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Side by Side Diff: client/deps/glbench/src/teartest.cc

Issue 2047001: Added teartest UI. (Closed) Base URL: ssh://git@chromiumos-git//autotest.git
Patch Set: List failed tests in the exception message. Created 10 years, 7 months ago
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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <gflags/gflags.h> 5 #include <gflags/gflags.h>
6 #include <map> 6 #include <map>
7 #include <stdio.h> 7 #include <stdio.h>
8 #include <stdlib.h> 8 #include <stdlib.h>
9 #include <string.h> 9 #include <string.h>
10 #include <time.h> 10 #include <time.h>
11 11
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/string_util.h"
13 14
14 #include "main.h" 15 #include "main.h"
15 #include "utils.h" 16 #include "utils.h"
16 #include "xlib_window.h" 17 #include "xlib_window.h"
17 18
18 #include "teartest.h" 19 #include "teartest.h"
19 20
20 typedef std::map<const char*, Test*> TestMap; 21 typedef std::map<std::string, Test*> TestMap;
21 22
22 23
23 DEFINE_int32(refresh, 0, 24 DEFINE_int32(refresh, 0,
24 "If 1 or more, target refresh rate; otherwise enable vsync"); 25 "If 1 or more, target refresh rate; otherwise enable vsync.");
26
27 DEFINE_string(tests, "uniform,teximage2d,pixmap_to_texture",
28 "Comma-separated list of tests to run.");
29
30 DEFINE_int32(seconds_to_run, 5, "Seconds to run a test case for.");
25 31
26 GLuint GenerateAndBindTexture() { 32 GLuint GenerateAndBindTexture() {
27 GLuint name = ~0; 33 GLuint name = ~0;
28 glGenTextures(1, &name); 34 glGenTextures(1, &name);
29 glBindTexture(GL_TEXTURE_2D, name); 35 glBindTexture(GL_TEXTURE_2D, name);
30 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
31 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
32 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 39 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
34 return name; 40 return name;
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199 test_map["uniform"] = uniform_test; 205 test_map["uniform"] = uniform_test;
200 test_map["teximage2d"] = GetTexImage2DTest(); 206 test_map["teximage2d"] = GetTexImage2DTest();
201 #ifdef USE_EGL 207 #ifdef USE_EGL
202 test_map["pixmap_to_texture"] = GetPixmapToTextureTestEGL(); 208 test_map["pixmap_to_texture"] = GetPixmapToTextureTestEGL();
203 #else 209 #else
204 test_map["pixmap_to_texture"] = GetPixmapToTextureTest(); 210 test_map["pixmap_to_texture"] = GetPixmapToTextureTest();
205 #endif 211 #endif
206 212
207 SwapInterval(sleep_duration ? 0 : 1); 213 SwapInterval(sleep_duration ? 0 : 1);
208 214
209 for (TestMap::iterator it = test_map.begin(); it != test_map.end(); it++) { 215 std::vector<std::string> tests;
210 Test* t = it->second; 216 SplitString(FLAGS_tests, ',', &tests);
211 if (!t->Start()) 217
218 for (std::vector<std::string>::iterator it = tests.begin();
219 it != tests.end();
220 it++)
221 {
222 Test* t = test_map[*it];
223 if (!t || !t->Start())
212 continue; 224 continue;
213 225
214 Bool got_event = False; 226 Bool got_event = False;
215 for (int x = 0; !got_event; x = (x + 4) % (2 * g_width)) { 227 uint64_t wait_until = GetUTime() + 1000000ULL * FLAGS_seconds_to_run;
228 for (int x = 0;
229 !got_event && GetUTime() < wait_until;
230 x = (x + 4) % (2 * g_width))
231 {
216 const int shift = x < g_width ? x : 2 * g_width - x; 232 const int shift = x < g_width ? x : 2 * g_width - x;
217 233
218 t->Loop(shift); 234 t->Loop(shift);
219 235
220 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 236 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
221 glFlush(); 237 glFlush();
222 238
223 if (sleep_duration) 239 if (sleep_duration)
224 nanosleep(sleep_duration, NULL); 240 nanosleep(sleep_duration, NULL);
225 241
226 SwapBuffers(); 242 SwapBuffers();
227 243
228 XEvent event; 244 XEvent event;
229 got_event = XCheckWindowEvent(g_xlib_display, g_xlib_window, 245 got_event = XCheckWindowEvent(g_xlib_display, g_xlib_window,
230 KeyPressMask, &event); 246 KeyPressMask, &event);
231 } 247 }
232 248
233 t->Stop(); 249 t->Stop();
234 } 250 }
235 251
236 // TODO: cleaner teardown. 252 // TODO: cleaner teardown.
237 253
238 glDeleteTextures(1, &texture); 254 glDeleteTextures(1, &texture);
239 DestroyContext(); 255 DestroyContext();
240 return 0; 256 return 0;
241 } 257 }
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