursiveRepaintLayerRect(curLayer, childRect);
+ }
+ }
+
+ Vector<RenderLayer*>* overflowList = layer->overflowList();
+ if (overflowList) {
+ for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
+ RenderLayer* curLayer = (*it);
+ int x = 0, y = 0;
+ curLayer->convertToLayerCoords(layer, x, y);
+ IntRect childRect(rect);
+ childRect.move(-x, -y);
+ recursiveRepaintLayerRect(curLayer, childRect);
+ }
+ }
+ }
+}
+
+RenderLayer* RenderLayerCompositor::rootRenderLayer() const
+{
+ return m_renderView->layer();
+}
+
+GraphicsLayer* RenderLayerCompositor::rootPlatformLayer() const
+{
+ return m_rootPlatformLayer;
+}
+
+void RenderLayerCompositor::didMoveOnscreen()
+{
+ if (!m_rootPlatformLayer)
+ return;
+
+ Frame* frame = m_renderView->frameView()->frame();
+ Page* page = frame ? frame->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->client()->attachRootGraphicsLayer(frame, m_rootPlatformLayer);
+ m_rootLayerAttached = true;
+}
+
+void RenderLayerCompositor::willMoveOffscreen()
+{
+ if (!m_rootPlatformLayer || !m_rootLayerAttached)
+ return;
+
+ Frame* frame = m_renderView->frameView()->frame();
+ Page* page = frame ? frame->page() : 0;
+ if (!page)
+ return;
+
+ page->chrome()->client()->attachRootGraphicsLayer(frame, 0);
+ m_rootLayerAttached = false;
+}
+
+void RenderLayerCompositor::updateRootLayerPosition()
+{
+ if (m_rootPlatformLayer)
+ m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
+}
+
+bool RenderLayerCompositor::needsToBeComposited(const RenderLayer* layer) const
+{
+ return requiresCompositingLayer(layer) || (layer->backing() && layer->backing()->forcedCompositingLayer());
+}
+
+static bool requiresCompositingLayerForTransform(RenderObject*)
+{
+ // 2D transforms are rendered in software, unless animating (which is tested separately).
+ return false;
+}
+
+#define VERBOSE_COMPOSITINGLAYER 0
+
+// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
+// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
+// static
+bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer* layer) const
+{
+ // FIXME: cache the result of these tests?
+#if VERBOSE_COMPOSITINGLAYER
+ bool gotReason = false;
+
+ if (!gotReason && inCompositingMode() && layer->isRootLayer()) {
+ fprintf(stderr, "RenderLayer %p requires compositing layer because: it's the document root\n", layer);
+ gotReason = true;
+ }
+
+ if (!gotReason && requiresCompositingLayerForTransform(layer->renderer())) {
+ fprintf(stderr, "RenderLayer %p requires compositing layer because: it has 3d transform, perspective, backface, or animating transform\n", layer);
+ gotReason = true;
+ }
+
+ if (!gotReason && clipsCompositingDescendants(layer)) {
+ fprintf(stderr, "RenderLayer %p requires compositing layer because: it has overflow clip\n", layer);
+ gotReason = true;
+ }
+
+ if (!gotReason && requiresCompositingForAnimation(layer)) {
+ fprintf(stderr, "RenderLayer %p requires compositing layer because: it has a running transition for opacity or transform\n", layer);
+ gotReason = true;
+ }
+
+ if (!gotReason)
+ fprintf(stderr, "RenderLayer %p does not require compositing layer\n", layer);
+#endif
+
+ // The root layer always has a compositing layer, but it may not have backing.
+ return (inCompositingMode() && layer->isRootLayer()) ||
+ requiresCompositingLayerForTransform(layer->renderer()) ||
+ clipsCompositingDescendants(layer) ||
+ requiresCompositingForAnimation(layer);
+}
+
+// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
+// up to the enclosing compositing ancestor. This is required because compositing layers are parented
+// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
+// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
+// but a sibling in the z-order hierarchy.
+bool RenderLayerCompositor::clippedByAncestor(RenderLayer* layer) const
+{
+ if (!layer->isComposited() || !layer->parent())
+ return false;
+
+ RenderLayer* compositingAncestor = ancestorCompositingLayer(layer);
+
+ // We need ancestor clipping if something clips between this layer and its compositing, stacking context ancestor
+ for (RenderLayer* curLayer = layer->parent(); curLayer && curLayer != compositingAncestor; curLayer = curLayer->parent()) {
+ // FIXME: need to look at hasClip() too eventually
+ if (curLayer->renderer()->hasOverflowClip())
+ return true;
+
+ // Clip is reset for an absolutely positioned element.
+ // FIXME: many cases are broken. We need more of the logic in calculateClipRects() here
+ if (curLayer->renderer()->style()->position() == AbsolutePosition)
+ break;
+ }
+
+ return false;
+}
+
+// Return true if the given layer is a stacking context and has compositing child
+// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
+// into the hierarchy between this layer and its children in the z-order hierarchy.
+bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer) const
+{
+ // FIXME: need to look at hasClip() too eventually
+ return layer->hasCompositingDescendant() &&
+ layer->isStackingContext() &&
+ layer->renderer()->hasOverflowClip();
+}
+
+bool RenderLayerCompositor::requiresCompositingForAnimation(const RenderLayer* layer) const
+{
+ AnimationController* animController = layer->renderer()->animation();
+ if (animController)
+ return animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyOpacity) ||
+ animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyWebkitTransform);
+ return false;
+}
+
+// If an element has negative z-index children, those children render in front of the
+// layer background, so we need an extra 'contents' layer for the foreground of the layer
+// object.
+bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer* layer) const
+{
+ return (layer->m_negZOrderList && layer->m_negZOrderList->size() > 0);
+}
+
+void RenderLayerCompositor::ensureRootPlatformLayer()
+{
+ if (m_rootPlatformLayer)
+ return;
+
+ m_rootPlatformLayer = GraphicsLayer::createGraphicsLayer(0);
+ m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
+ m_rootPlatformLayer->setPosition(FloatPoint(0, 0));
+
+ if (GraphicsLayer::graphicsContextsFlipped())
+ m_rootPlatformLayer->setChildrenTransform(flipTransform());
+
+ // Need to clip to prevent transformed content showing outside this frame
+ m_rootPlatformLayer->setMasksToBounds(true);
+
+ didMoveOnscreen();
+}
+
+} // namespace WebCore
+
+#endif // USE(ACCELERATED_COMPOSITING)
+
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