| Index: third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp (revision 9391)
|
| +++ third_party/WebKit/WebCore/rendering/RenderLayerCompositor.cpp (working copy)
|
| @@ -1,747 +1,747 @@
|
| -/*
|
| - * Copyright (C) 2009 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -#include "RenderLayerCompositor.h"
|
| -
|
| -#include "AnimationController.h"
|
| -#include "ChromeClient.h"
|
| -#include "CSSPropertyNames.h"
|
| -#include "FrameView.h"
|
| -#include "GraphicsLayer.h"
|
| -#include "HitTestRequest.h"
|
| -#include "HitTestResult.h"
|
| -#include "Page.h"
|
| -#include "RenderLayerBacking.h"
|
| -#include "RenderView.h"
|
| -
|
| -#if PROFILE_LAYER_REBUILD
|
| -#include <wtf/CurrentTime.h>
|
| -#endif
|
| -
|
| -#ifndef NDEBUG
|
| -#include "CString.h"
|
| -#include "RenderTreeAsText.h"
|
| -#endif
|
| -
|
| -namespace WebCore {
|
| -
|
| -struct CompositingState {
|
| - CompositingState(RenderLayer* compAncestor)
|
| - : m_subtreeIsCompositing(false)
|
| - , m_compositingAncestor(compAncestor)
|
| -#ifndef NDEBUG
|
| - , m_depth(0)
|
| -#endif
|
| - {
|
| - }
|
| -
|
| - bool m_subtreeIsCompositing;
|
| - RenderLayer* m_compositingAncestor;
|
| -#ifndef NDEBUG
|
| - int m_depth;
|
| -#endif
|
| -};
|
| -
|
| -static TransformationMatrix flipTransform()
|
| -{
|
| - TransformationMatrix flipper;
|
| - flipper.flipY();
|
| - return flipper;
|
| -}
|
| -
|
| -RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
|
| - : m_renderView(renderView)
|
| - , m_rootPlatformLayer(0)
|
| - , m_compositing(false)
|
| - , m_rootLayerAttached(false)
|
| - , m_compositingLayersNeedUpdate(false)
|
| -#if PROFILE_LAYER_REBUILD
|
| - , m_rootLayerUpdateCount(0)
|
| -#endif // PROFILE_LAYER_REBUILD
|
| -{
|
| -}
|
| -
|
| -RenderLayerCompositor::~RenderLayerCompositor()
|
| -{
|
| - ASSERT(!m_rootLayerAttached);
|
| - delete m_rootPlatformLayer;
|
| -}
|
| -
|
| -void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
|
| -{
|
| - if (enable != m_compositing) {
|
| - m_compositing = enable;
|
| -
|
| - // We never go out of compositing mode for a given page,
|
| - // but if all the layers disappear, we'll just be left with
|
| - // the empty root layer, which has minimal overhead.
|
| - if (m_compositing)
|
| - ensureRootPlatformLayer();
|
| - }
|
| -}
|
| -
|
| -void RenderLayerCompositor::setCompositingLayersNeedUpdate(bool needUpdate)
|
| -{
|
| - if (inCompositingMode())
|
| - m_compositingLayersNeedUpdate = needUpdate;
|
| -}
|
| -
|
| -void RenderLayerCompositor::updateCompositingLayers(RenderLayer* updateRoot)
|
| -{
|
| - if (!m_compositingLayersNeedUpdate)
|
| - return;
|
| -
|
| - ASSERT(inCompositingMode());
|
| -
|
| - if (!updateRoot) {
|
| - // Only clear the flag if we're updating the entire hierarchy
|
| - m_compositingLayersNeedUpdate = false;
|
| - updateRoot = rootRenderLayer();
|
| - }
|
| -
|
| -#if PROFILE_LAYER_REBUILD
|
| - ++m_rootLayerUpdateCount;
|
| -
|
| - double startTime = WTF::currentTime();
|
| -#endif
|
| -
|
| - // Go through the layers in presentation order, so that we can compute which
|
| - // RLs need compositing layers.
|
| - // FIXME: we could maybe do this in one pass, but the parenting logic would be more
|
| - // complex.
|
| - {
|
| - CompositingState compState(updateRoot);
|
| - computeCompositingRequirements(updateRoot, compState);
|
| - }
|
| -
|
| - // Now create and parent the compositing layers.
|
| - {
|
| - CompositingState compState(updateRoot);
|
| - rebuildCompositingLayerTree(updateRoot, compState);
|
| - }
|
| -
|
| -#if PROFILE_LAYER_REBUILD
|
| - double endTime = WTF::currentTime();
|
| - if (!updateRoot)
|
| - fprintf(stderr, "Update %d: computeCompositingRequirements for the world took %fms\n"
|
| - m_rootLayerUpdateCount, 1000.0 * (endTime - startTime));
|
| -#endif
|
| - ASSERT(updateRoot || !m_compositingLayersNeedUpdate);
|
| -}
|
| -
|
| -bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, StyleDifference diff)
|
| -{
|
| - bool needsLayer = needsToBeComposited(layer);
|
| - bool layerChanged = false;
|
| - if (needsLayer) {
|
| - enableCompositingMode();
|
| - if (!layer->backing()) {
|
| - layer->ensureBacking();
|
| - layerChanged = true;
|
| - }
|
| - } else {
|
| - if (layer->backing()) {
|
| - layer->clearBacking();
|
| - layerChanged = true;
|
| - }
|
| - }
|
| -
|
| - if (layerChanged) {
|
| - // Invalidate the parent in this region.
|
| - RenderLayer* compLayer = ancestorCompositingLayer(layer);
|
| - if (compLayer) {
|
| - // We can't reliably compute a dirty rect, because style may have changed already,
|
| - // so just dirty the whole parent layer
|
| - compLayer->setBackingNeedsRepaint();
|
| - // The contents of this layer may be moving between the window
|
| - // and a GraphicsLayer, so we need to make sure the window system
|
| - // synchronizes those changes on the screen.
|
| - m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
|
| - }
|
| -
|
| - layer->renderer()->compositingStateChanged();
|
| - }
|
| -
|
| - if (!needsLayer)
|
| - return layerChanged;
|
| -
|
| - if (layer->backing()->updateGraphicsLayers(needsContentsCompositingLayer(layer),
|
| - clippedByAncestor(layer),
|
| - clipsCompositingDescendants(layer),
|
| - diff >= StyleDifferenceRepaint))
|
| - layerChanged = true;
|
| -
|
| - return layerChanged;
|
| -}
|
| -
|
| -// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
|
| -// RenderLayers that are rendered by the composited RenderLayer.
|
| -IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer, IntRect* layerBoundingBox)
|
| -{
|
| - IntRect boundingBoxRect, unionBounds;
|
| - boundingBoxRect = unionBounds = layer->boundingBox(layer);
|
| -
|
| - ASSERT(layer->isStackingContext() || (!layer->m_posZOrderList || layer->m_posZOrderList->size() == 0));
|
| -
|
| - Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| - if (negZOrderList) {
|
| - for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - if (!curLayer->isComposited()) {
|
| - IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
|
| - unionBounds.unite(childUnionBounds);
|
| - }
|
| - }
|
| - }
|
| -
|
| - Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| - if (posZOrderList) {
|
| - for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - if (!curLayer->isComposited()) {
|
| - IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
|
| - unionBounds.unite(childUnionBounds);
|
| - }
|
| - }
|
| - }
|
| -
|
| - Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| - if (overflowList) {
|
| - for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - if (!curLayer->isComposited()) {
|
| - IntRect curAbsBounds = calculateCompositedBounds(curLayer, layer);
|
| - unionBounds.unite(curAbsBounds);
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!layer->isComposited() && layer->transform()) {
|
| - TransformationMatrix* affineTrans = layer->transform();
|
| - boundingBoxRect = affineTrans->mapRect(boundingBoxRect);
|
| - unionBounds = affineTrans->mapRect(unionBounds);
|
| - }
|
| -
|
| - int ancestorRelX = 0, ancestorRelY = 0;
|
| - layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY);
|
| - unionBounds.move(ancestorRelX, ancestorRelY);
|
| -
|
| - if (layerBoundingBox) {
|
| - boundingBoxRect.move(ancestorRelX, ancestorRelY);
|
| - *layerBoundingBox = boundingBoxRect;
|
| - }
|
| -
|
| - return unionBounds;
|
| -}
|
| -
|
| -void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer* /*child*/)
|
| -{
|
| - setCompositingLayersNeedUpdate();
|
| -}
|
| -
|
| -void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child)
|
| -{
|
| - if (child->isComposited())
|
| - setCompositingParent(child, 0);
|
| -
|
| - // If the document is being torn down (document's renderer() is null), then there's
|
| - // no need to do any layer updating.
|
| - if (parent->renderer()->documentBeingDestroyed())
|
| - return;
|
| -
|
| - RenderLayer* compLayer = parent->renderer()->enclosingCompositingLayer();
|
| - if (compLayer) {
|
| - IntRect ancestorRect = calculateCompositedBounds(child, compLayer);
|
| - compLayer->setBackingNeedsRepaintInRect(ancestorRect);
|
| - // The contents of this layer may be moving from a GraphicsLayer to the window,
|
| - // so we need to make sure the window system synchronizes those changes on the screen.
|
| - m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
|
| - }
|
| -
|
| - setCompositingLayersNeedUpdate();
|
| -}
|
| -
|
| -RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer* layer) const
|
| -{
|
| - for (RenderLayer* curr = layer->parent(); curr != 0; curr = curr->parent()) {
|
| - if (curr->isStackingContext())
|
| - return 0;
|
| -
|
| - if (curr->renderer()->hasOverflowClip())
|
| - return curr;
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
|
| -// For the z-order children of a compositing layer:
|
| -// If a child layers has a compositing layer, then all subsequent layers must
|
| -// be compositing in order to render above that layer.
|
| -//
|
| -// If a child in the negative z-order list is compositing, then the layer itself
|
| -// must be compositing so that its contents render over that child.
|
| -// This implies that its positive z-index children must also be compositing.
|
| -//
|
| -void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, struct CompositingState& ioCompState)
|
| -{
|
| - layer->updateLayerPosition();
|
| - layer->updateZOrderLists();
|
| - layer->updateOverflowList();
|
| -
|
| - // Clear the flag
|
| - layer->setHasCompositingDescendant(false);
|
| -
|
| - setForcedCompositingLayer(layer, ioCompState.m_subtreeIsCompositing);
|
| -
|
| - const bool isCompositingLayer = needsToBeComposited(layer);
|
| - ioCompState.m_subtreeIsCompositing = isCompositingLayer;
|
| -
|
| - CompositingState childState = ioCompState;
|
| - if (isCompositingLayer)
|
| - childState.m_compositingAncestor = layer;
|
| -
|
| - // The children of this stacking context don't need to composite, unless there is
|
| - // a compositing layer among them, so start by assuming false.
|
| - childState.m_subtreeIsCompositing = false;
|
| -
|
| -#ifndef NDEBUG
|
| - ++childState.m_depth;
|
| -#endif
|
| -
|
| - if (layer->isStackingContext()) {
|
| - ASSERT(!layer->m_zOrderListsDirty);
|
| - Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| - if (negZOrderList && negZOrderList->size() > 0) {
|
| - for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - computeCompositingRequirements(curLayer, childState);
|
| -
|
| - // if we have to make a layer for this child, make one now so we can have a contents layer
|
| - // (since we need to ensure that the -ve z-order child renders underneath our contents)
|
| - if (childState.m_subtreeIsCompositing) {
|
| - // make |this| compositing
|
| - setForcedCompositingLayer(layer, true);
|
| - childState.m_compositingAncestor = layer;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - ASSERT(!layer->m_overflowListDirty);
|
| - Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| - if (overflowList && overflowList->size() > 0) {
|
| - for (Vector<RenderLayer*>::const_iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - computeCompositingRequirements(curLayer, childState);
|
| - }
|
| - }
|
| -
|
| - if (layer->isStackingContext()) {
|
| - Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| - if (posZOrderList && posZOrderList->size() > 0) {
|
| - for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - computeCompositingRequirements(curLayer, childState);
|
| - }
|
| - }
|
| - }
|
| -
|
| - // If we have a software transform, and we have layers under us, we need to also
|
| - // be composited. Also, if we have opacity < 1, then we need to be a layer so that
|
| - // the child layers are opaque, then rendered with opacity on this layer.
|
| - if (childState.m_subtreeIsCompositing &&
|
| - (layer->renderer()->hasTransform() || layer->renderer()->style()->opacity() < 1))
|
| - setForcedCompositingLayer(layer, true);
|
| -
|
| - // Subsequent layers in the parent stacking context also need to composite.
|
| - if (childState.m_subtreeIsCompositing)
|
| - ioCompState.m_subtreeIsCompositing = true;
|
| -
|
| - // Set the flag to say that this SC has compositing children.
|
| - // this can affect the answer to needsToBeComposited() when clipping,
|
| - // but that's ok here.
|
| - layer->setHasCompositingDescendant(childState.m_subtreeIsCompositing);
|
| -}
|
| -
|
| -void RenderLayerCompositor::setForcedCompositingLayer(RenderLayer* layer, bool force)
|
| -{
|
| - if (force) {
|
| - layer->ensureBacking();
|
| - layer->backing()->forceCompositingLayer();
|
| - } else {
|
| - if (layer->backing())
|
| - layer->backing()->forceCompositingLayer(false);
|
| - }
|
| -}
|
| -
|
| -RenderLayer* RenderLayerCompositor::ancestorCompositingLayer(const RenderLayer* layer) const
|
| -{
|
| - if (!layer->parent())
|
| - return 0;
|
| -
|
| - return layer->parent()->renderer()->enclosingCompositingLayer();
|
| -}
|
| -
|
| -void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
|
| -{
|
| - ASSERT(childLayer->isComposited());
|
| - ASSERT(!parentLayer || parentLayer->isComposited());
|
| -
|
| - if (parentLayer) {
|
| - GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
|
| - GraphicsLayer* hostedLayer = childLayer->backing()->childForSuperlayers();
|
| -
|
| - hostingLayer->addChild(hostedLayer);
|
| - } else
|
| - childLayer->backing()->childForSuperlayers()->removeFromParent();
|
| -
|
| - // FIXME: setCompositingParent() is only called at present by rebuildCompositingLayerTree(),
|
| - // which calls updateGraphicsLayerGeometry via updateLayerCompositingState(), so this should
|
| - // be optimized.
|
| - if (parentLayer)
|
| - childLayer->backing()->updateGraphicsLayerGeometry();
|
| -}
|
| -
|
| -void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer)
|
| -{
|
| - ASSERT(layer->isComposited());
|
| -
|
| - GraphicsLayer* hostingLayer = layer->backing()->parentForSublayers();
|
| - hostingLayer->removeAllChildren();
|
| -}
|
| -
|
| -void RenderLayerCompositor::parentInRootLayer(RenderLayer* layer)
|
| -{
|
| - ASSERT(layer->isComposited());
|
| -
|
| - GraphicsLayer* layerAnchor = layer->backing()->childForSuperlayers();
|
| -
|
| - if (layerAnchor->parent() != m_rootPlatformLayer) {
|
| - layerAnchor->removeFromParent();
|
| - if (m_rootPlatformLayer)
|
| - m_rootPlatformLayer->addChild(layerAnchor);
|
| - }
|
| -}
|
| -
|
| -void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState& ioCompState)
|
| -{
|
| - updateLayerCompositingState(layer, StyleDifferenceEqual);
|
| -
|
| - // host the document layer in the RenderView's root layer
|
| - if (layer->isDocumentLayer())
|
| - parentInRootLayer(layer);
|
| -
|
| - CompositingState childState = ioCompState;
|
| - if (layer->isComposited())
|
| - childState.m_compositingAncestor = layer;
|
| -
|
| -#ifndef NDEBUG
|
| - ++childState.m_depth;
|
| -#endif
|
| -
|
| - RenderLayerBacking* layerBacking = layer->backing();
|
| -
|
| - // FIXME: make this more incremental
|
| - if (layer->isComposited()) {
|
| - layerBacking->parentForSublayers()->removeAllChildren();
|
| - layerBacking->updateInternalHierarchy();
|
| - }
|
| -
|
| - // The children of this stacking context don't need to composite, unless there is
|
| - // a compositing layer among them, so start by assuming false.
|
| - childState.m_subtreeIsCompositing = false;
|
| -
|
| - if (layer->isStackingContext()) {
|
| - ASSERT(!layer->m_zOrderListsDirty);
|
| -
|
| - Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| - if (negZOrderList && negZOrderList->size() > 0) {
|
| - for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - rebuildCompositingLayerTree(curLayer, childState);
|
| - if (curLayer->isComposited())
|
| - setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| - }
|
| - }
|
| -
|
| - if (layerBacking && layerBacking->contentsLayer()) {
|
| - // we only have a contents layer if we have an m_layer
|
| - layerBacking->contentsLayer()->removeFromParent();
|
| -
|
| - GraphicsLayer* hostingLayer = layerBacking->clippingLayer() ? layerBacking->clippingLayer() : layerBacking->graphicsLayer();
|
| - hostingLayer->addChild(layerBacking->contentsLayer());
|
| - }
|
| - }
|
| -
|
| - ASSERT(!layer->m_overflowListDirty);
|
| - Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| - if (overflowList && overflowList->size() > 0) {
|
| - for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - rebuildCompositingLayerTree(curLayer, childState);
|
| - if (curLayer->isComposited())
|
| - setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| - }
|
| - }
|
| -
|
| - if (layer->isStackingContext()) {
|
| - Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| - if (posZOrderList && posZOrderList->size() > 0) {
|
| - for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - rebuildCompositingLayerTree(curLayer, childState);
|
| - if (curLayer->isComposited())
|
| - setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderLayerCompositor::repaintCompositedLayersAbsoluteRect(const IntRect& absRect)
|
| -{
|
| - recursiveRepaintLayerRect(rootRenderLayer(), absRect);
|
| -}
|
| -
|
| -void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect)
|
| -{
|
| - if (layer->isComposited())
|
| - layer->setBackingNeedsRepaintInRect(rect);
|
| -
|
| - if (layer->hasCompositingDescendant()) {
|
| - Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| - if (negZOrderList) {
|
| - for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - int x = 0, y = 0;
|
| - curLayer->convertToLayerCoords(layer, x, y);
|
| - IntRect childRect(rect);
|
| - childRect.move(-x, -y);
|
| - recursiveRepaintLayerRect(curLayer, childRect);
|
| - }
|
| - }
|
| -
|
| - Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| - if (posZOrderList) {
|
| - for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - int x = 0, y = 0;
|
| - curLayer->convertToLayerCoords(layer, x, y);
|
| - IntRect childRect(rect);
|
| - childRect.move(-x, -y);
|
| - recursiveRepaintLayerRect(curLayer, childRect);
|
| - }
|
| - }
|
| -
|
| - Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| - if (overflowList) {
|
| - for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| - RenderLayer* curLayer = (*it);
|
| - int x = 0, y = 0;
|
| - curLayer->convertToLayerCoords(layer, x, y);
|
| - IntRect childRect(rect);
|
| - childRect.move(-x, -y);
|
| - recursiveRepaintLayerRect(curLayer, childRect);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -RenderLayer* RenderLayerCompositor::rootRenderLayer() const
|
| -{
|
| - return m_renderView->layer();
|
| -}
|
| -
|
| -GraphicsLayer* RenderLayerCompositor::rootPlatformLayer() const
|
| -{
|
| - return m_rootPlatformLayer;
|
| -}
|
| -
|
| -void RenderLayerCompositor::didMoveOnscreen()
|
| -{
|
| - if (!m_rootPlatformLayer)
|
| - return;
|
| -
|
| - Frame* frame = m_renderView->frameView()->frame();
|
| - Page* page = frame ? frame->page() : 0;
|
| - if (!page)
|
| - return;
|
| -
|
| - page->chrome()->client()->attachRootGraphicsLayer(frame, m_rootPlatformLayer);
|
| - m_rootLayerAttached = true;
|
| -}
|
| -
|
| -void RenderLayerCompositor::willMoveOffscreen()
|
| -{
|
| - if (!m_rootPlatformLayer || !m_rootLayerAttached)
|
| - return;
|
| -
|
| - Frame* frame = m_renderView->frameView()->frame();
|
| - Page* page = frame ? frame->page() : 0;
|
| - if (!page)
|
| - return;
|
| -
|
| - page->chrome()->client()->attachRootGraphicsLayer(frame, 0);
|
| - m_rootLayerAttached = false;
|
| -}
|
| -
|
| -void RenderLayerCompositor::updateRootLayerPosition()
|
| -{
|
| - if (m_rootPlatformLayer)
|
| - m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
|
| -}
|
| -
|
| -bool RenderLayerCompositor::needsToBeComposited(const RenderLayer* layer) const
|
| -{
|
| - return requiresCompositingLayer(layer) || (layer->backing() && layer->backing()->forcedCompositingLayer());
|
| -}
|
| -
|
| -static bool requiresCompositingLayerForTransform(RenderObject*)
|
| -{
|
| - // 2D transforms are rendered in software, unless animating (which is tested separately).
|
| - return false;
|
| -}
|
| -
|
| -#define VERBOSE_COMPOSITINGLAYER 0
|
| -
|
| -// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
|
| -// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
|
| -// static
|
| -bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer* layer) const
|
| -{
|
| - // FIXME: cache the result of these tests?
|
| -#if VERBOSE_COMPOSITINGLAYER
|
| - bool gotReason = false;
|
| -
|
| - if (!gotReason && inCompositingMode() && layer->isDocumentLayer()) {
|
| - fprintf(stderr, "RenderLayer %p requires compositing layer because: it's the document root\n", layer);
|
| - gotReason = true;
|
| - }
|
| -
|
| - if (!gotReason && requiresCompositingLayerForTransform(layer->renderer())) {
|
| - fprintf(stderr, "RenderLayer %p requires compositing layer because: it has 3d transform, perspective, backface, or animating transform\n", layer);
|
| - gotReason = true;
|
| - }
|
| -
|
| - if (!gotReason && clipsCompositingDescendants(layer)) {
|
| - fprintf(stderr, "RenderLayer %p requires compositing layer because: it has overflow clip\n", layer);
|
| - gotReason = true;
|
| - }
|
| -
|
| - if (!gotReason && requiresCompositingForAnimation(layer)) {
|
| - fprintf(stderr, "RenderLayer %p requires compositing layer because: it has a running transition for opacity or transform\n", layer);
|
| - gotReason = true;
|
| - }
|
| -
|
| - if (!gotReason)
|
| - fprintf(stderr, "RenderLayer %p does not require compositing layer\n", layer);
|
| -#endif
|
| -
|
| - // the root layer always has a compositing layer (for now).
|
| - return (inCompositingMode() && layer->isDocumentLayer()) ||
|
| - requiresCompositingLayerForTransform(layer->renderer()) ||
|
| - clipsCompositingDescendants(layer) ||
|
| - requiresCompositingForAnimation(layer);
|
| -}
|
| -
|
| -// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
|
| -// up to the enclosing compositing ancestor. This is required because compositing layers are parented
|
| -// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
|
| -// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
|
| -// but a sibling in the z-order hierarchy.
|
| -bool RenderLayerCompositor::clippedByAncestor(RenderLayer* layer) const
|
| -{
|
| - if (!layer->isComposited() || !layer->parent())
|
| - return false;
|
| -
|
| - RenderLayer* compositingAncestor = ancestorCompositingLayer(layer);
|
| -
|
| - // We need ancestor clipping if something clips between this layer and its compositing, stacking context ancestor
|
| - for (RenderLayer* curLayer = layer->parent(); curLayer && curLayer != compositingAncestor; curLayer = curLayer->parent()) {
|
| - // FIXME: need to look at hasClip() too eventually
|
| - if (curLayer->renderer()->hasOverflowClip())
|
| - return true;
|
| -
|
| - // Clip is reset for an absolutely positioned element.
|
| - // FIXME: many cases are broken. We need more of the logic in calculateClipRects() here
|
| - if (curLayer->renderer()->style()->position() == AbsolutePosition)
|
| - break;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -// Return true if the given layer is a stacking context and has compositing child
|
| -// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
|
| -// into the hierarchy between this layer and its children in the z-order hierarchy.
|
| -bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer) const
|
| -{
|
| - // FIXME: need to look at hasClip() too eventually
|
| - return layer->hasCompositingDescendant() &&
|
| - layer->isStackingContext() &&
|
| - layer->renderer()->hasOverflowClip();
|
| -}
|
| -
|
| -bool RenderLayerCompositor::requiresCompositingForAnimation(const RenderLayer* layer) const
|
| -{
|
| - AnimationController* animController = layer->renderer()->animation();
|
| - if (animController)
|
| - return animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyOpacity) ||
|
| - animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyWebkitTransform);
|
| - return false;
|
| -}
|
| -
|
| -// If an element has negative z-index children, those children render in front of the
|
| -// layer background, so we need an extra 'contents' layer for the foreground of the layer
|
| -// object.
|
| -bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer* layer) const
|
| -{
|
| - return (layer->m_negZOrderList && layer->m_negZOrderList->size() > 0);
|
| -}
|
| -
|
| -void RenderLayerCompositor::ensureRootPlatformLayer()
|
| -{
|
| - if (m_rootPlatformLayer)
|
| - return;
|
| -
|
| - m_rootPlatformLayer = GraphicsLayer::createGraphicsLayer(0);
|
| - m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
|
| - m_rootPlatformLayer->setPosition(FloatPoint(0, 0));
|
| -
|
| - if (GraphicsLayer::graphicsContextsFlipped())
|
| - m_rootPlatformLayer->setChildrenTransform(flipTransform());
|
| -
|
| - // Need to clip to prevent transformed content showing outside this frame
|
| - m_rootPlatformLayer->setMasksToBounds(true);
|
| -
|
| - didMoveOnscreen();
|
| -}
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
| -
|
| +/*
|
| + * Copyright (C) 2009 Apple Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#include "config.h"
|
| +
|
| +#if USE(ACCELERATED_COMPOSITING)
|
| +#include "RenderLayerCompositor.h"
|
| +
|
| +#include "AnimationController.h"
|
| +#include "ChromeClient.h"
|
| +#include "CSSPropertyNames.h"
|
| +#include "FrameView.h"
|
| +#include "GraphicsLayer.h"
|
| +#include "HitTestRequest.h"
|
| +#include "HitTestResult.h"
|
| +#include "Page.h"
|
| +#include "RenderLayerBacking.h"
|
| +#include "RenderView.h"
|
| +
|
| +#if PROFILE_LAYER_REBUILD
|
| +#include <wtf/CurrentTime.h>
|
| +#endif
|
| +
|
| +#ifndef NDEBUG
|
| +#include "CString.h"
|
| +#include "RenderTreeAsText.h"
|
| +#endif
|
| +
|
| +namespace WebCore {
|
| +
|
| +struct CompositingState {
|
| + CompositingState(RenderLayer* compAncestor)
|
| + : m_subtreeIsCompositing(false)
|
| + , m_compositingAncestor(compAncestor)
|
| +#ifndef NDEBUG
|
| + , m_depth(0)
|
| +#endif
|
| + {
|
| + }
|
| +
|
| + bool m_subtreeIsCompositing;
|
| + RenderLayer* m_compositingAncestor;
|
| +#ifndef NDEBUG
|
| + int m_depth;
|
| +#endif
|
| +};
|
| +
|
| +static TransformationMatrix flipTransform()
|
| +{
|
| + TransformationMatrix flipper;
|
| + flipper.flipY();
|
| + return flipper;
|
| +}
|
| +
|
| +RenderLayerCompositor::RenderLayerCompositor(RenderView* renderView)
|
| + : m_renderView(renderView)
|
| + , m_rootPlatformLayer(0)
|
| + , m_compositing(false)
|
| + , m_rootLayerAttached(false)
|
| + , m_compositingLayersNeedUpdate(false)
|
| +#if PROFILE_LAYER_REBUILD
|
| + , m_rootLayerUpdateCount(0)
|
| +#endif // PROFILE_LAYER_REBUILD
|
| +{
|
| +}
|
| +
|
| +RenderLayerCompositor::~RenderLayerCompositor()
|
| +{
|
| + ASSERT(!m_rootLayerAttached);
|
| + delete m_rootPlatformLayer;
|
| +}
|
| +
|
| +void RenderLayerCompositor::enableCompositingMode(bool enable /* = true */)
|
| +{
|
| + if (enable != m_compositing) {
|
| + m_compositing = enable;
|
| +
|
| + // We never go out of compositing mode for a given page,
|
| + // but if all the layers disappear, we'll just be left with
|
| + // the empty root layer, which has minimal overhead.
|
| + if (m_compositing)
|
| + ensureRootPlatformLayer();
|
| + }
|
| +}
|
| +
|
| +void RenderLayerCompositor::setCompositingLayersNeedUpdate(bool needUpdate)
|
| +{
|
| + if (inCompositingMode())
|
| + m_compositingLayersNeedUpdate = needUpdate;
|
| +}
|
| +
|
| +void RenderLayerCompositor::updateCompositingLayers(RenderLayer* updateRoot)
|
| +{
|
| + if (!m_compositingLayersNeedUpdate)
|
| + return;
|
| +
|
| + ASSERT(inCompositingMode());
|
| +
|
| + if (!updateRoot) {
|
| + // Only clear the flag if we're updating the entire hierarchy
|
| + m_compositingLayersNeedUpdate = false;
|
| + updateRoot = rootRenderLayer();
|
| + }
|
| +
|
| +#if PROFILE_LAYER_REBUILD
|
| + ++m_rootLayerUpdateCount;
|
| +
|
| + double startTime = WTF::currentTime();
|
| +#endif
|
| +
|
| + // Go through the layers in presentation order, so that we can compute which
|
| + // RLs need compositing layers.
|
| + // FIXME: we could maybe do this in one pass, but the parenting logic would be more
|
| + // complex.
|
| + {
|
| + CompositingState compState(updateRoot);
|
| + computeCompositingRequirements(updateRoot, compState);
|
| + }
|
| +
|
| + // Now create and parent the compositing layers.
|
| + {
|
| + CompositingState compState(updateRoot);
|
| + rebuildCompositingLayerTree(updateRoot, compState);
|
| + }
|
| +
|
| +#if PROFILE_LAYER_REBUILD
|
| + double endTime = WTF::currentTime();
|
| + if (!updateRoot)
|
| + fprintf(stderr, "Update %d: computeCompositingRequirements for the world took %fms\n"
|
| + m_rootLayerUpdateCount, 1000.0 * (endTime - startTime));
|
| +#endif
|
| + ASSERT(updateRoot || !m_compositingLayersNeedUpdate);
|
| +}
|
| +
|
| +bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer, StyleDifference diff)
|
| +{
|
| + bool needsLayer = needsToBeComposited(layer);
|
| + bool layerChanged = false;
|
| + if (needsLayer) {
|
| + enableCompositingMode();
|
| + if (!layer->backing()) {
|
| + layer->ensureBacking();
|
| + layerChanged = true;
|
| + }
|
| + } else {
|
| + if (layer->backing()) {
|
| + layer->clearBacking();
|
| + layerChanged = true;
|
| + }
|
| + }
|
| +
|
| + if (layerChanged) {
|
| + // Invalidate the parent in this region.
|
| + RenderLayer* compLayer = ancestorCompositingLayer(layer);
|
| + if (compLayer) {
|
| + // We can't reliably compute a dirty rect, because style may have changed already,
|
| + // so just dirty the whole parent layer
|
| + compLayer->setBackingNeedsRepaint();
|
| + // The contents of this layer may be moving between the window
|
| + // and a GraphicsLayer, so we need to make sure the window system
|
| + // synchronizes those changes on the screen.
|
| + m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
|
| + }
|
| +
|
| + layer->renderer()->compositingStateChanged();
|
| + }
|
| +
|
| + if (!needsLayer)
|
| + return layerChanged;
|
| +
|
| + if (layer->backing()->updateGraphicsLayers(needsContentsCompositingLayer(layer),
|
| + clippedByAncestor(layer),
|
| + clipsCompositingDescendants(layer),
|
| + diff >= StyleDifferenceRepaint))
|
| + layerChanged = true;
|
| +
|
| + return layerChanged;
|
| +}
|
| +
|
| +// The bounds of the GraphicsLayer created for a compositing layer is the union of the bounds of all the descendant
|
| +// RenderLayers that are rendered by the composited RenderLayer.
|
| +IntRect RenderLayerCompositor::calculateCompositedBounds(const RenderLayer* layer, const RenderLayer* ancestorLayer, IntRect* layerBoundingBox)
|
| +{
|
| + IntRect boundingBoxRect, unionBounds;
|
| + boundingBoxRect = unionBounds = layer->boundingBox(layer);
|
| +
|
| + ASSERT(layer->isStackingContext() || (!layer->m_posZOrderList || layer->m_posZOrderList->size() == 0));
|
| +
|
| + Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| + if (negZOrderList) {
|
| + for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + if (!curLayer->isComposited()) {
|
| + IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
|
| + unionBounds.unite(childUnionBounds);
|
| + }
|
| + }
|
| + }
|
| +
|
| + Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| + if (posZOrderList) {
|
| + for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + if (!curLayer->isComposited()) {
|
| + IntRect childUnionBounds = calculateCompositedBounds(curLayer, layer);
|
| + unionBounds.unite(childUnionBounds);
|
| + }
|
| + }
|
| + }
|
| +
|
| + Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| + if (overflowList) {
|
| + for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + if (!curLayer->isComposited()) {
|
| + IntRect curAbsBounds = calculateCompositedBounds(curLayer, layer);
|
| + unionBounds.unite(curAbsBounds);
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!layer->isComposited() && layer->transform()) {
|
| + TransformationMatrix* affineTrans = layer->transform();
|
| + boundingBoxRect = affineTrans->mapRect(boundingBoxRect);
|
| + unionBounds = affineTrans->mapRect(unionBounds);
|
| + }
|
| +
|
| + int ancestorRelX = 0, ancestorRelY = 0;
|
| + layer->convertToLayerCoords(ancestorLayer, ancestorRelX, ancestorRelY);
|
| + unionBounds.move(ancestorRelX, ancestorRelY);
|
| +
|
| + if (layerBoundingBox) {
|
| + boundingBoxRect.move(ancestorRelX, ancestorRelY);
|
| + *layerBoundingBox = boundingBoxRect;
|
| + }
|
| +
|
| + return unionBounds;
|
| +}
|
| +
|
| +void RenderLayerCompositor::layerWasAdded(RenderLayer* /*parent*/, RenderLayer* /*child*/)
|
| +{
|
| + setCompositingLayersNeedUpdate();
|
| +}
|
| +
|
| +void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer* child)
|
| +{
|
| + if (child->isComposited())
|
| + setCompositingParent(child, 0);
|
| +
|
| + // If the document is being torn down (document's renderer() is null), then there's
|
| + // no need to do any layer updating.
|
| + if (parent->renderer()->documentBeingDestroyed())
|
| + return;
|
| +
|
| + RenderLayer* compLayer = parent->renderer()->enclosingCompositingLayer();
|
| + if (compLayer) {
|
| + IntRect ancestorRect = calculateCompositedBounds(child, compLayer);
|
| + compLayer->setBackingNeedsRepaintInRect(ancestorRect);
|
| + // The contents of this layer may be moving from a GraphicsLayer to the window,
|
| + // so we need to make sure the window system synchronizes those changes on the screen.
|
| + m_renderView->frameView()->setNeedsOneShotDrawingSynchronization();
|
| + }
|
| +
|
| + setCompositingLayersNeedUpdate();
|
| +}
|
| +
|
| +RenderLayer* RenderLayerCompositor::enclosingNonStackingClippingLayer(const RenderLayer* layer) const
|
| +{
|
| + for (RenderLayer* curr = layer->parent(); curr != 0; curr = curr->parent()) {
|
| + if (curr->isStackingContext())
|
| + return 0;
|
| +
|
| + if (curr->renderer()->hasOverflowClip())
|
| + return curr;
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
|
| +// For the z-order children of a compositing layer:
|
| +// If a child layers has a compositing layer, then all subsequent layers must
|
| +// be compositing in order to render above that layer.
|
| +//
|
| +// If a child in the negative z-order list is compositing, then the layer itself
|
| +// must be compositing so that its contents render over that child.
|
| +// This implies that its positive z-index children must also be compositing.
|
| +//
|
| +void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* layer, struct CompositingState& ioCompState)
|
| +{
|
| + layer->updateLayerPosition();
|
| + layer->updateZOrderLists();
|
| + layer->updateOverflowList();
|
| +
|
| + // Clear the flag
|
| + layer->setHasCompositingDescendant(false);
|
| +
|
| + setForcedCompositingLayer(layer, ioCompState.m_subtreeIsCompositing);
|
| +
|
| + const bool isCompositingLayer = needsToBeComposited(layer);
|
| + ioCompState.m_subtreeIsCompositing = isCompositingLayer;
|
| +
|
| + CompositingState childState = ioCompState;
|
| + if (isCompositingLayer)
|
| + childState.m_compositingAncestor = layer;
|
| +
|
| + // The children of this stacking context don't need to composite, unless there is
|
| + // a compositing layer among them, so start by assuming false.
|
| + childState.m_subtreeIsCompositing = false;
|
| +
|
| +#ifndef NDEBUG
|
| + ++childState.m_depth;
|
| +#endif
|
| +
|
| + if (layer->isStackingContext()) {
|
| + ASSERT(!layer->m_zOrderListsDirty);
|
| + Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| + if (negZOrderList && negZOrderList->size() > 0) {
|
| + for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + computeCompositingRequirements(curLayer, childState);
|
| +
|
| + // if we have to make a layer for this child, make one now so we can have a contents layer
|
| + // (since we need to ensure that the -ve z-order child renders underneath our contents)
|
| + if (childState.m_subtreeIsCompositing) {
|
| + // make |this| compositing
|
| + setForcedCompositingLayer(layer, true);
|
| + childState.m_compositingAncestor = layer;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + ASSERT(!layer->m_overflowListDirty);
|
| + Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| + if (overflowList && overflowList->size() > 0) {
|
| + for (Vector<RenderLayer*>::const_iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + computeCompositingRequirements(curLayer, childState);
|
| + }
|
| + }
|
| +
|
| + if (layer->isStackingContext()) {
|
| + Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| + if (posZOrderList && posZOrderList->size() > 0) {
|
| + for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + computeCompositingRequirements(curLayer, childState);
|
| + }
|
| + }
|
| + }
|
| +
|
| + // If we have a software transform, and we have layers under us, we need to also
|
| + // be composited. Also, if we have opacity < 1, then we need to be a layer so that
|
| + // the child layers are opaque, then rendered with opacity on this layer.
|
| + if (childState.m_subtreeIsCompositing &&
|
| + (layer->renderer()->hasTransform() || layer->renderer()->style()->opacity() < 1))
|
| + setForcedCompositingLayer(layer, true);
|
| +
|
| + // Subsequent layers in the parent stacking context also need to composite.
|
| + if (childState.m_subtreeIsCompositing)
|
| + ioCompState.m_subtreeIsCompositing = true;
|
| +
|
| + // Set the flag to say that this SC has compositing children.
|
| + // this can affect the answer to needsToBeComposited() when clipping,
|
| + // but that's ok here.
|
| + layer->setHasCompositingDescendant(childState.m_subtreeIsCompositing);
|
| +}
|
| +
|
| +void RenderLayerCompositor::setForcedCompositingLayer(RenderLayer* layer, bool force)
|
| +{
|
| + if (force) {
|
| + layer->ensureBacking();
|
| + layer->backing()->forceCompositingLayer();
|
| + } else {
|
| + if (layer->backing())
|
| + layer->backing()->forceCompositingLayer(false);
|
| + }
|
| +}
|
| +
|
| +RenderLayer* RenderLayerCompositor::ancestorCompositingLayer(const RenderLayer* layer) const
|
| +{
|
| + if (!layer->parent())
|
| + return 0;
|
| +
|
| + return layer->parent()->renderer()->enclosingCompositingLayer();
|
| +}
|
| +
|
| +void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
|
| +{
|
| + ASSERT(childLayer->isComposited());
|
| + ASSERT(!parentLayer || parentLayer->isComposited());
|
| +
|
| + if (parentLayer) {
|
| + GraphicsLayer* hostingLayer = parentLayer->backing()->parentForSublayers();
|
| + GraphicsLayer* hostedLayer = childLayer->backing()->childForSuperlayers();
|
| +
|
| + hostingLayer->addChild(hostedLayer);
|
| + } else
|
| + childLayer->backing()->childForSuperlayers()->removeFromParent();
|
| +
|
| + // FIXME: setCompositingParent() is only called at present by rebuildCompositingLayerTree(),
|
| + // which calls updateGraphicsLayerGeometry via updateLayerCompositingState(), so this should
|
| + // be optimized.
|
| + if (parentLayer)
|
| + childLayer->backing()->updateGraphicsLayerGeometry();
|
| +}
|
| +
|
| +void RenderLayerCompositor::removeCompositedChildren(RenderLayer* layer)
|
| +{
|
| + ASSERT(layer->isComposited());
|
| +
|
| + GraphicsLayer* hostingLayer = layer->backing()->parentForSublayers();
|
| + hostingLayer->removeAllChildren();
|
| +}
|
| +
|
| +void RenderLayerCompositor::parentInRootLayer(RenderLayer* layer)
|
| +{
|
| + ASSERT(layer->isComposited());
|
| +
|
| + GraphicsLayer* layerAnchor = layer->backing()->childForSuperlayers();
|
| +
|
| + if (layerAnchor->parent() != m_rootPlatformLayer) {
|
| + layerAnchor->removeFromParent();
|
| + if (m_rootPlatformLayer)
|
| + m_rootPlatformLayer->addChild(layerAnchor);
|
| + }
|
| +}
|
| +
|
| +void RenderLayerCompositor::rebuildCompositingLayerTree(RenderLayer* layer, struct CompositingState& ioCompState)
|
| +{
|
| + updateLayerCompositingState(layer, StyleDifferenceEqual);
|
| +
|
| + // host the document layer in the RenderView's root layer
|
| + if (layer->isRootLayer())
|
| + parentInRootLayer(layer);
|
| +
|
| + CompositingState childState = ioCompState;
|
| + if (layer->isComposited())
|
| + childState.m_compositingAncestor = layer;
|
| +
|
| +#ifndef NDEBUG
|
| + ++childState.m_depth;
|
| +#endif
|
| +
|
| + RenderLayerBacking* layerBacking = layer->backing();
|
| +
|
| + // FIXME: make this more incremental
|
| + if (layer->isComposited()) {
|
| + layerBacking->parentForSublayers()->removeAllChildren();
|
| + layerBacking->updateInternalHierarchy();
|
| + }
|
| +
|
| + // The children of this stacking context don't need to composite, unless there is
|
| + // a compositing layer among them, so start by assuming false.
|
| + childState.m_subtreeIsCompositing = false;
|
| +
|
| + if (layer->isStackingContext()) {
|
| + ASSERT(!layer->m_zOrderListsDirty);
|
| +
|
| + Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| + if (negZOrderList && negZOrderList->size() > 0) {
|
| + for (Vector<RenderLayer*>::const_iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + rebuildCompositingLayerTree(curLayer, childState);
|
| + if (curLayer->isComposited())
|
| + setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| + }
|
| + }
|
| +
|
| + if (layerBacking && layerBacking->contentsLayer()) {
|
| + // we only have a contents layer if we have an m_layer
|
| + layerBacking->contentsLayer()->removeFromParent();
|
| +
|
| + GraphicsLayer* hostingLayer = layerBacking->clippingLayer() ? layerBacking->clippingLayer() : layerBacking->graphicsLayer();
|
| + hostingLayer->addChild(layerBacking->contentsLayer());
|
| + }
|
| + }
|
| +
|
| + ASSERT(!layer->m_overflowListDirty);
|
| + Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| + if (overflowList && overflowList->size() > 0) {
|
| + for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + rebuildCompositingLayerTree(curLayer, childState);
|
| + if (curLayer->isComposited())
|
| + setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| + }
|
| + }
|
| +
|
| + if (layer->isStackingContext()) {
|
| + Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| + if (posZOrderList && posZOrderList->size() > 0) {
|
| + for (Vector<RenderLayer*>::const_iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + rebuildCompositingLayerTree(curLayer, childState);
|
| + if (curLayer->isComposited())
|
| + setCompositingParent(curLayer, childState.m_compositingAncestor);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderLayerCompositor::repaintCompositedLayersAbsoluteRect(const IntRect& absRect)
|
| +{
|
| + recursiveRepaintLayerRect(rootRenderLayer(), absRect);
|
| +}
|
| +
|
| +void RenderLayerCompositor::recursiveRepaintLayerRect(RenderLayer* layer, const IntRect& rect)
|
| +{
|
| + if (layer->isComposited())
|
| + layer->setBackingNeedsRepaintInRect(rect);
|
| +
|
| + if (layer->hasCompositingDescendant()) {
|
| + Vector<RenderLayer*>* negZOrderList = layer->negZOrderList();
|
| + if (negZOrderList) {
|
| + for (Vector<RenderLayer*>::iterator it = negZOrderList->begin(); it != negZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + int x = 0, y = 0;
|
| + curLayer->convertToLayerCoords(layer, x, y);
|
| + IntRect childRect(rect);
|
| + childRect.move(-x, -y);
|
| + recursiveRepaintLayerRect(curLayer, childRect);
|
| + }
|
| + }
|
| +
|
| + Vector<RenderLayer*>* posZOrderList = layer->posZOrderList();
|
| + if (posZOrderList) {
|
| + for (Vector<RenderLayer*>::iterator it = posZOrderList->begin(); it != posZOrderList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + int x = 0, y = 0;
|
| + curLayer->convertToLayerCoords(layer, x, y);
|
| + IntRect childRect(rect);
|
| + childRect.move(-x, -y);
|
| + recursiveRepaintLayerRect(curLayer, childRect);
|
| + }
|
| + }
|
| +
|
| + Vector<RenderLayer*>* overflowList = layer->overflowList();
|
| + if (overflowList) {
|
| + for (Vector<RenderLayer*>::iterator it = overflowList->begin(); it != overflowList->end(); ++it) {
|
| + RenderLayer* curLayer = (*it);
|
| + int x = 0, y = 0;
|
| + curLayer->convertToLayerCoords(layer, x, y);
|
| + IntRect childRect(rect);
|
| + childRect.move(-x, -y);
|
| + recursiveRepaintLayerRect(curLayer, childRect);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +RenderLayer* RenderLayerCompositor::rootRenderLayer() const
|
| +{
|
| + return m_renderView->layer();
|
| +}
|
| +
|
| +GraphicsLayer* RenderLayerCompositor::rootPlatformLayer() const
|
| +{
|
| + return m_rootPlatformLayer;
|
| +}
|
| +
|
| +void RenderLayerCompositor::didMoveOnscreen()
|
| +{
|
| + if (!m_rootPlatformLayer)
|
| + return;
|
| +
|
| + Frame* frame = m_renderView->frameView()->frame();
|
| + Page* page = frame ? frame->page() : 0;
|
| + if (!page)
|
| + return;
|
| +
|
| + page->chrome()->client()->attachRootGraphicsLayer(frame, m_rootPlatformLayer);
|
| + m_rootLayerAttached = true;
|
| +}
|
| +
|
| +void RenderLayerCompositor::willMoveOffscreen()
|
| +{
|
| + if (!m_rootPlatformLayer || !m_rootLayerAttached)
|
| + return;
|
| +
|
| + Frame* frame = m_renderView->frameView()->frame();
|
| + Page* page = frame ? frame->page() : 0;
|
| + if (!page)
|
| + return;
|
| +
|
| + page->chrome()->client()->attachRootGraphicsLayer(frame, 0);
|
| + m_rootLayerAttached = false;
|
| +}
|
| +
|
| +void RenderLayerCompositor::updateRootLayerPosition()
|
| +{
|
| + if (m_rootPlatformLayer)
|
| + m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
|
| +}
|
| +
|
| +bool RenderLayerCompositor::needsToBeComposited(const RenderLayer* layer) const
|
| +{
|
| + return requiresCompositingLayer(layer) || (layer->backing() && layer->backing()->forcedCompositingLayer());
|
| +}
|
| +
|
| +static bool requiresCompositingLayerForTransform(RenderObject*)
|
| +{
|
| + // 2D transforms are rendered in software, unless animating (which is tested separately).
|
| + return false;
|
| +}
|
| +
|
| +#define VERBOSE_COMPOSITINGLAYER 0
|
| +
|
| +// Note: this specifies whether the RL needs a compositing layer for intrinsic reasons.
|
| +// Use needsToBeComposited() to determine if a RL actually needs a compositing layer.
|
| +// static
|
| +bool RenderLayerCompositor::requiresCompositingLayer(const RenderLayer* layer) const
|
| +{
|
| + // FIXME: cache the result of these tests?
|
| +#if VERBOSE_COMPOSITINGLAYER
|
| + bool gotReason = false;
|
| +
|
| + if (!gotReason && inCompositingMode() && layer->isRootLayer()) {
|
| + fprintf(stderr, "RenderLayer %p requires compositing layer because: it's the document root\n", layer);
|
| + gotReason = true;
|
| + }
|
| +
|
| + if (!gotReason && requiresCompositingLayerForTransform(layer->renderer())) {
|
| + fprintf(stderr, "RenderLayer %p requires compositing layer because: it has 3d transform, perspective, backface, or animating transform\n", layer);
|
| + gotReason = true;
|
| + }
|
| +
|
| + if (!gotReason && clipsCompositingDescendants(layer)) {
|
| + fprintf(stderr, "RenderLayer %p requires compositing layer because: it has overflow clip\n", layer);
|
| + gotReason = true;
|
| + }
|
| +
|
| + if (!gotReason && requiresCompositingForAnimation(layer)) {
|
| + fprintf(stderr, "RenderLayer %p requires compositing layer because: it has a running transition for opacity or transform\n", layer);
|
| + gotReason = true;
|
| + }
|
| +
|
| + if (!gotReason)
|
| + fprintf(stderr, "RenderLayer %p does not require compositing layer\n", layer);
|
| +#endif
|
| +
|
| + // The root layer always has a compositing layer, but it may not have backing.
|
| + return (inCompositingMode() && layer->isRootLayer()) ||
|
| + requiresCompositingLayerForTransform(layer->renderer()) ||
|
| + clipsCompositingDescendants(layer) ||
|
| + requiresCompositingForAnimation(layer);
|
| +}
|
| +
|
| +// Return true if the given layer has some ancestor in the RenderLayer hierarchy that clips,
|
| +// up to the enclosing compositing ancestor. This is required because compositing layers are parented
|
| +// according to the z-order hierarchy, yet clipping goes down the renderer hierarchy.
|
| +// Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy,
|
| +// but a sibling in the z-order hierarchy.
|
| +bool RenderLayerCompositor::clippedByAncestor(RenderLayer* layer) const
|
| +{
|
| + if (!layer->isComposited() || !layer->parent())
|
| + return false;
|
| +
|
| + RenderLayer* compositingAncestor = ancestorCompositingLayer(layer);
|
| +
|
| + // We need ancestor clipping if something clips between this layer and its compositing, stacking context ancestor
|
| + for (RenderLayer* curLayer = layer->parent(); curLayer && curLayer != compositingAncestor; curLayer = curLayer->parent()) {
|
| + // FIXME: need to look at hasClip() too eventually
|
| + if (curLayer->renderer()->hasOverflowClip())
|
| + return true;
|
| +
|
| + // Clip is reset for an absolutely positioned element.
|
| + // FIXME: many cases are broken. We need more of the logic in calculateClipRects() here
|
| + if (curLayer->renderer()->style()->position() == AbsolutePosition)
|
| + break;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +// Return true if the given layer is a stacking context and has compositing child
|
| +// layers that it needs to clip. In this case we insert a clipping GraphicsLayer
|
| +// into the hierarchy between this layer and its children in the z-order hierarchy.
|
| +bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer) const
|
| +{
|
| + // FIXME: need to look at hasClip() too eventually
|
| + return layer->hasCompositingDescendant() &&
|
| + layer->isStackingContext() &&
|
| + layer->renderer()->hasOverflowClip();
|
| +}
|
| +
|
| +bool RenderLayerCompositor::requiresCompositingForAnimation(const RenderLayer* layer) const
|
| +{
|
| + AnimationController* animController = layer->renderer()->animation();
|
| + if (animController)
|
| + return animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyOpacity) ||
|
| + animController->isAnimatingPropertyOnRenderer(layer->renderer(), CSSPropertyWebkitTransform);
|
| + return false;
|
| +}
|
| +
|
| +// If an element has negative z-index children, those children render in front of the
|
| +// layer background, so we need an extra 'contents' layer for the foreground of the layer
|
| +// object.
|
| +bool RenderLayerCompositor::needsContentsCompositingLayer(const RenderLayer* layer) const
|
| +{
|
| + return (layer->m_negZOrderList && layer->m_negZOrderList->size() > 0);
|
| +}
|
| +
|
| +void RenderLayerCompositor::ensureRootPlatformLayer()
|
| +{
|
| + if (m_rootPlatformLayer)
|
| + return;
|
| +
|
| + m_rootPlatformLayer = GraphicsLayer::createGraphicsLayer(0);
|
| + m_rootPlatformLayer->setSize(FloatSize(m_renderView->docWidth(), m_renderView->docHeight()));
|
| + m_rootPlatformLayer->setPosition(FloatPoint(0, 0));
|
| +
|
| + if (GraphicsLayer::graphicsContextsFlipped())
|
| + m_rootPlatformLayer->setChildrenTransform(flipTransform());
|
| +
|
| + // Need to clip to prevent transformed content showing outside this frame
|
| + m_rootPlatformLayer->setMasksToBounds(true);
|
| +
|
| + didMoveOnscreen();
|
| +}
|
| +
|
| +} // namespace WebCore
|
| +
|
| +#endif // USE(ACCELERATED_COMPOSITING)
|
| +
|
|
|