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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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137 // Spill all occurrences of a specific register from the frame. | 137 // Spill all occurrences of a specific register from the frame. |
138 void Spill(Register reg) { | 138 void Spill(Register reg) { |
139 if (is_used(reg)) SpillElementAt(register_location(reg)); | 139 if (is_used(reg)) SpillElementAt(register_location(reg)); |
140 } | 140 } |
141 | 141 |
142 // Spill all occurrences of an arbitrary register if possible. Return the | 142 // Spill all occurrences of an arbitrary register if possible. Return the |
143 // register spilled or no_reg if it was not possible to free any register | 143 // register spilled or no_reg if it was not possible to free any register |
144 // (ie, they all have frame-external references). | 144 // (ie, they all have frame-external references). |
145 Register SpillAnyRegister(); | 145 Register SpillAnyRegister(); |
146 | 146 |
| 147 // Spill the top element of the frame. |
| 148 void SpillTop() { SpillElementAt(element_count() - 1); } |
| 149 |
147 // Sync the range of elements in [begin, end] with memory. | 150 // Sync the range of elements in [begin, end] with memory. |
148 void SyncRange(int begin, int end); | 151 void SyncRange(int begin, int end); |
149 | 152 |
150 // Make this frame so that an arbitrary frame of the same height can | 153 // Make this frame so that an arbitrary frame of the same height can |
151 // be merged to it. Copies and constants are removed from the frame. | 154 // be merged to it. Copies and constants are removed from the frame. |
152 void MakeMergable(); | 155 void MakeMergable(); |
153 | 156 |
154 // Prepare this virtual frame for merging to an expected frame by | 157 // Prepare this virtual frame for merging to an expected frame by |
155 // performing some state changes that do not require generating | 158 // performing some state changes that do not require generating |
156 // code. It is guaranteed that no code will be generated. | 159 // code. It is guaranteed that no code will be generated. |
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612 inline bool Equals(VirtualFrame* other); | 615 inline bool Equals(VirtualFrame* other); |
613 | 616 |
614 // Classes that need raw access to the elements_ array. | 617 // Classes that need raw access to the elements_ array. |
615 friend class DeferredCode; | 618 friend class DeferredCode; |
616 friend class JumpTarget; | 619 friend class JumpTarget; |
617 }; | 620 }; |
618 | 621 |
619 } } // namespace v8::internal | 622 } } // namespace v8::internal |
620 | 623 |
621 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 624 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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