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1 /* | 1 /* |
2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. |
3 * Copyright (C) 2005 Nokia. All rights reserved. | 3 * Copyright (C) 2005 Nokia. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) | 36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) |
37 { | 37 { |
38 } | 38 } |
39 | 39 |
40 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) co
nst | 40 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) co
nst |
41 { | 41 { |
42 double newX, newY; | 42 double newX, newY; |
43 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), &newX, &ne
wY); | 43 transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY
); |
44 return narrowPrecision(newX, newY); | 44 return narrowPrecision(newX, newY); |
45 } | 45 } |
46 | 46 |
47 FloatPoint FloatPoint::narrowPrecision(double x, double y) | 47 FloatPoint FloatPoint::narrowPrecision(double x, double y) |
48 { | 48 { |
49 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); | 49 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y)); |
50 } | 50 } |
51 | 51 |
52 } | 52 } |
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