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| 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "base/logging.h" |
| 6 #include "base/scoped_ptr.h" |
| 7 #include "base/string_util.h" |
| 8 |
| 9 #include "main.h" |
| 10 #include "testbase.h" |
| 11 #include "utils.h" |
| 12 |
| 13 namespace glbench { |
| 14 |
| 15 static const int kNumberOfTextures = 8; |
| 16 |
| 17 class TextureUpdateTest : public TestBase { |
| 18 public: |
| 19 TextureUpdateTest() {} |
| 20 virtual ~TextureUpdateTest() {} |
| 21 bool TestFunc(int iter); |
| 22 virtual bool Run(); |
| 23 |
| 24 enum UpdateFlavor { |
| 25 TEX_IMAGE, |
| 26 TEX_SUBIMAGE |
| 27 }; |
| 28 |
| 29 private: |
| 30 GLuint width_; |
| 31 GLuint height_; |
| 32 GLuint program_; |
| 33 int texsize_; |
| 34 scoped_array<char> pixels_[kNumberOfTextures]; |
| 35 UpdateFlavor flavor_; |
| 36 DISALLOW_COPY_AND_ASSIGN(TextureUpdateTest); |
| 37 }; |
| 38 |
| 39 #if I915_WORKAROUND |
| 40 #define V1 "gl_TexCoord[0]" |
| 41 #else |
| 42 #define V1 "v1" |
| 43 #endif |
| 44 |
| 45 static const char* kVertexShader = |
| 46 "attribute vec4 c1;" |
| 47 "attribute vec4 c2;" |
| 48 "varying vec4 v1;" |
| 49 "void main() {" |
| 50 " gl_Position = c1;" |
| 51 V1 "= c2;" |
| 52 "}"; |
| 53 |
| 54 static const char* kFragmentShader = |
| 55 "varying vec4 v1;" |
| 56 "uniform sampler2D texture;" |
| 57 "void main() {" |
| 58 " gl_FragColor = texture2D(texture, " V1 ".xy);" |
| 59 "}"; |
| 60 |
| 61 bool TextureUpdateTest::TestFunc(int iter) { |
| 62 glGetError(); |
| 63 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width_, height_, |
| 64 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
| 65 if (glGetError() != 0) { |
| 66 printf("# Failed to allocate %dx%d texture.\n", width_, height_); |
| 67 return false; |
| 68 } |
| 69 |
| 70 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 71 glFlush(); |
| 72 for (int i = 0; i < iter-1; ++i) { |
| 73 switch (flavor_) { |
| 74 case TEX_IMAGE: |
| 75 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width_, height_, |
| 76 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| 77 pixels_[i % kNumberOfTextures].get()); |
| 78 break; |
| 79 case TEX_SUBIMAGE: |
| 80 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, |
| 81 GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| 82 pixels_[i % kNumberOfTextures].get()); |
| 83 break; |
| 84 } |
| 85 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 86 } |
| 87 return true; |
| 88 } |
| 89 |
| 90 bool TextureUpdateTest::Run() { |
| 91 // Two triangles that form one pixel at 0, 0. |
| 92 GLfloat vertices[8] = { |
| 93 0.f, 0.f, |
| 94 2.f / g_width, 0.f, |
| 95 0.f, 2.f / g_height, |
| 96 2.f / g_width, 2.f / g_height, |
| 97 }; |
| 98 GLfloat texcoords[8] = { |
| 99 0.f, 0.f, 0.f, 0.f, |
| 100 0.f, 0.f, 0.f, 0.f, |
| 101 }; |
| 102 |
| 103 program_ = InitShaderProgram(kVertexShader, kFragmentShader); |
| 104 |
| 105 int attr1 = glGetAttribLocation(program_, "c1"); |
| 106 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 107 glEnableVertexAttribArray(attr1); |
| 108 |
| 109 int attr2 = glGetAttribLocation(program_, "c2"); |
| 110 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, texcoords); |
| 111 glEnableVertexAttribArray(attr2); |
| 112 |
| 113 int texture_sampler = glGetUniformLocation(program_, "texture"); |
| 114 glUniform1i(texture_sampler, 0); |
| 115 glActiveTexture(GL_TEXTURE0); |
| 116 |
| 117 GLuint texname; |
| 118 glGenTextures(1, &texname); |
| 119 glBindTexture(GL_TEXTURE_2D, texname); |
| 120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 122 |
| 123 |
| 124 UpdateFlavor flavors[] = {TEX_IMAGE, TEX_SUBIMAGE}; |
| 125 const std::string flavor_names[] = {"teximage2d", "texsubimage2d"}; |
| 126 for (unsigned int f = 0; f < arraysize(flavors); f++) { |
| 127 flavor_ = flavors[f]; |
| 128 int sizes[] = {32, 128, 256, 512, 768, 1024, 1536, 2048}; |
| 129 for (unsigned int i = 0; i < arraysize(sizes); i++) { |
| 130 std::string name = "mtexel_sec_" + flavor_names[f] + "_" + |
| 131 IntToString(sizes[i]); |
| 132 width_ = height_ = sizes[i]; |
| 133 for (int i = 0; i < kNumberOfTextures; ++i) |
| 134 pixels_[i].reset(new char[width_ * height_]); |
| 135 RunTest(this, name.c_str(), width_ * height_, true); |
| 136 } |
| 137 } |
| 138 |
| 139 glDeleteTextures(1, &texname); |
| 140 glDeleteProgram(program_); |
| 141 return true; |
| 142 } |
| 143 |
| 144 TestBase* GetTextureUpdateTest() { |
| 145 return new TextureUpdateTest; |
| 146 } |
| 147 |
| 148 } // namespace glbench |
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