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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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608 // PrepareForCall). | 608 // PrepareForCall). |
609 Result RawCallStub(CodeStub* stub); | 609 Result RawCallStub(CodeStub* stub); |
610 | 610 |
611 // Calls a code object which has already been prepared for calling | 611 // Calls a code object which has already been prepared for calling |
612 // (via PrepareForCall). | 612 // (via PrepareForCall). |
613 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 613 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
614 | 614 |
615 inline bool Equals(VirtualFrame* other); | 615 inline bool Equals(VirtualFrame* other); |
616 | 616 |
617 // Classes that need raw access to the elements_ array. | 617 // Classes that need raw access to the elements_ array. |
618 friend class DeferredCode; | 618 friend class FrameRegisterState; |
619 friend class JumpTarget; | 619 friend class JumpTarget; |
620 }; | 620 }; |
621 | 621 |
622 } } // namespace v8::internal | 622 } } // namespace v8::internal |
623 | 623 |
624 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 624 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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