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Side by Side Diff: src/x64/virtual-frame-x64.h

Issue 2084017: Version 2.2.11... (Closed) Base URL: http://v8.googlecode.com/svn/trunk/
Patch Set: Created 10 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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138 // Spill all occurrences of a specific register from the frame. 138 // Spill all occurrences of a specific register from the frame.
139 void Spill(Register reg) { 139 void Spill(Register reg) {
140 if (is_used(reg)) SpillElementAt(register_location(reg)); 140 if (is_used(reg)) SpillElementAt(register_location(reg));
141 } 141 }
142 142
143 // Spill all occurrences of an arbitrary register if possible. Return the 143 // Spill all occurrences of an arbitrary register if possible. Return the
144 // register spilled or no_reg if it was not possible to free any register 144 // register spilled or no_reg if it was not possible to free any register
145 // (ie, they all have frame-external references). 145 // (ie, they all have frame-external references).
146 Register SpillAnyRegister(); 146 Register SpillAnyRegister();
147 147
148 // Spill the top element of the frame to memory.
149 void SpillTop() { SpillElementAt(element_count() - 1); }
150
148 // Sync the range of elements in [begin, end] with memory. 151 // Sync the range of elements in [begin, end] with memory.
149 void SyncRange(int begin, int end); 152 void SyncRange(int begin, int end);
150 153
151 // Make this frame so that an arbitrary frame of the same height can 154 // Make this frame so that an arbitrary frame of the same height can
152 // be merged to it. Copies and constants are removed from the frame. 155 // be merged to it. Copies and constants are removed from the frame.
153 void MakeMergable(); 156 void MakeMergable();
154 157
155 // Prepare this virtual frame for merging to an expected frame by 158 // Prepare this virtual frame for merging to an expected frame by
156 // performing some state changes that do not require generating 159 // performing some state changes that do not require generating
157 // code. It is guaranteed that no code will be generated. 160 // code. It is guaranteed that no code will be generated.
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326 int arg_count); 329 int arg_count);
327 330
328 // Call load IC. Name and receiver are found on top of the frame. 331 // Call load IC. Name and receiver are found on top of the frame.
329 // Receiver is not dropped. 332 // Receiver is not dropped.
330 Result CallLoadIC(RelocInfo::Mode mode); 333 Result CallLoadIC(RelocInfo::Mode mode);
331 334
332 // Call keyed load IC. Key and receiver are found on top of the 335 // Call keyed load IC. Key and receiver are found on top of the
333 // frame. They are not dropped. 336 // frame. They are not dropped.
334 Result CallKeyedLoadIC(RelocInfo::Mode mode); 337 Result CallKeyedLoadIC(RelocInfo::Mode mode);
335 338
336 // Call store IC. Name, value, and receiver are found on top of the 339
337 // frame. Receiver is not dropped. 340 // Calling a store IC and a keyed store IC differ only by which ic is called
338 Result CallStoreIC(); 341 // and by the order of the three arguments on the frame.
342 Result CallCommonStoreIC(Handle<Code> ic,
343 Result* value,
344 Result *key,
345 Result* receiver);
346
347 // Call store IC. Name, value, and receiver are found on top
348 // of the frame. All are dropped.
349 Result CallStoreIC() {
350 Handle<Code> ic(Builtins::builtin(Builtins::StoreIC_Initialize));
351 Result name = Pop();
352 Result value = Pop();
353 Result receiver = Pop();
354 return CallCommonStoreIC(ic, &value, &name, &receiver);
355 }
339 356
340 // Call keyed store IC. Value, key, and receiver are found on top 357 // Call keyed store IC. Value, key, and receiver are found on top
341 // of the frame. Key and receiver are not dropped. 358 // of the frame. All are dropped.
342 Result CallKeyedStoreIC(); 359 Result CallKeyedStoreIC() {
360 Handle<Code> ic(Builtins::builtin(Builtins::KeyedStoreIC_Initialize));
361 Result value = Pop();
362 Result key = Pop();
363 Result receiver = Pop();
364 return CallCommonStoreIC(ic, &value, &key, &receiver);
365 }
343 366
344 // Call call IC. Function name, arguments, and receiver are found on top 367 // Call call IC. Function name, arguments, and receiver are found on top
345 // of the frame and dropped by the call. 368 // of the frame and dropped by the call.
346 // The argument count does not include the receiver. 369 // The argument count does not include the receiver.
347 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); 370 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
348 371
349 // Allocate and call JS function as constructor. Arguments, 372 // Allocate and call JS function as constructor. Arguments,
350 // receiver (global object), and function are found on top of the 373 // receiver (global object), and function are found on top of the
351 // frame. Function is not dropped. The argument count does not 374 // frame. Function is not dropped. The argument count does not
352 // include the receiver. 375 // include the receiver.
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541 // should be equal. 564 // should be equal.
542 void MergeMoveMemoryToRegisters(VirtualFrame* expected); 565 void MergeMoveMemoryToRegisters(VirtualFrame* expected);
543 566
544 // Invalidates a frame slot (puts an invalid frame element in it). 567 // Invalidates a frame slot (puts an invalid frame element in it).
545 // Copies on the frame are correctly handled, and if this slot was 568 // Copies on the frame are correctly handled, and if this slot was
546 // the backing store of copies, the index of the new backing store 569 // the backing store of copies, the index of the new backing store
547 // is returned. Otherwise, returns kIllegalIndex. 570 // is returned. Otherwise, returns kIllegalIndex.
548 // Register counts are correctly updated. 571 // Register counts are correctly updated.
549 int InvalidateFrameSlotAt(int index); 572 int InvalidateFrameSlotAt(int index);
550 573
574 // This function assumes that a and b are the only results that could be in
575 // the registers a_reg or b_reg. Other results can be live, but must not
576 // be in the registers a_reg or b_reg. The results a and b are invalidated.
577 void MoveResultsToRegisters(Result* a,
578 Result* b,
579 Register a_reg,
580 Register b_reg);
581
551 // Call a code stub that has already been prepared for calling (via 582 // Call a code stub that has already been prepared for calling (via
552 // PrepareForCall). 583 // PrepareForCall).
553 Result RawCallStub(CodeStub* stub); 584 Result RawCallStub(CodeStub* stub);
554 585
555 // Calls a code object which has already been prepared for calling 586 // Calls a code object which has already been prepared for calling
556 // (via PrepareForCall). 587 // (via PrepareForCall).
557 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 588 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
558 589
559 inline bool Equals(VirtualFrame* other); 590 inline bool Equals(VirtualFrame* other);
560 591
561 // Classes that need raw access to the elements_ array. 592 // Classes that need raw access to the elements_ array.
562 friend class DeferredCode; 593 friend class DeferredCode;
563 friend class JumpTarget; 594 friend class JumpTarget;
564 }; 595 };
565 596
566 597
567 } } // namespace v8::internal 598 } } // namespace v8::internal
568 599
569 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ 600 #endif // V8_X64_VIRTUAL_FRAME_X64_H_
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