| Index: src/ia32/builtins-ia32.cc
|
| ===================================================================
|
| --- src/ia32/builtins-ia32.cc (revision 2907)
|
| +++ src/ia32/builtins-ia32.cc (working copy)
|
| @@ -740,7 +740,10 @@
|
| __ mov(FieldOperand(scratch1, Array::kLengthOffset), Immediate(holes));
|
|
|
| // Fill the FixedArray with the hole value. Inline the code if short.
|
| - if (holes <= 4) {
|
| + // Reconsider loop unfolding if kPreallocatedArrayElements gets changed.
|
| + static const int kLoopUnfoldLimit = 4
|
| + ASSERT(kPreallocatedArrayElements <= kLoopUnfoldLimit);
|
| + if (holes <= kLoopUnfoldLimit) {
|
| // Use a scratch register here to have only one reloc info when unfolding
|
| // the loop.
|
| __ mov(scratch3, Factory::the_hole_value());
|
| @@ -1068,7 +1071,7 @@
|
| __ Assert(equal, "Unexpected initial map for Array function");
|
| }
|
|
|
| - // Run the native code for the Array function called as constructor.
|
| + // Run the native code for the Array function called as a normal function.
|
| ArrayNativeCode(masm, false, &generic_array_code);
|
|
|
| // Jump to the generic array code in case the specialized code cannot handle
|
| @@ -1110,7 +1113,6 @@
|
| // Jump to the generic construct code in case the specialized code cannot
|
| // handle the construction.
|
| __ bind(&generic_constructor);
|
| - GenerateLoadArrayFunction(masm, edi);
|
| Code* code = Builtins::builtin(Builtins::JSConstructStubGeneric);
|
| Handle<Code> generic_construct_stub(code);
|
| __ jmp(generic_construct_stub, RelocInfo::CODE_TARGET);
|
|
|